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New Super Mario Bros.
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Member 16

Level 47.67

Feb 2006


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Old Mar 14, 2006, 06:14 AM Local time: Mar 14, 2006, 02:14 PM #1 of 279
I originally disliked the idea that the grapihcs were polygons instead of lovely 2D sprites, but that was mainly cause the early screens looked worse than the average N64 title. The visuals don't look so bad now, and while I still would have preferred traditional 2D visual, this still manages to bring some nostalgic atmosphere. At least the fireflower screen there did. And we'll always have Princess Peach for 2D 2D~

Anyway, looks like a lot of fun, and I am glad it's a true Mario game instead of yet another slightly gimmicky elaboration. "This time you are balancing Mario on top of a big ball and must rub the screen on different sides to prevent him from falling off as you navigate a whopping 3 levels!" And seems like the polygon graphic are put to good use as enemies appear in all kinds of sizes now.

Pirate gold!

Jam it back in, in the dark.

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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > New Super Mario Bros.

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