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[Multiplatform] Fallout 3 - Guns with Oblivion
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Old Jun 18, 2007, 11:10 AM Local time: Jun 18, 2007, 07:10 PM #1 of 244
So.

Since this will use the Oblivion engine (and apparently made on console conditions eek), does that also mean all the characters will have those hideous, bloated, round faces that was the "oblivion look"? Bloom is certainly in place.

Jam it back in, in the dark.

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Old Jun 19, 2007, 05:31 PM Local time: Jun 20, 2007, 01:31 AM #2 of 244
While I admit Capcom did a fine job with Minish Cap (and to an extent with the Oracle games), this doesn't apply to Bethesda. If Capcom's Zelda games were the first foray to 3D and changing the system and structure dramatically, maybe.

As it stand, I'm feeling the same as I was when Ubisoft announced Rainbow Six 4: Lockdown. It looked awful, it sounded awful as a concept, but not because I just felt opposing for the sake of it, but because it ditched everything that had made the originals special in the first place except original setting, and compromising the rest. And in the end it was a terrible sequel. Sure, it was a competent, linear FPS game made for consoles. But it didn't have what made Rainbow Six special.

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Last edited by map car man words telling me to do things; Jun 19, 2007 at 05:36 PM.
map car man words telling me to do things
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Feb 2006


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Old Jun 20, 2007, 04:28 AM Local time: Jun 20, 2007, 12:28 PM #3 of 244
Following that logic, they should've called Metroid Prime, Metroid Cubed. It's not because of a marketing tie in, it's because the games exist within a franchise but not as a part of an established series.
While I think the 64 did at times simply refer to being on N64 (like the Super moniker in front of nearly every non Mario SNES game), I do agree that it wasn't like that all the time. Bomberman 64 and its type had a double deal of showing their the N64 version AND very different from previous games. This is why I balk at people who say Zelda 64.

This thing is sticky, and I don't like it. I don't appreciate it.

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Old Sep 10, 2008, 03:48 AM Local time: Sep 10, 2008, 11:48 AM #4 of 244
Censors Force Fallout 3 Changes | Edge Online

I lul'd and slightly grrr'd

Originally Posted by http://www.edge-online.com/news/censors-force-fallout-3-changes
Speaking to Edge, Bethesda has explained what it calls a “misconception” regarding the classification of Fallout 3 in the Australian region. Edge has also learned that due to concerns and issues raised in the process of international classification, Fallout 3 will not contain real world drug references in any territory.

Fallout 3 was originally refused classification by the Australian Office of Film and Literature Classification, citing among other reason the in-game use of “Morphine” in order to ignore limb pain. According to the Office’s guidelines, “material promoting or encouraging proscribed drug use” is refused classification.

In mid-August, the OFLC announced that a revised version of the game had been granted a rating in Australia, thanks to edits that changed the context of the in-game drug use.

While it has been assumed that these changes would only be in place in the Australian release of the game, Edge has been told by Bethesda vice president of PR and marketing Peter Hines that there will be no differences between the version that releases in Australia and the versions that will release in other territories, including Europe and the US.

Calling the idea of an Australia-specific version of the game a “misconception,” Hines told us, “We want to make sure folks understand that the Australian version of Fallout 3 is identical to both the UK and North American versions in every way, on every platform.”

He continued, “An issue was raised concerning references to real world, proscribed drugs in the game, and we subsequently removed those references and replaced them with fictional names. To avoid confusion among people in different territories, we decided to make those substitutions in all versions of the game, in all territories.”

Hines stated, “I didn't want people continuing to assume the version in Australia was some altered version when it's not.” Finally, he explained that, “There are no references to real world drugs in any version of Fallout 3.”

Bethesda has in the past described the landscape of international ratings classification as a challenge. In previous interviews, Hines has referred to the variation of rules and standards across different regions as “frustrating”.


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