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[DnD] Let's Cast Magic Missile!
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The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Sep 12, 2008, 07:09 PM #176 of 4001
WHAT ARE YOU TRYING TO SAY EXACTLY

What, you don't want my bikini-clad body?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Sep 14, 2008, 09:54 PM #177 of 4001
Seriously Brady, is there some kind of problem? You're being all passive-aggressive and it makes Pang a sad Pang.

If something's wrong with the game, say so. You don't have to play if you don't want to.

Jam it back in, in the dark.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Sep 16, 2008, 10:09 PM #178 of 4001
Just a heads-up: I've been running initiative like an idiot.

As it turns out I'm only supposed to roll initiative once per encounter, and then everyone just cycles in that order until the end of the combat.

Therefore, when you delay from now on please indicate whose turn will be the last one you delay for (and you'll know, because turn order will become predictable).

I'll still give you the initiative sequence in each update just so you don't have to check back to the beginning of the fight constantly. So if the initiative is Gabe, Bob, Fescue, Argumentus, Soggy, Enemies the initiative at the end of Gabe's turn will be

Bob, Fes, Arg, Sog, Enemy, Gabe

And at the end of Bob's turn it'll be

Fes, Arg, Sog, Enemy, Gabe, Bob

and so on.

After Bob's turn, let's say Fescue chooses to delay until after Gabe's next move. The initiative would then be

Arg, Sog, Enemy, Gabe, Fescue, Bob

and will remain that way until the end of combat; if you delay, you permanently give up your position in initiative for the new one.

This should allow you to engage in more tactical decisions and better plan ahead. I absolutely apologize for the fuckup. For the rest of the current fight I'll just use the order sequence I rolled most recently.

In other news I'm sure you all realize that you'll be leveling up after this fight (except of course Fescue), so do have in mind what you're looking to gain.

Anyone who objects to the new character being slotted in already at Level 2, speak up.

There's nowhere I can't reach.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Sep 17, 2008, 08:19 PM #179 of 4001
Two minor notes: Gabriel's speed was reduced to 4 due to his decision to wear chainmail, should have noticed that earlier but I don't think it's been relevant. Also, I'll be keeping track of Bob's ritual components henceforth so keep in mind that he has no reagents at the moment to cast Comprehend Languages.

At level 2 you gain:

Additional HP

Improved Ability Modifiers

1 Utility Power

1 Feat

I'll distribute updated charsheets once we get through the selection process.

------------------------------

SCARY BOB

Scary Bob gains 4 HP; his total HP is now 23 and he is bloodied at 11.

Scary Bob gains +1 to his initiative, to each ability modifier, each defense, and each skill.

Scary Bob gains 1 utility spell and 1 feat.

Scary Bob may choose to replace a single feat, power, or trained skill selection made at Level 1.

------------------------------

MOTSOGNIR THE SUBGENIUS

Motsognir gains 5 HP; his total HP is now 30 and he is bloodied at 15.

Motsognir gains +1 to his initiative, to each ability modifier, each non-AC defense, and each skill.

Motsognir gains 1 utility exploit and 1 feat.

Motsognir may choose to replace a single feat, power, or trained skill selection made at Level 1.

------------------------------

GABRIEL SLEDGEHAMMER

Gabriel gains 6 HP; his total HP is now 36 and he is bloodied at 18.

Gabriel gains +1 to his initiative, to each ability modifier, each non-AC defense, and each skill.

Gabriel gains 1 utility prayer and 1 feat.

Gabriel may choose to replace a single feat, power, or trained skill selection made at Level 1.


------------------------------

ARGUMENTUS OF HAMFIST

Argumentus gains 6 HP; his total HP is now 39 and he is bloodied at 19.

Argumentus gains +1 to his initiative, to each ability modifier, each non-AC defense, and each skill.

Argumentus gains 1 utility exploit and 1 feat.

Argumentus may choose to replace a single feat, power, or trained skill selection made at Level 1.

------------------------------

Heroic Tier Feats:

Level 2 Utility Wizard Spells: Expeditious Retreat , Feather Fall , Jump , Shield , Phantasmal Terrain

Level 2 Utility Warlord Exploits: Aid The Injured , Crescendo of Violence , Knight's Move , Shake It Off

Level 2 Utility Paladin Prayers: Astral Speech , Martyr's Blessing , Sacred Circle

Level 2 Utility Fighter Exploits: Boundless Endurance , Get Over Here , No Opening , Unstoppable

This thing is sticky, and I don't like it. I don't appreciate it.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Sep 17, 2008, 08:37 PM #180 of 4001
You guys are right. Retract that notice, yeah =(

You're sorted, Deni. Thanks.

Example: For level 2 you require 1000 experience, for level 3 you require 3000, for level 4 6000, etc. Savy?
Not so much.

0 1st
1,000 2nd
2,250 3rd
3,750 4th
5,500 5th
7,500 6th
10,000 7th
13,000 8th
16,500 9th
20,500 10th

How ya doing, buddy?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Sep 18, 2008, 03:01 AM #181 of 4001
Brady, here's your up-to-date charsheet and your Unstoppable reference card.

Deni, your sheet, your Radiant Smite card, and your Sacred Circle card.

knk, your sheet and your Shake It Off card.

I was speaking idiomatically.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Sep 18, 2008, 07:31 AM #182 of 4001
Well yes, it'd be cheap enough if there were any, you know, merchants about.

You can't just go about swapping rituals willy-nilly since, strictly speaking, your ritual book is part of your inventory and not your character per se (though your class does give you free rituals; it's a bit convoluted). Which is to say there's nothing stopping you just finding a new ritual.

There aren't really any rituals that do what you've described anyway. If rituals were any good in a fight they wouldn't be rituals.

Anyway, here's your updated charsheet and Shield reference card.

What kind of toxic man-thing is happening now?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Sep 18, 2008, 08:22 AM #183 of 4001
Well, now that Fescue's squared away...

Lurker, I should be able to arbitrarily insert your character into what passes for a plot around here during the next day or two. Here's your character packet; take a few minutes to familiarize yourself with your options and ask any questions you might have.

EDIT: Updated as of 10 AM friday with you know uh a bunch of previously-missing abilities oh hee hee hee

Most amazing jew boots

Last edited by The unmovable stubborn; Sep 19, 2008 at 09:07 AM.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Sep 18, 2008, 10:33 AM #184 of 4001
Lurk's character is Lv2. Whatchu talkin' about, Zerg?

knk and Brady are adorable =)
I am beginning to think Motsognir will never get any gear unless I have a monster throw it directly at him. "They're gaining on us! Throw the magic rings at them! Aim for the eyes!"

What, you don't want my bikini-clad body?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Sep 19, 2008, 01:25 AM #185 of 4001
It would appear Pang updated all of her stats to level 2 except the "1" in the level box.
awright awright, reuploaded if it's that important

buncha galoots can't even edit a numeral without help

Most amazing jew boots
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Sep 20, 2008, 12:40 AM #186 of 4001
Just to clarify, an 'encounter' ability is something I can use once per encounter, and 'daily' is once per day, right?
Yup.

Quote:
Can I improvise sling bullets?
I don't see any rational reason why not.

Quote:
The ritual Animal Messenger seems really useless to me. How did you pick it, do you have some use in mind for it?
Honestly, most of the 1st level rituals are pretty useless. If you want to swap it for something else before you start, though, here are your options:

Amanuensis
Arcane Mark
Banish Vermin
Brew Potion
Comprehend Language
Fastidiousness
Magic Mouth
Make Whole
Secret Page
Silence
Tenser's Floating Disk
Wizard's Curtain

There's nowhere I can't reach.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Sep 20, 2008, 04:38 PM #187 of 4001
Oh, also, what sort of penalty do you get if your character is old?
There aren't any mechanical penalties that I can find, so go ahead and be venerable at whim.

This thing is sticky, and I don't like it. I don't appreciate it.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Sep 21, 2008, 06:45 PM #188 of 4001
Sorry for leaving you guys standing around engaging in character development. My DSL's been ridiculously spotty the entire weekend.

As a matter of interest, what's the vial of alchemist's fire that Bob's carrying around do?
Scorching Burst in-a-can, more or less.

Quote:
Also, am I right in thinking that the shield spell I just cast in combat at any time then it triggers if Bob gets hit?
The way I'm reading it, it looks like you don't need to actively cast it at all. It just automatically kicks in the first time you get hit in a fight.

I am a dolphin, do you want me on your body?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Sep 22, 2008, 08:20 AM #189 of 4001
Bob hasn't put any skill points into Craft

I was speaking idiomatically.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Sep 24, 2008, 07:06 AM #190 of 4001
I did give you a sling

I mean

it's not much, but


What kind of toxic man-thing is happening now?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Sep 24, 2008, 09:32 AM #191 of 4001
That's all right, they won't need to be filled in for ages at this rate.

FELIPE NO
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Sep 24, 2008, 11:19 AM #192 of 4001
Yeah, bows are generally DEX. You did only spend 18 points out of your 22-point buy, though.

What, you don't want my bikini-clad body?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Sep 24, 2008, 12:32 PM #193 of 4001
Ok, I think I mistakenly assumed you'd already applied your CON bonus to your stats, so you're actually only two points short. We can drop those points into your DEX to bring it up to 16, then add your +2 to CON, which would give you:


STR 11
CON 15
DEX 16
INT 12
WIS 15
CHA 8

and this is why I generally just do these things myself

Jam it back in, in the dark.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Sep 25, 2008, 08:03 AM #194 of 4001
As a matter of curiosity, what monster manual edition are you using, Pang?
This one.



There's nowhere I can't reach.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Sep 25, 2008, 08:10 AM #195 of 4001
You will get

NOTHING

Also, WoTC released rules for Gnoll PCs today so that's on the table for anybody who wants to be a fucking furry but doesn't care for scales

This thing is sticky, and I don't like it. I don't appreciate it.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Sep 25, 2008, 09:06 AM #196 of 4001
They're still trying to find a way to make Gnomes seem like something other than miniature dwarves with a gadget fetish, mostly. (of course, they just recreated the problem with the elf/eladrin thing but that's a separate issue). Gnomes will probably be around in PHBII with the Barbarians and Druids and so on.

Drow are usually evil too, these things aren't set in stone.

I am a dolphin, do you want me on your body?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Sep 25, 2008, 09:25 AM 2 #197 of 4001
Terribly fun!












no, nearly all the official setting work is crap, I'll gladly cop to that

Gygax was a creepy old beard and Greenwood is even worse

I was speaking idiomatically.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Sep 25, 2008, 07:23 PM #198 of 4001
Allies don't interfere with line of sight, so feel free to just hurl rocks right past them at dangerous speeds

What kind of toxic man-thing is happening now?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Sep 25, 2008, 09:22 PM #199 of 4001
My speed is 4, does that mean I can move four squares
Actually, that's supposed to be a 5. Sorry about that, no idea why I put 4 down.

But it is your maximum squares/turn (provided you don't sprint), and doesn't relate directly to your initiative.

Most amazing jew boots
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Sep 26, 2008, 01:11 PM #200 of 4001
This...

this occurred in an alternate history which...


ffffffft okay fixing

edit: and fixed!

What, you don't want my bikini-clad body?

Last edited by The unmovable stubborn; Sep 26, 2008 at 01:17 PM.
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