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[DnD] Let's Cast Magic Missile!
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The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Aug 8, 2008, 08:50 PM #126 of 4001
Quick poll:

* Bigger map images?

* Smaller map images?

* Don't care?

What kind of toxic man-thing is happening now?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Aug 8, 2008, 09:30 PM #127 of 4001
Well, both, I suppose. Really just looking for a ballpark of how-big-is-too-big in terms of filesize. I mean, IDEALLY I'd like to show the whole party at full-res, which at this particular moment would look like this (click for browser-crashing hugeness)

Now, obviously this is a little bit much but I was just thinking things could be a LITTLE less tiny and cramped provided nobody objects.

This is probably just me being a vain craftsman, but eh. Thought I'd ask.

FELIPE NO
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Aug 9, 2008, 02:44 AM #128 of 4001
YOU CAN POINT OUT MY MISTAKES WITHOUT EMBARRASSING ME, YOU KNOW

What, you don't want my bikini-clad body?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Aug 9, 2008, 10:10 PM 1 #129 of 4001
All you had to do was go AROUND the ghoul, but no. You have to kill the flesh-eating abomination.

Typical.

Jam it back in, in the dark.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Aug 9, 2008, 11:12 PM #130 of 4001
If a cannibal comes back as a ghoul then what do you think happens when a ghoul dies, huh?

That's right, a Super Ghoul.

Of course, if you kill 5 Super Ghouls, you form Voltron.

There's nowhere I can't reach.

Last edited by The unmovable stubborn; Aug 9, 2008 at 11:21 PM.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Aug 9, 2008, 11:22 PM #131 of 4001
Because a slime lacks even the most rudimentary brain functions and would be fairly difficult to tame as such

This thing is sticky, and I don't like it. I don't appreciate it.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Aug 10, 2008, 04:51 AM #132 of 4001
One would hope a paladin has some kind of attack in his arsenal that turns back the undead in some way.


Alas, no. Clerics only, nowadays.

I am a dolphin, do you want me on your body?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Aug 10, 2008, 05:29 AM #133 of 4001
Well, a lot of Paladin attacks do Radiant damage (which undead are usually weak against). He just can't make them scatter like tenpins anymore.

Paladins were seriously just overloaded with crap before, which was roughly balanced with alignment requisites. You get to do everything a fighter can do, and everything a cleric can do, and some extra stuff, and you get a horse! But you must be Lawful Good.

Now that alignment is really only a fluff element (hell, most of the pantheon is Unaligned) it ceases to be a restriction, so some of that shit had to go.

I was speaking idiomatically.

Last edited by The unmovable stubborn; Aug 10, 2008 at 05:36 AM.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Aug 10, 2008, 05:52 AM #134 of 4001
You say "the western door in the trap room". That one's already open, did you mean the east traproom door, or the west ghoul-room door?

How ya doing, buddy?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Aug 11, 2008, 01:12 AM #135 of 4001
Yeah, 8 damage. Sorry about that.

Also, for the benefit of those without the books: Immobility only means you can't leave your current square. Every other action is still fine.

FELIPE NO
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Aug 11, 2008, 03:00 AM #136 of 4001
You can apply Elven Accuracy to any attack roll.

You can't wield two staffs at once (they're two-handed) but you still get the defense bonus even when you're using the new staff anyway. "Staff of Defense" is just your chosen style, the original quarterstaff actually has no special qualities. You'll get the defense bonus so long as you're wielding any staff.

What, you don't want my bikini-clad body?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Aug 12, 2008, 03:35 AM #137 of 4001
knk, when your turn comes up:

You succeed on the save against Sleep and the save against Stun, but you fail to save against Immobility. So you still can't move, but at least you're not unconscious and defenseless.

Jam it back in, in the dark.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Aug 12, 2008, 09:12 AM #138 of 4001
He's just unconscious, not dying-unconscious. He gets a chance to wake up every turn.

He used his solitary fate point to survive it
This is an excellent time to remind you all of your action points! You've all got one, and those who survive the fight will get another.


SPEND AN ACTION POINT: FREE ACTION

✦ During Your Turn: You can spend an action point
only during your turn, but never during a surprise
round.
✦ Gain an Extra Action: You gain an extra action this
turn. You decide if the action is a standard action, a
move action, or a minor action.
✦ Once per Encounter: After you spend an action
point, you must take a short rest (page 263) before
you can spend another. (Some monsters can spend
more than 1 action point per encounter.)


And, while we're at it:

READY AN ACTION: STANDARD ACTION

✦ Choose Action to Ready: Choose the specific
action you are readying (what attack you plan to use
for example) as well as your intended target. You can
ready a standard action, a move action, or a minor
action. Whichever action you choose, the act of
readying it is a standard action.
✦ Choose Trigger: Choose the action that will trigger
your readied action. When that action occurs, you
can use your readied action. If the trigger doesn’t
occur or you choose to ignore it, you can’t use your
readied action, and you take your next turn as
normal.
✦ Immediate Reaction: A readied action is an
immediate reaction. It takes place after your enemy
completes the action that triggers it.

You can use to react to any number of things that probably will happen but haven't yet, so you have a lot more tactical flexibility.

There's nowhere I can't reach.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Aug 12, 2008, 09:39 AM #139 of 4001
You are awake! You're just stuck in place.

This thing is sticky, and I don't like it. I don't appreciate it.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Aug 12, 2008, 11:57 AM #140 of 4001
Well, a coup de grace is an automatic critical hit. If the damage from your crit is equal or greater than the bloodied value (half total HP) of the target, it IS an autokill. Sadly, Motsognir was just 2 points short of that.

It would be nice to have a guaranteed way to just slit throats, but you have to remember that it'd cut both ways.

I am a dolphin, do you want me on your body?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Aug 13, 2008, 03:29 AM #141 of 4001
But sugar is the only known defense against the Ravenous Dia-Beasties



I was speaking idiomatically.

Last edited by The unmovable stubborn; Aug 13, 2008 at 03:33 AM.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Aug 13, 2008, 07:52 AM #142 of 4001
I'm just going to assume that anyone hitting an unconscious/helpless enemy is going to go for a coup de grace unless they specify otherwise (want to keep him for interrogation or whatever)

What kind of toxic man-thing is happening now?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Aug 14, 2008, 07:27 AM #143 of 4001
Didn't someone pick up a healing potion at some point?
Yeah, Zeph's got it. It's worth 10 HP (minor action to drink)

FELIPE NO
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Aug 14, 2008, 11:39 AM #144 of 4001
Man, this is the Dungeon of Doom

You drink a potion in order to identify it.

What, you don't want my bikini-clad body?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Aug 14, 2008, 01:47 PM #145 of 4001
Man, what if it was, like... an oil of fire-breathing. You'd be sorry you missed out on that, huh?

You'd be pretty sorry!

Hypothetically!

Most amazing jew boots
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Aug 14, 2008, 03:56 PM #146 of 4001
Well, you don't just do a healing surge in combat, but I suppose you could Inspiring Words yourself.

There's nowhere I can't reach.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Aug 14, 2008, 05:57 PM #147 of 4001
I'm sure somebody can cover for you, even if it means Soggy's behavior is temporarily sillier than it has any right to be.

Most amazing jew boots
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Aug 15, 2008, 02:28 PM #148 of 4001
Well, if I take it over I have absolutely no motivation to keep him alive.

If an existing player takes it over they're obviously going to favor their own character over the rented one and it's only a matter of time before Soggy bravely sacrifices himself for the good of his friends.

Either way Soggy's boned, so it seems better for a third (fourth?) party to pick him up for the duration. I kind of expected Animechanic to be all over this, but whoever's willing. =/

I am a dolphin, do you want me on your body?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Aug 16, 2008, 09:18 AM #149 of 4001
Well, that's an excellent question, which I can explain by—

Um, but he already used his action point, so—

uhhhh

errrrrr

god dammit people

How ya doing, buddy?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Aug 18, 2008, 08:42 PM 1 #150 of 4001
I don't want to tell anybody what to do, but I have noticed that knk (and Chanic) have been pretty much using Viper's Strike exclusively. The reason for this is probably that Motsognir's other at-will, (Wolf Pack Tactics) is kind of indirect:

Special: Before you attack, you let one ally adjacent to either
you or the target shift 1 square as a free action.


This is mostly to help set up flanking situations.

Obviously, around an actual table you'd just ask "can I move you" and that would be that. In this situation it's obviously not practical. Do you guys just want to give open consent to be moved, or should I just let knk pick a new at-will, or what?

I can't imagine it's much fun being stuck with only one practical option every turn.

What kind of toxic man-thing is happening now?
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Pang's Violence Basement > [DnD] Let's Cast Magic Missile!

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