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[DnD] Let's Cast Magic Missile!
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The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Mar 21, 2010, 04:06 AM #926 of 4001
The rules don't really seem to address it, but I'd say no. Lowering that horse's already-pathetic defenses is punishment enough.

What kind of toxic man-thing is happening now?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Mar 21, 2010, 04:12 AM #927 of 4001
Well I suppose there's nothing to stop you just taking the stairs back up to street level. Just exit via P-48/P-49. Certainly nothing bad will happen.

Additional Spam:
Yeah, he has one.

Additional Spam:
Did you just assume a dude is a dwarf just because he has a beard or what are you talking about

FELIPE NO

Last edited by The unmovable stubborn; Mar 21, 2010 at 04:27 AM. Reason: This member got a little too post happy.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Mar 21, 2010, 04:00 PM #928 of 4001
1. Dismounting takes a standard action. How 'bout if I jump off? What kind of action (and damage) will that be?
If you want to try to jump off a horse while your feet are still in the stirrups, be my guest. I don't think Denny is tall enough to justify any falling damage, but your ass is guaranteed to be prone afterward.


Quote:
2. My utilities allow me to shift up to wisdom modifier (2). Is this cut in half by difficult terrain?
Yup. Difficult terrtain essentially makes each square of movement cost two squares, so you'll "shift 2" and only move 1. (So, by extension, if you can't shift by 2 or better then you can't shift at all.)

Quote:
3. Speaking of which, will you allow my horse to use my utility powers?
No. The horse has no class levels in Ranger.

Quote:
4. How do you do the math for running? Rules say, add 2 to your speed. And if the terrain is difficult, your speed is essentially halved. So, if speed is 6, should running in the amphitheater be computed as 6/2 + 2 = 5, or (6+2) / 2 = 4?
You're overthinking it; 1 square costs 2 squares. Cal's run speed is 8, so if he was running he'd be able to cover 4 squares. Determine your maximum speed, and adjust from there.

What, you don't want my bikini-clad body?
The unmovable stubborn
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Member 1512

Level 62.24

Mar 2006


Old Mar 21, 2010, 04:18 PM #929 of 4001
The flute doesn't produce forced movement, though. It gives allies the option to shift as a free action.

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The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Mar 21, 2010, 07:55 PM 2 #930 of 4001
Originally Posted by ;748963
So, will it still be a standard? Or can it be a minor?
Yes, Zerg. You may fall off your horse, break your leg, and fall face-first into filthy corpse water as a minor action.

(that WizO boards discussion seems to be about being Slowed, not about terrain)

There's nowhere I can't reach.
The unmovable stubborn
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Member 1512

Level 62.24

Mar 2006


Old Mar 22, 2010, 08:20 PM #931 of 4001
You know what, if I allow a paladin to use Acrobatics to run handsfree up a vertical ladder I can't reasonably tell you no on this one.

DC 25, as a move action.

...assuming I don't just murder your horse on my turn and render the issue moot.

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The unmovable stubborn
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Member 1512

Level 62.24

Mar 2006


Old Mar 22, 2010, 09:57 PM #932 of 4001
Zerg's posts are verbose, convoluted, and routinely delivered in strange dialects, but they are prompt.

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The unmovable stubborn
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Old Mar 22, 2010, 10:22 PM #933 of 4001
WHY WOULD YOU TAKE A HORSE TO THE THEATER IN THE FIRST PLACE

I was speaking idiomatically.
The unmovable stubborn
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Old Mar 22, 2010, 10:25 PM #934 of 4001
Originally Posted by ;749129
To protect it from the angry seething mob.
By passing directly through said mob.

What kind of toxic man-thing is happening now?
The unmovable stubborn
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Member 1512

Level 62.24

Mar 2006


Old Mar 23, 2010, 08:50 AM #935 of 4001
Also, do near-empty placeholder posts on his behalf from Skills count to stop Acer breaching the tardy post rule, coz he's on at least five strikes by now and the rest of us aren't getting any younger.
It's kind of a fuzzy area mostly because Acer's turns keep falling on Thursday or Friday and I'm not about to boot people for not posting on the weekends, so his 48-hour limit ends up taking up a good 4 days

But yeah, Skills I'm going to have to ask you to stop bailing him out even if it does keep the game moving in the short term.

Even if he did somehow hit his tardy limit mid-fight I'd let the battle finish, even when Brady up and abandoned the game without notice somebody volunteered to puppeteer Argumentus for the duration.

FELIPE NO
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

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Old Mar 24, 2010, 01:54 AM #936 of 4001
Quote:
... Did you just kill my horse?
Your horse is unconscious, whether it dies or not depends on whether the healers want to help it instead of Gheth.

I wouldn't get your hopes up.

And yeah, everything on the floor level is difficult. If the coloration looks different chalk it up to Maptools' shitty handling of around 50 overlaid puddle graphics. Acer had a good idea trying to climb up to the balconies but alas the roll that I had to make for him was shit.

PS I added your knowledge check, quit getting antsy when I haven't removed the stand by yet.

What, you don't want my bikini-clad body?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Mar 24, 2010, 03:35 AM #937 of 4001
Yeah, PCs who go underwater can opt to hold their breath but I don't think the horse is that bright.

How ya doing, buddy?
The unmovable stubborn
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Mar 2006


Old Mar 24, 2010, 04:04 AM #938 of 4001
Originally Posted by DMG
An adventurer can handle three weeks without food, three days without water, and three minutes without air...
That being said, a horse is not an adventurer and stop reading the DMG Zerg

There's nowhere I can't reach.
The unmovable stubborn
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Old Mar 24, 2010, 04:07 AM 2 #939 of 4001
Zerg bringing up real-world biology is not going to reflect well on the state of your magical shapeshifter

nor the food that he keeps in storage right next to decaying corpse meats

This thing is sticky, and I don't like it. I don't appreciate it.
The unmovable stubborn
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Old Mar 24, 2010, 04:12 AM 1 #940 of 4001
Yes.

How.... fortunate.

How ya doing, buddy?
The unmovable stubborn
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Member 1512

Level 62.24

Mar 2006


Old Mar 25, 2010, 07:33 AM 1 #941 of 4001
Originally Posted by ;749468
First question. Is my understanding of the ground level layout correct?
More or less?

Quote:
Second question. Are the distances between levels short enough for an acrobatics check, or will it need a (presumably DC 20) athletics check to shinny up the pillar?
How would... even if you wanted to jump up and catch the railing, that would be Athletics. Each tier is 10 feet above the one below it, so you could conceivably make that jump with a (very) good roll. You don't necessarily need to go up the pillar; one of you must have a grappling hook...?

Quote:
large creatures ... have a threatening reach of 2
A few of them do, sure.

Quote:
Third question. If Cal were to move three squares in the manner indicated by the lime line, will the railing block the AoO? Or will it just take the -2 penalty to hit (giving Cal a total of +4 against the roll)?
Are you asking me if a giant can or cannot reach over a gate? This strikes me as less of a rules question and more of a common-sense thing.

Quote:
Fourth question which may invalidate the third question. How many endurance failures, independently of death saves, before death by drowning occurs?
Well, if Denny fails one check he'll lose his healing surge. For each failure after that he'll have no surges left and will take damage equal to his level each time, meaning he'll take adequate damage to die after four more rounds.

(They really do make it difficult to drown, don't they.)

Quote:
Final question. Administering First Aid to Use Second Wind (DC 10) allows the target to use Second Wind without taking an action - will unconscious characters benefit? If not, will a successful First Aid heal check to stabilize the dying (DC 15) negate the need for endurance rolls?
A: Denny has a healing surge, but has no second wind. Second Wind isn't a universal feature. (It would apply to unconscious characters otherwise)

B: Stabilizing Denny would only negate his need to make death saves, it would do nothing for the fact that his head is underwater. He would stop "dying" but he would still be drowning (and consequently dying of direct damage).

C: I'm just going to stab it to death god damn dude

I was speaking idiomatically.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Mar 25, 2010, 07:44 AM #942 of 4001
Yeah, cover's still cover, it's not usually relevant in melee but reach attacks are the exception.

I have drunk deeply of the haterade

What kind of toxic man-thing is happening now?
The unmovable stubborn
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Member 1512

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Mar 2006


Old Mar 26, 2010, 02:20 AM #943 of 4001
THE STAIRS TO THE UPPER FLOORS WERE MOST INCONVENIENTLY DESTROYED IN THE FLOODING!

FELIPE NO
The unmovable stubborn
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Old Mar 26, 2010, 03:43 AM #944 of 4001
I've heard a LOT of talk about Masterplan but I've tried it a couple times and I really don't get the big deal. Maybe it's just a question of style but I have no use for keeping reams and reams of notes on the minutiae of every little thing, or writing for-fuck's-sake flowcharts to manage my adventures. The whole thing seems very spergy. AFAIK Masterplan's mapping capabilities are basically limited to the official dungeon tiles so enjoy having encounters in the same 15 or so rooms over and over.

Not that Maptool is without flaws. It runs in Java, which is a massive downside for anyone wanting a responsive app. It can only utilize 4 graphics layers and its handling of those layers is a clusterfuck. I guess the basic intent is that you make your map externally and just drag the finished image into Maptools but I like to have more flexibility than that.

It's kind of a shame but there really isn't a "good" mapping tool out there, there are a dozen options but all of them are either impossibly dense and clunky (Campaign Cartographer) or janky and useless (Dundjinni).

As for true 3D mapping I wouldn't have the faintest idea, the notion has struck me a couple of times but the payoff doesn't seem worth it. Best you could do is build maps in in the map editor of a game like Titan Quest or Torchlight, but even then it's not like you could actually "play" the maps in 3D. The only real 3D tabletop solution I've seen is the official D&D Gametable but that's kind of obviously dead in the water.

TL;DR if you want to play D&D in 3D buy Neverwinter Nights

What, you don't want my bikini-clad body?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Mar 26, 2010, 04:09 AM #945 of 4001
Man if a game requires characters to die in order for me to play and nobody has died in like 8 months I wouldn't be in a hurry to sign up either

Additional Spam:
Addendum: this thread is getting a little unwieldy at 100 pages, gonna make a new one soon. What should be in the OP that isn't?

Jam it back in, in the dark.

Last edited by The unmovable stubborn; Mar 26, 2010 at 04:22 AM. Reason: This member got a little too post happy.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Mar 26, 2010, 04:54 AM #946 of 4001
Originally Posted by ;749590
Free use of 1 non-creation ritual per day
Whoa now, where are you getting this? I said you could use your healing surges instead of spending components, that's not "free". I don't think I put a once-a-day limit on it either?

Besides, editing the monsters doesn't really count as a houserule since it really doesn't affect the player's understanding of the rules in any direct way.

There's nowhere I can't reach.
The unmovable stubborn
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Member 1512

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Mar 2006


Old Mar 26, 2010, 06:26 AM #947 of 4001
Yes, Zerg. People still have to pay for their own rituals.

Most dogs and snakes would be Small or even Tiny, so Beast Growth would only make them Medium and as such unsuitable as pack animals. A Dire Rat would work, though!

This thing is sticky, and I don't like it. I don't appreciate it.
The unmovable stubborn
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Mar 2006


Old Mar 26, 2010, 07:07 AM #948 of 4001
If nothing else a ZergGame would have much higher lethality since he'd be using his rules-lawyerdom on the side of evil. It's only a matter of time until the goblins work out a 1-round infinite damage loop.

I am a dolphin, do you want me on your body?
The unmovable stubborn
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Mar 2006


Old Mar 26, 2010, 10:36 AM #949 of 4001
I'm pretty sure I did go back and get the killcounts for Garr/Acer's earlier adventures since they weren't the sprawling clusterfucks that Dungeon of Doom was.

I was speaking idiomatically.
The unmovable stubborn
(Feeling Inspired)


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Mar 2006


Old Mar 26, 2010, 10:56 AM #950 of 4001
Originally Posted by ;749618
I'm guessing the zombies Argumentus dropped were all minions...
Noooooooope!

Argumentus is kind of a special case. Since the first five PCs were built without the aid of Character Builder, some mistakes were made and Argumentus had 3 or 4 more ability points than he should have. He was a goddamn monster. On top of that, I inadvertently gave him a bunch of gear that turned out to be kind of broken and well long story short he was routinely tossing around like 16-20 damage a turn with At-Wills. At Level 2.

Bob was also built incorrectly, but I stealthily fixed him and nobody ever noticed

What kind of toxic man-thing is happening now?
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Pang's Violence Basement > [DnD] Let's Cast Magic Missile!

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