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[DnD] Let's Cast Magic Missile!
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The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 24, 2010, 07:51 PM #876 of 4001
This would result in a party that is 60% healers, an event which would necessitate me running 8 fights in a row involving cliffs coated in slippery ice. And guys with really long sticks that did nothing but try to push you off the cliff.

edit: when I think about it Motsognir/Gabe/Brigid technically made three healers but unlike Soggy Glock is actually kind of good at his job

Or throw more killer spiders at the group.
Ha ha ha ha ha, "or".

At least 3 of the 10 adventures choices this go-round will involve angry spiders at some point. You can't beat the classics.

(Queue Zerg constantly speculating about where the spiders might be)

I am a dolphin, do you want me on your body?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 25, 2010, 02:04 PM #877 of 4001
Totally don't know why I'm getting a character load failure on my end!
Because there's a bug in the current iteration of the Builder involving hybrid characters which are granted powers by an item they're wielding, probably. Did you give him the new wand? If you did, that's probably what's causing it.

Have fun starting over!

I was speaking idiomatically.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 26, 2010, 01:01 AM #878 of 4001
Alright, so. If I don't hear something in regards to (...) Gordok's level up by Tuesday I'm just going to start taking suggestions from the peanut gallery.
Oh, look what day it is.

I'll take suggestions until midnight tonight and then implement whichever one is silliest.

What kind of toxic man-thing is happening now?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 27, 2010, 11:03 PM #879 of 4001
Okay, two things:

A: I let Glock cast some rituals during the last adventure despite the fact that he had no components, because his componentlessness was my fault (since I generated him that way). I just subtracted the equivalent amount of gold instead. However, now that the shops are freely available there'll be no more of that.

B: (Irrelevant as it turns out)

oh aha ha I'll just give you back that 20GP then shall I

FELIPE NO
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 28, 2010, 01:04 AM #880 of 4001
Oh also just FYI put your adventure votes in the game thread and not here once you've decided, just so everybody has their votes in the same place

Additional Spam:
also technically speaking Cal is now also a ritualist but only for rituals in the Creation category

Most amazing jew boots

Last edited by The unmovable stubborn; Jan 28, 2010 at 01:47 AM. Reason: This member got a little too post happy.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 28, 2010, 03:35 AM #881 of 4001
No, he has the Enchant Magic Item ritual, which is significantly more expensive in terms of components. He could make you a magic holy symbol from scratch, but it would cost you the full market price. The upside to this is he can make whatever he feels like instead of hoping to get lucky with the merchant/drop tables.

Transfer Enchantment, however, just moves the enchantment from one item to another. For example, let's say Cal finds a +3 shortbow, but doesn't want to stop using longbows. He could just cut & paste the enchantment on the shortbow onto the longbow, and then he's got a +3 longbow. Garrmondo just found some +2 plate? Now it's +2 scale. At 25G/pop!

So, I'm guessing that a holy symbol to a god I don't worship is considered useless, right?
Well yeah, but like it says on the cleric shop page there they can just transfer the enchants to a more appropriate symbol for a modest fee. But since the Transfer ritual is up for grabs it'd make more longterm sense for someone to grab that.

Quote:
Also, another question: there's never an opportunity to redistribute stat points, is there?
Other than the free stat points giveaway at every fourth level, not really.

Jam it back in, in the dark.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 28, 2010, 03:42 AM 2 #882 of 4001
Cal (or Glock or Gordok) can transfer enchantments to other symbols for 25G worth of components.
Why did you lie to me, Zerg

Why did you lie to all of us

Like I actually pay attention to what I'm putting in the shops when nobody ever buys anything except empty jars and string
Why buy a sword when you can glue some old teeth to a 2x4! It's just basic economics, people


How ya doing, buddy?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 28, 2010, 03:59 AM #883 of 4001
Alchemist doesn't let you make potions, hilariously. You need Brew Potion for that. Alchemy lets you make things like alchemist's fire, holy water, antivenom, various poisons etc.

It works just like Rituals in that you have to have the instructions written down somewhere as well as the correct amount of components in order to make anything. I think I kind of accidentally cheated you a little here in that you don't have any formulas; Clerics are supposed to start with two level one rituals and since you're an alchemist instead of a ritualist the Builder didn't prompt me to give you anything.

So uh why don't you pick two 1st-level alchemy formulas for yourself so your bonus feat is actually useful

This thing is sticky, and I don't like it. I don't appreciate it.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 28, 2010, 06:09 AM #884 of 4001
There are no mundane goggles in the system as such, which seems to pose a serious problem.

However, if we use the Transfer Enchantment wording as a guide, we can reasonably assume that items of the same "slot" can always support similar enchantments. Ergo, if one had a mundane helmet, from say an ordinary suit of armor, it could through the arbitrary process of ritual magic become "Eagle Eye Goggles" despite still physically being a helmet.

It's kind of silly but it works. Enjoy your Eagle Eye Leather Cap.

I am a dolphin, do you want me on your body?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 28, 2010, 07:14 PM #885 of 4001
Wvlf of all people I expected you to appreciate an excursion into Legitimate Theatre.

I was speaking idiomatically.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 29, 2010, 11:09 PM #886 of 4001
That's the last time I take you into my confidence Acer

Most amazing jew boots
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 29, 2010, 11:18 PM #887 of 4001
YOUR POST-DELETING CHANGES NOTHING. IT'S TOO LATE. THEY ALL KNOW.


THEY ALL KNOW ABOUT... US

FELIPE NO
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 29, 2010, 11:25 PM #888 of 4001
The twist was that he was dead the whole time! The voice you heard was just a kobold with unusually strong lungs performing a prank.

What, you don't want my bikini-clad body?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 30, 2010, 01:39 AM #889 of 4001
It is less that I am a softie and more that I have a rich appreciation for anticlimax.

Jam it back in, in the dark.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 30, 2010, 02:11 AM #890 of 4001
"Kill a single orc minion, take his stuff" is pretty far from a climactic conclusion.

You could say the same thing about "lol, reaper bails us out again", but it was intended to be a climactic finish so I'll grant you that one.

Furthermore, the negotiations at the HBA are not a climax but merely a denouement; the climax was the nighttime ambush by the doppelganger bandit.

So I would therefore rate the adventures as CCCAAA rather than your judgement of CACACA.

(Not that there is an intentional pattern either way).


Addendum: looks like it's down to whether Acer wants to go on another boat ride or visit the theatre

There's nowhere I can't reach.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Feb 2, 2010, 10:41 AM #891 of 4001
Alright Acer, time's up. Nothing personal but if I'm going to throw people out on the basis that they're delaying the game I have to be fair about it. First warning.

With no votes from Acer, the play adventure wins the vote and a new thread should be up sometime later today.

This thing is sticky, and I don't like it. I don't appreciate it.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Feb 2, 2010, 01:31 PM #892 of 4001
Ahahahha more work for Skills, Approved

also hey Skills you're evidently waffling on that shield depending on the post-discount price, it's 578 GP after haggling you buyin' or not

How ya doing, buddy?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Feb 3, 2010, 08:50 AM 1 #893 of 4001
I don't even know what skill you would properly roll on to guess if the creepy noise approaching you is an ambush. Yeah, you can roll perception but that just tells you that, yeah, there's a noise, and it's comin' this way. No amount of perception is going to allow to to guess what the noise intends. It's all down to your own personal intuition, which is more of a roleplaying thing than something you can actually skillcheck. Insight has... nothing to do with... sigh.

What is it with you people and not understanding what Insight is for. Social interactions and identifying illusions. Okay? That's it. Seeing through deceptions and determining the motives of other intelligent persons. And that's why it matters WHICH ONE YOU'RE ROLLING, because you'll look pretty dumb standing there aggressively Not Believing in something when you ought to be searching for traps.

But yeah there's both passive and active perception checks. Passive just tells them whatever their guys notice without really even trying, but an active check could conceivably roll higher and find out more if they're specifically paranoid or curious about something. Usually there's no reason to roll active perception unless you specifically have a reason to think something's up but your passive checks haven't picked it up.

For example Bob's passive perception would say "Bob's sharp ears hear something quietly scuttling overhead", but it would take an active check to actually spot the false ceiling tile that's about to fall down and drop scorpions on his head — because someone's made an effort to hide it.

(at any rate I wouldn't be enough of a dick to rule that an encounter that you heard approaching was a "surprise")

How ya doing, buddy?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Feb 4, 2010, 06:31 AM #894 of 4001
Well, arguably if the situation is strange enough that you think what you're seeing might be an illusion that would be an Insight check, yeah. But if you just think it's suspicious in a mundane way then you'd just use Perception to look around for anything incriminating.

Stealth is also opposed by Perception and not Insight. I know I'm making Insight seem kind of useless here but at least it comes in handy more often than Streetwise

The favor is actually owed TO the syndicate BY the Horde, but either way as you say the Horde no longer really exists and as such that plot thread is pretty much snipped (unless I wanted to do a subplot about Argumentus' farm being hassled for protection money or something).

What kind of toxic man-thing is happening now?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Feb 4, 2010, 08:54 AM #895 of 4001
People can know each other for reasons other than having been in the same party, you know. It's not like any of you have backstories so complete that I can't embellish them a little.

Just a minor FYI: I'm going to be travelling from the 8th to the 13th, and while I'll probably be able to borrow some computer access I won't have access to any of my materials, so there will be a small hiccup there. Not that much ever happens in the space of 5 days in this game but I thought I should mention it.

FELIPE NO
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Feb 14, 2010, 01:59 PM #896 of 4001
DO YOU KNOW WHAT IS ANNOYING

HAVING TO DOUBLE THE SIZE OF YOUR BATTLEMAP BECAUSE ZERG PULLS AS FAR AWAY FROM THE ACTION AS POSSIBLE

THAT IS WHAT IS ANNOYING

How ya doing, buddy?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Feb 15, 2010, 09:46 PM 1 #897 of 4001
ZERG IF YOU'RE GOING TO METAGAME DON'T MAKE IT SO OBVIOUS

PUT THE COMPENDIUM DOWN AND SLOWLY BACK AWAY

Jam it back in, in the dark.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Feb 21, 2010, 12:42 AM #898 of 4001


Skills, if you're going to claim to insult this thing, I want to know what the hell Glock supposedly said to it to hurt its feelings. Damn.

There's nowhere I can't reach.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Feb 23, 2010, 05:56 AM 2 #899 of 4001
1. From his current position, does Cal have line of sight to Mouther A? Does the wagon block the enemy in any way?
Line of sight yes, but Mouther A has superior cover from the wagon (nearly all the imaginary lines pass through the body of the wagon, and those that don't pass through the wheels).

The wagon blocks the enemy in precisely the way it blocks anybody else — it's a big wagon in the middle of the road. Wagons have physical mass. The internet has more information on the physical properties of wagons.

Quote:
Since the whetstone confers the bonus on the bow, are magical ammo unable to benefit from whetstones?
This would appear be to be the case!

Quote:
3. Can Glock activate "Virtue of Cunning" on Gordok normally, or will the difficult terrain prevent the slide?
It's forced movement, so it's unaffected by difficult terrain. Virtue of Cunning will work as normal.

This thing is sticky, and I don't like it. I don't appreciate it.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Feb 23, 2010, 07:10 AM 3 #900 of 4001
The only reason you're "safe atop" your 36-HP, 1-surge steed is that you're practically watching the fight through binoculars.

I am a dolphin, do you want me on your body?
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Pang's Violence Basement > [DnD] Let's Cast Magic Missile!

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