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[DnD] Let's Cast Magic Missile!
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The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 11, 2010, 03:01 AM #826 of 4001
Combat advantage doesn't stack with itself, so no additional advantage is gained from Weaponing an already-dazed target. Of course, the dazes will probably expire before the weapon does.

There's nowhere I can't reach.
The unmovable stubborn
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Member 1512

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Mar 2006


Old Jan 11, 2010, 04:04 AM 3 #827 of 4001
Cover doesn't stack either; it just upgrades to Superior Cover if three or more of the "imaginary lines" are obstructed. (PHB pg. 280)



Dmitri the peasant wants to fire on this hobgoblin with his sling. Dmitri's player draws an imaginary line from a corner of his space to each of the four corners of the hobgoblin's space. One or two of the lines are obstructed; the hobgoblin has cover against Dmitri's sling attack.



An alternate-universe Dmitri is fighting a hobgoblin and a skeleton at the same time. In this case, due to the skeleton 3 of Dmitri's imaginary lines are obstructed. The hobgoblin has superior cover against Dmitri's sling attack.



Dmitri from Universe A repositions. Despite the lack of skeleton, the hobgoblin still has superior cover because at least 3 of the imaginary lines are obstructed.



The hobgoblin calls to Maglubiyet for aid, and a big-ass statue falls out of the sky, blocking Dmitri's line of sight. However, despite the hobgoblin deriving cover from two sources, he only benefits from ordinary cover; only two of the imaginary lines are blocked.



Suppose Maglubiyet drops the statue in a slighter better position. Now the hobgoblin is getting two sources of cover, and gains superior cover thereby — three of Dmitri's imaginary lines are obstructed.

CONSIDER YOURSELF EDUCATED.

This thing is sticky, and I don't like it. I don't appreciate it.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 11, 2010, 04:24 AM #828 of 4001
It certainly looks like the lines clip through the corner of the wall to me. Arguably it's a small obstruction which Dmitri could easily aim past given time, but you have to keep in mind that a combat round lasts about 6 seconds. There's not a lot of time for fine adjustments to one's aim, and so even the smallest obstruction represents a chance for things to go awry.

Admittedly it's an inexact science, since it depends heavily on who's drawing the lines and everyone's collective perceptions. Even this simplified example is imperfect since the line ends aren't snapped 100% on the corners.

I am a dolphin, do you want me on your body?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 13, 2010, 11:54 AM #829 of 4001
Oh now I've never actually even TRIED to enforce the 12-hour rule and you know it.

How ya doing, buddy?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 14, 2010, 01:07 AM #830 of 4001
Yeah, those are thin masonry walls in the chapel area, you could definitely take cover there but I wouldn't expect it to take much abuse.

The combat stealth rules are a bit too complex for me to summarize here, but the short answer is, "yes, with quite a few caveats".

While on the topic: if we happen to stay around until level 11, we only get one paragon path, right?
Yup.

What kind of toxic man-thing is happening now?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 14, 2010, 01:45 AM #831 of 4001
Okay, so I guess I'll ask a specific stealth question then.

In real life, it is preposterous, but rules as written, apparently I can attack a creature at B15 from H15, though it has cover. Since we won't be able to see each other (blocked by huge ass wall if you draw a line from the center of my square to the enemy square - so for all intents and purposes we are "stealthed" from each other), does such an attack gain combat advantage, and cancel out the -2 penalty from cover?
Okay, um.

A: You can't attack something you can't see. Period. (In the case of, say, invisible creatures, you would attack the space that you think it's in.)

B: Even if you could see B15 from H15 (if the wall were transparent, say), there's no line of effect from point to point. Cal has no way to get an arrow from one place to the other.

C: Even if he COULD (let's assume he's Oliver fucking Queen and has a rubber arrow that will bounce off walls), Gnasc would get a +5 superior cover bonus from the huge-ass wall.

D: But yes, if you did have a crystal ball to tell you where Gnasc is, and you did have a rubber arrow, Cal would indeed benefit from stealth on that attack, reducing Gnasc's benefit from this convoluted position to a mere +3.

Most amazing jew boots
The unmovable stubborn
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Member 1512

Level 62.24

Mar 2006


Old Jan 15, 2010, 03:37 AM #832 of 4001
So, suppose I move to H17, and beat his check. Would such a situation grant a stealth bonus to attack rolls for this turn? (I understand that once you attack, you lose your stealth status.)
Yes.

Quote:
Colonel Skills: he is telling me you ok'd the ability for Garr to say "oh well in this case I'm gonna slam gnasc instead"
Guys you can edit your posts all you want up until the point that I post in there on my turns. If you fuck up you can fix it, 's cool.


So Acer are you delaying, or...

What, you don't want my bikini-clad body?
The unmovable stubborn
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Member 1512

Level 62.24

Mar 2006


Old Jan 16, 2010, 05:05 PM #833 of 4001
If anyone can give me a confirm/deny on whether Zerg's December patch works, I'll be very grateful; we need a solution to this problem ASAP. The January patch is out Tuesday and judging from the reaction to Acer's post the battle (and the transition to level 6) won't be long after. If we can't get an illicit patch working I'll just share my account with the remaining four of you this month.

I can't thank Zerg enough for actually caring enough about the game to lay down cash to help make things work.

I've not really been around much lately, so i'm a little late to this conversation, but i can change my character to be a tank or something if Garr goes down and Zeph chooses something else. It's not like my decision from over a year ago is set in stone.
Oh yeah, sure. The Future Character Predictor is just there as a reminder. Don't feel like you're locked into anything, folks.

Additional Spam:
holy crap you guys shouldn't just assume Gnasc is an elite just because Zerg says he is, there is so much wasted damage here I can't even

Most amazing jew boots

Last edited by The unmovable stubborn; Jan 16, 2010 at 06:30 PM. Reason: This member got a little too post happy.
The unmovable stubborn
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Member 1512

Level 62.24

Mar 2006


Old Jan 16, 2010, 07:11 PM #834 of 4001
Yeah, I'm going to go ahead and just apply the Villain's Menace to Claw Fighter B, which is still massive overkill but makes more sense than having Garrmondo whack a bunch of mangled corpses. Everything works now and the time-space continuum is preserved. Whew.

Presumably things would have made more sense if Gordok had delayed, which I specifically asked if he was doing. Answers to questions about whether Garr did so-and-so cease to be accurate when new things intercede before Garr's turn actually occurs.

When I say an attack bloodied somebody I don't clarify how much of the damage was needed to bloody it. If something has a total of 40 HP and somebody does 35 damage to it, I'll say it was bloodied. This should not be considered an invitation to assume the enemy has 70 HP.

There's nowhere I can't reach.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 16, 2010, 07:27 PM #835 of 4001
The only way he could stand up and shift as a single move action is when someone's standing on his square.
Well uh I guess he will have to deal with just getting the shift from his Change Shape because as much as I do try to streamline things for you guys I'm not about to interpret delays into everyone's turn explicitly to make each of you as efficient as possible.

ok that came off a little pissier than intended

This thing is sticky, and I don't like it. I don't appreciate it.
The unmovable stubborn
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Old Jan 16, 2010, 09:40 PM #836 of 4001
Ah well. In the end all the enemies that should be dead are dead and the gnoll would've reached you even if you were another space back, so let's call it a wash.

I am a dolphin, do you want me on your body?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

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Old Jan 16, 2010, 09:45 PM #837 of 4001
Not that it would make much of a difference but I believe Gordok should be at C18 due to getting two shifts.
You are entitled to your beliefs

I was speaking idiomatically.
The unmovable stubborn
(Feeling Inspired)


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Old Jan 17, 2010, 02:03 AM #838 of 4001
So, uh

Gordok's HP is at -4

And Framarth's attack deals 2d8+4 damage, which is to say it deals 20 damage on a crit

and Gordok dies at -24

And I experimentally rolled the Second Chance on the gnoll attack just in case

And it didn't help

Soooo does anybody have any bright ideas

What kind of toxic man-thing is happening now?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 17, 2010, 02:44 AM #839 of 4001
THAT IS NOT HOW YOU ROUND DOWN

However, time machining is in progress and Gordok may yet be saved. Please refrain from touching the ingame thread until the all-clear is sounded, as otherwise a time paradox may occur.

FELIPE NO
The unmovable stubborn
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Mar 2006


Old Jan 17, 2010, 03:19 AM #840 of 4001
ALL CLEAR

I REPEAT, ALL CLEAR

NO HOBBITSES HAVE KICKED THE BUCKET

ALL REPORTS TO THE CONTRARY ARE FALSE AND MALICIOUS

CONTINUE GAMING AS NORMAL

WE HAVE ALWAYS BEEN AT WAR WITH EURASIA THAY

What, you don't want my bikini-clad body?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 17, 2010, 06:53 AM #841 of 4001
Roger roger.

In "that's illegal" news, it's also illegal for Gordok to delay his turn until after Garr's when he's unconscious.

Originally Posted by PHB, p. 288
You also can’t delay if you’re dazed or if you’re unable to take actions.

EDIT: went ahead and rolled Gordy's death save in post #454, he's stable. Go ahead, Garr (you're prone/bloodied, natch)

Jam it back in, in the dark.
The unmovable stubborn
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Level 62.24

Mar 2006


Old Jan 18, 2010, 04:03 AM #842 of 4001
BLUFF DOES NOT WORK THAT WAY


How ya doing, buddy?
The unmovable stubborn
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Member 1512

Level 62.24

Mar 2006


Old Jan 18, 2010, 04:08 AM #843 of 4001
I'm thinking I may want to move to B15 to prevent Framarth's area attacks from hitting Gordok, should he center it on me. Will I take an AoO from the Devil?
Well, you'd be firing on it from melee range then, so yeah?

Quote:
Also, I remember you rolled a secondary attack to inflict ongoing poison and slow before. Was that house-ruled later on?
Christ, that's like the fifth mistake you've found tonight.

Coffee THEN D&D, Pang.

Alright, it still hit. No harm done.

This thing is sticky, and I don't like it. I don't appreciate it.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 18, 2010, 04:13 AM #844 of 4001
No, you can only perform one AoO per turn.

I am a dolphin, do you want me on your body?
The unmovable stubborn
(Feeling Inspired)


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Level 62.24

Mar 2006


Old Jan 18, 2010, 05:25 AM #845 of 4001
I can't, actually, because none of you have a line of sight to him.

I'm bein' all simulationist.

You know that he went south and was crawling, so it shouldn't be hard to narrow it down

I was speaking idiomatically.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 18, 2010, 05:33 AM #846 of 4001
But um....I can sustain/move the weapon without a target, right, Pang?

Right?
Looks like if you delay then Glock can sprint over there, call out a target, and then you can use that

What kind of toxic man-thing is happening now?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 18, 2010, 05:45 AM #847 of 4001
Theoretically, sure

If he knew where Framarth was

And if it was legal to charge around corners

(I mean either way I'd be surprised if this fight doesn't end today, I just decided to make you work for it)

FELIPE NO
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 18, 2010, 05:51 AM #848 of 4001
Zerg your Yield Ground was trying to shift THROUGH the devil while it was still alive so I kind of ignored that since it was insane

Oh wait maybe you missed where I said that he did come back to floor level, that's probably what it was

awright here's Glock's new POV



Editing goggledatas into this post ASAP

Goggle Data (Wizards gallery is down, no pretty picture for you):

Maximum HP 42, Current HP 24

No disease/poison conditions

Can inflict 2d8 poison damage with Vile Fumes

How ya doing, buddy?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 18, 2010, 06:09 AM #849 of 4001
Yeah, there was a larder a couple rooms back somewhere.

(mind you the fight would have gone ever faster if Zerg hadn't spent 75% of it so far away from the action that his stance didn't do jack)

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The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 18, 2010, 06:42 AM #850 of 4001
You should've seen the character sheet Acer submitted before I made some adjustments

+3s and +4s all the way down

Oh and again I've gone ahead and rolled Acer's death save for him so Garr's up

Additional Spam:
Zerg it almost looks like you rolled two separate D20s and then just took the higher one for your attack

You didn't do that, would you

That would be dishonest

There's nowhere I can't reach.

Last edited by The unmovable stubborn; Jan 18, 2010 at 07:22 AM. Reason: This member got a little too post happy.
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