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[DnD] GW URBX: 20! EVERYONE IS EXPLODE
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The unmovable stubborn
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Old Apr 14, 2013, 08:03 PM #26 of 485
1 Dice Roll
 Description
Dice
Result
*rat splat
2d8
15
Guys, triggering someone else's second wind doesn't require a check, and, if it did, Heal does not exist as a skill.

Anyway, log situation. Hang on a second. Alright, a thrown log strikes me as a two-handed heavy ranged, so 9 is enough to hit (and kill) the rat at J13 but not enough to hit the sloth. So it hits the rat, bounces, goes over the sloth's head, and comes to a rest against the pool table and occupies M13-M15.

Dumb question, where are you getting that extra 7 from your Inspiring Word?

There's nowhere I can't reach.

Last edited by The unmovable stubborn; Apr 14, 2013 at 08:07 PM.
The unmovable stubborn
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Old Apr 18, 2013, 03:30 PM 2 #27 of 485
"Good work in there guys, real pro stuff. Now, uh, we don't want to step on anybody's toes here but we've been talking with a really motivated freelancer and he just wants a shot at the big time. Now, just between us I think we know there's a little dead weight you could cut to make room. You won't regret it. This kid's got all the moves. Rolls down stairs, real good with a partner. Lot of experience with animals. Doesn't eat much. And he's small, just put him in the back, no worries. He's better than bad. He's good."

This thing is sticky, and I don't like it. I don't appreciate it.
The unmovable stubborn
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Old Apr 20, 2013, 10:33 AM #28 of 485
Fridge.

How ya doing, buddy?
The unmovable stubborn
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Old May 1, 2013, 06:34 PM #29 of 485
Nope, I'm just bad at computer. Glue now applied properly.

Additional Spam:
Skills and I just had a 5-minute mechanics discussion on how attacking someone with thrown meat works. This is best campaign.

Additional Spam:
Skills and I just had a 5-minute mechanics discussion on how attacking someone with thrown meat works. This is best campaign.

I was speaking idiomatically.

Last edited by The unmovable stubborn; May 1, 2013 at 06:47 PM. Reason: This member got a little too post happy.
The unmovable stubborn
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Old May 1, 2013, 06:51 PM #30 of 485
Nnnnnyeah Aid Another (I assume you're trying to unstick him) would be a standard.

What kind of toxic man-thing is happening now?
The unmovable stubborn
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Old May 1, 2013, 06:59 PM #31 of 485
Yeah but he's like a mile away so it's not like his options are going to change in the interim

RE stealth I am inclined to rule that being adjacent to Murderson makes stealth de facto impossible

FELIPE NO
The unmovable stubborn
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Old May 3, 2013, 01:31 AM #32 of 485
Yes, the guard and everyone else adjacent to you. Fixed!

What, you don't want my bikini-clad body?
The unmovable stubborn
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Old May 4, 2013, 03:44 PM #33 of 485
Um, I don't know if you guys are actually trying to keep your posts in the scheming thread from showing up in the frontpage crawl, but if you are it's not working very well.

Jam it back in, in the dark.
The unmovable stubborn
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Old May 4, 2013, 10:13 PM #34 of 485
Today in why-we're-playing-GW-instead-of-D&D-Next news: They've made charging a feat. You have to take a feat. To charge. Running at a dude and then hitting him: advanced tactics.

(If you needed reasons beyond GLORIOUS MEAT BATTLE)

There's nowhere I can't reach.
The unmovable stubborn
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Old May 10, 2013, 03:16 PM 1 #35 of 485
I felt a little bad, briefly, about how much damage you're taking relative to your life totals, but then I remember that I give you a huge toolbox and you collectively respond by charging into a chokepoint and falling all over each other like Keystone Kops.

(It doesn't help that the whole party is strikers and therefore permanently engaged in rocket tag.)

How ya doing, buddy?
The unmovable stubborn
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Old May 12, 2013, 02:44 PM #36 of 485
Ok, I waited a couple days unless anybody had some retroactive free actions they wanted to do, but I guess not. Last post updated through to Rychord's turn.

Is there a plan for rotating in new characters? I don't recall anyone other than the current playing group showing an interest in joining.
If anybody else gets on board we can worry about rotation, but as it stands Gamma World's attitude toward character death is "roll up another one, tell the survivors to keep an eye out for the drop pod".

How ya doing, buddy?
The unmovable stubborn
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Old May 13, 2013, 04:00 AM #37 of 485
A: Yup.

B: It's a standard to trigger their second wind for them, yeah.

I was speaking idiomatically.
The unmovable stubborn
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Old May 13, 2013, 04:55 AM #38 of 485
Don't think 20 to revive is still around in GW but we'll just call it a houserule since letting cool shit happen on a 20 is just good policy.

[REDACTED]

What kind of toxic man-thing is happening now?

Last edited by The unmovable stubborn; May 13, 2013 at 05:06 AM.
The unmovable stubborn
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Old May 13, 2013, 05:05 AM #39 of 485
The rulebook says 20 or higher though
Huh! So it does.

DISREGARD MY PRIOR ILLITERACY.

Still and all it assumes the use of surges, which aren't precisely in supply. So I guess in this event spend your second wind (starting from 0 HP) or if you don't have an available second wind you can still revive at 1 HP.

FELIPE NO

Last edited by The unmovable stubborn; May 13, 2013 at 05:09 AM.
The unmovable stubborn
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Old May 14, 2013, 07:04 AM #40 of 485
So now I'm stable, I just lie on the floor till someone does something to wake me up, right? Or is there more dice rolling involved?
Technically speaking you're supposed to keep rolling every turn to either remain stable or grab for that 5% chance to recover, but I can just roll it out if you're already short of clever near-death monologues.

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The unmovable stubborn
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Old May 15, 2013, 09:45 PM 2 #41 of 485
Well, it's fairly uncommon, but some 4E/GW creatures have abilities that are one-off but can get reused on a successful d6 roll. In this case, the kobold engineers, um, generate more glue on a 5 or a 6. The process is noisy and unpleasant.

Clarifyin' a few more things while I'm here:

Don't wanna be a killjoy, Hawk, but having a pretty decent attack as a minor is already putting the ACCEPTABLE POWER needle in the red without turning every casualty into another weapon. Let's say the bodies move but they don't move fast enough to wound anybody. Sorry.

Plus also you tried to move to where Rychord was already standing, sooooo.

Shin, you're back on your feet but still smelly.

Skills, 1 more failed death save and you're kaput. Please consider your options for your next character, such as: evil plant (but also a robot somehow) and: pyrokinetic Martian wizard (secret robot).

Now to see if you guys get all metagamey about the gadolinium talk.

How ya doing, buddy?
The unmovable stubborn
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Old May 16, 2013, 12:31 AM #42 of 485
One day I will make an update without forgetting how a basic character element works. One day.

And yeah I fucked up and had the miners go before the rancor but whatever the rancor delayed his turn due to... reasons. They're not very bright.

There's nowhere I can't reach.

Last edited by The unmovable stubborn; May 16, 2013 at 12:34 AM.
The unmovable stubborn
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Old May 16, 2013, 08:51 PM 2 #43 of 485
He is good at posts.

Additional Spam:
And then, the cyborg dinosaur's eyes fluttered open, because glue dried on an angry man, and because a vampire was muttering nearby.

Gamma World.

This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by The unmovable stubborn; May 16, 2013 at 09:59 PM. Reason: This member got a little too post happy.
The unmovable stubborn
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Old May 17, 2013, 01:03 PM #44 of 485
No, you were pretty much right. We're all just terrible people.


EDIT: Doing some work on the Obsidian hub; the campaign stub is now "URBX" rather than "GFF". Update your bookmarks accordingly.

I am a dolphin, do you want me on your body?

Last edited by The unmovable stubborn; May 18, 2013 at 12:07 AM.
The unmovable stubborn
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Old May 20, 2013, 12:45 PM #45 of 485
Ehhh the rules don't really address this but IMO moving, looking around, and then moving some more feels a lot like two moves.

But there's nothing you can't see from your position that you could see there anyway, what with how I forgot to add vision blocking to the stone for the first couple map updates.

Well, I mean, there's the traps, but you're not going to see them passively at any angle, that's kind of the deal

How ya doing, buddy?
The unmovable stubborn
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Old May 23, 2013, 11:04 PM #46 of 485
In the event that anybody has any Interrupt-type plans to clean up Skill's mess before I fire the murder engine back up, the unfriendly stirges are at AA5, AB5, AC5, AC6, and AB7.


Stirge defenses: AC 15 F 12 R 15 W 12. And they're minions, like it says on the power.

What kind of toxic man-thing is happening now?
The unmovable stubborn
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Old May 31, 2013, 01:50 AM 2 #47 of 485
1 Die Roll
 Description
Die
Result
HOW IS PIXIE MUTATED
1d49
24
Luckily, Shin just fell into some free time.

FELIPE NO
The unmovable stubborn
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Old May 31, 2013, 02:22 PM #48 of 485
OPEN CALL FOR MORE COMPETITORS! DISREGARD FOR OWN SAFETY A PLUS. PETS OKAY.

Pixies are actually like six inches tall, but I rolled Giant for your mutation, so I guess that worked out just fine. I'll start poking away at that while I sort through the dozens of new player applications that are sure to start piling up.

What, you don't want my bikini-clad body?
The unmovable stubborn
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Old Jun 2, 2013, 03:14 PM #49 of 485
You seem to be attacking 3 enemies with a burst attack, but have only made one roll to hit. Can I be of any assistance?

Jam it back in, in the dark.
The unmovable stubborn
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Old Jun 16, 2013, 10:28 PM #50 of 485
Back from having real-ass sweet adventures and back to provide fake yet marginally sweeter adventures for the internet. Hopefully nobody forgot the board existed and wandered off during my absence.

Additional Spam:
PS Shin looks like nobody else queued up so we'll need an appropriately offensive name for your pixie

There's nowhere I can't reach.

Last edited by The unmovable stubborn; Jun 16, 2013 at 10:32 PM. Reason: This member got a little too post happy.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Pang's Violence Basement > [DnD] GW URBX: 20! EVERYONE IS EXPLODE

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