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New Super Mario Bros.
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Darkcomet72
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Old Mar 14, 2006, 08:55 AM #1 of 279
From what I've gathered, the USA date is correct.

HERE is that desert video, for all 0 of you who haven't seen it.

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Old Mar 14, 2006, 02:59 PM #2 of 279
One thing interesting of note is when Mario grabs a mushroom, he dosen't stop moving. I thought the game would be slower paced, but with that specific, it dosen't seem to be the case.

Magazine scan with more screenshots HERE

Most notably the screenshot at the bottom left corner:biggrin:

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Old Mar 14, 2006, 03:38 PM #3 of 279
Originally Posted by Lukage
I hope you're talking about the bullet one and not the screenie below it.
What's wrong with the bottom left screenshot?

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Old Mar 14, 2006, 08:00 PM #4 of 279
I liked Yoshi's Island

And Pipe world > Giant World

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Old Mar 15, 2006, 12:44 AM #5 of 279
Originally Posted by ArrowHead
Super Mario World's "Rainbow Road" was fun.
You mean the Star Road, right?

Let's not turn this into a discussion on previous mario levels (I WAS GOING TO MAKE A TOPIC).


More scans that most of you have probably seen but I hope you haven't

Earliest Scans

KOOPA SHELL OMFG

Can the EEL COME OUT TO PLAY AGAIN YES YES

I was speaking idiomatically.
Darkcomet72
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Old Mar 15, 2006, 12:08 PM #6 of 279
I haven't been too much into the scene, but I'm pretty sure that the Paper Mario games are AU, and not canon at all. Not sure on the Mario & Luigi games, though.

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Darkcomet72
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Old Mar 15, 2006, 09:05 PM #7 of 279
Those two quotes "regarding New Super Mario Bros" are directly from the interview in paris www.nintendo-europe.com had with Shigeru Miyamoto. The interview was split in two parts entailing NSMB and Twilight Princess. Here is the NSMB part:

Originally Posted by www.nintendo-europe.com interview
- So what about his latest project, New Super Mario Bros.? Why did he decide to bring back Mario in the classic side-scrolling style?

“We are always challenging ourselves to make something really new and this new Super Mario Bros. game is going to be very important. Nintendo DS has been hugely successful, especially in Japan, and we owe a big part of the success to a software line-up called ‘Touch Generations’. People who have never played videogames before are purchasing Nintendo DS as their very first game machine.

“When we launch New Super Mario Bros. for DS this could be the very first videogame these people play. Of course we already have Super Mario 64 DS but it is a more advanced version of Mario. With New Super Mario Bros. we are going back to the basics. It’s going to be simple enough to control but yet have sophisticated enough content. We have been working hard to make the best Super Mario game we can.”

- We’re intrigued. Can he reveal what the game’s story will be, for instance?

“That’s rather interesting because a number of our staff members came up with a number of different stories,” says Miyamoto, smiling. “I told them that we really don’t need any story behind this new Super Mario Bros. at all. I have narrowed down the whole story to about half of what my team originally came up with. Peach is kidnapped, Mario has to go and rescue her from Bowser and the Koopa Kids. That’s about all you need to know for the story!” he laughs. “But what you really need to know is that in the quest you are going to encounter some unprecedented play ideas.”

- 'Can you give us some examples of these ideas?' we ask.

“Well, we have drawn everything from 3D graphics,” explains Miyamoto “so that from time to time you are going to encounter something really astonishing visually but as far as the gameplay and control is concerned, that is going to be very simple.

“When it comes to Mario, sometimes you may be able to do an ultra super jump and you are going to see a very unique and unprecedented jumping style. In terms of Super Mario, everybody already expects him to become bigger but this time, with the help of a Super Giant Mushroom, Super Mario can become gigantic, taking up almost all the screen, and he can destroy everything.”

- ‘And Mario can also become very small, by using another type of mushroom, right?’ we add.

“Right,” says Miyamoto “and that’s not all. For example, two players can play as Mario and Luigi at the same time, in the multiplayer mode. Sometimes you have to compete with each other to reach the goal, and sometimes they can fight against each other. You remember the game Mario Bros.? In that, Mario and Luigi could sometimes cooperate, sometimes compete. I think it’s more fun to have two players play simultaneously in this New Super Mario Bros.

“And you remember in Super Mario 64 DS we incorporated a number of minigames? Each of these minigames is going to be available in New Super Mario Bros. In each minigame both Mario and Luigi can compete against each other. Some you can play in two-player or four-player mode with one cartridge.”

- Sounds great! But hang on, didn’t Miyamoto mention Koopa Kids a second ago? We haven’t heard from them in a while. We inquire if the new game has the same kind of ‘Level, World, Fortress, Boss’ structure as in Super Mario Bros. 3.

“Unfortunately I am not in a position to tell you anything further, sorry, but basically yes you are right!” says Miyamoto, chuckling.

- OK, consider our appetites whetted! So New Mario Bros. is a classic style game, therefore, we want to know, are there going to be classic style cheats, like warp pipes and the old ‘walking along the top of the screen’ trick?

“Well, there will be many people who play New Super Mario Bros. that have never played a Mario Bros. game before," he tells us. "But at the same time we want to evoke a kind of nostalgic feeling in those people who used to play with the past series, so we are now trying to incorporate as many old tricks and tweaks as possible into this new DS version.”


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Darkcomet72
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Old Mar 16, 2006, 05:52 PM #8 of 279
WTF is the enemy in:


Mabye a very distant relative of:


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Darkcomet72
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Old Mar 17, 2006, 01:55 PM #9 of 279
There is a very high chance that the koopalings won't be in the game. Look here and look in the screenshots to see Baby Bowser instead. Since it's practically impossible for both the original koopalings and Baby Bowser to be in the same game, I don't think they will be here.

I just hope that IF there are no koopalings that there won't be thousands of flaming topics on forums saying that the game sucks because "Nintendo promised the koopalings and didn't deliver".

EDIT2: WTF... okay cancel that last edit.

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Last edited by Darkcomet72; Mar 17, 2006 at 06:38 PM.
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Old Mar 18, 2006, 05:52 PM #10 of 279
ChroNova from Gamefaqs was kind enough to upload these pics from NP:















(Note: these were taken with a digital camera because the guy who uploaded these didn't have a scanner. Sorry about the lens glare and the almost unreadable text. If anyone can upload better scans, I will remove these)

Con of article: Wall jumping came from SM64, not SMS!
Pro: EVERYTHING ELSE.

AND OMFG DORRIE IS IN THE GAME. WIN.

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Old Mar 20, 2006, 11:00 AM #11 of 279
For those of you who won't bother to read the impossible to read pics above, I thought this might be of interest to you (also taken by ChroNova)



This is mostly an approximation, I assume the actual number is around 72 or so.

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Old Mar 22, 2006, 10:05 PM #12 of 279
GAME DEVELOPERS CONFERENCE IS HAPPEN! Check out this blog!!!

Originally Posted by GameDaily's GDC
There's a lot of upcoming games at GDC, and there's none bigger than New Super Mario Bros. Nestled snugly within Nintendo's mini booth and always busy, the game is being put through its paces and for great reason: It just so happens to be incredible.

The primary reason why I love this game is because it's just Mario Bros. Thus far, I haven't seen much that suggests that Nintendo is dramatically altering the series. It's just a new side scrolling Mario game, albeit one that features new forms, levels, power ups, and other neat features.

At the onset, a dark, ominous cloud hovers over the castle and rains lightning bolts down upon it, and somewhere during this catastrophe the princess gets captured by a Koopa kid and Mario dives into action. Oh that princess. I'm beginning to think that she actually ENJOYS being kidnapped.

At first the opening level looks typically Mario. You maneuver our hero from left to right, pausing to collect coins and destroy bricks with his head. But then something strange happened. I hit this one brick and it revealed this humongous mushroom (Mode 7 style), and when Mario jumped onto it he became HUGE! That's nothing new, as Nintendo has been showing that for over a year, but what's really cool about it is that he can just destroy everything in his path. Mario knocks down warp pipes, barrels through bricks, and stomps on enemies, and doing this just feels immensely satisfying. Unfortunately, however, it's all time based, so eventually he returns to his normal self.

What's also cool is the ability to pan the camera left and right using the L and R triggers, respectively. It just gives you a good idea of what's coming up so you don't just ram into things.

Mario can also execute a ground pound, and this can be achieved by pressing a JUMP button (it appears that all of the face buttons are jump buttons) and then pressing DOWN on the d-pad.

There's also new suits! I picked up a blue turtle shell and Mario put it on. BUT, I immediately picked up a fire flower and lost the shell (doh) so I dont know what it does...yet.

I also spied a Metroid inspired level where Mario starts on the bottom and you need to keep jumping up to reach the top, navigating past moving walls and spikes. It's definitely challenging, especially since those walls are always moving so much. On my last try, they smooshed him pretty good.

In addition to the main quest, which contains 8 worlds and about 80 levels, there's also mini games, the same ones from the DS version of Super Mario 64. But there's also a multiplayer mode where up to 4 (at least 4...the lady demo-ing the game said 16, but that's not confirmed) people can compete against one another in several different games.

Overall, New Super Mario Bros. is immensely entertaining and I want to play more...and I shall. But first I must cover more Nintendo games!
Despite the practice of an upwards auto scrolling stage being not uncommon in platformers, I realized that there isn't a single stage in both SMB3 and SMW that don't scroll directly up. INTERESTING.

I am a dolphin, do you want me on your body?

Last edited by Darkcomet72; Mar 23, 2006 at 04:24 PM.
Darkcomet72
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Old Mar 23, 2006, 04:32 PM #13 of 279
Another GDC! This time from Planet GameCube!

Originally Posted by Planet GameCube's GDC
New Super Mario Bros. just keeps getting better. At E3 2005 the two-player racing demo attracted longer lines with each passing day, and everyone is excited about the near-finished version on display at GDC.

Quite a bit has changed since E3. The refined controls most closely mimic the original Super Mario Bros’ floaty-yet-precise feel. NSMB includes the butt stomp (down in the air) and wall jump maneuvers found in more recent games, but Nintendo has removed the unnecessary 180-flip found in last year’s E3 build. Mario can store a single item, much like in Super Mario World, which is activated by touching the screen. The button mapping is configurable, but I was more than satisfied with the default controls of running with Y and jumping with B. L and R scroll.

Nintendo is finally showcasing New SMB’s single player adventure. From what I’ve played and seen, it is full of classic references and old-school action. Many levels have secondary exits leading to secret areas—the world map suggests that even the worlds branch, with world 2 leading to either 3 or 4, both of which lead to world 5. Mario fans will love other little touches: running over level 1-2 will bring you to a secret exit and the pulley platforms, virtually ignored since the original SMB, also return. Clever gamers will find coin heaven and will have to time their jump to collect the three final coins hovering over the exit. Trampolines induce a spin jump, allowing Mario to either float slowly to the ground or drill-dive by pushing down. Other playful touches include dancing toadstools and baddies that hop to the music.

I also encountered a new power-up. Sometimes a flying block will appear on the world map over a level. If Mario hits the block found within that level he can don the blue koopa shell, which allows him to slide in his shell once he is up to speed. This can be very powerful, as Mario is invincible, but players must avoid pits with well-timed jumps. Also notable are the five red coins found in some levels as well as larger coins, the latter of which are used to purchase new levels and other goodies.

Multiplayer has also been overhauled. Instead of the unbalanced racing game seen at E3, Mario and Luigi compete for five stars in one of five short areas, whose ends are connected via warp pipes. The mode is similar to the competitive mode found in Super Mario 64 DS: a star will appear and both players will scramble for it. If one of the brothers attacks the other with a fireball or jump, the victim will drop a star. The resulting competitions are unpredictable and thoroughly enjoyable.

Curiously, New Super Mario Bros also includes many of the mini-games found in Super Mario Bros 64 DS as well as a few new ones in the same style. They aren’t simply recycled, though: in NSMB all of the games may be played competitively with up to four players, turning New Super Mario Bros. into an excellent party game.

Michael "TYP" Cole, Senior Editor, IT Director
If you guys find these GDC impressions too cluttered to be quoted on this board, I have no problem replacing them with just the links instead.

I was speaking idiomatically.
Darkcomet72
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Old Mar 23, 2006, 11:53 PM #14 of 279
WHAT'S THIS! IT'S MARIO PARTY.



WORLD MAP WILL CHEW YOU

Double Post:
NEW VIDS AT IGN

I highly recommend you watch them in this order:

Mr. Big Stuff (Basic level, shows GIANT MARIO IN ACTION, plus it has the SIDE PIPES THAT GOOMBAS COME OUT OF)

Spinning: Jumping on that springy thingy sends you into the air FLYING HIGH MUCH LIKE SM64's twister move.

Fast Platforming: Just an atheletic stage, the mushrooms now DANCE! Watch at top speeds!

Going Up: Saving the most unique for last, it's A FORTRESS STAGE. It shows the fortress, a (really disappointing) fight with Bowser. Jr, and at the end, THE WORLD MAP IN MOTION.

I WANT THIS GAME YESTERDAY for some reason.

What kind of toxic man-thing is happening now?

Last edited by Darkcomet72; Mar 24, 2006 at 12:17 AM. Reason: Automerged double post.
Darkcomet72
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Old Mar 26, 2006, 04:46 PM #15 of 279
Darkcomet72
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Old Mar 26, 2006, 08:33 PM #16 of 279
Heh, I was actually talking about auto scrolling levels actually... so that really dosen't count. Heh...

I am a bit worried about the giant Mario as well... but it still looks like much fun! However it gives you a lot of 1ups if used correctly... I hope it's offset by some sort of challenge later in the game. (The fortress actually looked very cool and intimidating, and it was only the first one!)

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Darkcomet72
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Old Mar 27, 2006, 08:08 PM #17 of 279
Well... it's not like this game is going to be the MOST IMPORTED GAME OF ALL TIME or something.

Does this game really have a Triple Jump? All of the videos I've seen don't show this at all anywhere.

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Old Mar 28, 2006, 02:58 PM #18 of 279
No, I agree. The Triple Jump is completely unneccesary (unless it's not). It seems like a lazy method for the player to complete some obstacles using it, but it dosen't seem that immensly helpful, so =/

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Old Mar 31, 2006, 10:35 AM #19 of 279
What? No. You can wall jump up vertical passages with it in SM64, and I believe SM64DS added the slide type.

Anyway, it seems the Triple jump is probably taken out, just like the high aerial backwards jump was.

And as for the extra delay... well... it's only 6 days.

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Old Apr 2, 2006, 06:33 PM #20 of 279
Originally Posted by soniclover
BTW, am I the only one whose interested in the music?

I've been wanting to get my hands on this game just to hear it.
A disappointing rumor has it that the music is remixed from previous Mario games. It's upsetting, but kinda predictable.

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Old Apr 5, 2006, 01:14 AM #21 of 279
Hey guys, go back to here

The shipping date is set back to May 15th. WTF

I was speaking idiomatically.
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Old Apr 7, 2006, 11:44 AM #22 of 279
Hey peeps

^Japanese Box Art.

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Old Apr 15, 2006, 09:49 AM #23 of 279
New scans!

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Darkcomet72
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Old Apr 21, 2006, 09:51 AM #24 of 279
Since there are levels that have vertical scrolling, the question becomes irrelevant. Yes, you can scroll backwards.

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Old Apr 24, 2006, 02:47 PM #25 of 279
Can someone tell me what's wrong with this

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