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Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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Just play the DS version. You don't really need to have played the original. If you DO choose, for yourself, to be knowledgable, play the GBA version.
Jam it back in, in the dark. |
That's all true, but one can't create insta-nostalgia. He missed the game when it was new, and playing an old SNES cart will only make him dislike the game as he will be seeing it from the lens of 2007.
Rather he ignore the nostalgia and play the DS version first, so that maybe later he could go back and replay the original and see what we saw, back then. There's nowhere I can't reach. |
YouTube - Final Fantasy IV DS -THEME OF LOVE-(æ„›ã®ãƒ†ãƒ¼ãƒž) MV
Is this all the torrent is? This thing is sticky, and I don't like it. I don't appreciate it. |
Where do they drag these people from? No one even speaks like that. Both Rosa and Kain sound like they are gross caricatures of what a white mage and a morally-ambiguous dragon knight is supposed to sound like.
When will Square Enix learn that stressing how doll like their characters are just alienates us from them? How ya doing, buddy? |
C'mon, Pangalin, you know what I mean. A good story can be campy as hell, but if it goes too far it drops from campy to right shit. The only way magic-wielding heroes can be remotely cool in this context is to imbue some realism into them. The Japanese developers understand this; that's why every damn protagonist in a jRPG look like they came right out of a rock band. We, in America, don't have to copy that tactic - it doesn't apply, of course, as our rock stars are boring - but we could stop with giving them voices akin to what some fat nerd gave his character in D&D c. 1979. Most amazing jew boots |
And maybe the problem here is I'm not expecting extremely talented people to take over. Christ, let me do the voice of one of the characters. It's probably not too hard to do better than "My voice is deep I'm a morally-ambiguous dragon knight arrrrg".
But I guess that all of this is superfluous, if I can just turn voices off. =/ What kind of toxic man-thing is happening now? |
Stop being silly. FELIPE NO |
I UNDERSTAND that wizards and warlocks and dragons and whatever-the-fuck aren't REAL. I EVEN understand that it's an INTENTIONAL DECISION. I'm saying it's a BAD one. I don't say that these characters should sound like that stoner kid down the street. MY ONLY POINT is that since the main people buying this game will probably be people in their twenties that they should RESTRAIN themselves from indulging in CHILDISH decisions. Clearly, I am NOT saying that we should make them sound like Japan. That is what they're doing and it sucks. I'm saying that rather than copy Japan we should do it the way we would here. But really this is pointless because I'm speaking from the position that we're talking about what will most acutely stress the story/game for the player. And you're just being bitchy. What, you don't want my bikini-clad body? |
Jam it back in, in the dark. |
There's nowhere I can't reach. |
Wow, that really helped, thanks!!
This thing is sticky, and I don't like it. I don't appreciate it. |
So, uh, has no one else bought it. =/
How ya doing, buddy? |
I kind of like how they made Namingway so damn interesting in this release, actually. I was speaking idiomatically. |
Knighthawk, if you meant that the game, standing on its own merits, is not of the same caliber as modern RPGs (or games in general) and that a major factor of the enjoyment comes from the fact that it's a remake, then we all agree (most likely). But using a more objective means of criteria, I fail to see how the original (Super Famicom/SNES) release was "far better". It might have made more of an impact back in 1992, but it's not better than the DS game.
But anyway, this game's difficulty is not as riveting as I had originally thought it would be. I'm around level 30 and fighting the Dark Elf and I find the battle very, very difficult. Does anyone else feel that the increased difficulty was not implemented correctly? The game's progression no longer "flows" really smoothly. These random difficulty spikes are pretty annoying. Most amazing jew boots |