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[DS] Final Fantasy IV 3D DS
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Hachifusa
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Old Sep 20, 2007, 03:11 PM Local time: Sep 20, 2007, 01:11 PM #1 of 313
Just play the DS version. You don't really need to have played the original. If you DO choose, for yourself, to be knowledgable, play the GBA version.

Jam it back in, in the dark.
Hachifusa
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Old Sep 21, 2007, 02:31 AM Local time: Sep 21, 2007, 12:31 AM #2 of 313
That's all true, but one can't create insta-nostalgia. He missed the game when it was new, and playing an old SNES cart will only make him dislike the game as he will be seeing it from the lens of 2007.

Rather he ignore the nostalgia and play the DS version first, so that maybe later he could go back and replay the original and see what we saw, back then.

There's nowhere I can't reach.
Hachifusa
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Old Dec 1, 2007, 01:28 PM Local time: Dec 1, 2007, 11:28 AM #3 of 313
YouTube - Final Fantasy IV DS -THEME OF LOVE-(愛のテーマ) MV

Is this all the torrent is?

This thing is sticky, and I don't like it. I don't appreciate it.
Hachifusa
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Old May 31, 2008, 11:38 AM Local time: May 31, 2008, 09:38 AM #4 of 313
Where do they drag these people from? No one even speaks like that. Both Rosa and Kain sound like they are gross caricatures of what a white mage and a morally-ambiguous dragon knight is supposed to sound like.

When will Square Enix learn that stressing how doll like their characters are just alienates us from them?

How ya doing, buddy?
Hachifusa
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Old May 31, 2008, 11:51 AM Local time: May 31, 2008, 09:51 AM #5 of 313
I know, this portrayal of magic-wielding heroes in a world of fantasy is

SO

UNREALISTIC
Oh, good, I was waiting for this natural follow-up. "OMG ITS CALLED FINAL FANTASY FAGGOT".

C'mon, Pangalin, you know what I mean. A good story can be campy as hell, but if it goes too far it drops from campy to right shit. The only way magic-wielding heroes can be remotely cool in this context is to imbue some realism into them. The Japanese developers understand this; that's why every damn protagonist in a jRPG look like they came right out of a rock band. We, in America, don't have to copy that tactic - it doesn't apply, of course, as our rock stars are boring - but we could stop with giving them voices akin to what some fat nerd gave his character in D&D c. 1979.

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Hachifusa
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Old May 31, 2008, 01:45 PM Local time: May 31, 2008, 11:45 AM #6 of 313
Where do they drag these people from, you ask?

Well, I suspect we would need to examine the pool of people available for voice-acting in the role of "morally-ambiguous dragon knight".

The pool of voice-acting talent in the United States as a whole is kind of hilariously small: expecting that what little genuine talent is available is going to ditch their anime contracts so they can go do the third remake of a 17-year-old game is a bit of a stretch. You have to take what you can get, in these instances.

(and what you get, in this instance, is more than up to the task of handling FFIV's mostly paper-thin characters. KAIN ARE YOU BAD. NO I AM NOT. OH HO IT TURNS OUT I AM.)
Yeah, yeah, I get it. But you know, if they are going to remake a 17-year-old game, you think that they would, I don't know, get the characters a bit more... three-dimensional. It follows that as the game becomes graphically three-dimensional, the characters should, too.

And maybe the problem here is I'm not expecting extremely talented people to take over. Christ, let me do the voice of one of the characters. It's probably not too hard to do better than "My voice is deep I'm a morally-ambiguous dragon knight arrrrg".
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lolin' at the description of Nomura's shitty costume design as "realistic"
These characters' costumes bear obvious references to wildly-popular Japanese rock celebrities. I understand that the clown shoes don't exactly elicit the same feeling one gets from appreciating Greek statues; regardless, the characters are made to look like they belong on the streets of urban Tokyo so that teenagers in Japan can relate to them. Since the costumes here have no basis (so they just look ridiculous) the least I think they could do is make Kain talk like a goddam normal human being. And Rosa wouldn't sound like an idiot, either.

But I guess that all of this is superfluous, if I can just turn voices off. =/

What kind of toxic man-thing is happening now?
Hachifusa
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Old Jun 1, 2008, 01:10 AM Local time: May 31, 2008, 11:10 PM #7 of 313
No, Mo0. Stop being silly.

Knights and wizards should look and sound like teenage rock stars! So we can relate to them.
No, knights and wizards should sound like normal people. In Japan they happen to be voiced by forty-year-old rock stars that appeal to teenagers. That's because that's the demographic. In America the demographic they seem to be aiming for is 28-year-old obese nerd who lives in parents' basement.

Stop being silly.

FELIPE NO
Hachifusa
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Old Jun 2, 2008, 09:26 AM Local time: Jun 2, 2008, 07:26 AM #8 of 313
There are, really, not enough facepalms in the world.
Christ, Pangalin. Do you do this banal little list thing in the real world or do you reserve it for people on here?

I UNDERSTAND that wizards and warlocks and dragons and whatever-the-fuck aren't REAL. I EVEN understand that it's an INTENTIONAL DECISION. I'm saying it's a BAD one. I don't say that these characters should sound like that stoner kid down the street. MY ONLY POINT is that since the main people buying this game will probably be people in their twenties that they should RESTRAIN themselves from indulging in CHILDISH decisions.

Clearly, I am NOT saying that we should make them sound like Japan. That is what they're doing and it sucks. I'm saying that rather than copy Japan we should do it the way we would here.

But really this is pointless because I'm speaking from the position that we're talking about what will most acutely stress the story/game for the player.

And you're just being bitchy.

What, you don't want my bikini-clad body?
Hachifusa
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Old Jun 2, 2008, 10:06 AM Local time: Jun 2, 2008, 08:06 AM #9 of 313
Did you just call me banal in the middle of an argument where you were discussing how a video game remake's voices are incorrect
=( i was hoping you'd miss that.


Jam it back in, in the dark.
Hachifusa
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Old Jun 5, 2008, 12:10 PM Local time: Jun 5, 2008, 10:10 AM 1 #10 of 313
I don't know about you, but I'd only consider getting that game for the nostalgia value. Weren't most of us children when that game first came out?
Incidentally, there were no voices in the original, so I find no sufficient reason why they can't change the voices to a more subdued tone and keep the nostalgic parts (i.e. battle system) in check.
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And you're being stupid.
lol, Mo0! lol, indeed!

There's nowhere I can't reach.
Hachifusa
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Old Jun 15, 2008, 10:24 PM Local time: Jun 15, 2008, 08:24 PM #11 of 313
Wow, that really helped, thanks!!

This thing is sticky, and I don't like it. I don't appreciate it.
Hachifusa
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Old Jul 24, 2008, 02:21 AM Local time: Jul 24, 2008, 12:21 AM #12 of 313
So, uh, has no one else bought it. =/

How ya doing, buddy?
Hachifusa
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Old Jul 29, 2008, 10:09 PM Local time: Jul 29, 2008, 08:09 PM #13 of 313
My only real complaint is Namingway's removal. I actually restarted my game the first time because I thought I'd accidentally cancelled out of his name menu. It's really not hard to just skip saying the names in the voice acted lines like most RPGs do it.
Yeah, but all of your characters not being referred to by name would be a little difficult.

I kind of like how they made Namingway so damn interesting in this release, actually.

I was speaking idiomatically.
Hachifusa
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Old Aug 13, 2008, 04:40 AM Local time: Aug 13, 2008, 02:40 AM #14 of 313
Knighthawk, if you meant that the game, standing on its own merits, is not of the same caliber as modern RPGs (or games in general) and that a major factor of the enjoyment comes from the fact that it's a remake, then we all agree (most likely). But using a more objective means of criteria, I fail to see how the original (Super Famicom/SNES) release was "far better". It might have made more of an impact back in 1992, but it's not better than the DS game.

But anyway, this game's difficulty is not as riveting as I had originally thought it would be. I'm around level 30 and fighting the Dark Elf and I find the battle very, very difficult. Does anyone else feel that the increased difficulty was not implemented correctly? The game's progression no longer "flows" really smoothly. These random difficulty spikes are pretty annoying.

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