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NMH2? Practically a confirmation of the Travis Touchdown Trilogy. ALL OVER MY FACE
If it's not until 2010, I'm expecting the graphics to be at least a little updated. The trailer might point that way, since I can see Travis' outfit and beam katana got some changes. I'm not expecting any big graphical overhaul, though, especially when you consider how big of a failure this game was in Japan (really only a "success" in comparison to other Grasshopper games). No, I'd say this game exists mostly because of American and European interest, and that makes me all warm and fuzzy inside (being a day one owner). Most amazing jew boots
Last edited by Final Fantasy Phoneteen; Oct 10, 2008 at 03:49 AM.
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I don't really see a problem in any case. Crotch-laser lady is sign enough of the quirky humor, and I really don't see Suda 51 being the sole source (or even possibly the primary one) of the zaniness.
Besides, Suda-led Grasshopper games have actually had a relatively poor track record for me prior to No More Heroes-- I didn't care much for Killer7; a game he was deeply involved with, and loved Contact; a game that couldn't have had less input by Suda. There's nowhere I can't reach. |
"Lazarus, come out!"
Some new scans and info. Travis now dual-wields beam katanas. ![]() ![]() As you can also see, Travis and Sylvia have been given slight redesigns. The UAA still seems to be Sylvia's scheme though, as now Travis is fighting assassins ranked below him. First introduced is #50, Nathan Copeland and his transforming stereo system. ![]() How ya doing, buddy? |
As neat as it was, I was a little concerned over the seriousness they were trying to convey. Thank God for the last three or four seconds of the trailer, though! (penis jokes, ha ha)
Or at least the "hookers as projectiles" bit. I am a dolphin, do you want me on your body? |
Okay, ignoring the dubbing and fairly lame humor, the rest of this new trailer is pretty interesting.
New information: - Four different kinds of beam katanas (beam odachi revealed, joining the single-handed and dual katana as the currently revealed styles) - Smarter AI that attempts to coordinate attacks - Improved camera in boss fights - Minigames are now played out in 8-bit 2D fashion Another (unrelated) tidbit is that there are now special missions where you take control of not only Shinobu, but also Spoiler:
New artwork: Nathan:
New guy:
In addition, the official website is running a special contest to design an in-game shirt for Travis. Suda will pick a winner at some point, etcetera. May as well give it a shot if you have a decent idea. I was speaking idiomatically. |
A teaser for one of the new playable characters:
Spoiler:
What kind of toxic man-thing is happening now? |
When I had first heard about it, I was very excited. I thought maybe it was a new game with high-powered graphics, and probably squealed a little bit (it's sort of a blur). Then I saw it was the first game, so I thought maybe a facelift with a ton of new content, like they usual do with delayed port.
But from what I've seen, it's just a facelift, with the girls in even skimpier clothing and motion controls undoubtedly mapped to the right analog. Don't get me wrong, it's great that people who don't have a Wii can now play what is one of the best games on the console, but there's very little incentive for players of the original to return to it. But now that you have me thinking about No More Heroes... Desperate Struggle is supposed to be out in the US next month. Shit yeah. FELIPE NO |
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