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The game is exactly what you'd expect-- Wario Land on a console. This isn't the daunting and expansive platformer that Super Mario Galaxy is, but it's still classic Wario humor and gameplay. Pick it up if you won't be pissed that you can run through the main story in a day.
This game also uses the Achievement/Trophy-esque objective listings that Super Smash Bros. Brawl had. Jam it back in, in the dark.
Last edited by Final Fantasy Phoneteen; Sep 24, 2008 at 07:32 PM.
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They did that with Fire Emblem: Radiant Dawn, too. I've more or less come to expect it. At least they stuck some HUD stuff on the side, I guess.
There's nowhere I can't reach. |
Both II and III had an invincible Wario (although I think he could die in certain situations), but the mechanics behind it were great in II. I also remember you could be attacked and turned into a zombie, which was always fun.
In any case, I will give you IV and Master of Disguise, which had left me skeptical of Wario games not followed by "Ware". But I do recommend Shake It! to anyone who enjoyed those first two Wario Land games, as it's definitely a return to form. This thing is sticky, and I don't like it. I don't appreciate it. |