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So both the regular and Collector's Edition strategy guides are out, and I picked up the latter (just because I find a professional compendium to be much easier to search through than sloppy online FAQs when it comes to large, non-linear games like this).
I'm trying to be careful about what I read in it, but seems like it's a pretty big game. The map that came with the guide is very large. Most amazing jew boots
Last edited by Final Fantasy Phoneteen; Oct 24, 2008 at 03:57 PM.
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I'm not very far, but VATS more and more seems like it's one of the best alterations to real-time gameplay in quite a while. Makes it seem so silly that I put up with the mad swinging in Oblivion.
There's nowhere I can't reach. |
Well, the first expansions have been announced; most of them being relatively small. Though, really, I'd be surprised if they announced a Shivering Isles-type deal for Fallout 3, at least this soon after release.
First up is Operation: Anchorage, which has you placed in a military simulation to reenact the liberation of Anchorage from the commies. That's January. February's sounds a bit odd. In that one you travel to the Pitt, a raider colony, located in the remains of Pittsburgh. I guess it's big enough to let you decide how you want to treat the colony (probably either destroy it or make it prosperous). The last one, in March, is called Broken Steel. In it, you join the Brotherhood for a final campaign to purge the Enclave from the Capital Wasteland. It's supposed to pick up after the story ends, so I wonder how it'll work if you... Ending spoiler!:
Also, the official G.E.C.K. game mod comes out for the PC next month as well. Slightly envious. This thing is sticky, and I don't like it. I don't appreciate it.
Last edited by Final Fantasy Phoneteen; Nov 26, 2008 at 09:57 AM.
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