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[360] Tri-Ace's Infinite Undiscovery
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Kairi Li
Misuzu


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Mar 2006


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Old Sep 12, 2007, 07:06 PM Local time: Sep 12, 2007, 04:06 PM #1 of 84
Tri-Ace's Infinite Undiscovery



Gallery: Infinite Undiscovery Screens - Kotaku

Official site: INFINITE UNDISCOVERY

If its anything like VP2, this could be a title to look forward to.









Most amazing jew boots


{ :: ~ Air - the 1000th Summer ~ :: }

:: That sea went on forever, into the blue distance ::
* That road went on forever, continuing straight ahead *

~ : Summer comes again, shining silver : ~
: When I close my eyes, suddenly I can see that day's blue sky :

Last edited by Kairi Li; Sep 13, 2007 at 02:53 AM.
Kairi Li
Misuzu


Member 1088

Level 32.83

Mar 2006


Reply With Quote
Old Sep 13, 2007, 02:54 AM Local time: Sep 12, 2007, 11:54 PM #2 of 84
...Wow, I can't believe that's the actual title. My bad. (Or is it... THEIR bad for their Engrish?)

Can a mod here please edit the title?

There's nowhere I can't reach.


{ :: ~ Air - the 1000th Summer ~ :: }

:: That sea went on forever, into the blue distance ::
* That road went on forever, continuing straight ahead *

~ : Summer comes again, shining silver : ~
: When I close my eyes, suddenly I can see that day's blue sky :
Kairi Li
Misuzu


Member 1088

Level 32.83

Mar 2006


Reply With Quote
Old Sep 23, 2007, 03:32 AM Local time: Sep 23, 2007, 12:32 AM #3 of 84
More info on the game at TGS, by Kotaku:

Quote:
Aside the super-brief trailer shown at Microsoft's pre-TGS conference that's now looping at Square's booth and the anemic website, tri-ACE hasn't really given us much about their long-festering, upcoming RPG Infinite Undiscovery. Piling into a hotel suite with director Hiroshi Ogawa (tri-Ace) and producer Hajime Kojima (Square-Enix), they filled in a few of the blanks for us, including the big question: "What the hell does 'Infinite Undiscovery' mean?"

While the "underlying concept" of the game is discovery, the "overall concept of the game is that it's always going." The game's engine, in fact, seems to be its raison d'etre. Everything is in real-time, so that it's hard to separate the battle system from the rest of the game—it's seamless. For instance, weather and other outside forces can influence the battle, like a tsunami. World damage is persistent as well, so that if a wall or something is destroyed by a dragon, it stays that way. Interestingly, Ogawa said it's kind of like an MMO in that way, but single-player with a party system.


More specific details about the game's engine—in particular the battle mechanics—beyond that point were disappointingly scant. For instance, we were told you only directly control the protagonist during battle, but wouldn't elaborate on the "systems" you'll use to control your other party members.

Moving on, we talked a bit about the game's plot—or rather, they laid it out for us, since the teaser isn't exactly an expository wonder. Basically, the moon gives power to the people of the planet; some asshole (probably the guy with pink eye in the trailer) slaps some chains around it, causing the world to start to crumble. Naturally, a hero shows up for some questing action to cut the chains. But, you're not that hero. No, no, you just look exactly like him and find yourself sucked into 40 or so hours of RPGness spread across multiple discs. There's something "special" about your character, but you have to discover that when you play.

Frustratingly, "all business questions" were off-limits. To translate, "business questions" meant anything about how the game landed on the 360 exclusively as opposed to the system-which-cannot-be-named. They are hoping to make use of Xbox Live, though right now they're not sure how.

In a roundabout way we were able to ask about the development process, which goes back 10 years for the original idea, four years for active planning and two for full-steam ahead work on the game, which has been consuming "roughly" the same amount of resources as Star Ocean 4. When we asked if they've been able to stay within budget and timeframe, Kojima and Ogawa responded with some very hearty laughter. But they quickly added that is "no such thing as a smooth development process."

Oh, and the meaning of the game's title? Well, the opposite of a "discovery" is an "undiscovery." And they're sort of infinite. Yeah. Sorry guys.
Tgs07: Discovering Infinite Undiscovery With tri-Ace - Kotaku

This thing is sticky, and I don't like it. I don't appreciate it.


{ :: ~ Air - the 1000th Summer ~ :: }

:: That sea went on forever, into the blue distance ::
* That road went on forever, continuing straight ahead *

~ : Summer comes again, shining silver : ~
: When I close my eyes, suddenly I can see that day's blue sky :
Kairi Li
Misuzu


Member 1088

Level 32.83

Mar 2006


Reply With Quote
Old May 21, 2008, 11:43 PM Local time: May 21, 2008, 08:43 PM #4 of 84
New trailer and official US release date: September 2nd

Square Enix: Infinite Undiscovery Finds Release

Trailer, with English voice acting:

Infinite Undiscovery: The Finite Trailer

I am a dolphin, do you want me on your body?


{ :: ~ Air - the 1000th Summer ~ :: }

:: That sea went on forever, into the blue distance ::
* That road went on forever, continuing straight ahead *

~ : Summer comes again, shining silver : ~
: When I close my eyes, suddenly I can see that day's blue sky :
Kairi Li
Misuzu


Member 1088

Level 32.83

Mar 2006


Reply With Quote
Old Jul 2, 2008, 07:02 PM Local time: Jul 2, 2008, 04:02 PM #5 of 84
Gameplay demo footage

Forever Fantasy - Infinite Undiscovery Demo Video Part 1

Quote:
A new Infinite Undiscovery video has been uploaded to the Japanese Inside Xbox service. The video shows off the first high quality gameplay footage taken from the game's official demo. This is only part 1, and part 2 is supposed to be released tomorrow.
Download: http://trailer.forever-server.net/in...july-part1.wmv

YouTube Video

If anyone can translate some of what the Tri Ace developer says in the footage, that would be nice. I like what I can see in the battle system so far.

I was speaking idiomatically.


{ :: ~ Air - the 1000th Summer ~ :: }

:: That sea went on forever, into the blue distance ::
* That road went on forever, continuing straight ahead *

~ : Summer comes again, shining silver : ~
: When I close my eyes, suddenly I can see that day's blue sky :

Last edited by Kairi Li; Jul 2, 2008 at 07:19 PM.
Kairi Li
Misuzu


Member 1088

Level 32.83

Mar 2006


Reply With Quote
Old Aug 27, 2008, 10:32 PM Local time: Aug 27, 2008, 07:32 PM #6 of 84
Infinite Undiscovery: New Japanese Infinite Undiscovery Gameplay Trailer

New trailer, all footage is in game. Looks really nice so far to me.

What kind of toxic man-thing is happening now?


{ :: ~ Air - the 1000th Summer ~ :: }

:: That sea went on forever, into the blue distance ::
* That road went on forever, continuing straight ahead *

~ : Summer comes again, shining silver : ~
: When I close my eyes, suddenly I can see that day's blue sky :
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