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[360] Gears of War 2, still no Denise Richards shower scene :(
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Old Feb 20, 2008, 07:32 PM #1 of 165
I don't care what they do to the multiplayer, so long as the Shotgun continues to be as awesome as it was in the first game.

Jam it back in, in the dark.

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Old Sep 19, 2008, 06:55 AM #2 of 165
It was a joke, dude. The chances of this being region locked are pretty slim, to say non-existant.

The Horde mode sounds like Defend mode in the Ghost Recon games which can only be a good thing. Especially as the AI in the first Gears wasn't stupid enough to just keep running round a corner into a hail of bullets like the GR bad guys tend to.
That's what I liked about the Gears AI. They actually used the games cover system and other quirks to their advantage, when they weren't being cheap Torque Bow out of nowhere assholes, that is.

There's nowhere I can't reach.

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Old Nov 12, 2008, 03:14 PM #3 of 165
Holy fuck they nerfed the shotgun good.

If anyone plans to get online with this, save the shotty unless you've got an active reload. Firing from the hip no longer works and the range has more or less been reduced to point blank.

Chainsaws however, are nigh unstoppable now. Chainsaw duels are the funniest thing ever. Added bonus if it's the only weapon you use for an entire match, angering the other team.

This thing is sticky, and I don't like it. I don't appreciate it.

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Old Nov 16, 2008, 05:39 PM #4 of 165
Also, just want to say: will people quit bitching about the chainsaw already. Yes it gets perhaps too much priority, but it's a facet of the game, learn to deal with it or shut the fuck up.
I think the major complaint with the chainsaw (and a valid one) is that short of a 100% square-in-the-chest shotgun blast when they're raising it, merely shooting someone won't lower the damn thing any more. I've seen it pulled off with stuff like the Mulcher, but poor Hammerburst users get the short end of the stick here for sure.

With stuff like stopping power added to the lancer I don't see why they'd make it so much harder to drop a chainsaw and saying "fuck, just chainsaw duel if you want to live".

I am a dolphin, do you want me on your body?

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Old Nov 17, 2008, 05:16 AM #5 of 165
Oh, that's been like that since Gears 1. People would get mad at me and my buddies for using the chainsaw even if it was just once a match and we'd just stop using other weapons and win entire matches using nothing but the 'saw just to piss people off.

In fact I'm sure a very large chunk of my negative feedback has come from that.

I was speaking idiomatically.

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Old Nov 17, 2008, 04:23 PM #6 of 165
Enjoy your low rating! Also for those who didn't know Gears 2 has totally ripped off Halo 3 a stats pages at the website.



Try not to be too jealous of my k/d, chainsaw duel streak or shotgun steez, please. There's more stuff like individual weapon and map breakdowns, too.

What kind of toxic man-thing is happening now?

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Last edited by Tails; Nov 17, 2008 at 04:26 PM.
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Old Nov 17, 2008, 04:46 PM 1 #7 of 165
Ok, I won't be jealous of your k/d if you promise not to be jealous of mine.



I like how your kills come from Horde mode though you cheater.



FELIPE NO

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Last edited by Tails; Nov 17, 2008 at 04:49 PM.
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Old Nov 18, 2008, 05:46 AM #8 of 165
You guys need to play a little less horde and kill REAL NIGGAS in MP.

What, you don't want my bikini-clad body?

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Old Nov 18, 2008, 07:09 AM #9 of 165
You've asked me like twice! I've been more tired than usual lately give a nigga a break. ;_;

I been playing during the morning mainly with my pal Vagrant/Kid Poker from Gears 1 but I'll try and hang with you guys during the evening more now that you're all (hopefully) finished campaign.

Jam it back in, in the dark.

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Old Nov 19, 2008, 08:38 AM #10 of 165
I think it's something on their end, as I've gotten mixed reports from friends. Some take 3-10 minutes to find matches, while myself and a few others find them instantly.

We've also found that having a full party speeds the process up considerably.

As for Horde, I agree it's fun as all get out, but there's something so satisfying about gibbing actual people. A buddy from Gears 1 and I have taken a particular liking to Wingman which has proven to be a rather fun if not hectic gametype. Maps could stand to be a tad bigger though.

How ya doing, buddy?

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Old Dec 2, 2008, 05:32 AM #11 of 165
I'm honestly kind of worried because that last update that they did a couple months ago seem to have made things worse. Honestly since then I started to notice more lag online and I notice more "host drops".
Yeah, the "host drops" are annoying as fuck. Makes me want the old host rooms back.

The more I play, the more I wish Epic would have spent a little more time polishing things. It's silly shit, but it adds up. Most recently I've played a few Wingman games where there'll be two teams of the same character, resulting in stuff like having four Marcus' and four Grenadiers' in one game. Kinda confusing.

Extra funny one today though. My wingman spawned as Marcus and I spawned as Baird. The entire match. I was too busy laughing to be upset, really.

This thing is sticky, and I don't like it. I don't appreciate it.

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Old Jan 21, 2009, 09:12 AM #12 of 165
PATCH NECROMANCY. Notes stolen from the official forums.

HOLY SHIT:


Gears of War 2 Title Update 2 Detailed Release Notes

The following fixes and improvements are included in Title Update 2.

Exploit Fixes

Title Update 2 fixes these possible exploits, where under certain circumstances:

* A player could melee or grenade tag through certain walls.
* A player could equip a shield and a two-handed weapon simultaneously.
* A player could make their shield invisible.
* A player could become invisible.
* A player could do a "super" mantle or "kung fu flip," flying high into the air.
* A player could gain unlimited ammo with the Lancer Assault Rifle.
* A player could fire while roadie running (also known as "crabwalking").
* A player could pick up a weapon while sliding into cover.
* A player could walk forward while firing a deployed mortar.
* A player could force an opponent to be stuck in the down but not out (DBNO) position.
* A player could prevent other players from picking up a heavy weapon.
* A player could pick up a dropped meatflag without having to knock him down.
* A ragdolled player could be killed without ever going DBNO.
* A player could roadie run while firing the Scorcher Flamethrower.
* A player could get stuck while evading, though they could continue shooting in any direction.
* A player could concuss themselves under the stairs on the River map.


General Fixes

Title Update 2 fixes these other issues as well:

* An issue with client-side hit detection of the Gnasher Shotgun. The fix makes the shotgun more reliable in high-latency situations.
* An issue where players could have shotgun or Boomshot rounds fire into the ground when shooting from the hip.
* A split-screen issue where one player transitioning to the death battle camera disrupted input from the other player.
* An issue that could cause players' Look sensitivity to be changed to their Zoom sensitivity while zooming in, zooming out, and firing.
* An issue that could cause players to get stuck if they tried to pick up a heavy weapon while firing the shotgun at the same time.
* An issue where players could become stuck if they kicked over a shield while ragdolled from a smoke grenade.
* An issue where bots were unable to kick over a shield that was planted backward.
* An issue where players who quit during voting didn't show up in the end game stats, which meant other players couldn't easily provide negative feedback on them.
* An issue where players couldn't chainsaw enemy meatshields if the meatshields were already damaged.
* An issue where some players would not see the animation of a meatshield being chainsawed.
* An issue where players could not chainsaw an opposing team meatshield in a game type that doesn't allow respawns (for example, Warzone and Execution).
* An issue where a player partway through the act of raising or lowering the chainsaw did not transition into a duel when attacked from the front with a chainsaw.
* An issue where occasionally a player waiting to respawn could not respawn when repeatedly hitting the left trigger to switch cameras.
* An issue where some teammates couldn't communicate between rounds in games type that don't allow respawns, because dead team members were left in the dead radio channel until the next round started.
* An issue where a DBNO player could be seen as standing if knocked DBNO while reloading the mortar.
* An issue where a player joining a Private Xbox LIVE game in progress from another specific type of game could potentially lose HUD functionality.
* An issue on the Flood map where a player's dying from Imulsion did not trigger a death message or penalize the player as other environmental deaths did.
* An issue with Guardian games where if the leader is the last player killed on a team, the round may not end, due to the respawn timer.
* A campaign issue where the gamer picture would not be awarded when the game is completed on Insane.
* An issue where a player would continue to fire the flamethrower and damage other players if that player was knocked DBNO while firing it.
* An issue that could cause a player to get stuck while moving and quickly attempting to aim the mortar at the same time.
* An issue with Horde games where clients didn't receive the "waiting for host" message after they failed a wave.
* A Horde split-screen issue that could cause a team to get –2 billion in score, which when posted to the leaderboards looked like +2 billion.
* An issue where dead players may not show up in the metadata for multiplayer photos.
* A system link issue where if a multiplayer match and a co-op game were hosted at the same time on the same LAN, neither could be joined.
* Additional miscellaneous bug fixes.


Balancing

Title Update 2 makes these balancing changes:

* Made planted proximity grenade mines much easier to shoot off the surface they're planted on, by giving them 50 percent less health.
* Set grenades to respawn less frequently. When a player picks up grenades from a spawned location, a new set of grenades does not respawn until the previous grenades have been used.
* Increased the penalty to rank for players who quit Public Xbox LIVE matches early.
* Buffed the flamethrower to have stopping power (to slow a charging enemy) and to cause a chainsaw interrupt (to force the opponent to lower a revved chainsaw).
* Removed the ability to instantly shoot coming out of a roadie run.
* Added additional spawn protection to prevent proximity grenade mines and chainsaws from killing a player within 5 seconds after spawning.
* Balanced grenade spawn cycling on the Hail map so that both teams have equal access to both types of grenades.

We continue to test internally and monitor online gameplay to determine what else may need adjusting.

Improvements

Title Update 2 makes these new improvements:

* Changed Annex games to use execution rules, to prevent players from leaving DBNO opponents on the ground to bleed out.
* Made Horde waves count toward the "Party Like It's 1999" achievement. Each wave is counted as one round.
* Added the ability, during Submission games, to see the flag's final destination by using Tac/Com.
* Increased the frequency of most of the toasts for in-game achievement progression.
* Added achievement progression numbers to the War Journal.
* Added 7 new DLC-based achievements worth 175 points (progress toward them starts after Title Update 2 is applied):
o "Skeletons in Your Closet" (20 points): Complete waves 1 through 10 on all Flashback Map Pack maps in Horde (any difficulty).
o "Trial by, and on, Fire" (20 points): Complete waves 1 through 10 on all Combustible Map Pack maps in Horde (any difficulty).
o "More Mystery, Less History" (15 points): Win a multiplayer match on each of the 5 Flashback Map Pack maps (any mode except Wingman).
o "The Roof! The Roof! The Roof…" (15 points): Win a multiplayer match on each of the 3 Combustible Map Pack maps (any mode except Wingman).
o "Bound by a Shared Past" (15 points): Win a Wingman match on each of the 5 Flashback Map Pack maps.
o "Forged in the Fire" (15 points): Win a Wingman match on each of the 3 Combustible Map Pack maps.
o "Annex: Now with Execution Rules" (75 points): Win an Annex match on each of the Flashback and Combustible Map Pack maps (Public only).



Quit your bitchin and get playin, folks!

I am a dolphin, do you want me on your body?

#654: Braixen
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Old Jan 21, 2009, 11:00 AM 1 #13 of 165
I'm pretty sure the patch will improve everyone's game playing ability but yours, Taco.

::taco enters combat::

::taco death::

I'll be on for most of the afternoon and tonight, we need to get some shit going. I gave it a test run earlier, apparently some people are unaware of the changes even with the BIG ASS TITLE UPDATE PROMPT. You have no idea how fun it is to shoot people square in the back when they can't figure out why the shield glitch isn't working after ten tries.

Most amazing jew boots

#654: Braixen
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Old Jan 21, 2009, 07:43 PM #14 of 165
I'll try to stay up Miles, just for you. <3

The patch is fine, the host selection still needs work. Although laggy games lead to some pretty lulzy all chainsaw fests, and Mexicans trying to talk to Taco because of his gamertag. I love it.

That said, ya'll are rusty as fuck. I expect to see plenty of practicing this week. Oh, and getting someone with a lower rank than me to host so we can play against newbies. >_>;;;;;

Not that I mind the losses, so long as my k/d stays intact.

Kills 5,037
Deaths 3,142
Kill/Death Ratio 1.60

::woot::

How ya doing, buddy?

#654: Braixen

Last edited by Tails; Jan 21, 2009 at 07:45 PM.
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Old Jan 21, 2009, 08:14 PM #15 of 165
You'd better believe it. One would think there are better uses for Time/Space Bending Powers other than to play Gears of War, but that is a lie.

A LIE.

FELIPE NO

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Old Jan 21, 2009, 08:19 PM #16 of 165
I'm pretty sure that wouldn't do anything. Cliffy would use those collective years to count all of his money, and no work would get done.

Business as usual at Epic.

ALSO FUCK YOU DESERT GO BACK TO YOUR WEEABOO RPGS

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#654: Braixen
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Old Jan 21, 2009, 08:30 PM 1 #17 of 165
Alright you are in the GEARS OF WAR thread, which is the manliest thing of all time, talking about Weeaboo shit.

I'm gonna come to your house and curbstomp you, Desert you fake ass nigger.

Also probably because I forgot to vote that round. Submission isn't bad, you just need a team that's coordinated.

Jam it back in, in the dark.

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Old Jan 21, 2009, 08:37 PM #18 of 165
Mo0, what have you been told about jumping into discussions you don't understand?

This is between me and Desert. Desert who does not understand the technicalities of not hiding in the spawn and map control during Submission matches over here crying about how it's because he's too busy playing weeaboo RPGs.

Whose fault is that? Not mine. Also reminder that the medium represented in my av/sig is far removed from the one we're discussing here.

There's nowhere I can't reach.

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Old Jan 21, 2009, 08:42 PM #19 of 165
Diets and Mo0 are far removed from each other

Gotcha
Note to self: Prop this post tomorrow when the limit refreshes.

This thing is sticky, and I don't like it. I don't appreciate it.

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Old Jan 21, 2009, 08:46 PM #20 of 165
Well at least you concede on that point.

And come on man, there are more ways to dodge the mortar than going back inside. ;_; You just look up and move accordingly. It can only land in a straight line, you know.

I am a dolphin, do you want me on your body?

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Old Jan 21, 2009, 09:00 PM #21 of 165
There is always hope man. Always. So long as you have your shotgun.

We cool now though.

I was speaking idiomatically.

#654: Braixen
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Old Jan 22, 2009, 03:18 PM #22 of 165
I dunno Miles, a lot of that can be chalked up to the fact we were playing past Midnight. The patch can't fix my inability to land all my shots when I'm tired. There's been noticeably less bullshit in my experience, really.

I'm trying to get the firing from the hip thing down again. That was my favorite part about Gears 1. Played Territories a bit this morning and there was a guy on my team that had gone back to the good old shotty dance as well, we spent most of the match blasting the fuck out of the people that were still aiming with the left trigger making them unable to keep up with us.

Just a little more, it's all coming back to me. =DDD

Lowering the chainsaw actually works now, but obviously if the person is RIGHT IN YOUR FACE when you're hitting the left trigger to square up and fire there's a high change you're fucked. Unless you are the host, in which case their pitiful chainsaw disintegrates along with the rest of their body every time.

What kind of toxic man-thing is happening now?

#654: Braixen

Last edited by Tails; Jan 22, 2009 at 03:22 PM.
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Old Feb 3, 2009, 04:18 PM #23 of 165
Mo0 just has terrible luck with having his consoles not work properly.

I hope they get Title Update 3 out the door soon. The region filter for multiplayer is really the only thing I'd really like to see now. Everything else about the game is decent at the moment.

FELIPE NO

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Old Feb 4, 2009, 09:59 AM #24 of 165
Apparently they started working on it shortly after Title Update 2 hit.

What, you don't want my bikini-clad body?

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Old Feb 9, 2009, 07:35 AM #25 of 165
Awesome. More shit that means nothing for the idiot masses to fawn over. "OMG HIGHER EXP THAN U SCRUB".

Also the AI thing is a nice idea on paper, but Insane level AIs are capable of killing you across the map with their shotgun for some retarded reason. I hope they fine tune that a little bit before the TU hits.

Jam it back in, in the dark.

#654: Braixen
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [360] Gears of War 2, still no Denise Richards shower scene :(

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