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GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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![]() There's nowhere I can't reach. ![]() #654: Braixen |
HOWEVER, those F-15 S/MTDs that Sorceror squadron uses are so sexy it hurts. The vector canards on the front take some getting used to seeing, but that paint scheme is to die for. I like how the FALKEN is still insane. The Gauntlet on Ace becomes the easiest thing ever with it. I shot Mobius One down twice, once instantly with the TLS and the other with regular missiles after about a minute or so of some insane dogfighting. His manuevers are so inhuman it hurts, sucks he's still no match for the power of the FALKEN. This thing is sticky, and I don't like it. I don't appreciate it. ![]() #654: Braixen
Last edited by Tails; May 27, 2006 at 02:53 AM.
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Ok, so I'm finally getting to go through on the American release and redo all the stuff I did in the JP release in greater detail, and I love how EASY the missions are with the Morgan and the TLS/MPBM, even on Ace. It gives me time to destroy everything as it comes and then dick around in levels and see what I can find.
I laughed forever watching Ashley of Grabacr shoot down Pops and Bartlett in mission 10 (I want his paint scheme ;___; ). I've also noticed Pixy's dialogue about neutral targets changes in New Game depending on where your meter is. It's just a lot of little things they did that make it so awesome to playthrough again and again. The compatibility with the FS2 was nice, as well. Regarding Pixy and The Stage of the Apocolypse:
I am a dolphin, do you want me on your body? ![]() #654: Braixen |
What Traitors Discuss:
I was speaking idiomatically. ![]() #654: Braixen |
Prequel to the Madness:
This proves to us that the two were collaborating well before what happened on June 6th, and that Wizard 1 was apparently Pixy's guide into A World With No Boundaries. If he was in the area at the time the nukes dropped and Pixy followed him (as evidenced by their radio convo in that mission), well, what else could it have been? This is all speculation of course, but it doesn't look like there's any other explanation. What kind of toxic man-thing is happening now? ![]() #654: Braixen
Last edited by Tails; May 28, 2006 at 07:19 PM.
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I think Belka themselves dropped the nukes to stop the advance of the allies. I agree with Stealth in that Wizard 1 and AWWNB wouldn't have gained anything from something like that.
Besides, although Wizard 1 was co-founder of AWWNB and all, wasn't Dr. Kupchenko (Gault 1) the one that got everyone started on that madness? I'm more interested in his role in what went down as opposed to Wizard 1. I think Wizard 1 just capitalized on the Belkans plans to drop the nukes in order to fully set his plans in motion. FELIPE NO ![]() #654: Braixen |
I don't see what the deal over the story is, really. If you play through it all three times and actually listen and take in what you see and hear, then most questions are answered pretty easily. I just with we could see what Gault 1 looked like. He was pretty awesome. What, you don't want my bikini-clad body? ![]() #654: Braixen |
That's right, Yuktobania. It's a play on Sickle and Hammer (since Yuktobania is the AC0 world equivalent of Russia). It's also ironic since the Axe & Hammer aren't really precision instruments in any sense of the word.
Hamilton's story was explained in AC5. The other GRABACR/OFNIR guys just followed their flight leads into it. So how did the Grey Men come about eh? I wonder, maybe it has something to do with the whole "infiltration and revenge" thing Genette mentioned in AC5? Proof you don't pay attention to the story.
But honestly I don't have too many gripes or questions about what happened in Zero. Anything else you'd like to ask? Jam it back in, in the dark. ![]() #654: Braixen
Last edited by Tails; May 30, 2006 at 03:58 AM.
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There's nowhere I can't reach. ![]() #654: Braixen |
What Zero did portray well enough was an overall picture of Belkas past aggressions, showed us the role several players from AC5 played during their pasts, and in general attempted to show us the truth behind what pissed the Belkans off so bad that they'd seek revenge fifteen years later, and if you look at it that way than Zero accomplished everything it set out to do. This thing is sticky, and I don't like it. I don't appreciate it. ![]() #654: Braixen
Last edited by Tails; May 31, 2006 at 03:08 PM.
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I'll have my soundtrack the moment the post office opens in the morning (they tried to deliver Saturday but I was at work, fucking work). Someone point me in the direction of a FLAC codec or something so I can rip in it lossless and it's all yours.
Double Post: OK guys, torrent is up on the GF Tracker. Download Link? For those of you not registered on the GFTracker, there's an APE RIP up on Tokyo Toshokan. That is all. Most amazing jew boots ![]() #654: Braixen
Last edited by Tails; Jun 5, 2006 at 10:41 AM.
Reason: Automerged additional post.
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And I also tagged mine correctly.
![]() I give only the best for Ace Combat. As for the Soundtrack itself, I like how they diteched the Arcade tracks (which are already on the AC5 OST for crying out loud) in favor of adding a few more tracks from the actual game. The Prologue is definetly one of my favorite Post-Rocks Gamerip tracks. I was speaking idiomatically. ![]() #654: Braixen |
Aside from Gladisant and Merlon, that's the speed I remember them all being. Especially Contact. I like it this way.
How ya doing, buddy? ![]() #654: Braixen |
As an aside, I completely agree with the theory about the Grey Men attacking the Yukes just to fuck things up even more. Oh, and can someone tell me why The Round Table sounds even better with a proper intro. Amazing. FELIPE NO ![]() #654: Braixen |