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Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
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The robot bard squirted something on the ground, causing Carrmondo to slide -- just in the nick of time too! The first devil has just missed him, and the second devil lets loose with some particularly nasty projectiles that will doubtlessly cause him plenty of pain. Luckily for us, the Gnoll slid to where Carr used to be, and was ventilated by friendly fire a split second later! Well, one can certainly hope! At any rate, there's a door that needs closing, and it seems I'm the one elected to do the job. I waltz right to it, grab hold of the cast-iron door, and slam it very very hard indeed. My future fur coat doesn't take kindly to dances, the heathen. He lunges so as to claw at me, before I even reach the door. I suppose I'll live. I plan to harvest me some rocky mountain gnoll oysters later, so I tell my fellow adventurers to attack it above the belt. Get the Flash Player to play this audio file: All bravado gone, I move all the way south, taking cover behind the wall. It is highly unlikely for my fancy stance to get another attack in at this distance, although I wouldn't discount it based on what I know about gnoll speed. I pray that Framarth, being unable to seen any enemies where he stands, won't send another area attack directly at my comrades. I wonder how large much his appetite for friendly fire is, given his less-than-cordial relationship with the dog things. Move Action: From A18, go to B17, A16 (attract AoO), stop at B15 Minor Action: Get hold of door Standard > Move Action: From B15, go to C16 (drop door = free action, aka slam door shut), move to H15. Gnoll A AoO vs Cal: Roll of 4 + [ ] vs. AC 21+2 Fort 16 Ref 20 Will 17. I guess Pang will do the damage roll if it hits? ![]() What, you don't want my bikini-clad body? |
Guess it's only fair to reroll it. Ouch, 24 damage to Garrmondo and he's knocked out cold. (+ongoing poison/slow effect) That's what happens when you mess with the space-time continuum. Gnasc dashes down the corridor, cudgel in hand, and smashes at the door with all his might. Strong and healthy slaves like this were too valuable to allow their escape. In his fury, he doesn't even bother to check if the door is locked. 15 damage to A DOOR! FUCK YES. Once again Framarth can't see his enemies at all, thanks to the stupid dogmen and their total lack of tactical sense. Draw them in, you idiots! The theurge trudges toward the corridor; judging by the noise, Gnasc should have bashed the door down by the time he gets there. ![]() Most amazing jew boots |
I'm tacking this on to my last turn, as circumstances have changed for the worse. Spend Action Point. Shadow Wasp Strike on Gnoll A. 16+10 vs Ref 16 = HIT. Pang, misread 2d10 as 1d20. Hope you don't mind? Gnoll A takes 17+7+5=29 HP damage. Let's hope that bloodies him at least. ![]() There's nowhere I can't reach. |
"Shit shit SHIT" You know what gets people going? Glock thinks it's time for some ballin' ass tunes. Inspirational ballin' ass tunes. Ballin' ass tunes about vikings and swords and adventure. Get the Flash Player to play this audio file: Song of Courage He then proceeded to raise one of his well articulated digits at the wolfman he pulled into this room. "EAT MY SHIT." Vicious Mockery on Gnoll A This actually misses, I deleted the wrong post. The hit roll was a 4 initially. Miss. Burn Lucky Charm. 4+3+1+7 = 15, just barely hit. 2+5 = 7 damage. The gnoll exploded, for some reason or another. At least the dude who liked organs would be happy with this one later. Glancing sideways, he sighed and mentioned just how aggrivated he was with this organbag. "Hey, meatsack, get the hell up. I need you to uhh...get in the way of things. Yeah." He leaves the bleeding squishy thing to the proper healer and following the greedy one's lead, retreating far enough down the hallway to have a small degree of safety, but his head speakers were only so large. He's going to have to get those upgraded at some point. Move to G16. This thing is sticky, and I don't like it. I don't appreciate it. |
"Up you come. And stop bleeding, already. It's just getting old." With a heave, Gheth righted the warrior on his feet, and then began the hasty business of booking it, with a keen eye on the door when it inevitably toppled outward. Healing Word on Garrmondo (surge +6) Move to H17 Ready Spiritual Weapon on any enemy that enters B16 I am a dolphin, do you want me on your body? |
The duergar recruit does... well, something. It's hard to say with the door shut and all. He's definitely trundling around back there. Maybe he's surrendered! Maybe he's baking G-Unit a delicious pie. Maybe he's turned on his master and has begun freeing the prisoners.
Maybe not. Achievement unlocked: Glock ![]() I was speaking idiomatically. |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Bear mode Move to B16, just on the edge close to B17 Ready Roar of Terror when the iron door is destroyed Ready spend Action Point for additional move action after Roar of Terror to F16 What kind of toxic man-thing is happening now? |
You can't ready more than one thing at a time because they're immediate reactions; sorry boss Garrmondo shakily gets to his feet, swilling down an antidote while he waits for the door's inevitable collapse. Judging from the hives breaking out on his arms, it's not helping much. 5 damage Pulling a potion from your pack and then drinking it is two separate actions, so you don't really have time to do it twice. The antivenom was mentioned first so I assumed you'd prioritize that; just yell at me if I'm wrong The claw fighters bide their time, hanging back a bit so Gnasc can give them a proper shot at the door. Delay until after Gnasc's turn The spined devils pelt the door with dozens of spines, but it doesn't give. It's almost as if this heavy iron door was extremely durable or something. 25 combined damage to the door Zerg PMed me to delay his turn until after Gnasc's ![]() Gnasc winds up for a massive swing. "Boys, when we get back to the Well, we're taking out all the doors. No more doors. Ever. I declare them offensive in the eyes of Yeenoghu, and all doors henceforth will be destroyed. This particular door will be left on a pike as a warning." One of the spined devils looms closer to the door, anticipating its collapse. The Fang smashes his cudgel into the stubborn door, and with an earsplitting groan the iron hinges finally give way. The door tumbles forward, threatening to squash a tiny bear that wasn't there a moment ago. The lucky little animal barely dodges the falling metal slab, and looses a terrifying roar. Taken completely off guard by Gordok's fuzzy wuzzy appearance, G-Unit's foes fall into a disarray of bumbling and flailing as they try to guard their ears. 9 damage to claw fighters B & C, Devil C; dazed (save ends) 4 damage to Gnasc; dazed (1 round) ![]() FELIPE NO |
Things are happening fast, as the clever halfling avoids being crushed, and the human struggles to his feet - albeit barely. Those devil spines are really nasty. The naughty dog bashed our beautiful iron door down, and I will punish him for it. He clearly needs obedience training, that overgrown mutt with the disease-ridden cudgel, and now my quarry. I can barely see him, but I must be harsh nonetheless! Precision is needed here, so I carefully send an arrow directly at him, from an angle most awkward. While my extensive knowledge of gnolls tell me that we can't bargain, bribe, or negotiate with a gnoll, perhaps we just might be able to intimidate them into surrendering once their leader is tamed. To hammer home the point, I yell out "BAD DOG!" just as the arrow sinks into Gnasc's left nipple. "SIT! STAY!" Retreat to L16. Designate Gnasc as Quarry. I can (barely) see him from here, right? Careful Attack: 12 + 9 + 1 (song of courage) - 2 (cover) = 20 vs. AC 21 - 2 (dazed) = 19. HIT Gnasc takes 3+2+7 = 12 HP damage. ![]() What, you don't want my bikini-clad body? |
"YOU FOOLS!", Gnasc shrieks. "MY ALLERGIES!" 15 damage to Gordok 7 damage to Gnoll B Framarth glumly trudges into the hallway, only to spy a tiny bear gazing at him curiously. All at once Framarth is overcome by tragic memories of his childhood, and the loss of his precious teddy Umple-Bumple. With a shudder, he launches a bolt of fire from his palm, incinerating the hateful little creature. Gordok wisely rolls over and plays dead, snuffing out the open flames on his fur in the bargain. 24 damage, Gordok unconscious I'm just going to delay the Recruit's turn until after Garrmondo, so I'll announce that now so you guys can coordinate your turns ![]() Jam it back in, in the dark. |
NO GUTS NO GLORY. Glock didn't exactly HAVE GUTS, but that's a minor technicality. Should he survive, he will also have to look into putting some in his chest cavity for the shits and giggles. No time for that though. His broseph is down and about to fucking kick it. Steeling himself for what is no doubt a horrible idea, Glock rolls up next to his fallen homey. Second Wind Move to C16 Lifting the halflings limp arm, he fist bumps him. Wait, what's this? The halfling is opening his eyes? Oh, miracle of miracles, the mystical powers of bro-ology have one again helped saved lives. Oh happy day, what a wonderful time to be alive! Majestic Word on Gordy. Smiling his metallic smile, Glock figured if he's gonna go, it might be as well be while giving the best damn blackup he can. It takes him a second, but he prepares something to say to the evil man with the rocks AP Burn Ready Fast Friends at Framarth. Designated ally is Acer. Trigger is last possible fucking moment before the Deurgar recruit's turn. After the friendlies in this block have gone. There's nowhere I can't reach. |
Well, back to work. Move to D16 Spiritual Weapon on Gnoll B (10 damage) Action Point Cascade of Light on Gnasc Burn holy symbol for extra 1d4 (13 damage) This thing is sticky, and I don't like it. I don't appreciate it.
Last edited by Skexis; Jan 13, 2010 at 04:16 PM.
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Things were looking bad but at least not that bad. Strangely enough the horrible defeat jars him back into consciousness. Smacking his blood encrusted lips our bear looks down the stairs and although his head is throbbing his strength is slowly returning. ![]() Enough to crawl around. Enough to... ![]() "MOTHER OF GOD" And so enemies were sent bashing into each other and even into the great minotaur statue who did enjoy inflicting great pain with what was left of itself and its great axe. ![]() And Framarth was not without his own burdens. ![]() Quite the flow of air indeed. Yes but how had Gordok survived? Reverting back to his true form the halfling backs away avoiding the gnoll in the corner and glances around. ![]() G-Unit had sprung back into action! They had not fled after all. With renewed energy and a bit more faith that they might make it through this or at least give em hell Gordy powers up his last big spell. ![]() "Anyone feel like barbecue tonight?" work and notes:
damages:
Gnasc total damage = 14+6+14 = 46 Spined Devil C total damage = 14+9+10+5 = 38 Gnoll Claw Fighter C total damage = 9+10 = 19 Framarth total damage = 6 PLUS 12 FROM FLAME TYRANNY RESET TIME MACHINE. I am a dolphin, do you want me on your body?
Last edited by Jurassic Park Chocolate Raptor; Jan 17, 2010 at 02:48 AM.
Reason: Acer can't attack a dead man
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Gnoll B killed, Devil C killed, Gnasc killed Seeking to defend his halfling buddy, Glock hails the theurge and tries to think of something really clever to say about Gordok that will soften Framarth's heart toward the little fella. Sadly, when he opens his iron jaw only an odd little tune comes out. It's not very useful. Get the Flash Player to play this audio file: The last living duergar recruits charges toward Garrmondo and then he gets kind of tired so he just stands there a little bit. Just little breather, yeah. Whew! The spined devil decides spine time is over. No more spines. He's drawing the line. The spine line. Spines are fine, but don't cross the spine line. It's time for claws. Time for claw law. Move to B15 Return 0 altitude Claw Garrrmondo 21 damage Garrmondo tips over again Zerg wants to delay again The claw fighter darts nimbly past Garrmondo's prone form, seeking to punish the little halfling for permanently destroying his sense of smell. Gordok is punished most judiciously, and falls with a splut. A splut. ![]() I was speaking idiomatically. |
Desperate times call for desperate measures. I string up two arrows, draw them back as far as I can possibly manage, and let loose the two after taking the best aim as I can possibly manage. The arrows separate in midair, poking gaping holes in the tin man's jaunty hat, and each hitting an enemy to the left and right of him. The little furball is designated as my quarry, and the arrow pushes into it slightly more enthusiastically. The Devil won't get off easily either, its strength is sapped by the enchantment from my longbow. I then retreated yet again, like the coward I am. Better a living coward than a dead hero, I always say. Actually, scratch that. LEEEROYYYYYY JENKINNNNNNNNNNNNS! Designate Gnoll as my Quarry. Split the Tree on Gnoll and Devil. Higher result of 14 counts. Both AC 20 + 2 (cover) = 22, against 14+10 = 24. Both hit. Both take 2+7=9 HP damage. Fuck you, damage dice. Gnoll takes additional 4 HP damage due to hunter's quarry. Activate Poisoned Weapon on the Devil. It takes ongoing 5 poison damage and is weakened, save ends both. Move to H15. Screw stealth. A roll of 20-5 (for moving more than 2 squares) is not going to give me combat advantage. ![]() What kind of toxic man-thing is happening now?
Last edited by Zergrinch; Jan 17, 2010 at 04:51 AM.
Reason: Edited in the Poison activation
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He'd have to rain down hell on his own allies, but his vengeance was worth the price of a little blood. He was damned anyway. His hammer begins to glow red-hot, and he smashes it into the corridor wall with all his strength. Ceiling stones once again crack and tumble down on G-Unit, glowing ember-hot. This one's for all the marbles Brimstone Hail: +9 vs Reflex, Area Burst 2 Centered on C16 (Glock) 8 damage to Gordok, Gheth, Garr, Spined Devil, Duergar Recruit Recruit kilt daid Straining his arms, Framarth tries again to free himself from the floor's iron grip to no avail. ![]() FELIPE NO |
REVISED TURN ORDER:
Skex, Me, Garr, Gordok. Most amazing jew boots |
What hadn't been pulverized by the gale-force fart was certainly going to have trouble recovering. G-unit was taking hits, and they were down, but not out. Now was the time to press their advantage. Sustain Spiritual Weapon Move: move weapon to Devil B (B15) Move: shift to C17 Jam it back in, in the dark. |
Glock could have sworn the bloody pulpy midget looked like a Morlock there for a second. Must just be his robotic ability to see alternate timelines. Gotta ignore that for a moment. Time was OF THE ESSENCE. There was a murderin' to do. But first. There is this god damn meatbag. He looks like shit. He looks like...mush. Oh, well, at least the mush still has a mouth. And some organs. Glock can see the organs. They are on the floor somewhat. Oh well, time to fix. The mouth is important after all. Fish around in Garr's purse for a potion. Pour potion DOWN HIS GULLET OK YOU, IT'S MURDERIN' TIME. SLAM THE SHIT OUT OF THIS DEVIL. LET'S ROCK AND ROLL. Stepping back, Glock realizes that there's a good chance that this will go somewhat incorrectly. This is always an issue with this group. Time to prep some ROCK A BEAT. Get the Flash Player to play this audio file: Shift to D16. AP TIME Ready Tune of Ice and Wind at B16. Trigger is the end of Garr's turn Table of Hits 7 + 2 = 9. Miss on Devil. 7 + 16 = 23. Hit on Gnoll. Table of Damagessssss 4 on Devil. 9 on Gnoll. Table of Shifts Garr: -A16 Gord: D18 Skex: B20 There's nowhere I can't reach. |
The spined devil is bereft of any useful orders what with his summoner busy flopping around on the floor like a beached trout, and instantly takes offense to Gheth trying to poke him with a flying knife. Didn't he hear that Claw Law was declared? Melee only, you camping asshole! The devil backs off, resolving to bring back the big guns until these noobs learned to play. Gnoll killed, Devil bloodied by ongoing poison. Reminder: Crack The Shell is a reliable power, so it's not checked off on a miss. Devil shifts backward to B14 Rain of Spines vs Gheth (+9 vs. Reflex) Claw Law is suspended temporarily 5 damage to Gheth; ongoing 5 poison/slowed, single save ends both ![]() This thing is sticky, and I don't like it. I don't appreciate it. |
Move to B15, and designate Devil as Quarry. Twin Strike on Devil. AC 20, need 9+ to hit (less 10 + 1 - prime shot). Devil interrupts, inflicting much pain on Cal. Damage to be determined by Pang. Activate Yield Ground, shifting to B13, then continue Twin Strike as normal. +2 to all defenses until the end of my next turn. Damage: 10 + 2 + 5 + 2 + 8 = 27 HP. Devil killed. Turning my attention to the prone Framarth, I "Framarth, I am your long-lost daughter. Please don't kill my friends, daddy." Bluff Check: 10+13 = 23. Diplomacy Check: 2+4 = 6 Fine, he doesn't want to parlay, but he believes my lies! He won't do Wave of Despair against me, would he? ![]() I am a dolphin, do you want me on your body? |
"That doesn't even make anatomical sense", he mutters. He fires a blast of fire from his pact hammer and painstakingly crawls away around the corner to the south. He was severely outnumbered, but there was still a chance to reach Murkelmor. He'd show these bastards what for. 16 damage to Cal from Devil's AoO 8 damage to Cal from Firebolt (+9 vs Reflex), bloodied Start of Gheth's turn: 5 poison damage, bloodied And then he delays apparently ![]() Most amazing jew boots |
Old man, you are NOT getting away that easily.
Double Run to A3. GO GO GADGET ROCKETSKATES. And with that, Glocks feet formed wheels, and a giant booster rocket emerged from his back. It took all his effort to control the great velocity with which he moved, but he managed to put himself down on the far side of the pool. "AHA. I SEE YOU LITTLE MAN." A little disoriented, Glock only has time to do one quick thing. Goggles of Aura Sight just for the hell of it. What kind of toxic man-thing is happening now? |
He thinks about him good. He decides he does not much care for Framarth. Not at all. When he is done thinking, he decides that he will stab him. With mind (Delay turn) Move to B18 I'm runnin' against the wind Sustain Spritiual Weapon on Framarth FELIPE NO |
"Oh daddy, how can you treat me so? Your loving daughter, Callie!" He's prone, +2 against ranged, but I have Prime Shot and Combat Advantage. Need rolls of 9+ for Twin Strike and 7+ for Careful Attack to hit. Move to A9. Framarth is my quarry. Twin Strike on the Bastard. 7 + 2 + 8 = 17 HP damage. "It hurts me when you do this!" Framarth has HP left If Garr hits with Shield Bash but rolls a 1 for damage, Glock will eat his hat. What, you don't want my bikini-clad body? |
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