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[DnD] Secret Cow Level (GFF D&D Adventure 6)
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Zergrinch
Evil Grinch


Member 666

Level 50.98

Mar 2006


Old Jan 28, 2010, 03:33 AM Local time: Jan 28, 2010, 04:33 PM #426 of 498
4 Dice Rolls
 Description
Dice
Result
Can we has barter?
1d20
9
Here's how it's done, Clock
1d20
13
Gimme a discount
1d20
11
Thievery!
1d20
13
Moo just had the craziest time with doddering old scholar. Who would have known that geezer would have the fortitude -- no, the stamina to piston his implement in and out of Moo with such enthusiasm, such dedication!

Moo takes the opportunity to surreptitiously pocket a few items from the Temple while Valthrun excitedly goes about his... ministrations. An empty ritual book would be nice! Heck, there might even be a "Transfer Enchantment" ritual scribbled inside.

Thievery: 13 + 8 = 21.
_________________

A few days after the hand incident, Moo promptly goes shopping. Flush with cash, he espies a handsome steed, whom he falls in love with immediately and christened as Denny. Denny = Cal's! He buys a wagon to complement his new beast companion, and proceeds to go on a shopping spree for mundane items.

Having purchased so many things at once, the minotaur tries to wheedle Albert into giving him a discount.

Purchase the following:

1x riding horse ------------ 75 GP
1x wagon ------------------- 20 GP
1x camouflaged clothing ---- 30 GP
1x footpads ---------------- 05 GP
1x climber's kit ----------- 02 GP (the horse/wagon is carrying these)
10x torch ------------------ 01 GP (the horse/wagon is carrying these)
20 pitons ------------------ 01 GP (the horse/wagon is carrying these)
33x Flask ------------------ 01 GP
(the horse/wagon is carrying these)
10 pints of oil ------------ 01 GP
(put in flasks above)

TOTAL ITEMS PURCHASED >>>>> 136 GP


Bluff for discount: 11 + 14 = 25.
_________________

Moo catches sight of Clock trying to seduce the ritualist salesgirl, strangely hemming and hawing in his attempt to secure a discount. How atypical of the normally gilt-tongued rascal. Roughly elbowing the bard aside, Moo spends all but 25 GP (emergency money) on Ritual Components. Surely this amount of business, plus the warforged's middling 120 GP purchase, should merit a quantity discount!

Bluff check for ritual components discount: 13 + 14 = 27.

_________________

Clock seemed downcast after Moo's admonishment. The changeling felt sorry for the poor robot, but at the same time was aggrieved at his name being so mercilessly mangled. Moo did what the robot requested, but added his own indelible mark upon the warforged's steel chest.

Transform Skald's armor into warforged component with Enchant Magic ritual.
Etch "PERSONAL PROPERTY: CAL AMAH of RHEE" on said component.
Attach component to Glock.

"Here ya go, Clock!"
_________________

Idly ambling the arms shop, Moo catches sight of a beautifully crafted mundane longbow, and decides that he just had to have it. He also espies a discarded Leather Helmet, which will prove of much munchkining worth later on, and picks it up.

Buy 1x Longbow (30 GP)
Locate and swipe a mundane leather helmet.


None of the magic items caught his eye, although he thought the Bracers of Respite might prove useful to the bleeding-heart cleric.

He's unable to afford any of the items now, but the wily changeling turns on his charms and attempts to barter his BRAND NEW, NEVER-USED Bloodclaw weapon for the Gloves of Piercing. Moo's ready to fall back on settling for the Blessed Book should the shop object too much.

Bluff to barter: 9 + 14 = 23.
If possible, swap Bloodclaw Short Sword for Gloves of Piercing.
If bluff check is inadequate, swap Bloodclaw Short Sword for Blessed Book.
If barter is not possible, keep Bloodclaw Short Sword.

_________________

That night, the lizard regaled the C-Team with possible tales of derring-dos available to them. Moo's ears perk up at the mention of 10,000 GP. He's never heard of so much money in his life! And yet, he has a nagging feeling that the church of Erathis is essentially offering a suicide mission. No, after the murderous experience at Thunderspire, it's best to lie back and take a less-harrowing job for now.

3 points towards Aubreck Drallion.
2 points towards Hommlet Moathouse.


Most amazing jew boots
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Zergrinch
Evil Grinch


Member 666

Level 50.98

Mar 2006


Old Jan 28, 2010, 09:49 PM Local time: Jan 29, 2010, 10:49 AM #427 of 498
Moo opens his mouth in surprise as the human fighter proffers him 90 gold pieces. Perhaps he should have said that everything was square, there was no need to consummate the bargain struck during Gorg's rampage. That Moo will take dibs on the next treasure they'd encounter on their next adventure.

But money is money. The changeling's never been one to turn down free money.

Accepting the gold pieces with tears in his eyes, the minotaur sweeps up the fighter in a great big hug. Why, he could've kissed him were the human not uncomfortably fidgeting at the public display of affection.

"A thousand thanks for your kindness, oh mighty Car!", said he, as he rushes off to convert his fortune into ritual components.

Buy 90GP worth of ritual components.

Moo spends the night feverishly enchanting new magic items, thanks to the glowing tattoo on his rear end feeding him with this knowledge.

He first turns the mundane leather cap salvaged from the city streets into something that increases arrow accuracy, as outlandish as it sounds. Next comes magic ordnance: the changeling converts four of his arrows into expendable ammunition with really nasty effects.

He's heard of magic whetstones that temporarily grant additional lethality to any weapon (+2 to attack and damage rolls), but has no convenient rock to test it on. But perhaps Gnasc's precious jewels might qualify as a stone, so why the heck not?

Moo finishes his long, long sleepless night by enchanting the beautiful mundane longbow into a magical one, one which decreases the accuracy of an enemy's ranged and area attacks when hit. Assuming, of course, that he has any ritual components left over.

  1. Mundane Leather Cap ==> Eagle Eye Leather Cap (520 GP)
  2. Mundane Arrow x4 ==>
    • Spider Bolt Arrow x1 (30 GP)
    • Freezing Arrow x1 (30 GP)
    • Lightning Arrow x2 (60 GP)
  3. Gnoll Gonads x2 ==> Augmenting Gnollstone x2 (150 GP)
  4. Mundane Longbow ==> Duelist's Longbow +1 (520 GP)


This thing is sticky, and I don't like it. I don't appreciate it.
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Skexis
Beyond


Member 770

Level 34.03

Mar 2006


Old Jan 30, 2010, 01:59 AM Local time: Jan 30, 2010, 01:59 AM #428 of 498
Gheth ambles about town, unsure that he has much to spend his newly-gotten gains on. He pays a visit to Albert's Miscellany, where he finds himself wondering exactly what a 'scourge' could be. He picks it up and swings experimentally, hitting himself in the nose in the process. Coolly he puts it back on the table, and does his best nonchalant walk to the front counter.

His eye is drawn to the obsidian steed standing upright in a corner, and briefly he entertains thoughts of leading his allies on horseback, but practicality was a factor.

The nearby Herbologist and Prayer Bead Repository seemed to have more his fare, but even so, the pickings seemed slim. He didn't think it would be wise to wipe out his savings in return for marginal help in battle.

At the end of the day, Gheth found all he really wanted to do was to return to the field.

3 to Aubreck/Derelict ship
2 to Gharash/Bandits
Sorry that took so long, debating on whether or not to buy thingamabobbers


I am a dolphin, do you want me on your body?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Feb 3, 2010, 06:36 AM 4 2 #429 of 498
Despite all his cajoling, Gheth is quite unable to coax any opinions out of the halfling; he's far too busy playing rock-parchment-shears with his strange new friend (Gordok has lost the last 18 games but he feels his luck is about to turn at any moment).

Glock meanders in from the market, taking very deliberate steps to avoid having his backpack bump into anything. It wasn't the first time Gheth had seen his friend festooned with acid and bombs, and it probably wouldn't be the last. He could probably be reassembled when the inevitable happens, but it was still conceptually disturbing. The warforged evidently hadn't learned much from his inquiries about the silver ring; the jewelers he'd spoken to didn't recognize the craftwork and if anybody in Freeport had lost a ring they certainly weren't telling. Perhaps it belonged to somebody in Thunderspire, where Glock had found it in the first place. Oh well.

Cal arrives to the discussion with an alarming amount of purchases in tow, his quiver practically glowing and with ridiculous dark goggles over his face. Awkwardly dismounting from his new horse, he staggers clumsily into the inn's common room. The disembodied hand seems to take an instant liking to Cal's pony, clambering up its mane and idly patting it on the head from time to time. Cal seems to constantly look from his coinpurse to his pouch of reagents to an extra bow he's carrying around, as though trying to work out some miscalculation he's made.

Gheth and Garrmondo are mostly content holding on to their coin, the fighter buying only a few oil flasks to use with his jury-rigged slingshot. After some debate the group elects to pursue the matter of fetching the play. Should be easy work. They set out for the Kafe Ilkin... whatever that is. Happily the locals are significantly more knowledgeable about this than they were about random jewelry found in a hole.

I was speaking idiomatically.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Pang's Violence Basement > [DnD] Secret Cow Level (GFF D&D Adventure 6)

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