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[Classic] Final Fantasy V Advance
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Old Nov 24, 2006, 02:56 PM Local time: Nov 24, 2006, 01:56 PM #1 of 62
Wouldn't it be an easy game if you didn't have to rely on white magic and having a balanced party to stay alive instead of spamming items?

It's an important item and it costs a bunch. Makes the early game a bit more difficult. Go figure.

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Old Nov 24, 2006, 10:21 PM Local time: Nov 24, 2006, 09:21 PM #2 of 62
Here's a lowdown of how the White/Black/Red Mages and Summoners work, since I think you've got it slightly backwards.

You buy the spells. Or, in the Summoner's case, earn them. Obviously, the more powerful ones are earned/bought later in the game, such as Arise (Life 2), and Curaga. A few notable spells are found, but can be purchased near the end of the game, like Teleport and Float.

When your active job is the mage job, you can cast any spell in your possession from that school. Level 1 White Mage? Sure, you can still cast Holy. What the "White Level X" job abilities mean is that when you're a DIFFERENT job, and you pick !White as your other ability, you'll only be able to cast up the same level of white spells as is the level of your White Mage Job. IE, You've got a Knight subbing !White lvl 3. You'll be able to cast up to Cura, but not Holy, or any of the other, more powerful spells.

Thus, the higher you level a White Mage, the higher level of white magic you can cast when you're NOT a White Mage.

Works the same for the other Mage classes except for Blue, since their Magic doesn't have tiers. Mystic Knights also work the same way.

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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Classic] Final Fantasy V Advance

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