Banned

Member 54

Level 45.72

Mar 2006

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Jan 3, 2008, 06:57 AM
Local time: Jan 4, 2008, 12:57 AM
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#1 of 7
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Someone I know has done this game on every single mode minus Impossible, which I don't think has any save points.
Personally I don't like the game because you practically need to memorize every single screen otherwise you're going to die horribly. There's stuff which you just can't dodge unless you know it's there. It's reasonable once you know the screen off by heart, but still. Shit is ridiculous. This reminds me of the Kaizou Mario World videos I saw on nicovideo, and the amount of deaths people had to get through before beating it.
It reminds me of that Japanese flash game which was pretty similar to this. I can't recall the name but this whole new trend of "make a game with impossible shit you can't beat unless you've memorized it and can predict it" seems pretty annoying. I ended up giving this game up at Tyson.
I also found in the alpha version that jumping came off as rather weird, where you couldn't double jump properly if you were on a platform moving downwards. I'm not sure if this was intentional or if it was WHY it was intentional but there's definitely a bunch of bugs still in the game. I mean, it's possible to save right before dying, and thus making it impossible to move when you reload without death. The fact that you can't start the level by moving hard <in any direction> is a pain as well.
I really have no idea if any of these things I've pointed out are bugs or are not when I think about it though.
Jam it back in, in the dark.
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