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Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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New Treasure Game For Nintendo DS Reve-it's Bangai-O Spirits
Taken from Kotaku:
They forgot to mention Silhouette Mirage, lol. Yeah, discuss. Jam it back in, in the dark. |
Oh man this is going to be great. I remember how amazed I was when I first played Ikaruga on my Dreamcast and couldn't believe the pretty pictures that they could get my hardware to make. Therefore I can't wait to see what pretty images they can get my DS to make. Pure AWESOMENESS!!!
There's nowhere I can't reach. |
Sin & Punishment sequel :]
Well no, it'll probably be a new game entirely and that'll be all the more awesome. This is wonderful news and also luckily means the stupid rumors about them moving to XBLA are still just stupid rumors. This thing is sticky, and I don't like it. I don't appreciate it. ![]() |
New Gunstar Heroes game nau. Make it 2D sidescroller and longer than my... Well... Make it long =O But a flight sim shooter would be awesome.
Treasure games are awesome. This is fantastic xD I am a dolphin, do you want me on your body?
Hey, maybe you should try that thing Chie was talking about.
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Last edited by Gechmir; Sep 8, 2007 at 04:03 AM.
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Mischief Makers Makin' More Mischief.
Please. I was speaking idiomatically. |
Dear Treasure:
No sequel, please. I've had enough of Gunstar/Guardian Heroes degeneration for this lifetime. And please don't make another vertical shooter that only wants to show off how many bullets a screen can hold at the same time (Ikaruga, I'm looking at YOU). Thank you. What kind of toxic man-thing is happening now? |
FELIPE NO |
I think a sequel to Sin & Punishment or a game along the same lines would work the best on DS. Just imagine the combination of Dpad and Stylus controls for a top-down shooter. Use the Dpad to navigate and the Stylus for your aiming. It's a guaranteed hit.
Also, you obviously haven't played a lot of shooters if you think Ikaruga is a good example for "bullet hell". What, you don't want my bikini-clad body? |
Jam it back in, in the dark.
Last edited by Sword Familiar; Sep 8, 2007 at 09:34 AM.
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They made Ikaruga for the chaining system. Try beating my friend's top score of 2.7million and try again. I wouldn't say that Ikatuga didn't have a lot of bullets. but it's not the most.
Stage 5 of Gradius 5 is still my hardest stage to beat in a shooter... what a bitch. There's nowhere I can't reach. |
What on earth are you doing playing Treasure games altogether if you can't appreciate the masterful craftmanship in Ikaruga?
If Treasure decides to make another scrolling shooter, I'm all for it. If we get more games of the quality of Radiant Silvergun or Gradius V, we should welcome it. But yeah, I was suggesting something similar to Rock in chat today. Touchscreen for aiming and shooting, dpad for dodging and jumping. L for weapon switch if one is needed. It would probably work really well for a game like Sin & Punishment. Hell, it could work for a Bangai-O sequel as well <3 Most amazing jew boots ![]() |
I DO, however, LOVE Gradius V. Yeah, level 5 is a bitch, but it's not THAT hard.
Now, Gradius V was a whole different matter for me. Sure, it had some of the bullet pattern storms, but it felt a lot "smarter" than Ikaruga. Entirely different game, IMO. I am a dolphin, do you want me on your body? |
![]() Ikaruga was all about flying , not massive amounts of bullets! Nobody flew their ship upside down until Ikaruga came along! It was so revolutionary that it quickly became an internet fad! Even today, people are still flying their ships upside down in tribute to Ikaruga. IT WAS NOTHING SHORT OF A REVOLUTION! I was speaking idiomatically. |
How ya doing, buddy?
Last edited by Sword Familiar; Sep 8, 2007 at 10:09 AM.
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Then you probably shouldn't have made a snide comment about the game in the first place if you can't be bothered. This mess could have been avoided! We could have been discussing how it might be a sequel to McDonald's Treasure Land Adventure with shoot 'em up gameplay!
FELIPE NO |
Sure, I degraded Ikaruga to "a shooter than only wants to show off bullets". This is how I see Ikaruga. Sure, it's probably a much deeper and more involving game if you spend 100 hours on it (probably less, but a lot of time). Me? I like shooters where you can enjoy the game from the start AND THEN get involved in it. Ikaruga didn't do this for me, but Gradius V did. Thus me NOT WANTING ANY MORE GAMES LIKE IKARUGA. Is that such a stupid thing to say or do you really have to think about the general opinion before you express one of your own(opinions)? What, you don't want my bikini-clad body?
Last edited by Sword Familiar; Sep 8, 2007 at 10:21 AM.
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I dunno, but I think you're stressing out a bit too much over this. May I suggest a quick round of McDonalds Treasure Land Adventure?
How ya doing, buddy? |
Games like touhou and CAVE on the other hand actually require you to dodge constantly, and the game's centered around bullets. They make a much better job of "showing off bullets" - Ikaruga's focused around the polarity system and chaining. Not dodging. Don't worry about any future Ikaruga sequel though, I'm sure a company of 6 people in Japan will adjust the development of their games to some critical westerner's likings. There's nowhere I can't reach. |
I was saying, what are you playing Treasure games at all if you can't recognize the quality. It's much like when people liken themselves to FPS fans but lambast Halo for whatever reason. How ya doing, buddy? ![]()
Last edited by map car man words telling me to do things; Sep 8, 2007 at 11:10 AM.
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I'm sorry if you didn't see this minor detail.
If this is not pitting all Treasure games together, I don't know what is. Addition: What I expressed was my personal wishlist to Treasure, based on opinion alone. This doesn't mean that I can't see why OTHERS would like the game. I am a dolphin, do you want me on your body?
Last edited by Sword Familiar; Sep 8, 2007 at 12:06 PM.
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This is most likely an original title since it's being published under ESP, which is good. Pretty much all of their original titles are completely awesome anyway.
The only games it could be a sequel of are Bangai-O, Silhouette Mirage, Radiant Silvergun, Ikaruga, and maybe Stretch Panic. Or maybe they're bringing Gunbeat back from the dead! Oh, and Ikaruga is awesome and Radiant Silvergun and Gradius 5 are lame. I was speaking idiomatically.
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Last edited by MrMonkeyMan; Sep 8, 2007 at 01:35 PM.
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Pretty much every great Treasure game is built on the same foundations as Ikaruga. Invention, pace, control, and a solid central concept. I wasn't questioning why you don't like playing Ikaruga, no one gives a crap about that. But if you can't recognize good design when you see it, how could you possibly get anything out of the rest of Treasure's titles. The very fact that you spitefully lob Ikaruga into bullet hell games speaks volumes. What kind of toxic man-thing is happening now? ![]() |
Anyway, I'm hopeful that this will be a new brand (BRAND NEW). Treasure has almost never made sequels to their own franchises (pretty much just Gunstar Heroes, right?), and Ikaruga seems like it would be very difficult if not impossible to make work on a handheld. I would personally really like a new 2D run-and-gun game from them, perhaps with a twist of some sort (robots? mecha? BURGERS?). I'm also hoping that it's 2D. I like pixels, and explosions, and long walks on the beach. ![]() FELIPE NO |
After all, "good" and "bad" design is just a matter of personal opinion. Basically, what you're saying is that my opinion isn't valid because it doesn't correspond to your own. Yeah, I don't think Ikaruga's a masterpiece. It's deeper than I described it, but not much. In fact, it isn't even THAT original. Basically, it's just another vertical scroller with a quirky system. What, you don't want my bikini-clad body? |
If Sword Familiar worded himself/herself differently, he'd be avoiding a bit more flak as far as the Ikaruga comment is concerned. It's obvious that you know good and well that Ikaruga's point wasn't to have as many bullets on screen as possible, but I don't think the comment has quite the impact in the heads of others as it does in yours. Snark tends to do this. I'm sure your point was that it "wasn't all that", but you're being held accountable to what you said in the literal sense and you just aren't going to get around that. Because, god knows no one ever engaged in hyperbole in a discussion of all things.
Jam it back in, in the dark. ![]() |