Street Fighter 2 HD designer speaks out on 'struggle' - Super Street Fighter II Turbo HD Remix for Xbox 360 News - VideoGamer.com
Quote:
"I struggled almost every day with that whole project trying to get something done. A real critical hurdle for me was having the rebalanced mode at all. Backbone, they just didn't want to do it at all because it sounded like too much work. Who's going to pay for all this, it's hard enough to ship this game in the first place and, were they going to assign programmers to help me? They didn't want to do that. So they said, 'no, we're not going to do it'. Just flat out no. I pretty much ignored that. I started reading the source code myself, and I'm not a programmer, and I'm certainly not an assembly programmer, so it's complete gibberish to me."
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This article is the first in a series covering a retrospective interview with David Sirlin and the creation of Super Street Fighter II Turbo HD Remix (aka: Thread Title before it's mutated and/or thread deleted/merged). What I found most interesting was that above. The whole project would have lead me to believe that Backbone entertainment had supported Sirlin 100% throughout the project, but the real surprise is seeing that pessimism had to lead way to "fuck you, I'm doing it anyway."
The whole reason HD Remix is even worth the glitches and bugs is because Rebalanced Mode justifies the product's existence. I'm not entirely surprised the bottom line tried to win the day here, but I definitely want to know more and I'm sure a lot of folks here would as well.
Jam it back in, in the dark.