Exploding Garrmondo Weiner Interactive Swiss Army Penis

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-   -   [DnD] D&D thread of planning and discussing things so people can see how OCD we all are. (http://www.gamingforce.org/forums/showthread.php?t=39410)

Jurassic Park Chocolate Raptor Oct 24, 2010 01:18 AM

Quote:

Originally Posted by CetteHamsterLa (Post 772846)
behoove

http://images.encyclopediadramatica....ing_Squint.jpg

Animechanic Oct 24, 2010 05:31 AM

For a second there I thought Pang had invoked the "absentee player march to certain doom" rule.

Anyways, once we fish the Deni out of the hole I guess we'll have to decide where to go. If I am reading the poem right the archway and the fresco should lead to the same place. Odd because they are on opposite sides of the hallway.

A4: IN THE DUNGEONS OF THE SLAVE LORDS Oct 24, 2010 06:10 AM

I'd thought that it may have been referring to the hollow area behind the fresco painting of a demon. When I bash it in we can see how big of a hole it really is.

Also I was under the impression that that rule didn't get invoked on weekends.

Fluffykitten McGrundlepuss Oct 24, 2010 06:26 AM

It's a three-strike rule anyway and only really applies during combat. You can keep quiet as long as you want between times so long as someone is doing stuff. Pang was always more lenient on weekends too since back when we started I did most of my posting here during the week.

So far as that riddle goes, the only really obvious bit is that after the room we'll eventually find with big, iron statues in, we take a left then another left to find the end. Also we're looking for some kind of magic ring to use as a key perhaps? I dunno, I suck at riddles.

A4: IN THE DUNGEONS OF THE SLAVE LORDS Oct 24, 2010 06:28 AM

There might be some Indiana Jones leap of faith bullshit in there as well, and possibly one of those this guy tells the truth always and this one lies always puzzles, and we need to watch the walls for some sort of symbols of hands and something toothy and avoid that shit.

That's what I'm getting out of it anyway.

Fluffykitten McGrundlepuss Oct 24, 2010 06:42 AM

"Go back to the tormentor" suggests walking into the demons mouth backwards to me. When we inevitably get in a fight in this dungeon, try to keep one bad guy alive so we can use them as a canary. I do quite like the irony though of Pang apparently picking an adventure heavy on puzzle solving and traps rather than fights to give to the party made up of a bunch of pure combat characters.

A4: IN THE DUNGEONS OF THE SLAVE LORDS Oct 24, 2010 06:47 AM

On that note I'm throwing you horns first at the first enemy we see. Figured I'd give you a heads up because if we've got it pre agreed upon then maybe I can go ahead and call that an assisted charge on your behalf.

I'm assuming this would meet the criteria to set off your character's unstoppable rage?

Fluffykitten McGrundlepuss Oct 24, 2010 06:54 AM

Beefi would never instigate combat if it can be possibly avoided. He's lawful good to the absolute extreme and will never knowingly break any laws or start any fights. It's the sight of his own blood that sets him off though.

Animechanic Oct 24, 2010 09:35 AM

Well, if the fresco is hiding a passageway and not just a hole I think the "Go back to the tormentor" is referring to it, as the fresco is of a demon whipping slaves.

Also, while there are 5 hollow spots along the red tiles, the poem says "Two pits along the way will be found to lead to a fortuitous fall, so check the wall." One is probably the hollow Beefi was standing on as he found the hollow fresco on the wall there, and the other is probably the next to last one at my end, as it's the only other place where a hollow touches the wall and intersects with the red streak.

And yeah, I am aware that the absentee player doom rule only applies to combat. It was just the manner of the straightforward charge head first into danger that made me do a double take to see who had actually made the post.

A4: IN THE DUNGEONS OF THE SLAVE LORDS Oct 25, 2010 03:43 AM

Oh mindless destruction you never let me down!

A4: IN THE DUNGEONS OF THE SLAVE LORDS Oct 28, 2010 06:48 AM

If we can't talk this thing down I say we knock it out. Looks like someone else has given it a bad day already so maybe we can get some info or help out of it. Or barring that we shove it through anything that looks like a trap.

No. Hard Pass. Oct 28, 2010 12:47 PM

Ahahaha. Cette, I prop for worst two rolls ever directly following an angry kicking in of a door.

Fluffykitten McGrundlepuss Oct 28, 2010 03:58 PM

66 damage in two attacks, fuck you Gargoyle.

I backed off a step, the idea being that if we open up a small gap it might start provoking opportunity attacks moving from one to another. Also so we can rotate in and out of melee range if this gets drawn out.

Actually, fuck that, I'll stay next to it so we're flanking it.

Edit: Chanic, I can't believe you actually have a bees attack. If your character doesn't make a quote from a Nic Cage or Edward Woodward film once every three posts or so I'm going to be most dissapointed. :)

Animechanic Oct 29, 2010 05:08 AM

The official documentation just says "stinging spirit insects," but The Wicker Man amuses me to no end, so bees it is. I'm not great with movie quotes, but I shall try not to disappoint.

No. Hard Pass. Oct 29, 2010 05:51 AM

At some point, we will fight a bear.

We will then skin it.

Chanic's character will put it on.

Chariots of fire will play.

And in slow motion, he will run up and punch the nearest woman.

And then D&D will crush in on itself, since nothing so awesome can possibly happen again, thus breaking physics as we know it.

Fluffykitten McGrundlepuss Oct 30, 2010 05:20 AM

Now the gargoyle's in the corridor we could always push it in that pit. I've got an at-will that pushes enemies one square and lets me shift through them too so I can get the right side of it. I've also got an Encounter left that knocks them two squares and leaves them prone.

Might as well use the terrain to our advantage, no? The thing's not even bloodied yet and after that initial onslaught, my per-round damage rate tails off pretty quick, although I guess only three of us actually hit him that round and we shouldn't expect to kill everything we fight in two rounds.

No. Hard Pass. Oct 30, 2010 05:43 AM

Yeah, I'm a pretty heavy hitting striker but that was a really bad set of rolls for me.

I vote we put him in that pit. He can fly, so he might not drop, though. Certainly have no problems getting out. If we can, I say we drag him to the open maw to nothingness and push him in there.

I've got a ranged nuke round coming up. Minor to attack with the crossbow and then a standard to belch dragon flame from the shotgun. Sneak attack on top of that. If he's not bloodied after this round, it may be time to panic.

Animechanic Oct 30, 2010 05:01 PM

Well, if you want him in the pit, I could use an immediate interrupt to push him closer to it, and then either send him in on my turn or let one of you guys do it. If you want to go for the maw of darkness, I can get around him and try to push him 4 squares on my turn, and then try to push him another 4 on my next turn.

Which would you rather?

A4: IN THE DUNGEONS OF THE SLAVE LORDS Oct 30, 2010 06:08 PM

I've got the same push two and prone that beefi does so if my rolls are maybea little less godawful this turn I can help move him. Or I can keep trying to tag him with my -2 defenses at will so everyone else can get more hits in. Either way.


Edit: SON OF A BITCH!

Fluffykitten McGrundlepuss Oct 31, 2010 10:26 AM

I vote for in the pit. He can fly but if the attack knocks him prone then he'll fall in and we can throw things at him.

Animechanic Oct 31, 2010 05:38 PM

Set and spike. High five, Shin!

That worked rather well. I've still got my two encounter powers with 4 push each left if we decide to go for the maw of darkness too.

Oh, and pay no mind to my post in the discussion thread, I was just apologizing to Pang for messing up the timeline by posting my immediate interrupt after a couple of other moves had already been made. Like I said I don't think it affected those two moves much since everything in them was misses, but I think he will have to sort out where to put Slim and Beefi, as they may be trying to occupy the same space now.

A4: IN THE DUNGEONS OF THE SLAVE LORDS Oct 31, 2010 07:07 PM

I think that leaves me at F0 so we should be good there. Though now it's extra tragic that I can't roll for shit since that hit would have put him in the pit from this new position.

Fluffykitten McGrundlepuss Nov 1, 2010 12:27 PM

If we've got any more ways to knock him prone we should just chuck him in the pit again. The fucker must have at least 100 more hp if he was only bloodied by my Brutal Slam attack.

A4: IN THE DUNGEONS OF THE SLAVE LORDS Nov 1, 2010 12:39 PM

If we can shove him over the hole I'm willing to have you chunk me at him and try to grapple him out of mid air.

Fluffykitten McGrundlepuss Nov 1, 2010 12:50 PM

Hahahaha, a flying suplex into a spiked pit would be the most epic thing ever. I was going to elbowdrop him off the edge if he hadn't got up but that's even better.


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