Exploding Garrmondo Weiner Interactive Swiss Army Penis

Exploding Garrmondo Weiner Interactive Swiss Army Penis (http://www.gamingforce.org/forums/index.php)
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-   -   [DnD] D&D thread of planning and discussing things so people can see how OCD we all are. (http://www.gamingforce.org/forums/showthread.php?t=39410)

Scent of a Grundle Mar 15, 2010 09:03 PM

oh. oops. :(

and now that Pang's posted i can't even just copy that post to the main thread. Not that i would anyway, it's not like i could do what that guy's doing, and he makes it look easy.

Zergrinch Mar 15, 2010 10:24 PM

This block of text exists to prevent people from searching my posts and reading sekrit plans. I am cautiously optimistic that it will work! Of course, there is no guarantee how well it would work, considering that guests can see this thread and all.
Plus he's running a music contest. Gotta cut him a bit of slack...

And I agree he's got quite the writing talent. There is no way I can do what he does, and give each NPC a distinct voice. Hell, I'm having enough problems maintaining an archaic version of King James version type Olde Englishe...

Skexis Mar 16, 2010 12:37 AM

Quote:

Originally Posted by Zergrinch (Post 748239)
Whoa, you just yoinked it from Skills without asking? I thought you two got it all planned :<

Respect++

Well, the way I look at it is that any one of us might die at any time since that's Pang's goal. We might as well stay prepared and put stuff where it can best be used. I'm honestly not past giving someone my old holy symbol or the necklace I'm using if they think it will be more useful for them/to sell. I simply don't put a lot of value on my in-game GP or anything I'm not currently using, personally.

So like I said, I'm totally cool with paying for it. I just figured I'd spread the love. <3

Zergrinch Mar 16, 2010 01:01 AM

This block of text exists to prevent people from searching my posts and reading sekrit plans. I am cautiously optimistic that it will work! Of course, there is no guarantee how well it would work, considering that guests can see this thread and all.
Garr makes perfect sense actually, since both of you do tend to get up close and personal with the enemy.

Dual Tech: Antipode. Gheth with Ice, Garr with Fire.

For the price of a minor action on you both. Please make it so :33:

I view GP as the means to an end. A munchkiny end (currently thinking of enchanting some bracers to increase ranged damage by 1, gloves that do Mage Hand and Prestidigitation, boots that let you stand from prone as a minor, and a self-loading superior crossbow which increases accuracy by 1. Necessary to prioritize, because there's no way I'm getting enough gold to do all that.

'Course, I like to think I'm doing practically all the player archetypes described in the DMG to extremes. Extreme roleplayer? Check. Power gamer? Check. Provocateur? Check, though not up to Skill's level. :D

Jurassic Park Chocolate Raptor Mar 16, 2010 01:44 AM

How about enchanting that stale bread with something

Also I was totally going to use it to light grenades but whatever you guys want to do with it, I guess!

Fluffykitten McGrundlepuss Mar 16, 2010 05:51 AM

Quote:

Originally Posted by Zergrinch (Post 748274)
Extreme roleplayer? Check.

A proper extreme roleplayer wouldn't even look at the monster compediums or loot lists. Anything their character wouldn't know is verboten knowledge. Putting on a silly voice isn't extreme roleplaying, extreme roleplaying is banging on about how you're using your sword to fight the enemies because the weird glow it gives off suggests some inner power, rather than carefully planning exactly what enchantments you want on your gear at each level, you can't be both mate. :)

Zergrinch Mar 16, 2010 05:56 AM

This block of text exists to prevent people from searching my posts and reading sekrit plans. I am cautiously optimistic that it will work! Of course, there is no guarantee how well it would work, considering that guests can see this thread and all.
Ah well, one can still dream, right? :)

Hay, I'm tryin'! That's precisely why I didn't try doing any knowledge checks on these enemies - Cal wouldn't know a whit about them with his pitiful Arcana skill! Or why he thought Avandra was male (low religion). Plus, I thought playing that "must salvage all enemy parts" to a ridiculous extreme counts... ._.

Fluffykitten McGrundlepuss Mar 16, 2010 05:59 AM

Well yeah, that's roleplaying but I've always thought of extreme roleplaying as being a complete lack of player knowledge. You might not have done a skill check on the monsters but I bet you looked them up in the book.

Zergrinch Mar 16, 2010 06:08 AM

This block of text exists to prevent people from searching my posts and reading sekrit plans. I am cautiously optimistic that it will work! Of course, there is no guarantee how well it would work, considering that guests can see this thread and all.
Now why would you think I'd do such a thing?

'Sides, unlike Thunderspire, this adventure appears to be a completely original one dreamt up by Pangsy. Couldn't look at loot lists or monster strategies if I wanted to :tpg:

Jurassic Park Chocolate Raptor Mar 21, 2010 03:04 PM

Pfft. And now that you assholes stole my flame juice, I can't rig the floating bodies with explosives. THANKS A LOT.

Zergrinch Mar 22, 2010 06:06 AM

This block of text exists to prevent people from searching my posts and reading sekrit plans. I am cautiously optimistic that it will work! Of course, there is no guarantee how well it would work, considering that guests can see this thread and all.
So, do we wanna plot against the DM in advance, or do we just do our own thing?

My first priority is obviously to try and keep the horse out of play (and thus alive), hence the barrage of movement-related questions I threw at Pang. I think my current plan is to use up one of the dazing arrows on Mangler C (which should be charging at me after Acer moves), and safely moving away from the dazed creature without triggering an AoO.

I also plan to activate Spitting Cobra Stance.

Other than that, I got no plans. I'm game on saving the hulk for last, and may focus my fire on Mangler C.

Skills though, has made a good point on focus-firing on their controller, the seer. We probably want to minimize his combat advantage-granting dazing powers as much and as soon as we can. Seer looks like a ranged type of guy, so Garr or Gheth should probably gang up, mark it, and melee the hell out of it.

So.... thoughts? Plots? Schemes? Machinations?

Fluffykitten McGrundlepuss Mar 23, 2010 08:24 AM

You should use the horse as a meatshield, the big guy won't be attacking you while he's busy eating Denny.

Zergrinch Mar 23, 2010 10:00 AM

No. I won't abandon poor Denny like that :mad:

Jurassic Park Chocolate Raptor Mar 24, 2010 03:33 AM

Zerg, several things.

1) Quarry doesn't work like that. Crit only affects the damage roll of the attack itself, not any extra stuff. Quarry still needs a roll in and of itself.

2) N-48 isn't exactly where you think it is. These aren't stairs. There's likely a wall there, or if there is a walkway or a hallway or a passage of some kind, it will still be underwater. It should be noted that the angle of the map is a bit tricky here.

Luckily it reminds me of a stage in Rainbow Six Vegas, called Dante's Theater.

Here is a screenshot to get across the idea of the map layout.

http://img.qj.net/uploads/articles_m...jpreviewth.jpg

Just imagine the first floor is flooded to the point of several feet of delicious corpse water.

You see those multi-leveled open areas in the back? Yeah, that's what the back of this map looks like.

3) I'm not healing your horse

Zergrinch Mar 24, 2010 03:56 AM

This block of text exists to prevent mean horse-killing DMs from searching my posts and reading sekrit plans. I am cautiously optimistic that it will work! Of course, there is no guarantee how well it would work, considering that guests can see this thread and all.
#1 - Quarry is part of the attack. Remember my crit at the last battle? Pang confirmed that the only thing that needed rolling was the crit bonus.

#2 - Word of Pang says stairs are thattaway!

Quote:

Originally Posted by Pangalin (Post 748907)
Well I suppose there's nothing to stop you just taking the stairs back up to street level. Just exit via P-48/P-49. Certainly nothing bad will happen.

#3 - As if this were ever in doubt. Glock has always acted badly towards Cal, threatening his horse, his wagon, locking him in a room, trying to jam him into a dungeon room, rejecting his advances... :tpg: In all the scenarios I ran through to keep Denny alive (Heal check; Take potion and force-feed it to him; slowly drag him away), none of them ever factored in Glock's assistance.

Jurassic Park Chocolate Raptor Mar 24, 2010 04:04 AM

I hope the stairs in the back provide LOS, in that case.

Zergrinch Mar 24, 2010 04:38 AM

They should, it's an amphitheater. With a recessed pit to serve as a stage.

And if doesn't, more protection for Cal ^.^

Proposed Strategies:

So for Acer's turn, I'm thinking there's a couple of nice options with encounters, both carrying risk:
  1. Fey switch with Garr, then Tundra Wind the square from T-51~R-49, hitting all three and pushing B south, smashing Hulk against the northern guardrail, and smacking A against Hulk. The risk is Gordok is dazed - if he doesn't snap out of it while at the front line, he'll get slashed to bits by the Manglers (with their crazy 2d8 bonuses).
  2. Tundra Wind the square from Q-50~S-48, hitting Gheth, Mangler A, and the Hulk. After which pushing both enemies to the southwest, hitting Mangler B twice. (The munchkin in me wants to make Mangler A end up at S-51 after hitting T-51, so he gets an additional hit from the Hulk. Though, Pang might say it's either 3 squares or nothing.) The risk here is of course Gheth's included in this indiscriminate attack.
If dailies are used, I'd say Roar of Terror after switching with Gheth is also viable. With luck, may daze them all even after their turns.

Quote:

Originally Posted by Pangalin
In addition, casting time of all rituals is reduced to one full combat turn.

Oh hay, Water Walk just became viable.

Zergrinch Mar 27, 2010 09:58 AM

Just wanna say that if (a) we survive the battle and (b) Gordok does not, dibs on Hunter's Kit (50 GP), Climbing Claws (840 GP), and his Pyrotechnics ritual (50 GP). :)

Here's an accounting of what he's got:

CASH AND CASH EQUIVALENTS:
Cash .............................. 1,105 GP
3x Rubies ........................... 300 GP
Rare Herbs .......................... 125 GP
Alchemical Reagents .................. 80 GP
TOTAL IN CASH ..................... 1,610 GP

NON-CASH ITEMS:
Master's Wand of Hellish Rebuke ... 3,400 GP
Rod of Reaving .................... 1,000 GP
Darkleaf Leather Armor .............. 840 GP
Brooch of Shielding ................. 680 GP
Hunter's Kit ......................... 50 GP
Thieves' Tools ....................... 20 GP
Lute ................................. 10 GP
Footpads .............................. 5 GP
TOTAL VALUE ....................... 6,005 GP
CASH RESALE VALUE ................. 1,201 GP


TOTAL VALUE ....................... 7,615 GP
TOTAL IN CASH EQUIVALENT .......... 2,811 GP

RITUALS (NON-RESALEABLE):
Beast Growth (Exploration) .......... 175 GP
Traveler's Feast (Exploration) ...... 175 GP
Summon Winds (Exploration) .......... 125 GP
Tree Shape (Exploration) ............ 100 GP
Water Walk (Exploration) ............ 100 GP
Traveler's Chant (Exploration) ....... 75 GP
Pyrotechnics (Creation) .............. 50 GP
TOTAL Ritual Cost ................... 800 GP

FatsDomino Mar 27, 2010 12:28 PM

Gonna let you know ahead of time but if I die Glock gets all of Gordok's possessions and say on how they are used/sold/etc.

There are no dibs.

Jurassic Park Chocolate Raptor Mar 27, 2010 02:10 PM

ROBOT GUARDIAN WILL SLAUGHTER CAL IF HE DISTURBS MIDGET CORPSE

Also Skex, you got this one so we both have a heal in the bank yet or do you want me to handle it?

Fluffykitten McGrundlepuss Mar 27, 2010 09:34 PM

As if Pang would let you keep his stuff. We're about 50/50 with leaving characters leaving their gear at the moment.

Zergrinch Aug 5, 2010 07:20 PM

I have a question for you all. Do any of you plan to have an extended rest after this (possibly Yeti-infested) encounter? If so, I'm going to use up dailies.

Zephyrin Aug 5, 2010 08:28 PM

Well, our character don't know it, and we don't either for sure, but there SHOULD be a place we can camp outside this castle. A few imps shouldn't be a bother.

Zergrinch Aug 5, 2010 09:00 PM

Also, depending on how Pang built the Fighter, shifting away might trigger an OA (Combat Challenge).

Not sure if sustaining spiritual weapon counts as an attack that invites a free melee basic attack though.

A4: IN THE DUNGEONS OF THE SLAVE LORDS Oct 24, 2010 12:06 AM

Shin it might behoove you to not be standing on hollow obvious pit traps when we start fucking with that switch.


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