![]() |
oh. oops. :(
and now that Pang's posted i can't even just copy that post to the main thread. Not that i would anyway, it's not like i could do what that guy's doing, and he makes it look easy. |
This block of text exists to prevent people from searching my posts and reading sekrit plans. I am cautiously optimistic that it will work! Of course, there is no guarantee how well it would work, considering that guests can see this thread and all.
Plus he's running a music contest. Gotta cut him a bit of slack... And I agree he's got quite the writing talent. There is no way I can do what he does, and give each NPC a distinct voice. Hell, I'm having enough problems maintaining an archaic version of King James version type Olde Englishe... |
Quote:
So like I said, I'm totally cool with paying for it. I just figured I'd spread the love. <3 |
This block of text exists to prevent people from searching my posts and reading sekrit plans. I am cautiously optimistic that it will work! Of course, there is no guarantee how well it would work, considering that guests can see this thread and all.
Garr makes perfect sense actually, since both of you do tend to get up close and personal with the enemy. Dual Tech: Antipode. Gheth with Ice, Garr with Fire. For the price of a minor action on you both. Please make it so :33: I view GP as the means to an end. A munchkiny end (currently thinking of enchanting some bracers to increase ranged damage by 1, gloves that do Mage Hand and Prestidigitation, boots that let you stand from prone as a minor, and a self-loading superior crossbow which increases accuracy by 1. Necessary to prioritize, because there's no way I'm getting enough gold to do all that. 'Course, I like to think I'm doing practically all the player archetypes described in the DMG to extremes. Extreme roleplayer? Check. Power gamer? Check. Provocateur? Check, though not up to Skill's level. :D |
How about enchanting that stale bread with something
Also I was totally going to use it to light grenades but whatever you guys want to do with it, I guess! |
Quote:
|
This block of text exists to prevent people from searching my posts and reading sekrit plans. I am cautiously optimistic that it will work! Of course, there is no guarantee how well it would work, considering that guests can see this thread and all.
Ah well, one can still dream, right? :) Hay, I'm tryin'! That's precisely why I didn't try doing any knowledge checks on these enemies - Cal wouldn't know a whit about them with his pitiful Arcana skill! Or why he thought Avandra was male (low religion). Plus, I thought playing that "must salvage all enemy parts" to a ridiculous extreme counts... ._. |
Well yeah, that's roleplaying but I've always thought of extreme roleplaying as being a complete lack of player knowledge. You might not have done a skill check on the monsters but I bet you looked them up in the book.
|
This block of text exists to prevent people from searching my posts and reading sekrit plans. I am cautiously optimistic that it will work! Of course, there is no guarantee how well it would work, considering that guests can see this thread and all.
Now why would you think I'd do such a thing? 'Sides, unlike Thunderspire, this adventure appears to be a completely original one dreamt up by Pangsy. Couldn't look at loot lists or monster strategies if I wanted to :tpg: |
Pfft. And now that you assholes stole my flame juice, I can't rig the floating bodies with explosives. THANKS A LOT.
|
This block of text exists to prevent people from searching my posts and reading sekrit plans. I am cautiously optimistic that it will work! Of course, there is no guarantee how well it would work, considering that guests can see this thread and all.
So, do we wanna plot against the DM in advance, or do we just do our own thing? My first priority is obviously to try and keep the horse out of play (and thus alive), hence the barrage of movement-related questions I threw at Pang. I think my current plan is to use up one of the dazing arrows on Mangler C (which should be charging at me after Acer moves), and safely moving away from the dazed creature without triggering an AoO. I also plan to activate Spitting Cobra Stance. Other than that, I got no plans. I'm game on saving the hulk for last, and may focus my fire on Mangler C. Skills though, has made a good point on focus-firing on their controller, the seer. We probably want to minimize his combat advantage-granting dazing powers as much and as soon as we can. Seer looks like a ranged type of guy, so Garr or Gheth should probably gang up, mark it, and melee the hell out of it. So.... thoughts? Plots? Schemes? Machinations? |
You should use the horse as a meatshield, the big guy won't be attacking you while he's busy eating Denny.
|
No. I won't abandon poor Denny like that :mad:
|
Zerg, several things.
1) Quarry doesn't work like that. Crit only affects the damage roll of the attack itself, not any extra stuff. Quarry still needs a roll in and of itself. 2) N-48 isn't exactly where you think it is. These aren't stairs. There's likely a wall there, or if there is a walkway or a hallway or a passage of some kind, it will still be underwater. It should be noted that the angle of the map is a bit tricky here. Luckily it reminds me of a stage in Rainbow Six Vegas, called Dante's Theater. Here is a screenshot to get across the idea of the map layout. http://img.qj.net/uploads/articles_m...jpreviewth.jpg Just imagine the first floor is flooded to the point of several feet of delicious corpse water. You see those multi-leveled open areas in the back? Yeah, that's what the back of this map looks like. 3) I'm not healing your horse |
This block of text exists to prevent mean horse-killing DMs from searching my posts and reading sekrit plans. I am cautiously optimistic that it will work! Of course, there is no guarantee how well it would work, considering that guests can see this thread and all.
#1 - Quarry is part of the attack. Remember my crit at the last battle? Pang confirmed that the only thing that needed rolling was the crit bonus. #2 - Word of Pang says stairs are thattaway! Quote:
|
I hope the stairs in the back provide LOS, in that case.
|
They should, it's an amphitheater. With a recessed pit to serve as a stage.
And if doesn't, more protection for Cal ^.^ Proposed Strategies: So for Acer's turn, I'm thinking there's a couple of nice options with encounters, both carrying risk:
Quote:
|
Just wanna say that if (a) we survive the battle and (b) Gordok does not, dibs on Hunter's Kit (50 GP), Climbing Claws (840 GP), and his Pyrotechnics ritual (50 GP). :)
Here's an accounting of what he's got: CASH AND CASH EQUIVALENTS: Cash .............................. 1,105 GP 3x Rubies ........................... 300 GP Rare Herbs .......................... 125 GP Alchemical Reagents .................. 80 GP TOTAL IN CASH ..................... 1,610 GP NON-CASH ITEMS: Master's Wand of Hellish Rebuke ... 3,400 GP Rod of Reaving .................... 1,000 GP Darkleaf Leather Armor .............. 840 GP Brooch of Shielding ................. 680 GP Hunter's Kit ......................... 50 GP Thieves' Tools ....................... 20 GP Lute ................................. 10 GP Footpads .............................. 5 GP TOTAL VALUE ....................... 6,005 GP CASH RESALE VALUE ................. 1,201 GP TOTAL VALUE ....................... 7,615 GP TOTAL IN CASH EQUIVALENT .......... 2,811 GP RITUALS (NON-RESALEABLE): Beast Growth (Exploration) .......... 175 GP Traveler's Feast (Exploration) ...... 175 GP Summon Winds (Exploration) .......... 125 GP Tree Shape (Exploration) ............ 100 GP Water Walk (Exploration) ............ 100 GP Traveler's Chant (Exploration) ....... 75 GP Pyrotechnics (Creation) .............. 50 GP TOTAL Ritual Cost ................... 800 GP |
Gonna let you know ahead of time but if I die Glock gets all of Gordok's possessions and say on how they are used/sold/etc.
There are no dibs. |
ROBOT GUARDIAN WILL SLAUGHTER CAL IF HE DISTURBS MIDGET CORPSE
Also Skex, you got this one so we both have a heal in the bank yet or do you want me to handle it? |
As if Pang would let you keep his stuff. We're about 50/50 with leaving characters leaving their gear at the moment.
|
I have a question for you all. Do any of you plan to have an extended rest after this (possibly Yeti-infested) encounter? If so, I'm going to use up dailies.
|
Well, our character don't know it, and we don't either for sure, but there SHOULD be a place we can camp outside this castle. A few imps shouldn't be a bother.
|
Also, depending on how Pang built the Fighter, shifting away might trigger an OA (Combat Challenge).
Not sure if sustaining spiritual weapon counts as an attack that invites a free melee basic attack though. |
Shin it might behoove you to not be standing on hollow obvious pit traps when we start fucking with that switch.
|
| All times are GMT -5. The time now is 08:48 AM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2026, vBulletin Solutions, Inc.