Exploding Garrmondo Weiner Interactive Swiss Army Penis

Exploding Garrmondo Weiner Interactive Swiss Army Penis (http://www.gamingforce.org/forums/index.php)
-   Pang's Violence Basement (http://www.gamingforce.org/forums/forumdisplay.php?f=13)
-   -   [DnD] D&D thread of planning and discussing things so people can see how OCD we all are. (http://www.gamingforce.org/forums/showthread.php?t=39410)

Animechanic Dec 11, 2010 09:46 PM

Also, I have an area burst 1 encounter power and an area burst 2 daily I could use if we want to hang onto the mow down card. The problem is going to be getting into range since I was so far away when combat started.

A4: IN THE DUNGEONS OF THE SLAVE LORDS Dec 12, 2010 03:22 AM

Ok I've got two heals left and I can go two ways with it. I can concentrate everything on trying to keep myself and deni alive while you guys get down here leaving nothing for the fight itself.

Or I can try to get down the tunnel and hole up until help gets here and we just hope he's lucky enough to make it and or do decent death saves until we can dog pile the enemies.

I can go either way but if I die or burn all the healing I'm thinking we might lose even more people.

Fluffykitten McGrundlepuss Dec 12, 2010 01:29 PM

So we're going to beat a retreat and try to fight them in the corridor then?

If so, how are we going to get Sam out of there?

A4: IN THE DUNGEONS OF THE SLAVE LORDS Dec 12, 2010 01:55 PM

He moves first on initiative and is at about half health so I imagine he can run it and survive the OA's. If anything he's more likely than me to make it out at this point.
Provided of course one can move through the snakes. If he can't do that then I'm not sure it's going to matter much where we fight as we'll be hard pressed to take them out before he's dead.

Fluffykitten McGrundlepuss Dec 13, 2010 11:18 AM

Nah, we're not going to lose anyone here. Pang wouldn't let such a ridiculously unbalanced party lose members in their second fight.

If he does get knocked out, hopefully it'll be the big skeleton that does it rather than the snakes so we can use our card to get hit bonuses against it. I'm still up for using the mow down card to try and kill as many snakes as possible because it's going to take Garold fucking ages to get there and he's the only one with AoE powers at this point.

Assuming the snakes can't move past each other, there might be an argument for fighting them in the tunnel as at least they can only get at us one at a time in there. If Pang's going to let us move through each other as normal, Beefi can block up the tunnel and act as a decent meat-shield to cover your escapes giving us time to regroup a bit before we bring the pain.

A4: IN THE DUNGEONS OF THE SLAVE LORDS Dec 15, 2010 04:48 AM

Ok so is it safe to assume everyone's down with luring the skeleton out of the room with the big box o minions?

Fluffykitten McGrundlepuss Dec 15, 2010 12:54 PM

Whatever really. So long as the whole team is in roughly the same place it doesn't matter too much where that place is. Is probably quicker to get you guys out than getting us in though. I imagine that Pang will have the skeleton open the box regardless but hopefully you two won't get murdered as a result if you've got a head start down the tunnel.

I'm still in favour of attempting to wipe out all the snakes in one attack using mow down though, despite the odds of success being not much better than winning the lottery. It would be epic as fuck if Garold made all the rolls.

Anyway, once Beefi sees you two retreating at pace he can get out of the way and we can sit back and wait for the skeleton to emerge then see if we can break the world speed-skeleton-murdering record.

A4: IN THE DUNGEONS OF THE SLAVE LORDS Dec 15, 2010 05:11 PM

Sounds like a plan. Barring that I can always implement my throwing flaming oil all over the fucking place technique for dealing with minions.


All times are GMT -5. The time now is 02:31 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2026, vBulletin Solutions, Inc.