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New spoiler method.
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Old Mar 13, 2006, 05:49 PM #51 of 77
See I wish they'd at least give us the option of going to our options and having it display as the old highlight method. I don't like that we don't know how much is going to be in the spoiler so I'm sort of with you Monkey King. But I like options period.

This thing is sticky, and I don't like it. I don't appreciate it.
FatsDomino
I'm just informing you


Member 11

Level 61.64

Feb 2006


Reply With Quote
Bigblah
Tails is incompetent!


Member 5

Level 45.31

Feb 2006


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Old Mar 13, 2006, 07:06 PM Local time: Mar 14, 2006, 08:06 AM #52 of 77
Originally Posted by Monkey King
I can't believe you did this just because it wasn't hiding smileys.
Did I make it just because it wasn't hiding smileys? No, I made it to hide images in general.

Do you have anything else you can't believe?

I am a dolphin, do you want me on your body?
Neogin
Wealth of Random Knowledge


Member 641

Level 16.38

Mar 2006


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Old Mar 13, 2006, 07:10 PM #53 of 77
Originally Posted by ^___^
Spoiler:
Spoiler.
Spoiler:
Spoiler.
Spoiler:
Spoiler.
Spoiler:
Spoiler.
Spoiler:
Spoiler.
Spoiler:
Spoiler.
Spoiler:
"I've created a monster."
And to think, I actually fell for that.

Spoilers are awesome.

Spoiler:
Liek DIS?!


I was speaking idiomatically.
Scarletdeath
♪♫ SCARLET●D ♫♪


Member 87

Level 26.97

Mar 2006


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Old Mar 13, 2006, 07:11 PM Local time: Mar 14, 2006, 08:11 AM #54 of 77
Highlight to read:
Super spoiler method


Also, If only there's a shortcut for this, then it'll be awesome.

Spoiler (highlight to read):
Someone should make those default colors in the text color editor


What kind of toxic man-thing is happening now?
Kaiten
Everything new is old again


Member 613

Level 29.60

Mar 2006


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Old Mar 14, 2006, 12:14 AM Local time: Mar 13, 2006, 10:14 PM #55 of 77
This will open massive amounts of text:

You've been warned:

Seriously:

No really, this will open a 49,298 byte FAQ:

That's okay, though, distribution of this file is allowed by the author:

Ok, you asked for it:

SEGA MEGADRIVE
Frequently Asked Questions
Version 2.2
26/06/00
Written and updated by: Chris Foulger (megadrive@angelfire.com)

This F.A.Q is written from a European (U.K) point of view if anyone
in the U.S or Japan or Hong Kong wants to help me out with regard to
Genesis/Megadrive information I will be more than happy.

Thanks to the following contributors
------------------------------------

Jon Dyton (jon@wibble.powernet.co.uk)
Jon Legg (legg_jon@hotmail.com)
Ron Kiser (kiser62@earthlink.net)
Andy Welburn (andrew.welburn@cableol.co.uk)
Matthew Nielson
Adri (j.hoogestege@hccnet .nl)

Distribution notice
-------------------
You are free to distribute this F.A.Q as long as it is kept intact,
Including this notice if you have any corrections or additional
for this F.A.Q let me know.
Also if you put this F.A.Q on your website let me know and I will send
you the updates.

Disclaimer
----------
This F.A.Q is not endorsed by Sega Enterprises or Sega Europe.
No guarantee is made to the accuracy of the information
in this F.A.Q All trademarks and copyrights are recognized.

Where to find the latest version this F.A.Q
--------------------------------------------
WWW: http//www.digitpress.com
http//www.gamefaqs.com

E-MAIL: by request to megadrive@angelfire.com

Contents
--------
I. General information
1.1 What is the Sega Megadrive?
1.2 What is the history of the Megadrive?
1.3 What is the difference between Megadrive 1, 2 and 3?
1.4 What are the technical specifications of the Megadrive?
1.5 What are the aesthetic differences between each Megadrive?
1.6 How many different variations of the Megadrive exist?
1.7 What pack-in variations exist?

II. Compatibility
2.1 can you play Japanese or U.S games on a U.K Megadrive?
2.2 Can you play Master System Games on A Megadrive?
2.3 Can you play Game Gear games on a Megadrive?

III. Software
3.1 What games are Available for the Megadrive?
3.2 Who is Sonic the Hedgehog?
3.3 How many sonic games are available for the Megadrive?
3.4 Do any games use extra chips for better graphics?
3.5 In Japanese text mode are there any differences to U.K games?
3.6 What Japanese games had different names in the U.K & U.S?
3.7 What unreleased games were there?
3.8 What games were released in the U.K but not in the U.S?
3.9 what game packaging variations are there?

IV. Accessories
4.1 What accessories are available?
4.2 What multiplayer accessories exist?
4.3 What are J-carts?
4.4 What cheating cartridges are available?
4.5 Were there any unreleased accessories?

V. Upgrades
5.1 What is the Mega CD?
5.2 What are the technical specifications of the Mega CD?
5.3 What is the 32x?
5.4 What are the technical specifications of the 32x?
5.5 Is it possible to play import 32X games on a U.K 32X?

VI. Trivia

---------------------
I General Information
---------------------
1.1 What is the Sega Megadrive?

The Sega Megadrive was the first true 16 bit video game console
and was made by Sega.

1.2 What is the history of the Megadrive?


After the 1984 videogames market crash cartridge based consoles had lost
acceptance in the consumer market in favor of cheaper disk and tape based
systems such as the Sinclair Spectrum and Commodore 64.
About 1987 things were beginning to change in the marketplace and
consoles had begun selling again. Master System achieved reasonable sales of
230,000 units in Europe and the Nintendo N.E.S in America that was estimated to
be installed in one out of three American households.
Sega saw that time was right for a more adventurous console and more
importantly that people were willing to pay for more expensive
Cartridge software.
16 bit machines had already reached home computer users by 1987
through the Commodore Amiga and the Atari ST. A cheap powerful
Instant loading console based on this technology that was more
than capable of replicating the best arcade games of the time
was bound to be a top seller.
The first version of the Megadrive was released in Japan in
October 1988. The four games available Super Thunderblade, Alex Kidd and the
Enchanted Castle, Altered Beast and Space Harrier 2 showed how much better the
Megadrive could handle arcade conversions compared to the equivalent home
computers.
A large profitable grey import market quickly grew up around
the Megadrive and N.E.C's also powerful console the PC Engine
Supplying gamers with these consoles raising awareness of the
Megadrive before the official release.
The Megadrive was renamed Genesis and released in America in
September 1989. sports simulations were very popular in America
especially John Madden and NHL ice hockey that helped sell the machine.
The early launch of the Genesis in America gained a lot of the market
from Nintendo before they could get their 16 bit Super Nintendo on sale.
A European launch followed in November 1990 and caught the Christmas rush.
Virgin Mastertronic distributed the Megadrive in the U.K. The first
U.K shipment of 30 000 units went to the larger chain stores of the time
Comet, Dixons, Rumbelows and Toys R Us and sold steadily for £189.99.
Western third party publishers like Electronic Arts, Disney and later on Acclaim
were eager to sign up to produce games for the Megadrive expanding the
variety of titles available, Showing that the Megadrive could handle
more than just arcade titles, Castle of Illusion starring Mickey Mouse from
Disney and Populous from Electronic arts being two such examples.
But is was with the release of Sonic the Hedgehog and a subsequent pack-in that
saw sales really take off.
A year later a sequel was created (sonic 2) and Backed by an imaginative
marketing campaign (sonic 2uesday) became the Megadrive's biggest selling title
ever. The Megadrive caught the media attention in a really big way and Sega
sponsored all kinds of sport, music events and other products, continuing to
bring awareness of video gaming to a wider audience and increasing sales.
The successful sales continued and two separate upgrades were produced a CD ROM
drive and a 32 bit adapter although due to poor software support they never
achieved the same success as the base unit.
The Megadrive was the early 90's most successful console and gained a huge
library of arcade conversions, sports and original titles. The machines early
Success lay in its accurate conversions of popular arcade games. Later on in its
life innovative marketing wide range of great software and a £99.99 price point
for the Megadrive played a part in its
Success. The last games released were at the end of 1997 in Europe and late 1998
in America.


1.3 What is the difference between Megadrive 1,2 and 3?

In an effort to increase the sales and reduce manufacturing costs the
Megadrive was redesigned in 1993 and this was known as the Megadrive 2.
The technical specifications remained the same but the casing and some
features were changed as follows:

* Headphone jack removed
* A/V port changed to a custom multi out port that now provides stereo sound to
T.V's (previously only Mono was outputted on Megadrive 1 as the headphone port
was used for stereo sound.)
* RF out port removed
* Auto switching RF lead included
* Power lead port made smaller and a different AC adapter used
* Push button power switch

Japanese Megadrive 2

There are also a few slight differences to the Japanese Megadrive 2 as listed
below, although the size and shape remain identical the western version of the
Megadrive 2.

* Slide switch remained
* Japanese Version had red colored flaps on the cartridge port
* no power LED
*The text "high grade multi purpose intelligent terminal" embossed just behind
the cartridge port

*Packaged with a 6 button pad as standard

Genesis 3
Smaller than a Megadrive 2 and was released only on the U.S under license from
Sega by a company called Majesco in 1997. This version of the Genesis was
incompatible with the 32X and Mega/Sega CD

1.4 What are the technical specifications of the Megadrive?

C.P.U Motorola M68000 16 bit processor
running at 7.67Mhz
Sound C.P.U Z80a running at 3.58 MHz
Main sound chip Yamaha YM2612 6 channel FM
Additional sound chip 4 channel PSG
Palette 512
Onscreen colours 64
Maximum onscreen sprites 80
Resolution 320 x 224
Outputs separate R.F aerial and R.G.B outputs (AUX connector -
Megadrive 1 only),
stereo headphone jack (original model only)
9 pin EXT port (Early original model only)
Expansion port on the bottom right hand side for Mega CD
2 nine pin joypad connectors on the front of the machine.

1.4 What are the aesthetic differences between each version of Megadrive?

Aesthetics for the Megadrive 1 width 28.5 cm height 5 cm length 22.5 cm the
original Japanese Megadrive had a Gloss black finish. There was large logo in
gold "16 BIT" On the circular molding on the top of the Megadrive also around
this circle was printed the text "multi purpose intelligent terminal". At the
bottom of the circle is a square section in purple. To the left side of the
console are the cooling vents. "Sega Megadrive" is printed in white on the lower
right of the console. The reset button on the machine is blue as is the start
button on the joypad.

For the American Genesis the "16 BIT" logo was slightly smaller. Text in white
was printed around the circular molding and reads "High Definition Graphics" A
large Genesis logo was printed in front of the cartridge port. The reset button
and start button on the joypad are both now white.

The European Megadrive had the text "high grade multi purpose intelligent
terminal" printed around the circle and the smaller "16 BIT" logo was used.
"Sega Megadrive" was printed in the same place as the Japanese machine. The
Reset button and start button are white.

There is also an Asian Megadrive had no text printed around the circle and the
larger "16 BIT" logo was used. "Sega Megadrive" was printed in the same place as
the Japanese machine. The Reset button and start button are blue. This is often
mistaken for a Japanese Megadrive
But internally is identical to the U.K Megadrive and has a PAL output.


1.5 What different variations of the Megadrive exist?

Original Japanese version (Megadrive 1) featuring headphone jack and AUX
port with Japanese language settings and a cartridge lock.

American version was identical but renamed Genesis and had English language
Settings. The cartridge lock was removed.

European version similar to the Genesis version but converted to display
PAL 50HZ signal and English language settings.

Slight changes to the Megadrive 1 removed EXT port and added the message
"produced by or under license from Sega Enterprises" to the boot ROM.

1993 totally redesigned Megadrive 2 more square shaped design removed the
headphone jack and only one custom multi output for sound and picture (See 1.3).


Wondermega was a combined Megadrive and Mega CD made by J.V.C that had improved
sound capabilities. The connectivity of the machine was improved also as a MIDI
connector, phono plugs and SVHS connector were added to the machine. The karaoke
function including 2 inputs for microphones was concealed under a sliding door
on the front of the machine. There were buttons on the top of the machine that
allowed you to use a small selection of sound enhancements (Game, Bass Ex and
Karaoke) that also could be switched on when a normal Mega CD game was used.
Originally came packed with a four game CD called Wondermega Collection - Game
Garden that featured the Megadrive game Flicky, a quiz game, Pyramid a puzzle
game and an air hockey game.The Game Garden disc is also compatible with CDG (CD
and Graphics)enabled CD players.
A later pack in Japan was a platform game Wonderdog by Core. The enhanced audio
capabilities of the Wondermega were its main selling point and the internal CD
player screen had an extra option that allowed you to change the pitch of any
music CD being played. Additional peripherals included a cartridge "Wonder MIDI"
that let you create music and connect to MIDI compatible devices another add on
was a music keyboard "Piano Player" that allowed you with the additional
software to learn to play the keyboard and create music.
The Wondermega was also redesigned and the machine was given a softer more
curved look and was renamed Xeye when launched America and did not get a
European release.
A third version of the Wondermega was also released in Japan only that had some
of the extra connectors removed and the joypads were remodeled infra red
joypads.

Multimega was a combined Portable Megadrive and Mega CD and was aimed at
a more affluent market. The launch price for the Multimega was a staggering
£350.00. Although it had no built-in screen to play games on the move it could
double as a portable CD player and was powered by 2 AA batteries that only had
enough power to run the CD payer. To play Megadrive and Mega CD games the
Multimega had to be plugged into the mains.
The portable CD control buttons are on the front of the console (play, stop,
Etc.) and a small backlit L.C.D displayed the track number. An extra line out
port was provided for connection to stereo equipment.
It was also possible for a Multimega to be connected to a 32X although this set
up did not allow you to play 32X CD's as the disc drive lid was blocked by the
32X unit.
The Multimega was known as the CDX in America.
There were 2 different pack-ins sold with the Multimega, first was Road Avenger
and a later pack-in included Fifa Soccer.


Nomad was a fully portable Megadrive with a built in 3-Inch colour L.C.D screen
that could also be connected to a television using the same scart or RF lead as
the Megadrive 2. Although strangely connecting the unit to a television did not
turn the screen of the Nomad off during play
There was a second joypad port on the bottom of the machine for two player
games.
The Nomad played normal Megadrive cartridges so it had the same wide
range of software as the Megadrive. The Nomad had 6 fire buttons for use on 6
button compatible games. The Nomad was powered by 6 AA batteries that you fitted
to a case that clipped to the back of the unit. A rechargeable battery pack and
AC adapter were also available.
The Nomad was released in America in late 1996 for $149.99 but did not receive a
European release.

Megatech was an arcade machine that featured 8 interchangeable Megadrive or
Master System games in a juke box style arcade cabinet. This was first released
about 1989 fitted with the best Megadrive games available at the time, like
Thunderforce II, Altered Beast, Tetris, Last Battle, Space Harrier 2 and Golden
Axe. Master System games like Great golf and Parlor games were also available
but all the machines I have seen were only fitted with the better looking
Megadrive titles The games could be changed at any time and later titles
available included sonic. The games were identical to the Megadrive versions,
even the game cheats worked!
The games for this cabinet were supplied on a Japanese shaped Megadrive cart
although they are slightly heavier. The labels on the games were silver and red
and only had Megatech and the name of the game printed on them. These carts were
not compatible with a standard Megadrive due to the extra information that was
stored on them to run the second monitor,a different length edge connector,
number of pins, pinouts, and spacing.
A second smaller 9-inch monitor was built into the top of the cabinet
and displayed instructions for each of the games. But you paid to play for a
timed period as the time ran out the playing screen
would flash green to inform you that extra credits would needed be inserted to
continue playing.

Mega-play. Sega released this in 1993 after the Megatech. This was another
arcade cabinet version that was running on the Megadrive hardware.
The system is Jamma compatible (an arcade hardware standard) and was able to
play special Mega play carts. The games were delivered in a sort of Megadrive-
box, but there are no pictures on the box. The only differences on the boxes
were the titles. The system used only one monitor and can run four different
inter selectable carts at once.


Megajet was a handheld Megadrive that could be rented for use on Japan airlines
flights. There was no built in screen as you plugged the unit into the L.C.D
television that folded out from the armrest.
The cartridges plugged into the top of the Megajet and it had 6 fire buttons for
compatibility with games like Street Fighter 2. There was a second joypad port
on the bottom of the Megajet for 2 player games.
A selection of four games were available to hire for the flight including Super
Monaco GP 2 and Sonic, although you could use your own games if desired. The
Megajet was also available in limited quantities at Japanese retail outlets and
was marketed as a portable Megadrive.

Laseractive this was a laser disc player from Pioneer that could take plug in
modules and one of these could play Megadrive and Mega CD games. It could also
display Megadrive graphics over Streamed video from compatible Laser discs.
The format was known as Mega LD and only a few games were released on this
format. 3D glasses were also produced for the Laseractive for use on compatible
discs like Melon Brain and 3D museum. The other modules available allowed you to
play PC Engine HU Cards and CD's and karaoke.

Mega PC a PC made by Amstrad that could play normal Megadrive games and PC
games.
This was launched in Japan as the Terra drive but I believe that it was a
different company cooperating with Sega. Released in the U.K in 1993
redesigned and changed casing colour from dark grey to cream. The specs
were 386sx running at 25Mhz, 1 MEG RAM and a 40 MEG hard disc IBM compatible.
Mega PC could also be connected to a Mega CD. An updated version was later
released called the Mega Plus with improved specs 486, 33Mhz with 4 Meg RAM.

MSX Two of the AX series of machines that were only ever released in the Arab
countries by a company called Universal were capable of playing standard
Megadrive cartridges. The AX330 MSX had a cartridge port on the top of the
machine and had 4 built in MSX program's Calendar, painting, Arabic writing and
English writing. The other MSX machine the AX990 came packaged with 50 program's
but I would think that they are likely to be either MSX program's or an
unofficial Megadrive multi cart.

Aiwa CSD-GM1 was manufactured and released by Japanese stereo company Aiwa and
was a portable CD, radio and tape player (a ghetto blaster) that could also play
Megadrive and Mega CD games via an extra section that could be attached to the
bottom of the unit. The attachment unit contained the cartridge port on the
front, joypad connectors, reset button and AV out port. When this unit was
attached to the main unit a serial cable connected them together. Mega CD games
were played via the CD drive on the top of the unit. The pack also included a
custom blue coloured joypad but no pack in game.

1.6 What pack-in variations exist?

Megadrive 1 packs have included the following games at some time
Altered Beast plus one joypad (original pack-in £189.99)
Megadrive 1 altered beast, one joypad, Moonwalker plus Moonwalker video (special
offer pack-in)
Megadrive 1 Sonic the Hedgehog plus one joypad
Megadrive 1 World Cup Italia 90 plus one joypad

Megadrive 2 packs-ins have included:
Street Fighter 2, virtua racing, Sonic 3, The lion king, Aladdin, EA Double
Headder (John Madden, NHL ice hockey) ,Sonic 1,Sonic 2 and Sonic collection.
Megagames one (columns, world cup Italia 90, super hang on)sonic & Streets of
rage, sonic 2,
Megagames 6 packs there were three different versions of these which were on 6
game multi game cartridges.
Variation 1 (Revenge of Shinobi, golden axe, streets of rage, columns,
world cup Italia 90, super hang on)

vol.2 (World Cup Italia 90, Alien Storm, Super Thunderblade, Columns, Super
Monaco GP, Super Hang on)

vol.2 variation 2(Revenge of Shinobi, golden axe, streets of rage, columns, sega
soccer, sonic)As of November 1999 this pack was still available from the
catalogue shopping store Argos.

Another limited edition value pack in set was Megagames 3 (Alien Storm, Monaco
GP and Super Thunderblade) Ecco the Dolphin and European Club Soccer.


-------------
Compatibility
-------------

2.1 can you play Japanese or U.S games on a U.K Megadrive?

Originally the Japanese games did not fit a European Megadrive because the
cartridges were a slightly wider and a different shape to the European games.
This was easy to overcome by either using a converter cartridge that simply
extended the Megadrive's cartridge connector and then you just plugged the
Japanese game on top.
Or the other way you could overcome this was by cutting two notches out from the
side of the cartridge port so the Japanese game would fit.

Early Genesis games had no protection at all and could played without a
converter or any modification. July 1992 saw extra protection being added to a
lot of the games by means of a software program that checked the language
setting on the machine and what signal the Megadrive is outputting (N.T.S.C 60Hz
Japan & America P.A.L 50Hz Europe). If the game was being played in the wrong
territory a message usually appeared telling you that the game was incompatible.
Again this was not too hard to overcome new converter cartridges could be
brought similar to the Japanese converters but on the back of the cartridge
there were a set of dip switches and if you set them in the right order the
import came would play. The settings were often shown on a sticker attached to
the front of the cartridge. The second method requires an internal conversion to
be made to your Megadrive and two switches need to be added to change the
settings of the Machine. One switch toggles between Japanese and English text
the other toggles between 50Hz & 60Hz display.
The Megadrive could then be set to a European, American or Japanese hardware
configuration.

2.2 Can you play Master System Games on A Megadrive?

Yes but you will need a Powerbase Converter this sits on top of the Megadrive
and plugs into the cartridge port and allows you to play
the Master System cartridges and cards and the pause button was on the front.
You can use light gun and 3D glasses games and any other master system
accessories. A new version was released in Europe that was compatible with the
Megadrive 2 but the card port was removed so you could no longer play card games
or 3d glasses games. A third party Master System converter called the Mega
Master and was distributed by Fire and Datel in the U.K this looked like the
Megadrive 2 converter but could not play card games the pause button was a
toggle switch on the side.

2.3 Can you play Game Gear games on a Megadrive?

Unfortunately not, although a converter was talked about in some magazines and
referred to as the Mega Game Gear there was no official announcement was made.

-------------
III. Software
-------------

3.1 What games are Available for the Megadrive

There is not enough space in this F.A.Q to list them all but there is possibly
more than 900 games including variants released during the 10 year life span of
the Megadrive. The most popular games were the sonic series, streets of rage
series, Fifa soccer series, John madden American football series, Street fighter
II special champion edition and the Mortal Kombat series. Go to
http://www.eidolons-inn.de/ for the most complete list of Megadrive games on the
net the G30 project.

3.2 Who is Sonic the Hedgehog?

Sonic was and still is Sega's mascot character. After witnessing the success of
Nintendo's character Mario and the success of his games Sega realized that they
needed a strong character and game to help push Megadrive sales. Development
started in April 1990 they looked at their previous mascot character for the
Master System Alex Kidd, but he did not have a real mass market appeal, and was
too similar to Mario.
They decided to make a new Character by holding an internal design competition
at Sega Japan. There were 100 competition entries out of which 4 finalists were
chosen. The 4 designs were a wolf, a bulldog, a fat man (who was developed into
Dr. Robotnic) and a blue hedgehog created by artist Maoto Oshima. He came up
with the character by crossing Felix the cat with Mickey Mouse and the
developing the character further. The Sonic game was finally released in July
1991 and was a staggering success.
Several more Sonic games were made across all the Sega machines including 2
arcade games (Sonic the arcade game & Sonic Fighters).

3.3 How many Sonic games are available for the Megadrive?

The games are, Sonic the Hedgehog, Sonic 2, Sonic 3, Sonic and Knuckles, Sonic
spinball, Sonic collection (sonic 1,2 and DR Robotnic's mean bean machine on one
cartridge) and Sonic 3D also known as Sonic Blast in America.
Also on available on Mega CD Sonic the Hedgehog CD and on 32x Knuckles Chaotix
featured sonic characters but not Sonic.
Sonic made cameo appearances in a few games as follows Soiell, Art Alive, Wacky
Worlds, Ultimate Soccer, Joe Montanna football and was on the loading screen on
some Sega released Mega CD games. DR. Robotnic's mean bean machine was a puzzle
game with sonic's main enemy DR. Robonic taking the lead role.

3.4 Do any games use extra chips for better graphics?

Like the Super Nintendo there is a Megadrive game that uses extra chips to
improve graphic performance.

Virtua Racing from Sega uses the Sega Virtua Processor created in conjunction
with Hitachi.
The specifications of the SVP are as follows:-

Chip Command Type: DSP, 1 command, 1 clock
Speed / Instruction per second: 23MHz (23 mips)
ROM: I-ram (instruction RAM) 2048 bytes
Polygons per second 300-500 (16 colours) with 4 interrupts
RAM: D-RAM (optional installation)
Sound expansion: 2 channels PWM (pulse wave Modulation)
Data BUS bandwidth: internal / external 16 bits


3.5 In Japanese text mode are there any differences to U.K games?

Yes quite a few Megadrive games include bilingual text options some that I am
aware of are as follows:

Mystic Defender / title reads Kujuki 2(Spellcaster 2)also the intro changes from
a page of text telling the story to an animated Cinema
featuring the games characters.
Legend of Ju Ju/ title reads Toki
Ghouls and Ghosts /title reads Daimakumaira, restart points in the game are
different.
Revenge of Shinobi /title reads Super Shinobi
Truxton / title reads Tatsujin
Streets of rage 1 & 2 /title reads Bare knuckle
Mercs /title reads Commando II in Japanese text
Super Fantasy Zone / cinemas are in Japanese text
Cyberball / Modem option is added to the select screen (not selectable)
Also if you use a Powerbase converter there are some Master System games that
show Japanese text or different titles screens when played through a Megadrive
with Japanese settings.


3.6 What Japanese games had different names in the U.K & U.S?

Lots of games were reprogrammed for western releases to satisfy the growing
demand for new software. These changes were often more obvious then the
bilingual text options that were already built into some games
(see 3.5). Sega and particularly Renovation who specialized in converting games
for release in the west converted the most games in this way. So far the games
that I know of that have different names to the Japanese releases are:-

Axis FZ - Final Zone
Devils Crush - Dragons Fury
Super Masters - Arnold Palmer Tournament Golf
Volfied - Ultimate Qix
Final Blow - Buster Douglas Boxing
Shiten Myooh - Shadow Blasters
Runark - Growl
Assault Suit Leinos - Target Earth
Magical Hat Adventure - Decap attack
Soko Ban - Boxxle
Wani Wani World - Berlin wall
Junkers High - Outrun 2019
Puyo puyo - DR Robotnic's Mean Bean Machine
Cameleon Kid - Kid Chameleon


3.7 What unreleased games were there?

Due to the fact that the Megadrive was released in three main territories there
are some games that were announced for a western release but never appeared.
Even between the America and Europe some games were not released (see 3.8) for
example X-perts and Vectorman 2 were due for a European release but never
arrived although they were released in America.
These are the games that to the best of my knowledge were announced but
never released in any area.

Wacky Races
Chaos Engine 2
Last Survivor (AKA Battle Isle)
Fireteam Rogue - Interplay
monster hunter (Menacer game)- Sega
Power Drift - Sega
zero Tolerance 2
Zeewolf
Dino racer
Stephen Segal,
House of Fun (a license from the band Madness)
Akira
Shadow of Yserbius
Interplanetary Lizards
Smaartvark (A.K.A Arnie the Ardvark),
Elite (Megadrive version also contained 32X code)
Kartoon Kombat
Mall rats (based on the film).
Four Sega VR games
Outlaw Racing
Iron Hammer
Nuclear Rush
Matrix Runner
all of which were 16 MEG cartridges.

3.8 What games were released in the U.K but not in the U.S?

This section is under construction and more titles will be added, so far I know
of the following PAL only titles. Some of these were also released in Japan.
Super Fantasy Zone, Alien Soldier, Megaman the Willey Wars, Wrestle War, Jimmy
Whites Whirlwind Snooker, Micro machines Military, Brian Lara Cricket, Brian
Lara Cricket 96, Super Skidmarks.

3.9 what game packaging variations are there?

Often due to the various different shaped cartridges made by the many companies
releasing games for the Megadrive this lead to a wide variety of different cases
for the games. One small thing to note about Japanese import games is that they
have no have no tags on the top to hang the games from shop racking.
A few of the Sunsoft games were sold in mini boxes that were half the size of
the standard boxes, The lager companies produced their own dedicated cases and
carts Taito capcom and Namcot all had there name printed inside the box and on
the back of the carts. Card boxes were used for later releases in the US and
Accolade games were released in two part card boxes that the top lifted off.
Virtua Racing needed a special box due to a much larger cartridge although the
size for the case was not changes only the cartridge holder on the inside of the
case.


---------------
IV. Accessories
---------------

4.1 What accessories are available?

Menacer Sega's own light gun the biggest light gun ever created for a home
system.
The Menacer was made up of three interchangeable sections, the main section
could be used as a pistol and to this a stock could be added for extra support
and the third section was with twin sights that clipped on to the top.
The Menacer was powered by 6 AAA batteries and was not connected by a wire to
the Megadrive but by an Infra-red beam that relayed signals to a receiver box
that sat on top of the television. The Menacer was advertised as the most
accurate light gun ever. The Menacer retailed for £60.00 and came packaged with
a 6 game cartridge that was mostly target shooting games. The best game was
based on the Megadrive game Toejam & Earl which the player fired tomatoes at
enemies from the Toejam & Earl game.
Only three other games were Menacer compatible T2 the arcade game, Bodycount and
Corpse Killer on Mega CD (there is also a 32x CD version of Corpse Killer)

Arcade power stick this was Sega's own large sturdy three-button arcade style
joystick and was available at launch. There was adjustable speed rapid fire for
each button. The Japanese version and a micro-switched joystick but the U.K and
U.S versions used rubber contacts.

Analogue control pad this was called the AX-1E controller and was a black,
circular shaped pad. There was an analogue sick and an analogue throttle control
as well as 4 independent fire buttons and a start button.
This controller was compatible with Afterburner II, F1 Hero and Galaxy Force II.
This pad was only released in Japan.

Infra red control pads sold as a complete set that included a receiver box and
two three button controllers. These were sold as a dual format peripheral due to
the compatibility between Megadrive and Master System controllers.

6 button joypad Sega made a 6 button joypad for use on games like Mortal Kombat
and Street fighter II that required more than the 3 buttons that the standard
Megadrive joypad had.
Features included a rolling base to the D pad and 6 buttons there
is a mode button on the top right of the pad that if held down when turning on
the Megadrive the pad would set to a three button mode. This was needed for
games that were incompatible in 6 button mode I.E Forgotten Worlds, Alien3,
Golden Axe 2 and Decapattack.
The mode button could also be used as an extra fire button or a select button.
The Japanese version of the 6 button pad was slightly smaller with a shorter
lead and a purple start button.

Arcade Power Stick II a joystick similar design to the Arcade Power Stick except
with 6 buttons and a mode button.

CD ROM drive (see 5.1)

32 bit adapter (5.3)

Activator One of the more unusual Sega add ons was this controller that was a
sort of virtual reality controller. The Activator had eight sides and was placed
flat on the floor. Infra red beams were projected up from each of the sides.
The player stood in the middle and broke the beams at different hights and
combinations to produce the moves on screen. Compatible mostly with
fighting games although a manual included in the pack displayed combinations for
some of the more popular Genesis titles. Only released in America.

Mega modem before Sega TV and Edge 16 modems was the Mega Modem that was only
released in Japan in 1991. This plugged into the EXT port at the back of the
original Megadrive. A Sega game net was set up to use the system but was not a
success. The Mega modem was due for release in America under the name "Tele-
Genesis Modem". There were three games launched with the Mega modem Cyberball by
Tengen and the two other games were Shikinjoh and Tel Tel Baseball both by
Sunsoft. One of the later released compatible titles was Advanced world war
simulator and all the instruction books for these games included the Mega modem
manual in the back section.

Batter Up a baseball controller for use on baseball games that are popular in
America. Made by Sports Sciences and was only available in America.

TV Golf a Golf controller for use on EA golf games like the PGA series the
controller was shaped like a golf club. A second unit plugged into the control
port one and was placed on the floor in-front of the player. A very expensive
item that sold for about £100. This was also produced by sports sciences.

Master System converter (see 2.3)

Various converters to play imported games made by third party manufacturers.
(see 2.1)

2 button mouse made by Sega primarily for use on role playing games,
This mouse was a standard shaped mouse with red buttons the left mouse button
had identifying lines on it. The most interesting feature is that this mouse can
double as a trackball by turning it upside down, pushing the ball acted as
another fire button.

Mega mouse A 3 button mouse was also released this had an extra button but could
not be used as a trackball and was only released in America.

2 different modems for use in America. Edge 16, X band

Sega TV Cable games adapter was created in cooperation with Time Warner and
Sega. The adapter was a similar shape to the Master System converter 2 except it
was a bit larger and had a cable TV connector on the side of the unit. You paid
monthly fee like a standard cable/satellite channel and selected games were
provided to play for a limited time. Playable previews of Games due for release
were also made available on the Sega TV channel. The idea behind this was to
promote more sales of the game on release. Games could not be saved on the
adapter so if you liked a game you could go and buy it. Sega TV was only
available in a few areas of the U.K that had cable TV although not all areas
that had cable were given the option of Sega TV. The service was eventually
stopped late 1997 after a run of a couple of years.

Hyperscore this was a plug through cartridge for recording high scores that
could then be displayed on Teletext. The game Cartridges were plugged into the
top of the Hyper score and then the high scores were saved into it. Next there
was a phone number you could call and upload your score by means of a speaker on
the front of the Hyperscore similar to a tone dialer. All the game scores were
then put into a national league and the highest score won a prize. Scores could
be checked by going to the Hyperscore Teletext page. The Hyperscore was made and
marketed by Hasbro.

Multi game selector For Genesis this was an adapter that plugged into the
cartridge port and had spaces for ten different games. The idea was similar to a
juke box so you could select to play different games easily by just pushing a
button. This was a third party peripheral that was only released in America.

Justifier this was Konami's own gun for use on their titles. This was a more
standard looking light gun shaped like a revolver. For two player games the
second gun plugged into the bottom of the player one gun. The player one gun was
pale blue player two's was pink. Compatible games were Lethal Enforcers 1 and 2
(also the Mega CD versions) Snatcher and Corpse Killer on Mega CD (there is also
a 32x version of Corpse Killer)
The Justifier was not compatible with Menacer software.

Sega Powerstrip The complete Sega Megadrive set up required four power supplies
Megadrive, Mega CD, 32x and a television as the adapters were quite large often
normal extra plug extension sockets would not fit. Sega released a special
extension unit colored blue with red sega text printed along the top. This
provided 5 plug sockets. Only available in America.

Miracle keyboard For Genesis this was a complete music keyboard add on for
learning to play the keyboard. A separate game cartridge plugged into the
Megadrive and contained several practice programs and games to help you learn to
play. This was a third party peripheral that was only released in America. Cost
of this peripheral was over $200 due to the size of the keyboard.


4.2 What multi taps exist?

There are two official multi tap adapters available one from Electronic Arts and
one from Sega, and one was a third party multi tap adapter made by Gamester.
The E.A tap was a small adapter that plugged into both of the joypad ports and
the four ports were on the front.
The Sega multi 4-player adapter plugged into the player 2 joypad port. A lead
extended from the port to a small box that had four ports and a sliding selector
switch on the top. The selector switch had five settings 1 to 4 and Multi if you
were playing a 2 player game you could choose which port to use and multi
selected the four player mode
five players could be used as a controller could be plugged into port one.
Colour stickers were provided with the adapter that could be attached to each of
the pads to identify each players controller.
One obvious advantage of the sega adapter was that two adapters could be used
for eight player games like the Japanese released J League Soccer.
Unfortunately they were incompatible with each other Electronic arts
Four score only worked with E.A games and the Sega multi player adapter only
worked with the sega games. The Gamester adapter provided the ideal solution to
this situation by being compatible with both multi tap standards. Later released
games were programmed to work with both Sega and E.A adapters.

4.3 What are J-carts?

J-Carts were made by Codemasters and these were cartridges with two joypad ports
built in. The idea being that if you brought the game you could enjoy multi
player games without the need for an additional multi tap. This was especially
useful because as there were already two incompatible multi tap's available.

4.4 What are J-carts were made?

Only Codemasters made J-carts the titles are as follows:-

Pete Sampras tennis
Pete Sampras tennis 96
Micromachines 2
Micromachines 96
Micromachines Military
Super Skidmarks
At a later time some of these titles were produced on standard cartridge for a
lower price

4.5 what cheating cartridges are available?

Action Replay made and distributed by U.K company Datel who also make various
console peripherals. They also made a second version the Pro Action Replay 2
that had a built in code finder. The Action Replay could be used to play
Japanese import games and if the correct codes were found import games with
programmed protection could be played.

Game Genie by Codemasters distributed in the U.K by toy manufacturer Hornby. The
Game Genie had a disadvantage over the Pro Action Replay and that was due to the
fact that the codes had to be provided by Hornby although you could create your
own codes it was very difficult.


4.6 Were there any unreleased accessories?

Yes there were these are the unreleased accessories that I am aware of.

Virtual reality headset that was shown with four games (see 3.6)at the 1993
C.E.S show in Chicago U.S.A. Sega VR (The official name) was due to go on sale
in America in December 1993.

Graphics tablet was announced when the Megadrive was launched in Japan and it
suffered many delays until it was eventually cancelled. The Graphics Tablet
would have perhaps allowed the use of art programs and would have been
compatible with the 3.5 Inch disc drive. It is possible that development was
changed over to the Sega Pico (an educational graphics tablet).

Keyboard and 3.5 Inch disk drive were supplementary units to the Mega Modem but
were cancelled due to the poor performance of the Mega Modem in Japan.

Neptune a 32x and Megadrive combined similar in shape to a Megadrive 2.
Only one non-working prototype of this is known to exist, which is only a case
mock up for display purposes and does not contain any working electronics.

Analogue steering wheel designed by AM2 for use on Virtua Racing was also shown
prior to the release of the game but was never released due to the expense of
the wheel. It was later modifications were made the base of the wheel was
changed and then launched as the Saturn Arcade Racer.

Modular Cartridge containing the Sega Virtua processor as more games that used
the SVP chip were planned this would have reduced the cost of these games by
containing the SVP on the modular cartridge. The games would then plug in on top
containing the game data for the chip. This would have saved paying for a new
expensive SVP chip each time a new game came out by using this add on.

-----------
V. Upgrades
-----------
5.1 What is the Mega CD?

The Mega CD is a CD ROM drive that plugs into the expansion port on the side of
the Megadrive and allows specially written CD software to be played on the
Megadrive. The Mega CD could also play normal music CDs both 5 and 3 inch discs
and could play CD+G discs. The Mega CD also improved the graphics and sound of
the Megadrive. There are 2 versions of the Mega CD that are technically the same
but with different casings.
The Mega CD 1 Sat underneath the Megadrive 1 and featured a motorized
front loading CD drive. The Mega CD 2 was released at the same time as the
Megadrive 2 and attached to the side of either version of the Megadrive and had
a top loading CD drive.

5.2 What are the technical specifications of the Mega CD?

Main C.P.U Motorola 68000 running at 12.5Mhz in parallel with the
Megadrive's C.P.U
Graphics processor Custom ASIC chip that could handle scaling and rotation.
CD Drive Single speed CD ROM with a 150 Kbytes a second data
transfer rate
CD Buffer 128 K bit CD ROM data cache memory
Sound Stereo P.C.M 6 channel
16 Bit D/A converter
Save memory 64 K bit back up RAM (back up RAM cartridge is also
available)
Outputs stereo phono sockets

The Mega CD did not improve the colours on the Megadrive although it did allow
the Megadrive to display film footage F.M.V.

5.3 What is the 32x?

The 32x is a 32 bit upgrade unit that plugged into the cartridge port of
the Megadrive. The 32x improved the graphic and audio capabilities of both the
Megadrive and Mega CD. Extra graphic abilities included the ability to display
graphics layered over standard Megadrive graphics for example on the 32x version
of Mortal Kombat II the backgrounds were made by the Megadrive whilst the
sprites were handled by the 32x.
The 32x could also display 50 000 texture-mapped polygons a second
and hardware scaling and rotation.

5.4 What are the technical specifications of the 32x?

C.P.U Two Hitachi SH2 32BIT RISC running at 23Mhz / 40 MIPS

Co processor A new 32x VDP works with the Megadrive's 68000 and Z80

Palette 32,768 simultaneous colours

Memory 4 MBIT RAM in addition to the Megadrive and Mega CD

sound Digital stereo PCM, programmable sample rates, audio mixing
with Megadrive sound.

5.5 Is it possible to play import 32X games on a U.K 32X?

It is not possible to play Japanese or American imports on a U.K 32X due to the
poor sales of the 32X no converters were produced. If you have a switched
(50/60hz) Megadrive though an American 32X will work. This is the only way to
play import 32X games.

----------
VI. Trivia
----------

* DR Robotnic's Mean Bean Machine was originally a Japanese game called Puyo
Puyo from Compile. The puzzle section remains the same but the cinemas feature
DR. Robotnic trying to take over Sonics world. This was done to make the game
more appealing to the western audiences.

* Zero Tolerance is a Doom style corridor shooter that has the ability
to link up 2 Megadrive's and 2 televisions like the link mode seen in some
Playstation games. The link lead was received through a mail in voucher that was
packaged with the game. The link lead plugged into each of the second joypad
ports and was similar to a joypad extension lead.

* The main bad enemy character in Sonic the Hedgehog Dr. Robotnic is known as
Dr. Eggman in Japan.

* There are 2 versions of Klax available for the Megadrive one is made by Namcot
for Japanese release. The second version was made by Tengen for the western
release. In my opinion the Tengen version is the better.

* Some of the best music ever produced for the Megadrive as heard in The
Revenge of Shinobi and streets of rage was created by a top Japanese musician
Yuzo Koshiro he actually had a Megadrive sound chip built into his recording
studio. Music CDs could also be brought in Japan with his
Megadrive music re-mixed.

* Joe Montanna American Football II was the first game ever to feature a full
running commentary as heard in a lot of sport CD games today. This was
revolutionary advance in game sound and was even featured on a U.K science and
technology program (Tomorrows World). There was also a Sportstalk baseball
released in the US.

* Sega's Sonic license was taken into new territory with a Sonic fruit machine
this licensed gambling machine was released through Deith Leisure a subsidiary
of Sega Europe who also run Sega's arcade machine business in the U.K.

* Virtua racing caused an interesting problem for some people with cordless
phones, the frequency of the SVP chip was picked up by the phones and they would
ring.

* The rarest Megadrive game ever released was the original Phantasy Star. There
were only ever 1000 of these ever made and it was exclusively sold in Japan. The
game was a straight port of the Master System version with no improvements as it
ran on the Megadrive's internal Master System chip.


THANKS & SEE YOU IN THE NEXT UPDATE.
[END OF TEXT]






Spoiler (highlight to read):
We now have learned how people can abuse this feature, also how people can use this to hide their dirty posts from plain view


FELIPE NO
Bigblah
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Old Mar 14, 2006, 12:16 AM Local time: Mar 14, 2006, 01:16 PM #56 of 77
It's okay, people who abuse this feature repeatedly will just get a formal warning.

Not to mention that if you posted the same thing using the old spoiler method, it would've been worse. At least your retarded crap is now hidden from view.

What, you don't want my bikini-clad body?
Kaiten
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Old Mar 14, 2006, 12:24 AM Local time: Mar 13, 2006, 10:24 PM #57 of 77
Originally Posted by Bigblah
It's okay, people who abuse this feature repeatedly will just get a formal warning.

Not to mention that if you posted the same thing using the old spoiler method, it would've been worse. At least your retarded crap is now hidden from view.
Exactly, but I still am surprised no one I've seen used the multiple spolier tag embedding I used. Imagine if someone had the time and energy to embed spoiler tags over 100 times...
Not even the highend widescreen monitors could scroll all the way without massive scrolling. We should restrict the length of spoiler buttons and have mods edit the buttons that actually spoil something.

Oh and my previous post was a proof of concept. I could only imagine what spoiler, smilile and marquee tags could do in horrible, unholy mix.

How ya doing, buddy?
Lukage
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Old Mar 14, 2006, 12:27 AM Local time: Mar 14, 2006, 12:27 AM #58 of 77
Spoiler:
Spoiler:
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Spoiler:




OSNAPZ I broked it. This text is OUTSIDE the box. We need a limit on spoiling spoils.

There's nowhere I can't reach.
Lord Styphon
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Old Mar 14, 2006, 12:29 AM Local time: Mar 14, 2006, 12:29 AM #59 of 77
Leave. Now.

This thing is sticky, and I don't like it. I don't appreciate it.
Bigblah
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Old Mar 14, 2006, 12:35 AM Local time: Mar 14, 2006, 01:35 PM #60 of 77
If you'd notice, in IE the text stays inside the table. In Firefox it's broken.

So much for Firefox.


Edit: if you'd look in the testing forum, I just broke the tables by nesting about 40-50 quote boxes as well. It's not a problem exclusive to the new spoiler tags.


Originally Posted by www.sega.co.jp
Exactly, but I still am surprised no one I've seen used the multiple spolier tag embedding I used.
Spatula did in one of the gaming forums, and his post was deleted.

Originally Posted by www.sega.co.jp
Oh and my previous post was a proof of concept. I could only imagine what spoiler, smilile and marquee tags could do in horrible, unholy mix.
Trust me, we have way more experience in this.

I am a dolphin, do you want me on your body?

Last edited by Bigblah; Mar 14, 2006 at 12:47 AM. Reason: Automerged double post.
Kaleb.G
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Old Mar 14, 2006, 01:35 AM Local time: Mar 13, 2006, 10:35 PM #61 of 77
The fact is, the content in your spoilers will load up with the rest of the page, because all the spoiler button does is activate some JavaScript to make a certain pre-loaded <div> visible. In any case, the content of your spoilers will count as the content of your post; and if it's spam, it will be deleted.

Double Post:
Also, I petition to change sega's name to www.nintendo.co.jp; may as well link to something good if you're going to have a URL as a username.

I was speaking idiomatically.

Last edited by Kaleb.G; Mar 14, 2006 at 01:41 AM. Reason: Automerged double post.
Little Shithead
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Old Mar 14, 2006, 01:48 AM #62 of 77
Originally Posted by Kaleb.G
Also, I petition to change sega's name to www.nintendo.co.jp; may as well link to something good if you're going to have a URL as a username.
Eh, I more want www.sage.co.ck, www.sage.lo.li or www.sage.ya.oi.

At least, #gfchat and I have come up with that.

What kind of toxic man-thing is happening now?
Lukage
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Old Mar 14, 2006, 03:07 AM Local time: Mar 14, 2006, 03:07 AM #63 of 77
Originally Posted by Merv Burger
This ya oi intrigues me....maybe I will like it. Maybe I should combine the letters to make yaoi.

Hey cool, there's a lot of these sites with this--HOLY MOTHER OF GOD NO!

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Old Mar 14, 2006, 03:43 AM Local time: Mar 14, 2006, 10:43 AM #64 of 77
http://img526.imageshack.us/img526/8873/loh6scsig0qc.jpg:
Would it work?


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Monkey King
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Old Mar 14, 2006, 09:58 AM Local time: Mar 14, 2006, 08:58 AM #65 of 77
Quote:
Posted by Bigblah
If you'd notice, in IE the text stays inside the table. In Firefox it's broken.

So much for Firefox.
Speaking of which, I noticed another bug. Clicking open a spoiler box causes you to be unable to copy any text on the entire page in Firefox. This is really more trouble than it's worth.

Did we really have that much of a problem with people wanting to post spoiler images? The image must be hosted externally anyway, so merely posting a link instead of using IMG tags is a fine dandy solution.

Jam it back in, in the dark.
Bigblah
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Old Mar 14, 2006, 10:17 AM Local time: Mar 14, 2006, 11:17 PM #66 of 77
I can't believe I probably have to remove this feature because Firefox is a shitty browser.

There's nowhere I can't reach.
Kolba
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Old Mar 14, 2006, 10:53 AM Local time: Mar 14, 2006, 04:53 PM #67 of 77
None of this drastic removin' shit. Can you reinstate oldspoiler to its former position, and change what is now [spoiler] to [firefoxsux]? Those who embrace the truth bare the fruits it bringeth.

This thing is sticky, and I don't like it. I don't appreciate it.
Bigblah
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Old Mar 14, 2006, 11:37 AM Local time: Mar 15, 2006, 12:37 AM #68 of 77
No.

I'm currently looking at other solutions, will update later.

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THE POWER OF WATER
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Old Mar 14, 2006, 11:45 AM Local time: Mar 14, 2006, 09:45 AM #69 of 77
The copy-paste bug doesn't happen here in Firefox on Windows or Linux.

However, the broken tables thread in the Testing Forum actually freezes this machinerunning Firefox 1.5 on Windows XP with SP2, which is awesome.

I was speaking idiomatically.
Undertale (PC, 2015)
Lukage
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Old Mar 14, 2006, 01:04 PM Local time: Mar 14, 2006, 01:04 PM #70 of 77
Originally Posted by CHz
The copy-paste bug doesn't happen here in Firefox on Windows or Linux.

However, the broken tables thread in the Testing Forum actually freezes this machinerunning Firefox 1.5 on Windows XP with SP2, which is awesome.
Awesome in regards to "Hey cool, I know how to crash people's browsers," or "hey cool, I hate Firefox anyways?"

I too am able to copy+paste though.

What kind of toxic man-thing is happening now?
THE POWER OF WATER
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Old Mar 14, 2006, 01:31 PM Local time: Mar 14, 2006, 11:31 AM #71 of 77
Originally Posted by Lukage
Awesome in regards to "Hey cool, I know how to crash people's browsers," or "hey cool, I hate Firefox anyways?"
I'd definitely say it would be awesome if I could crash other people's browsers, but this glitch seems major enough that other people would've said something by now if it were affecting them too, so it might just be an isolated occurrence. I just tried it on the one machine in the computer lab.

I just think it's awesome because I'm easily amused.

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BlueMikey
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Old Mar 15, 2006, 01:10 AM Local time: Mar 14, 2006, 11:10 PM #72 of 77
I can select and copy text fine (inside or outside the spoiler box). Do you guys who can't all have outdated Firefoxes or something?


I do see that one with the text falling outside the table, it can't be that hard to limit the nesting, can it?

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Old Mar 15, 2006, 02:18 AM Local time: Mar 14, 2006, 11:18 PM #73 of 77
Remember kids, a browser bug is just an
Spoiler:
unfound remote execution exploit
in disguise!

laffo at firefox rendering bugs,
get opera or:
gtfo


Jam it back in, in the dark.
Bigblah
Tails is incompetent!


Member 5

Level 45.31

Feb 2006


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Old Mar 15, 2006, 10:36 AM Local time: Mar 15, 2006, 11:36 PM #74 of 77
Implemented a slightly different spoiler method (you can re-hide spoilers now). No more specifying captions for buttons because apparently that was a bad, bad idea which *could* lead to very bad things happening.

Fixed the table breaking and the copy/paste bug at the same time, though I honestly have no idea how it did that.

There's nowhere I can't reach.
Spatula
Politically Incorrect


Member 617

Level 43.41

Mar 2006


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Old Mar 15, 2006, 10:41 AM Local time: Mar 15, 2006, 08:41 AM #75 of 77
Thanks Bigblah, I like it now. Helps to close those pesky things sometimes.
dude:

Now we can make Ziggurats that can expand and contract. Most excellent.


This thing is sticky, and I don't like it. I don't appreciate it.

- What we all do best -
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Support > Board Support > New spoiler method.

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