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[PC] World of Warcraft
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Zio
I'm so cool, I got my own castle.


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Old Nov 7, 2006, 07:37 AM Local time: Nov 7, 2006, 07:37 AM #1226 of 1941
I see, hmmm well even then I can pop 600k+ in a week organized or just playing Guitar Hero or something on my PS2/Gamecube and all I do is hit the foward button while stealth once in awhile.

There's nowhere I can't reach.
Originally Posted by Zio
Heh, heh, heh. Now, now. That's the expression I want to see! A face filled with pain and anguish, begging fearfully for help, a face quivering with anger! Go, on! Get angry! Suffer! Be sad! That would truly be the ultimate offering to me and my great god!
VitaminZinc
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Old Nov 7, 2006, 08:45 AM #1227 of 1941
Originally Posted by dagget
If you want some entertainment:
So what do you think of people who cap honor for their servers and threaten people who are not part of the circle for getting more honor than them?
That's pretty much retarded, imo. If the person can naturally (as in, no bots, farmers, etc) get a ton of honor, then more power to them.

But, we all know everyone bots honor cause the system is completely stupid and broken, and I can't wait till Burning Crusade.

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dagget
Spoot


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Old Nov 7, 2006, 10:38 AM #1228 of 1941
Originally Posted by nwzinc
That's pretty much retarded, imo. If the person can naturally (as in, no bots, farmers, etc) get a ton of honor, then more power to them.

But, we all know everyone bots honor cause the system is completely stupid and broken, and I can't wait till Burning Crusade.
New honor system goes in effect in the next patch, which I can't wait for to happen.

I am a dolphin, do you want me on your body?

immp
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Old Nov 7, 2006, 01:53 PM #1229 of 1941
Didnt they have something like that going on on laughingskull? A warlord group that would choose who became HWL next. If someone got too much honor they'd find their account hacked the next day. Total bullshit.
New honor system + arenas are going to be awesome. (not too keen on the huge flags they carry all the time though, wtf is up with that?)

I was speaking idiomatically.
Zio
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Old Nov 7, 2006, 11:27 PM Local time: Nov 7, 2006, 11:27 PM #1230 of 1941
Good thing it'd be near impossible to hack my account/computer.

Second, Immp, how would they know you have too much honor eh? The honor tab has been screwing up for me since forever. It doesn't even wokr when you inspect them.

What kind of toxic man-thing is happening now?
Originally Posted by Zio
Heh, heh, heh. Now, now. That's the expression I want to see! A face filled with pain and anguish, begging fearfully for help, a face quivering with anger! Go, on! Get angry! Suffer! Be sad! That would truly be the ultimate offering to me and my great god!
immp
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Old Nov 8, 2006, 01:04 AM #1231 of 1941
This was way back in the summer when I heard about this. I think the threat of being hacked was after you ranked up and they didnt get HWL...so they were like "You better watch yourself!" I had a friend in the HWL group though...he never said anything to me about that.

And seriously....someone playing the beta, please tell me those flags on the pvp arena players are only temp. It looks way too goofy.

How ya doing, buddy?
StarmanDX
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Old Nov 8, 2006, 06:48 PM Local time: Nov 8, 2006, 05:48 PM #1232 of 1941
Well, I've always been curious towards WoW, so I got that $2 2-week trial just to try the game out. Not like I could afford the game even if I get addicted. =/

I assume that during my 14 day tour I'll be too weak to warrant playing with any of you, but in case I do decide to play more someday in the future, any advice on what server to play? PvP is a given, and I'm thinking of playing Horde at the moment.

How ya doing, buddy?

Bless the Maker and His water. Bless the coming and the going of Him.

The_Griffin
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Old Nov 8, 2006, 07:31 PM Local time: Nov 8, 2006, 05:31 PM #1233 of 1941
Trust me if you're going for just the two week trial and stick to PVE. On PVP the second you run into a contested area (which is anything past Westfall/Barrens, depending on your faction), you come face to face with a bunch of 60s running around killing you for no reason other than to piss you off.

As for faction, to be honest it doesn't really matter what faction you play until you get to the later levels (it only REALLY starts to matter around 45-50-ish). Just pick what's more appealing to you.

Jam it back in, in the dark.
StarmanDX
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Old Nov 8, 2006, 07:47 PM Local time: Nov 8, 2006, 06:47 PM #1234 of 1941
What difference does it make, though? Were I not starting on a 2 week trial, I don't think there'd be any question as to which I should start on. And say someday I do decide to come back to it, I'd probably rather not start over.

There's nowhere I can't reach.

Bless the Maker and His water. Bless the coming and the going of Him.

Talbain
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Old Nov 9, 2006, 05:54 AM Local time: Nov 9, 2006, 10:54 AM #1235 of 1941
Choose PvP and you'll never go back to PvE. You're in a war, and there's no reason not to be able to kill your sworn enemies in the open.

It may be an annoyance once in a while, but you will miss it. BTW, I'm Horde on Illidan if you want to get in touch.

I also have low-level alts and can give you some financial backing if you choose to stay. (in a guild that does MC up to Ragnaros, etc)

This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by Talbain; Nov 9, 2006 at 05:57 AM. Reason: Automerged additional post.
VitaminZinc
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Old Nov 9, 2006, 02:04 PM #1236 of 1941
Originally Posted by Talbain
Choose PvP and you'll never go back to PvE. You're in a war, and there's no reason not to be able to kill your sworn enemies in the open.
I have to agree. PVE is far too tame and easy. Getting 60 doesn't even seem like an accomplishment. I started on a PVP server, and then made a character on a PVE server to pass time when I was burnt out on Laughing Skull, and I have to say all my true fun has been on PVP.

It's annoying to a certain degree when you're leveling and the opposing faction (Horde, in my case) just so happens to jump out at Lakeshire and waste my time for a while, but once you're at higher levels it's more of an equal playing ground and is almost a welcome challenge. Not to mention, when you encounter the opposing faction and lose they generally have other places to be so you're rarely camped (of course, this is subject to change, obviously)

So yeah, go PVP. PVE is boring.

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Kaelin
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Old Nov 9, 2006, 06:42 PM #1237 of 1941
I tried starting on PvP and it's just too damn annoying. Trust me, if you have a full time job going on, you might really want to consider PvE. There's nothing more annoying than to log in to chill and pass some time enjoying WoW, when BAM some level 60 hunter and his lame ass cat jump out of nowhere and gank you.........and gank you again............and again..........and again........and OH WAIT! You've run out of time for the night. Gee, THAT was fun! </sarcasm> Leave PvP to the BGs, enjoy PvE the way it was meant to be. On a Normal server.

I was speaking idiomatically.

Thank you Guest for the kickass signature!
The_Griffin
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Old Nov 9, 2006, 08:37 PM Local time: Nov 9, 2006, 06:37 PM #1238 of 1941
Agreed. Also keep in mind that he's doing a 2-week trial of the game, not purchasing a subscription. You say that "it'll be more even when he's 60..." well, surprisingly enough, he won't have TIME to get to 60, and if he does, he'll be so massively outgeared he'll be cannon fodder to anybody above 50. =\

Trust me when I say roll PVE.

What kind of toxic man-thing is happening now?
dagget
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Old Nov 9, 2006, 10:01 PM #1239 of 1941
1. Queues suck ass. Currently waiting 40+ minutes to get into T-Horn

2. Todays time in AV made me can't wait for the expansion to come out. I can't stand going up against fully Naxx-geared people in AV. Can't tell you how many rogues and warriors I saw today dual-wielding Thunderfury and Naxx daggers/swords while in full T3. That shit just isn't fun.

Expansion got the release date of Jan 16th. (confirmed by Blue as "the date")

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immp
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Old Nov 9, 2006, 10:04 PM #1240 of 1941
As well as a press releasing stating that. Suggested price of $39.99 while the Collector's edition is $69.99. The original game will be reduced to $19.99.
And of course WoW's subscription count has reached 7.5 million players. Good god.

What, you don't want my bikini-clad body?
StarmanDX
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Old Nov 9, 2006, 10:55 PM Local time: Nov 9, 2006, 09:55 PM #1241 of 1941
And again, why exactly should I play my 14 days on PvE when, if someday I do buy a subscription, I'd much rather play on PvP? And when, if I don't ever buy a subscription, it doesn't make a difference either way?

Anyways, it's a moot point, as I already started playing on Illidan:
Solivagus - 10 - Tauren Druid

Jam it back in, in the dark.

Bless the Maker and His water. Bless the coming and the going of Him.

Zio
I'm so cool, I got my own castle.


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Old Nov 10, 2006, 12:37 AM Local time: Nov 10, 2006, 12:37 AM #1242 of 1941
I've been playing on PVE to pass the time, I got my hunter to level 40 within a week. ._.; And that was between raids and etc.

Trust me, PVP is the most fun thing, it might be somewhat annoying but it's fun though and it makes it more realistic.

There's nowhere I can't reach.
Originally Posted by Zio
Heh, heh, heh. Now, now. That's the expression I want to see! A face filled with pain and anguish, begging fearfully for help, a face quivering with anger! Go, on! Get angry! Suffer! Be sad! That would truly be the ultimate offering to me and my great god!
Kaelin
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Old Nov 10, 2006, 08:03 PM #1243 of 1941
Originally Posted by StarmanDX
And again, why exactly should I play my 14 days on PvE when, if someday I do buy a subscription, I'd much rather play on PvP? And when, if I don't ever buy a subscription, it doesn't make a difference either way?

Anyways, it's a moot point, as I already started playing on Illidan:
Solivagus - 10 - Tauren Druid
I only suggested it if you have other things to attend to IRL (like a job) that prevent you from power gaming yourself up in levels. Anyways, have fun getting ganked by Alliance in Hillsbrad.

This thing is sticky, and I don't like it. I don't appreciate it.

Thank you Guest for the kickass signature!
dagget
Spoot


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Old Nov 14, 2006, 04:00 AM #1244 of 1941
PTR Patch notes:

Quote:
General
- All players will have talent points reimbursed and will have access
to new talents throughout their trees; this includes the 41-point
talents. Several new abilities have also been added for all classes.
- All pets now receive a percentage of their master's armor, spell
damage, spell resistances, attack power, and stamina.
- Low-level spells cast by high-level players will receive smaller
bonuses from +healing and +spell damage.
- HoTs, DoTs, and channeled spells have been re balanced to receive a
more appropriate (higher) percentage of +spell damage and +healing.
- HoTs from different sources will now stack (i.e. multiple druids can
cast the Rejuvenation spell on 1 target).
- New item property "Resilience" has been introduced. Resilience
reduces your chance to be the victim of a critical strike, and
reduces the amount of damage critical strikes do to you.
- Weapon Skill now does the following:
- Weapon skill will no longer reduce the percentage damage lost due to
glancing.
- The player will gain 0.1% to their critical strike rating per weapon
skill against monsters above their level.
- When casting a buff on a low level target, the appropriate rank of
the buff will be automatically be applied.
- Crowd Control effects in PvP will last no longer than 12 seconds
instead of the full duration, with a chance of a heartbeat resist.
- Players will no longer lose faction when under the influence of
"Mind Control" or the Gnomish Mind Control Cap.

PvP
- Honor System Revamp
Current honor totals have been reset.
Players may display their highest lifetime rank title (accessible
from character sheet).
Honor points earned each day may now be spent as a form of currency.
Check the PvP tab of your character sheet to see your honor
information.
PvP rewards are no longer unique.
- Marks of Honor earned from battlegrounds are no longer turned in for
reputation or honor. They are now used in addition to honor points
in order to purchase rewards.
- Two New Arenas are now available in three different modes.
2v2, 3v3, and 5v5 matches
Players may queue up at Goblin NPC's in Stormwind, Ironforge,
Orgrimmar, Undercity, and Gadgetzan

Druids
- The talent "Swiftmend" will now include bonus healing from the
talents "Improved Rejuvenation" and "Empowered Rejuvenation".

Hunters
- Traps can be set while in combat, but require a 2 second arming time.
- Auto shot will be automatically enabled if the Hunter steps out of
melee range while in combat with target.
- 1 agility will now grant 1 ranged attack power.
- Auto shot is now reset when casting Aimed Shot.

Shaman
- Shaman with the appropriate talent spec are now able to dual-wield.
Both main and off-hand weapons can be affected by self-weapon buffs
such as Windfury.
- Rockbiter's weapon functionality has been changed. It is now a
damage proc instead of a flat attack power bonus.
- Windfury Weapon and Rockbiter Weapon enchantments will only benefit
the weapon with the enchantment on it.

Warlocks
- Range of "Drain Life" and "Drain Mana" spells have been increased.

Warriors
- Rage generation from dealing damage has been normalized.
- All Rage awards are averaged with our expected rage per swing
(adjusted for weapon speed).

Items
- The "Far Sight" effect has changed so that the camera now zooms in
to a distant location, rather than instantly showing the distant
view. This also affects the items: Ultra-Spectropic Vision Goggles,
the Ornate Spyglass, and the Hunter ability "Eagle Eye."
- Spells can now require either a totem item or a totem category item
to cast a spell. This means that the Enchanting Rods now count as
all of the lower level enchanting rods as well, so you only need a
single enchanting rod instead of all six. This also means that
"Finkel's Skinner" now counts as a Skinning Knife. Several weapons
that are picks have been flagged as counting as a Mining pick as
well.
- Items that give bonuses, such as + to crit, have been modified to
adhere to a combat rating system.
- All current items will provide the exact same benefit from ratings
at level 60 as they provided before the ratings system.
- Thrown weapon items no longer stack, but use durability instead. One
unit of durability is lost per throw, and these items can be repaired.
- The tool tip for the Great Staff of the Guardian now shows the
proper increase of 28 to the party spell critical rating.
- Items that are useable from player inventory with a cooldown will
now update the cooldown in real-time.
- Players will no longer be able to sell the "Blue Skeletal Horse" to
vendors.
- The damage Proc from the item "Misplaced Servo Arm" will no longer
break the Rogue ability "Gouge".
- The "Skull of Impending Doom" has been changed and will now increase
run speed by 60% for 10 seconds, but deals damage equal to 60% of
your maximum

- Fixed an issue where a spell with two procs would be reflected and
one of the procs would still hit the player that reflected the spell.
- Fixed an issue that was putting Hunters back into combat when they
have the "Spirit Bond" Talent or have the Cryptstalker set bonus.
- Fixed an issue where players were being awarded the wrong item when
double looting a corpse under the master loot option.
- Fixed an issue where players interrupted while casting would have a
longer cast time than normal.
- Fixed an issue where players could not see enchants when inspecting
another player.
- Fixed an issue where extra attacks from "Windfury Weapon" would not
proc "Flurry" when they crit.
- Fixed an issue where players that were killed in freezing traps
would be stuck there until releasing.
- Fixed an issue where Warlocks were able to despawn a pet to gain a
free "Soul Shard"in the Battlegrounds.
- Warrior "Shield Slam" and "Shield Bash" will no longer trigger a
proc from an equipped weapon.
- Fixed an issue where players were able to consume a Mana Emerald at
full mana.
- The totem, "Wrath of Air," will no longer be useable in "Ghost Wolf"
form.
- Fixed an issue where Warrior "Battle Shout" was causing too much
threat.
- Fixed an issue where computers with ATi video cards were sometimes
having problems when displaying a certain texture.
- Fixed an issue where the Warlock spell "Death Coil" gained double
the benefit from the talent "Shadow Mastery".
- Player pets will no longer attack CC'ed targets while in Passive
mode.
- "Prayer of Spirit" will no longer cast on the user if there is no
other target selected.
- "Lightning Shield" will now have the appropriate cool-down time
between uses.
- Fixed an issue where materials were being consumed if a player
logged out before an enchantment had finished being applied.
- The Hunter, "Auto Shot," ability will no longer activate on
resurrection.
- Fixed a bug where "Inner Focus" was not being consumed when using
"Mind Soothe."
- Fixed a bug where Rogues were able to use the ability
"Ghostly Strike" when not facing their target.
- Warlock pet dismiss sounds will now play properly.
- Fixed an issue where Fist weapons were sheathing improperly.
- Bags will no longer overlap the Bank UI when the game window is
resized.
- Players will no longer be able to whisper to enemy players in
Battlegrounds.
- The Skeletal Gryphon ride for the Eastern Plaguelands PvP event will
now fly at its correct speed.
- Players will no longer be able to whisper to enemy players in
Battlegrounds.
- Players will no longer be able to jump onto the top of the Dun
Baldur Fortress in Alterac Valley and get behind the terrain to
attack other players.
- Shapeshifting will now break "Nogginfogger Elixir" effect.
- You will no longer die when Feign Death is finished channeling.
- "Scatter Shot" will now properly do damage even if the target is
immune to the confuse effect.
- "Aspect of the Cheetah" will now properly trigger with absorbed
damage.
- Casting a lower rank polymorph on a target that is already under the
effect of a higher rank will cause an error message and not consume
mana.
- The talent, "Master of Elements," will now properly proc off of
totems.
- Players will no longer be attacked by same faction guards when using
mind control on an enemy player to attack.
- "Vanish" will now properly un-target the Rogue from the attacker
when the attacker is in the same party.
- The talent, "Improved Chain Heal," will now properly add to the base
healing done.
- "Healing Wave" Ranks 11 and 12 will now benefit from the Shaman
talent, "Healing Way."
- "Improved Curse of Agony" will now properly increase the base and
spell power.
- Warlocks will now be properly credited a Soul Shard from their pet
when they take a flight path.
- Warlocks will now be properly credited a Soul Shard from their pet
when they are dead at the end of a Battleground match.
- Warlocks will now be properly credited a Soul Shard from their pet
when they enter an Arena.
- Casting "Dark Pact" after exiting combat will no longer put you back
in combat.
- The tool tip for the "Great Staff of the Guardian" now shows the
proper increase of 28 to the party spell critical rating.
- Several Chest spawns in Dustwallow Marsh will now properly spawn
above ground.
- Items that can give +Stamina/Intellect from random suffixes will now
properly apply while dead.
- "Beastmaster's Gloves" will now give the proper 2% crit chance for
Hunter pets.
- Various graphical errors will be noticeable while viewing maps


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The_Griffin
Nostalgia and Crossovers


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Old Nov 14, 2006, 06:06 AM Local time: Nov 14, 2006, 04:06 AM #1245 of 1941
Oh, joy. Well, so much for getting any changes done to Elemental (unless they do it between this patch and BC).

And to make things worse, according to reports from beta testers, shamans are more or less free HKs in the expansion. Doesn't surprise me much, either, since in terms of PVP both Elemental and Enhancement are more or less going into the expansion with the pre-expansion talent trees as far as usefulness is concerned.

*sigh* At least the fire elemental isn't UTTERLY terrible...

I was speaking idiomatically.
Zio
I'm so cool, I got my own castle.


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Old Nov 15, 2006, 03:13 AM Local time: Nov 15, 2006, 03:13 AM #1246 of 1941
Originally Posted by The_Griffin
Oh, joy. Well, so much for getting any changes done to Elemental (unless they do it between this patch and BC).

And to make things worse, according to reports from beta testers, shamans are more or less free HKs in the expansion. Doesn't surprise me much, either, since in terms of PVP both Elemental and Enhancement are more or less going into the expansion with the pre-expansion talent trees as far as usefulness is concerned.

*sigh* At least the fire elemental isn't UTTERLY terrible...

I know the problem from what you speak off but I think truely that you are over exggerating from the usefullness of them in PVP whatever spec they are. But that's jsut me...

And I like how hunters need two seconds to drop traps and etc. It's about damn time. And as well with thrown weapons being able to be repaired, now i don't have to keep farming for those blue hatchets you can get as thrown weapons. ^.^ Been farming them for BC.

What kind of toxic man-thing is happening now?
Originally Posted by Zio
Heh, heh, heh. Now, now. That's the expression I want to see! A face filled with pain and anguish, begging fearfully for help, a face quivering with anger! Go, on! Get angry! Suffer! Be sad! That would truly be the ultimate offering to me and my great god!
The_Griffin
Nostalgia and Crossovers


Member 266

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Old Nov 16, 2006, 04:32 AM Local time: Nov 16, 2006, 02:32 AM #1247 of 1941
Originally Posted by Zio
I know the problem from what you speak off but I think truely that you are over exggerating from the usefullness of them in PVP whatever spec they are. But that's jsut me...
Eh, I'd have to see the changes for myself before I can make a final judgment.

But it's pretty much obvious that when you play a level 70 game with what is effectively level 60 talent trees, you're not gonna be as strong as you were at 60. =\

FELIPE NO
Zio
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Old Nov 16, 2006, 11:39 AM Local time: Nov 16, 2006, 11:39 AM #1248 of 1941
What are you talking about? Everyone's tree is almost the same. I think your just being pessmistic.

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Originally Posted by Zio
Heh, heh, heh. Now, now. That's the expression I want to see! A face filled with pain and anguish, begging fearfully for help, a face quivering with anger! Go, on! Get angry! Suffer! Be sad! That would truly be the ultimate offering to me and my great god!
The_Griffin
Nostalgia and Crossovers


Member 266

Level 32.27

Mar 2006


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Old Nov 16, 2006, 02:45 PM Local time: Nov 16, 2006, 12:45 PM #1249 of 1941
Originally Posted by Zio
What are you talking about? Everyone's tree is almost the same. I think your just being pessmistic.
Let's look for a moment at the new or changed talents shamans received:

Elemental:
  • Unrelenting Storm: 10% of your intellect converted into MP5.
  • Elemental Precision: +3% chance to hit, -10% threat on your spells.
  • Elemental Shields: -6% chance to be crit. Conflicts with Eye of the Storm, something which previously only the Paladin's Protection tree could boast (and was fixed).
  • Lightning Overload: 5% chance to cast another lightning spell at no additional cost. Burst aggro in PVE, unreliable at BEST in PVP. (There have been reports of people going for over 15 minutes without a single proc, to give you an idea of the value of this talent)
  • Totem of Wrath: +3% chance to hit and crit to your party, on a totem with 5% HP. Before the addition of +hit, contributed less DPS to a raid than Searing Totem, has not been re-tested since.

Enhancement:
  • Spirit Weapons: Adds the parry capability to shamans, and -15% threat on melee attacks.
  • Mental Quickness: -6% mana cost on all instant-cast spells.
  • Stormstrike: Attacks with both weapons instantly, on a 10 second cooldown. Increases sources of Nature damage by 20%.
  • Dual Wielding: Obvious, I should think.
  • Dual Wielding Specialization: Increases chance to hit while Dual Wielding by 6%.
  • Unleashed Rage: 10% AP to party members and yourself after a crit.
  • Shamanistic Rage: Chance on hit to regain mana equal to 15% of your attack power, lasts 30 seconds (has been called Shammervate by beta testers)

Restoration:
  • Focused Mind: +15% chance to resist silence and interruption effects.
  • Mana Tide Totem: Restores 24% of your party's mana over 12 seconds.
  • Nature's Guardian: 50% chance to heal yourself for 10% of your health and reduce threat on the target when damaged by an attack that takes you below 30% health.
  • Nature's Blessing: Increases spell damage and healing by 30% of your Intellect.
  • Improved Chain Heal: Increases healing done by Chain Heal by 20%.
  • Earth Shield: Adds 30% spell interruption resistance, causes melee attacks to heal the target for 270 health. 10 charges. Scales with +healing, stacks with other anti-interruption mechanics (such as Healing Focus in the earlier tree).

Of the new talents we received, the only ones that are of more than questionable or situational use in PVP are in the Restoration tree (Earth Shield, apparently, is amazing). Our Fire Elemental is okay, but runs out of mana insanely quick (as in 10-15 seconds), and our Earth Elemental is questionable at best. Bloodlust hasn't been tested much, but has been confirmed as dispellable. Wrath of Air conflicts with Grounding Totem, and Water Shield is a mana regen spell, which is useless in PVP.

It's not pessimism when you can put two and two together.

Jam it back in, in the dark.

Last edited by The_Griffin; Nov 16, 2006 at 02:50 PM.
Zio
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Old Nov 17, 2006, 12:12 AM Local time: Nov 17, 2006, 12:12 AM #1250 of 1941
Earth shield is going to get nerfed...

And I can call it that because sometimes people pull out theories and etc. You can test and do many things but in the long run it works.

That's like saying Mace rogues suck or non-undead rogues suck.

Or that going feral as a druid sucks or whatever.

I don't know, I just don't see many shammies in my guild ever complain save for the elemental spec is worthless in PVE that's all.

There's nowhere I can't reach.
Originally Posted by Zio
Heh, heh, heh. Now, now. That's the expression I want to see! A face filled with pain and anguish, begging fearfully for help, a face quivering with anger! Go, on! Get angry! Suffer! Be sad! That would truly be the ultimate offering to me and my great god!
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