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Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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I don't believe that attempting to build on past concepts means that the new concept will necessarily retain everything that made the previous one great. Also, theory and application aren't the same thing, but if you feel that better technology means better games in an objective sense, then I suppose there's an argument for that. What you have to understand however is that people have different standards for what defines greatness in a game, movie, novel, piece of music, whatever. There is no universal standard for determining the ultimate value of an RPG. Gameplay versus story arguments have proven that. Even people who claim to have the same standard won't necessarily interpret attempts to meet this standard in the same way. Look at Kostaki and Borg's recent debate over FFIV. So despite your feelings on FFVIII, not everyone believes that the changes made in FFVIII were for the best. They might think that objectively, FFVI or another Final Fantasy game did a better job of presenting its ideas. FFXII has also been the target of much criticism for its own deviations from Final Fantasy tradition. That one I like a great deal, but others believe it to be greatly inferior to their favorites, and I wouldn't presume to tell them that they're objectively wrong. It's difficult to say that one work is objectively superior to another. Especially between works of high acclaim. There are just too many things that factor into how one can evaluate something. There's nowhere I can't reach.
~MV
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This thing is sticky, and I don't like it. I don't appreciate it. |
And then there's the matter of 3-character battles, a major pet peeve of mine that seemed to become popular in CT then continued through most of the major FF installments. As for the storylines...Give me the plot-centric but well-spread focus on FFVI's cast over Cloud/Squall/Tidus's various issues and burial of the remaining cast members in their respective games anyday. Poor Quistis... So uh yeah...Basically a repost from what I said before. I am a dolphin, do you want me on your body?
I'm taking over this town...
I'm screaming for vengenace... I'm shouting at the devil... I'm not dead and I'm not for sale... Ain't lookin' for nothin' but a good time... |
But that was only the objective part. The subjective part (such as the way one feels about some work of art, what emotions does it invoke, etc.) is indeed a different matter altogether, and cannot and should not be measured. In conclusion, what I meant by later FF installments surpassing FFVI, was that they surpassed it in certain objective criteria (more details and work put into storyline, more extensive and flexible battle system, etc.). As to whether one actually likes the later games and their features, that is of course a matter of personal taste. To GoldfishX: I understand your view and will not try to argue it, for it would be a pointless argument over personal preferences. But I would like to address one small detail.
How ya doing, buddy? |
Good Chocobo |
The GBA port will be something to behold, with its presumably 10x more awesome translation. That added so much to the FF4 story, and will likely do the same for FF6. Can't wait. What kind of toxic man-thing is happening now? |
It's a shame that the japanese version has slowdown out the wazoo. I hope they touch it up a little for our release, and that's why it was pushed more than a month back. A man can hope anyway.
I've played better games, but FF6 definitely stood the test of time and can easily compare to some of the better rpgs out there today. I don't think it's quite an "untouchable ideal", though, as the game itself is still marred with plenty of issues. The fact that it might be the easiest RPG I have ever played in my life being one of them. How ya doing, buddy? |
Good Chocobo |
Most amazing jew boots |
Since you're looking forward to searching for everyone, it seems that you'll like it. What people don't like is that the pacing changes. Instead of being made to play via a forced narrative, the world is open to you and you have to seek out the rest of your members of your own volition after finding the first three. If you care about the characters enough and you enjoy the open-ended gameplay elements, then you're in for a treat. To make things a bit easier, keep in mind that party members which you find again will have their level adjusted to around the level of your highest level member. You have to form three parties for the final dungeon and some folks find it upsetting to have to strengthen characters they don't like. What I did the last time I played was simply to shift my party around as I tackled the various side quests. By doing that you should be ready for the final dungeon. People get too caught up in leveling and the truth is that skills and equipment are much more important in FFVI. Being around level 40 should be enough to win the day. What matters is having some nice equipment and some powerful spells to employ, most of which you get as you recruit the various characters and see them develop more at the same time.
Jam it back in, in the dark.
~MV
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I am really, really excited for the GBA version to come out. I haven't even bought V yet, because I know I'm just going to put down every other game and play VI when I get it. I love it that much.
VI, I think, is the only FF game where I liked and used all of the playable characters. And this will be the first time I'll actually own it on a cartridge. So... CELES IS EXCITED. Most amazing jew boots |
Saekin: I thank you for expressing your opinions clearly, but I take issue with one thing: the word "objective". You're saying my arguements are purely subjective and you don't wish to argue that. Fine, we won't argue which is better but I don't think you're being as purely objective as you claim to be. You used two examples above: the work put into the storylines and the battle system comparison as being objective (that is, stating that the later FF's are clear improvements that everyone should take note of) I disagree on both and I feel both are a regression in design, my own personal feelings aside. I think it is easier to write a script based around 1-2 main characters and their entourage (naturally sifted to the background) than the balance shown in FFVI, with no clear-cut main character. The later FF's do have much more dialogue, I give them that, but much of it is still centered around the typical lead character or two. Celes and Locke said far fewer words to each other than Cloud/Tifa, Squall/Rinoa or Tidus/Yuna, but in no way can one objectively say one was better than the other. I remember the Celes/Locke sequences quite vividly, yet am hard pressed to recall more than one conversation between the other pairings. And on top of that
Spoiler:
Please reread what I said about the battle system...I wasn't saying "I like FF6's better", I said I felt it was better designed overall and enjoyed it more as a result. It's quite objective stating that FF7, 8 and 10 all lacked particular things that FFVI had and I feel they lost some of their potential as a result. Subjectively, I do like the materia system far more than the esper system, but sacking the individual abilities and relics sets FF7 on about equal footing, if not behind FF6. Subjectively, I did not like much of FF8's systems (I don't seem to recall refining a huge deal) and it suffered the individuality plague as well. Subjectively, I felt the Sphere Grid was a good idea in theory, but fell flat due to having to use it for EVERYTHING and the game's mix'n'match gameplay and limited equipment (sorry, I hated the percentages) hurt it even farther. And again in all three cases...3-man parties represents a grave regression to me (probably due to memory). Chrono Trigger worked okay with it, due to the team attacks, but there isn't a single RPG I've played where I'm compelled to agree having 3 characters instead of 4-5 (the usual amount for 16-bit RPG's)was the better decision (CT could have been much better with 4-5 characters for example). I mean, a perfectly usable tactic in FFX was to get everyone in on the attack by means of tagging out in order to score more EXP for participating in battle. Why not just add more character slots and save people the effort of tagging out? FF6 is not untouchable by any means, which you seem to think people think it is...I think Suikoden and Valkyrie Profile have a much better set-up for a turn-based RPG and in some instances, top what FF6 does. However, staying within the realm of Final Fantasy, I feel FF6 is still the benchmark by a long shot and deserves to be the bar that needs to be cleared. Your analogy of a splash painting vs a Renaissance one simply does not apply here (and frankly, seems quite silly in relating it to how FFVI stacks up to the rest of the series). How ya doing, buddy?
I'm taking over this town...
I'm screaming for vengenace... I'm shouting at the devil... I'm not dead and I'm not for sale... Ain't lookin' for nothin' but a good time... |
Good Chocobo |
The only thing I wish for FFVI is that it was longer.
I am a dolphin, do you want me on your body? |
By the way, by "extra touch", did you mean Spoiler:
Because I am not sure what you meant.
To Megavolt: Execution is definitely important as well and it is true that an ambitious concept has a larger possibility to fail in it. But is not better to at least aim at something new a more complex, than play it safe and simple? As I see it, neither of FFs (starting with FFVI) had failed in its execution. The later ones however, seem to have more volume and work put into them. I was speaking idiomatically.
Last edited by Saiken; Jan 13, 2007 at 04:39 AM.
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More volume is not a reflection of more effort in a qualitative sense. Only in a quantitative one. So while there's often a correlation between trying to do more and better results, correlation is not causation, so your position cannot be established as objective proof of FFVI's inferiority. Not to mention that simply determining how much effort was put into something is by no means a clear cut affair except in the most extreme of scenarios, which is why your example earlier about splashing a bucket only goes so far. What kind of toxic man-thing is happening now?
~MV
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How ya doing, buddy? |
Good Chocobo |
What, you don't want my bikini-clad body? |
Well, after posting in here I felt compelled to progress in the story a bit further. I'm now at
Spoiler:
Spoiler:
I will say this, the random encounters in this game seem like they have one of the highest frequencys of the series IMO (probably wrong though) I'm guessing there isn't a no-encounters relic in the game (at least early on anyway ) Most amazing jew boots
Merchant: "You’re that thief, Locke, aren’t you?"
Locke: "Hey! Call me a Treasure Hunter, or I’ll rip your lungs out!" |
There's nowhere I can't reach.
~MV
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Only game to have me counting my pennies for I can RENT it. I think that's all I need to say...
Most amazing jew boots |
I am a dolphin, do you want me on your body? |
It seems reasonable to assume that "memorability" is created by one's mind, based on a complex of personal impressions and perceptions.
I was speaking idiomatically. |
About the only thing you've said that can be considered objective (if somewhat inaccurately) is that the later FF's have more stuff in them compared to FFVI. From a dialogue standpoint, this is true...There is far more dialogue in the later FF's and they're far more like an interactive movie in plenty of spots. Objectively, that's fine and FFVI will never compete in terms of pure volume (although I don't recall an apocalypse happening in any later FF). Subjectively, they largely bore me, I find the characters saying the dialogue to be largely uninteresting (rendering their excess dialogue useless) and I found FFVI (and even IV) to have a much better balance of story:gameplay. From a gameplay standpoint, it's false (or at least impossible to objectively prove). You're arguing that the later FF's have more to them...You can simply look at the amount of sidequests, characters and gameplay systems in FFVI VS them. I mean, you can't tell me the amount of characters in the later FF's was unimportant and still cling to any hope of remaining objective. Objectively, I can say FFVI has a world map the characters can travel onfoot on, something X doesn't have...Is that a good thing or a bad thing? If you can't step into the realm of opinion, you're left being forced to argue that FFVI has something X doesn't have. Hell, FFVI has two entire world maps. Objectively, it dwarfs every other FF...Man, except for V and FFIV, which has three (count 'em: three) World Maps. Objectively, I've said twice already that characters in FFVII and FFVIII lack individual abilities while VI doesn't. It's an endless and ultimately useless cycle if no attempt at subjective analysis is made. You're puzzled why people hold FFVI in such high esteem...Maybe your objective opinion is just wrong. What kind of toxic man-thing is happening now?
I'm taking over this town...
I'm screaming for vengenace... I'm shouting at the devil... I'm not dead and I'm not for sale... Ain't lookin' for nothin' but a good time...
Last edited by Golfdish from Hell; Jan 13, 2007 at 06:05 PM.
Reason: Forgot FFV had 2 world maps as well...
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Now you're just looking for segments to isolate for the sole purpose of discrediting other opinions. Maybe you should be more concerned with trying to prove your own. I'm afraid you haven't made much progress in that regard. I'm not seeing anyone come out and agree with you. If anything, your own credibility is being diminished by your obstinance. It might be wiser for you to make an effort to meet people in the middle without resorting to cheap attempts at painting all opinions in dissension with your own as subjective. Otherwise I'm not impressed by your weak UtopiaNH impression.
FELIPE NO
~MV
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Just finished it a few minutes ago. The final dungeon kind of pissed me off; it took me a while to get a decent balance amongst the parties but once I found one things went all right.
Spoiler:
I spent a few hours grinding so I could throw around Ultima whenever I felt like it. Man what a joke that is combined with an Economizer relic! The final battle consisted of nothing - and I mean nothing - but Ultima spells and Cure 3 (maybe a Regen here and there). I would say my party on average was around Level 50. I haven't fleshed out all of the characters in terms of development. I know I missed a bunch of scenes with Shadow, which I think I can still access if I can make it back to the overworld. I never bothered getting Gogo either. The Genji Glove + Offering combination didn't prove as gamebreaking as I thought it would; it was still immensely satisfying to see Sabin deliver eight consecutive rounds of 2000+ to those fuckin' dinosaurs in that forest though. Spoiler:
What, you don't want my bikini-clad body? |
How ya doing, buddy? |
Good Chocobo |
There's nowhere I can't reach. |