Gamingforce Interactive Forums
85239 35211

Go Back   Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Pang's Violence Basement > Play-by-Post Board Games
Register FAQ GFWiki Community Donate Arcade ChocoJournal Calendar

Notices

Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis.
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).


GFF Risk 11: Atomic Safari
Reply
 
Thread Tools
nuttyturnip
Soggy


Member 601

Level 52.11

Mar 2006


Reply With Quote
Old May 20, 2009, 02:54 PM #1 of 100
GFF Risk 11: Atomic Safari

1 Die Roll
 Description
Die
Result
Example dice roll
1d10
1
Game over: I win!

Same rules as game 10. By my count, there are 21 unclaimed countries, so each player may annex 1 additional country on their first turn. That will leave 10 unclaimed countries in Round 2, which can be acquired by attacking them as if they belonged to another player.

Please take your turn within 24 hours, or let us know that you'll be delayed. If you take longer than 24 hours without telling anyone of your whereabouts, then the next person may take their turn. Once the next person takes their turn, you forfeit your turn.

The rules for any newcomers:
-You may do any or all of the follow during your turn, in any order:
1. Attack neighboring countries using dice up to 4 times
2. Purchase and use items as many times as you want, until you run out of money
3. Annex 1 unowned country (first day only)
4. Trade countries with another player (with their posted agreement)
-You gain 1 gil for each territory acquired (by annexing, attack, or item use), and 1 gil each time an attack against you fails.
-If you deal a killing blow to an opponent (take their last territory), except in the first round, you acquire all of their remaining gil and items.
-Alliances with other players (secret or not) are perfectly fine (and often the key to victory)
-Countries may be traded with other players (both must post in the thread, and the trade takes place during one of their turns).
-Warlord status is achieved if you begin your turn in ownership of 9 adjoining countries. If by some miracle you obtain this, you may take 5 gil from each player that touches your Warlord states.
-Each player starts with 0 gil, 1 Tank, and 1 Energy Boost (see Arms Dealer list below for descriptions).
-You may only attack states adjacent to your territory (lines are drawn on the map to indicate adjacency)
-When attacking, label your dice roll with the country (see example roll in first post). Roll a 1d10; 1-5 means you fail, 6-10 means you are successful.
-Items can be used to attack anywhere, except Tanks (doesn’t have to touch your countries).
-Not counting the first round, everyone gets 5 gil added to their account at the beginning of each round.
-No one can be wiped out on the first round. If someone enters the second round with no territory, they may still have a turn.

Arms Dealer List:
(10) Tanks: Take over one country on the map that touches one of your states.
(15) Energy Boost: Gain 2 extra attacks for the day.
(20) Ninjas: Roll again on each of your attacks if they fail the first time.
(25) Blitzkrieg: Conquer 2 adjoining territories.
(30) Atomic Bomb: Take over at least 1 country, with the possibility of taking up to 3 more adjoining countries. When using this item, roll a 1d4 die; the number you roll is the number of countries you take over.
(35) Death Ray: Conquer 3 adjoining territories at once.


I can only update the map when I’m at home, so your best tool for keeping track of who owns what is by using the linked spreadsheet. I’ll try to update that after each turn, unless it’s the middle of the night.

Chart of who owns what, gil, and items

Last updated at the end of the game


Jam it back in, in the dark.

Last edited by nuttyturnip; Jun 5, 2009 at 08:21 PM. Reason: game over
Plarom
 
I'm too busy being delicious.


Member 216

Level 27.89

Mar 2006


Reply With Quote
Old May 20, 2009, 06:29 PM #2 of 100
4 Dice Rolls
 Description
Dice
Result
Republic of Congo(2)
1d10
10
South Africa
1d10
10
Botswana
1d10
10
Republic of Congo
1d10
3
Ya know, all day I was thinking, "I hope I don't have the first turn today. Naaaaah, it's never happened before," and sure enough. My bad, as I've been running around all day and just now got back home.

And.. Didn't I say brown? Initially I was thinking that I'd choose yellow, but upon noticing my native color wasn't taken, I decided to go with that instead.

Annexing Zambia, attacking the Republic of Congo, Botswana, and South Africa.

(Totally going after Republic of Congo, again)

Most amazing jew boots

Observant Provisions | [adult swim]
"Dude, this is gonna.. Man, this is gonna wicked, like, really hurt."
nuttyturnip
Soggy


Member 601

Level 52.11

Mar 2006


Reply With Quote
Old May 20, 2009, 07:18 PM #3 of 100
And.. Didn't I say brown? Initially I was thinking that I'd choose yellow, but upon noticing my native color wasn't taken, I decided to go with that instead.
Yes, you're right. Damn these new glasses! I've made the correction.

How ya doing, buddy?
Krelian
everything is moving


Member 6422

Level 41.55

May 2006


Reply With Quote
Old May 21, 2009, 11:37 AM Local time: May 21, 2009, 04:37 PM #4 of 100
4 Dice Rolls
 Description
Dice
Result
Morocco
1d10
9
Algeria III
1d10
6
Algeria II
1d10
1
Algeria
1d10
5
Annexing Niger.

Attacking Algeria.

Again.

Again.

Attacking Morocco.

How ya doing, buddy?
Araes
Plush


Member 11574

Level 19.87

Aug 2006


Reply With Quote
Old May 21, 2009, 05:42 PM Local time: May 21, 2009, 05:42 PM #5 of 100
3 Dice Rolls
 Description
Dice
Result
Liberia
1d10
7
Seirra Leone 2
1d10
8
Seirra Leone
1d10
4
Annexing Gambia

Attacking Seirra Leone (fail)

Attacking Seirra Leone again (success)

Attacking Liberia (success)

Tanks à la Côte d'Ivoire

(Sorry Helloween...)

I was speaking idiomatically.
Yeldarb
River Chocobo


Member 4464

Level 24.63

Apr 2006


Reply With Quote
Old May 21, 2009, 06:11 PM #6 of 100
First Turn

4 Dice Rolls
 Description
Dice
Result
Uganda
1d10
10
Eritrea
1d10
4
Djibouti
1d10
3
Ethiopia
1d10
7
Alrighty then, let us see how i do after this long hiatus.

Annexing Somalia

Attacking Ethiopia, Djibouti, Eritrea, and Uganda

Ah, perhaps I should read the rules more often. I assume that would be a penalty and a loss of my attack, so I'd be content if that was your decision since I was being scatterbrained.

What kind of toxic man-thing is happening now?
nuttyturnip
Soggy


Member 601

Level 52.11

Mar 2006


Reply With Quote
Old May 21, 2009, 06:50 PM #7 of 100
Araes: Why did you use Tanks on the Ivory Coast when you still had one attack left? Too late now.

Yeldarb: You annexed Somalia, which borders Djibouti, so your attack on that country was legal. Tritoch gets 1 gil for defending it.

FELIPE NO
The Plane Is A Tiger
Time Traveling Consequences


Member 125

Level 45.61

Mar 2006


Reply With Quote
Old May 21, 2009, 06:52 PM #8 of 100
Honestly now, I helped you out with your question and you went and attacked both of my remaining countries? You shall feel the unbridled fury of a Djiboutian scorned, Yeldarb.

Also, petitioning to invalidate Plarom's attack on the basis that he didn't conquer the Democratic Republic of the Congo.

What, you don't want my bikini-clad body?
Araes
Plush


Member 11574

Level 19.87

Aug 2006


Reply With Quote
Old May 21, 2009, 07:15 PM Local time: May 21, 2009, 07:15 PM #9 of 100
I have no idea why I did that... I guess I thought we only got three for some reason. Guess its just a first round of being scatterbrained.

Jam it back in, in the dark.
Helloween
aguywholikestovideogames


Member 607

Level 33.17

Mar 2006


Reply With Quote
Old May 21, 2009, 11:36 PM Local time: May 21, 2009, 10:36 PM #10 of 100
It's good to see that this game's consistent. I remember now why i quit playing this game. I believe this is the third game where i've been very thoroughly routed in the first round. Oh well. I guess i'll keep struggling until everyone just happens to kill me again,

There's nowhere I can't reach.
nuttyturnip
Soggy


Member 601

Level 52.11

Mar 2006


Reply With Quote
Old May 22, 2009, 10:16 AM 1 #11 of 100
It's good to see that this game's consistent. I remember now why i quit playing this game. I believe this is the third game where i've been very thoroughly routed in the first round. Oh well. I guess i'll keep struggling until everyone just happens to kill me again,
Thoroughly routed? You haven't even taken a turn yet, and half the players are in the same boat. Once your turn comes around, you'll get an automatic 1 country, plus up to 6 attacks and a Tank to counter things. It's always rough going at the beginning, but that doesn't mean anything. A certain person was in last place after the first round of Risk 9, but he went on to win in a spectacular (and some would say morally ambiguous) victory.

This thing is sticky, and I don't like it. I don't appreciate it.
Ballpark Frank
Regressing Since 1988


Member 3605

Level 25.37

Mar 2006


Reply With Quote
Old May 22, 2009, 01:02 PM #12 of 100
4 Dice Rolls
 Description
Dice
Result
Uganda
1d10
9
Ethiopia(2)
1d10
8
Ethiopia
1d10
3
Somalia
1d10
9
Annexing Kenya, attacking Somalia, Ethiopia (twice), and Uganda.

How ya doing, buddy?
nuttyturnip
Soggy


Member 601

Level 52.11

Mar 2006


Reply With Quote
Old May 22, 2009, 01:50 PM #13 of 100
4 Dice Rolls
 Description
Dice
Result
Mozambique
1d10
3
Botswana #2
1d10
1
Botswana
1d10
3
South Africa
1d10
8
The Brown Menace must be stopped. I urge all those who are able to take up arms against Plarom and his campaign of ethnic cleansing!

Annexing Lesotho. Attacking South Africa, Botswana x2, and Mozambique.

You may have won this round, but enemies are everywhere.

I was speaking idiomatically.
Rockgamer
(OH CRAP. IT'S THE DUKE)


Member 370

Level 43.75

Mar 2006


Reply With Quote
Old May 22, 2009, 08:38 PM Local time: May 22, 2009, 07:38 PM #14 of 100
4 Dice Rolls
 Description
Dice
Result
Tunisia
1d10
2
Algeria 2
1d10
7
Algeria
1d10
3
Morocco
1d10
6
Annexing Mauritania, and attacking Morocco.

Next is Algeria.

Finally, Tunisia.

What kind of toxic man-thing is happening now?
Helloween
aguywholikestovideogames


Member 607

Level 33.17

Mar 2006


Reply With Quote
Old May 23, 2009, 12:12 AM Local time: May 22, 2009, 11:12 PM #15 of 100
4 Dice Rolls
 Description
Dice
Result
Guinea 2
1d10
8
Maritania
1d10
1
Ivory Coast
1d10
8
Guinea
1d10
4
Annexing Mali

Attacking Guinea

Attacking Ivory Coast

Attacking Mauritania

Attacking Guinea Again!

And regarding my little bitch fest before, that's all it was. I was feeling a little annoyed in general that day.

FELIPE NO
The Plane Is A Tiger
Time Traveling Consequences


Member 125

Level 45.61

Mar 2006


Reply With Quote
Old May 23, 2009, 05:27 AM #16 of 100
4 Dice Rolls
 Description
Dice
Result
Sudan 2
1d10
10
Sudan
1d10
4
Zambia
1d10
6
Democracy!
1d10
6
Alright, before I can actually take my turn I'm trading Djibouti to Frank in exchange for Uganda. I'll make my moves once he posts here to confirm it.

EDIT: Okay, Nutty said it was fine to just forward him the PM agreement in order to move things forward. First up I'm attacking the Democratic Republic of the Congo.

Next I'll attack Zambia.

Now for some further revenge in Sudan. Once more against Sudan.

And finally, I'll annex Rwanda.

What, you don't want my bikini-clad body?
nuttyturnip
Soggy


Member 601

Level 52.11

Mar 2006


Reply With Quote
Old May 23, 2009, 03:51 PM #17 of 100
Bumping to confirm the time of Tritoch's turn, and confirming the PM.

Jam it back in, in the dark.
knkwzrd
you know i'm ready to party because my pants have a picture of ice cream cake on them


Member 482

Level 45.24

Mar 2006


Reply With Quote
Old May 23, 2009, 07:06 PM Local time: May 23, 2009, 06:06 PM #18 of 100
6 Dice Rolls
 Description
Dice
Result
Egypt Again
1d10
9
DIE LIKE AN EGYPTIAN
1d10
1
Niger, please!
1d10
9
libya again
1d10
8
Libya
1d10
4
roll your CENTRAL AFRICAN REPU
1d10
6
Annexing Benin

Attack Central African Republic

Attack Libya

Again with Libya

And then Niger

USE MY ENERGY BOOST

Attack Egypt

Attack Egypt again.

AND THEN I'LL ROLL SOME TANKS INTO TUNISIA

There's nowhere I can't reach.

Last edited by knkwzrd; May 23, 2009 at 07:08 PM. Reason: This member got a little too post happy.
nuttyturnip
Soggy


Member 601

Level 52.11

Mar 2006


Reply With Quote
Old May 23, 2009, 08:00 PM #19 of 100
Just to clarify the situation re: Yeldarb since this hasn't come up before:
Originally Posted by Rules
-No one can be wiped out on the first round. If someone enters the second round with no territory, they may still have a turn.
Yeldarb will still get his turn in the second round. Anyone who loses everything after the second round (Plarom's turn) begins, they're out for good.

This thing is sticky, and I don't like it. I don't appreciate it.
nuttyturnip
Soggy


Member 601

Level 52.11

Mar 2006


Reply With Quote
Old May 24, 2009, 09:07 PM #20 of 100
Hawkeye's 24 hours was up 2 hours ago, so Plarom can go whenever.

Note that if Plarom goes first, everyone has an additional 5 gil, since it's the start of a new round.

Most amazing jew boots
nuttyturnip
Soggy


Member 601

Level 52.11

Mar 2006


Reply With Quote
Old May 25, 2009, 09:26 PM #21 of 100
We've now entered Day 3 with no action, which means it's now Krelian's turn. Or you know, whatever.

I was speaking idiomatically.
The Plane Is A Tiger
Time Traveling Consequences


Member 125

Level 45.61

Mar 2006


Reply With Quote
Old May 25, 2009, 09:30 PM #22 of 100
I remember Plarom saying something about visiting a friend at a raceway (though not the Emo Speedway) today, so he's probably still off on his adventure. Of course, he was also incredibly drunk while discussing that last night, so who knows. The important thing is that this makes him far easier to destroy than I'd anticipated.

What kind of toxic man-thing is happening now?
Scent of a Grundle
Mountain Chocobo


Member 32415

Level 28.14

Dec 2008


Reply With Quote
Old May 25, 2009, 11:40 PM Local time: May 25, 2009, 10:40 PM #23 of 100
4 Dice Rolls
 Description
Dice
Result
nigeria
1d10
4
cameroon
1d10
7
CAR
1d10
9
chad
1d10
8
Oh wow, still my turn. Sorry everyone, the 2 to 3 business days that it was supposed to take to fix my lappy are approaching two weeks. It's a good thing I'm not paying for it.

Annexing Equitorial Guinea.

Attacking Chad

Attacking Central African Republic

Attacking Cameroon

Attacking Nigeria


My best first turn yet.

FELIPE NO
Plarom
 
I'm too busy being delicious.


Member 216

Level 27.89

Mar 2006


Reply With Quote
Old May 26, 2009, 12:46 AM #24 of 100
4 Dice Rolls
 Description
Dice
Result
South Africa(2)
1d10
7
Zambia
1d10
9
Namibia
1d10
4
South Africa
1d10
3
I lost a day of my life. I don't have an excuse, but I'm sorry nonetheless!

Are we allowed annex countries past the first turn? (If so, Tanzania)

Attacks on, South Africa, Namibia, and Zambia. Aaaand lets go with South Africa again.

Most amazing jew boots

Observant Provisions | [adult swim]
"Dude, this is gonna.. Man, this is gonna wicked, like, really hurt."
Krelian
everything is moving


Member 6422

Level 41.55

May 2006


Reply With Quote
Old May 26, 2009, 06:47 AM Local time: May 26, 2009, 11:47 AM #25 of 100
6 Dice Rolls
 Description
Dice
Result
Ethiopia III
1d10
7
Ethiopia II
1d10
2
Ethiopia
1d10
1
Libya
1d10
9
Egypt
1d10
9
Sudan
1d10
7
Yeesh, I'm boned.

Attacking Sudan.

Attacking Egypt.

Attacking Libya.

Attacking Ethiopia.

Using energy boost.

Attacking Ethiopia.

And again.

Jam it back in, in the dark.
Reply


Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Pang's Violence Basement > Play-by-Post Board Games > GFF Risk 11: Atomic Safari

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
GFF Risk 11 Signups nuttyturnip Pang's Violence Basement 14 May 20, 2009 01:43 AM
GFF Risk 10: The One Where Tritoch Doesn't Win nuttyturnip Play-by-Post Board Games 117 Mar 19, 2009 09:36 PM
GFF Risk 9: It's About Time nuttyturnip Play-by-Post Board Games 78 Mar 2, 2009 07:58 PM
FFXI SERVER CATALOGUE Kasonyn Video Gaming 30 Jul 7, 2006 03:13 PM


All times are GMT -5. The time now is 02:13 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.