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Developer: SquareSoft Published: SquareSoft Released: 1994 Genre: RPG Platforms: SNES, re-released as Final Fantasy VI on GBA and PSX. --------------------- While there are newer, [arguably] better, and more revolutionary console-style RPGs out there, I have to say that Final Fantasy III [which I will refer to as III, and not VI, as I'm talking about the SNES] has got to be one of my favourites. I can't really say that it's stood the test of time, and definitely cannot stand up to some newer stuff that's around, I still love going back to this and playing through it every once in a while. --------------------- Some mood music, if you will...:
H-hold on here! I'm a former general, not some opera floozy! -- Celes And then there's the enemies. Not the random battle type, but the true evil behind the scenes. The Returners are a rebel group that you join to fight the empire. It doesn't last long though--one of the greatest villains of all time makes short work of... well, everything. If it weren't for Kefka, the Empire probably would have backed down. I remember the first time playing through this, and arriving to the Floating Continent to face off against Kefka. By the time you get to him, however... you technically lose the game. Game over. I was expecting that to be the end of the game, but no! Kefka tears the World of Balance down with him, forcing you to run away. Earthquakes, natural disasters, and general destruction sweep the world. Mr. Thou! Mr. Thou! -- Gau You wake up as Celes on a small island. Everyone else is gone, except for Cid. You eventually leave, and discover that the World of Ruin is a dark, twisted version of the planet you once knew. You find a couple of your party members and rejoin with them--and I think this is one of the best parts. At this point, you have so many options, so many things you can do, and the game almost turns into a 'sandbox RPG', so to speak. The path is no longer linear. Sure, you have the option of heading to the final dungeon and beating the game with your small party of three or four, but... Sidequests! From scouring the land for newer and better weapons, seeking out Espers and learning their skills, or simply just traveling around the world and marveling over how it's changed... there's quite a bit to do. Seeking out your party members that have gone missing is also great, as it develops the characters' backgrounds quite a bit. If you just head to the final boss, you're actually missing out on quite a lot of 'meat', so to speak. Unfortunately... Most of that meat isn't the good part. The second half of the game seems to be the fat on the steak. Thou art a royal pain in the --- Confound it all! He's got me talking like him! -- Sabin Yes, even though the game is fun, and even though the graphics were good, and even though the sound track is a legend in its own right, the story is just such a disappointment. In a way, this game is practically perfect if you quit before you finish the game. I have no complaints about most anything else but that drop off at the end. Indeed, this game was once my favorite games; and I would defend it to death... but then I played through it again. While the game is really great at first, that premature death of the story leaves you slightly bored, waiting for something good to happen. Final Fantasy may have set the standards on lots of different things, but the standard that they set more than anything else is a great game with a great storyline to keep you interested, and Final Fantasy III... just didn't quite cut it. And don't get me wrong, I still love the game. I still have a copy of it, along with all of the manuals and inserts in pretty good condition--one of my 'geekiest' possessions. Jam it back in, in the dark. |
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