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[PC] World of Warcraft
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jedi optimus
Everybody's Favorite Transforming Jedi!


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Old Aug 22, 2006, 01:01 PM Local time: Aug 22, 2006, 12:01 PM #851 of 1941
hurray for broken addon day, aka patch day! Anyone have a good build for a 35 rogue?

This thing is sticky, and I don't like it. I don't appreciate it.
The_Griffin
Nostalgia and Crossovers


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Old Aug 22, 2006, 03:54 PM Local time: Aug 22, 2006, 01:54 PM #852 of 1941
World of Warcraft Client Patch 1.12.0
Drums of War

Cross-Realm Battlegrounds

For the first time in the history of World of Warcraft, you will be able to face off against players from other realms in the Battlegrounds. PvP Battlegrounds link Alterac Valley, Warsong Gulch, and Arathi Basin so that players from several realms will be combined into one huge matchmaking pool. Replenish your mana, sharpen your blades, and get ready for some brand-new challengers!

World PvP

The stage is set for intense, objective-based land battles as Horde and Alliance vie for control over important strategic positions and resources around Azeroth. Head out for Silithus and Eastern Plaguelands to engage the enemy on the field!

General

* Threat Reduction Effects
o This system has been redesigned to eliminate inconsistency in how the effects work. Previously, some were additive (for example: 30% reduction + 20% reduction = 50% reduction) while others were multiplicative (30% reduction and 20% reduction made 44% reduction, from 0.7*0.8). They are now all multiplicative. This also prevents unpredictable behavior when the total reduction percentage was equal to or greater than 100%. Please note that in almost all cases, when stacking multiple threat reduction effects you will experience less threat reduction than previously.
* Haste and Slow effects
o Previously Haste and Slow effects worked inconsistently, with spells working differently from weapons, and hastes and slows not acting as inverses of each other. We have revised the system so that all haste and slow effects work the same way, and haste and slow percentages of the same magnitude perfectly cancel each other out (30% haste and 30% slow combine to no change). As a result, we had to change the tooltip numbers on all spell haste effects, and on all melee and range slow effects. The numbers in the tooltips are different, but the game functionality is unchanged (other than slight rounding errors). Those tooltips that changed will now display larger numbers than they used to display. Conceptually, haste values indicate how much more of that activity you can perform in a given time. 30% melee haste means 30% more swings in a given time. Slow values indicate how much longer an activity takes to complete. 30% slow means an action takes 30% longer to finish.
* The deserter debuff will now continue to expire even while you are offline.
* Honorable Kills now diminish at a rate 10% per kill rather than 25% per kill.
* Temporary item buffs (e.g. poisons, sharpening stones and shaman weapon buffs) will no longer persist through zoning or logging out due to technical issues. This feature is anticipated to be activated once more with the expansion.

Druids

* Barkskin: The tooltip has been changed to 25% due to the haste effect change.
* Cat Form: This form now has an innate threat reduction component.
* Ferocious Bite: Book of Ferocious Bite (Rank 5) now drops off The Beast in Black Rock Spire. In addition, Ferocious Bite now increases in potency with greater attack power.
* Furor: This talent now works correctly with Cat Form again.
* Improved Shred: The discounted cost for Shred will now be displayed correctly even when you are not in Cat Form.
* Rip: Lesser potency Rips will no longer overwrite greater potency ones.
* Fixed a bug where the incorrect sound was being played by the Claw attack.

Hunters

* Spirit Bond: This ability will now be correctly reapplied when you resurrect in a battleground and your pet is polymorphed or otherwise unable to act normally.
* Improved Concussive Shot: The effect of this talent will now still be placed on the victim if the hunter is killed before their shot reaches the target.
* Growl now correctly initiates combat when used by a pet in passive mode.
* The Ferocity talent now correctly applies to non-physical hunter pet abilities such as Lightning Breath and Thunderstomp.
* If a hunter has tamed one of the following creature types, they will no longer potentially change colors if resummoned:
o Son of Hakkar - Red
o Frenzied Bloodseeker Bat - Brown
o Deep Stinger - Red
o Dark Screecher - Grey
o Cave Creeper - Brown
o Bloodaxe Worg - Black
o Scarshield Worg -Brown

Mages

* Arcane Missiles: It is no longer possible to cast this spell on an evading mob. In addition, the animation will now stop when the target is dead.
* Arcane Power: It is no longer possible to gain the benefit of this spell and Power Infusion at the same time by careful timing.
* Frost Armor Chilled effect: Due to the haste effect change, the tooltip has been changed to 25%.
* Ice Armor Chilled effect: Due to the haste effect change, the tooltip has been changed to 25%.
* Ignite: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
* Impact: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
* Frostbite: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
* Polymorph: This spell will now be removed when a player leaves a battleground. This prevents some bugs involving polymorph from occurring.
* Evocation will no longer be usable while silenced.
* Reduced the number of messages that appear in the combat log when using Combustion.
* Winter's Chill: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.

Paladins

* Divine Shield: Due to the haste effect change, the tooltip has been changed to 100%.

Priests

* Mind Control: Due to the haste effect change, the tooltip has been changed to 25%.
* Psychic Scream: This spell now uses the same resistance checks as the Warlock spell Fear.
* Spirit of Redemption: Fixed an issue preventing Twisting Nether from retriggering when the Spirit of Redemption effect runs out.

Rogues

* Due to significant talent changes, Rogues will have all talent points refunded and can be re-spent. Training costs for all talent spell replacements have been significantly reduced.
* Vanish now removes effects that allow the caster to always remain aware of their target (currently Hunter's Mark and Mind Vision).
* Pickpocket can now be used on targets that are in combat, as long as the rogue remains stealthed.
* All manner of rogue reagents can be found in locked junkboxes (obtained from pickpocketing).
* Fixed a bug where the Slice and Dice ability wasn't playing an animation.
* Lethargy Root has been removed from poison vendors and is now a grey item.
* Reduced the number of messages in the combat log when using the Vanish ability.
* Fixed a bug that made Combo Points disappear from your target when using Vanish.
* Eviscerate: Manual of Eviscerate (Rank 9) now drops off Blackhand Assassins in Black Rock Spire. In addition, Eviscerate now increases in potency with greater attack power.
* Garrote: The damage from this ability has been increased. In addition, Garrote now increases in potency with greater attack power.
* Relentless Strikes: This ability will no longer trigger when your finishing move does not hit your target.
* Rupture: Rupture now increases in potency with greater attack power.
* Sap: Enemy rogues will now always lose stealth when you Sap them.

Shaman

* Reincarnation should now display the cooldown timer when used.
* Chain Heal - After the initial target is healed, the healing effect will jump to the most damaged target (by absolute health) within range. In addition, if a raid member is the initial target it will look for valid raid targets to jump to rather than non-raid targets as a priority, making it consistent with group targeted Chain Heals.
* Lightning Shield: Air Bubble pockets in underwater regions will no longer consume a charge from this spell.

Warlocks

* Cripple (Doomguard): Due to haste effect change, the tooltip has been changed to 45%.
* Curse of Tongues: This spell will no longer debuff the target if they are immune to the spellcast slowing effect
* Enslave Demon: Due to haste effect change, the tooltip has been changed to 40%.
* Health Funnel: This spell will now work correctly on low-level enslaved demons.
* Howl of Terror: This spell now uses the same resistance checks as the Warlock spell Fear.
* Siphon Life will now properly gain a benefit from Shadow Mastery.
* A soul shard will be refunded to the caster any time a summoned pet despawns rather than dies.
* Aftermath: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
* Improved Shadowbolt: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
* Life Tap: This spell now benefits from effects which increase your spell damage. At rank 3 and above, the base amount of health lost and mana gained will increase by 80% of your bonus spell damage effects. Talents and items can further modify those values. Rank 1 and 2 receive reduced effect.

Warriors

* Bloodthirst: This ability will now correctly benefit from attack power bonuses versus specific creature types.
* Flurry: The text on the tooltip has been corrected to indicate it triggers on all types of attacks.
* Shield Slam: This ability will sometimes no longer remove more than one beneficial effect from the target.
* Thunderclap: This ability was left at 10% despite the haste effect changes. This means its potency has been reduced slightly.

Items

* +30 Spell Damage Enchantment: Fixed a bug with this enchantment which was preventing it from benefiting healing spells.
* Blade of Eternal Darkness: The triggered effect from this weapon will no longer occur when the spell being cast has its effect broken by causing damage.
* Blazefury Medallion: The triggered effect from this item will no longer break Gouge.
* Bonescythe Armor: The Eviscerate bonus will no longer trigger when your Eviscerate does not hit your target.
* Darkmoon Card- Twisting Nether: The dialog for this resurrection will now always reappear after the Spirit of Redemption effect has completed.
* Earthfury Set: The mana refund effect can now only occur once per Healing Wave spell cast.
* Earthshatter Set: The Lightning Shield bonus will now be removed if you lose the set bonus.
* Eye of the Dead: Holy Shock now interacts properly with this item.
* Ranged Elemental Damage: Our ranged combat system does not allow a ranged weapon to do a mix of Elemental (Fire, Frost, Arcane, etc.) and Physical damage. Many ranged weapons existed which were listed as doing Elemental damage and did not function properly (the damage was dealt, but was treated as Physical). All of those weapons have been changed to deliver the Elemental damage as a chance on hit effect. Hurricane was previously changed this way in 1.11. The following ranged weapons are also fixed in 1.12: Bow of Searing Arrows, Dwarven Hand Cannon, Heartseeking Crossbow, Dark Iron Rifle, Galgann's Fireblaster, Quillshooter, Shell Launcher Shotgun, Venomstrike, and Verdant Keeper's Aim.
* Talisman of Ascendance: This item will no longer trigger from physical damage effects. In addition, if either of the buffs from the item are cancelled, they will both be cancelled.
* Talisman of Ascendance: Holy Shock heals will now trigger the effect from this trinket.
* Zandalarian Hero Charm: Item tooltip corrected to match the effect tooltip.
* The Items that summon mounts have been changed in their color/quality. Items that summon normal mounts are now blue(superior)items and items that summon swift mounts are now purple(epic) items.
* Fixed a bug that allowed you to use items which restored health or mana while you were already full health or mana.
* Fixed a bug with the Jom Gabbar trinket which was causing it to trigger a category cooldown for a duration longer than intended.
* Wrath of Cenarius: This item will now trigger from Arcane Missiles.
* Clarified the tooltips for the Stormshroud armor and Kalimdor's Revenge to explain that they deal Nature damage.
* Fixed a bug that caused the Blooddrenched Mask to hide a character's hair.
* Warbear leather now stacks to 20.
* Thunderfury, Blessed Blade of the Windseeker may now be equipped in either hand.
* Argent Shoulders no longer require a righteous orb to make.
* The cooldown timer on transforming Anathema and Benediction may no longer be circumvented by zoning or logging out.

Professions

* Engineering: The damage from sapper charges can now be resisted. The overall DPS of the charges should not be significantly altered from what it currently is.
* Engineering: Explosive sheep do fire damage instead of physical damage.
* Goblin Land Mines and Compact Harvest Reapers will no longer lock out using other engineering devices until the land mine/reaper dies. Harvest Reaper was given a 10 min self cooldown to prevent too many reapers from being summoned at once.

Raids and Dungeons

* Uldaman
o Reduced the number of Shadowforge Ambushers that attack after looting the quest chest.
o Shadowforge Ambushers are no longer elite.
o The respawn of the Stone Stewards has been changed to 2 hours (from 30 minutes).
* Zul'Farrak
o The respawn of the 2 Troll/1 Basilisk patrollers should now be 2 hours.
o Reduced the damage dealt by the Sul'lithuz Abomination and Sul'lithuz Sandcrawler.
o Zul'Farrak Dead Heroes are no longer elites.
o Theka the Martyr will now only remain immune to physical damage for 30 seconds before reverting to normal.
o Antu'sul's Sul'lithuz Broodlings now only hatch 4 at a time and are significantly weaker.
o Witch Doctor Zum'rah will no longer call as many Zul'Farrak Zombies to his aid when aggroed.
o Weegli Blastfuse now has slightly more hit points.
o Antu'sul's Warden no longer attempts to knock adventurers into Antu'sul's lair.
o Sandfury Cretins who engage the party during the pyramid event are no longer able to cast shadow bolt.
* Maraudon
o Noxxious Scions will no longer spawn when you cleanse Celebrian Vines.

User Interface

* V key functionality has been improved in several ways.
o V key now shows summoned monsters (such as the gargoyles in Stratholme.)
o V key now shows both monsters and player enemies.
o V now shows enemies only (no longer shows friendly targets.)
o Shift-V now shows friendly targets only, not enemies (with a new bindable hotkey.)
o Control-V shows both friendly targets and enemy targets (with a new bindable hotkey.)
* New floating combat text has been added to the game with a number of options. You can see when you take damage, when you are healed and how much, when you acquire and lose auras and much more. You can turn on the new options in the newly revised options screen.
* There is now an option to turn on the display of your own name above your head. You can find the option in the interface options screen.
* The Need Before Greed and Group Loot countdown timers will now have a 3 minute countdown when there is a bind on acquire item on the corpse. This should allow a bit more time in making a decision to roll for an item.
* Automatic Quest Tracking has been added to the game and is turned on by default. Any time you advance a quest by advancing one of the requirements, the quest information will appear on your screen for 5 minutes before fading. You can turn this option off from the options screen.
* The options screen has be redone and expanded due to space required for additional options. Also the location of various options has been changed in the options screen. They should make more sense now, though they will not be in quite the place you remember them being.
* There is now a confirmation dialogue when you attempt to disband your guild.
* When you destroy a superior quality (blue) or better item, you will get a dialogue that has you confirm deletion of that item.
* Raid Pullout frames are now created on demand and will not take up any memory if you are not using them.
* The player inspect range has been increased to 10 yards.
* New API Functions
o Add-ons can send hidden chat messages to players in the party, raid or guild, using SendAddonMessage("prefix", "message", "PARTY"|"RAID"|"GUILD"|"BATTLEGROUND"). When players receive these messages, a new event "CHAT_MSG_ADDON" is sent, with arg1-arg3 being the parameters to SendAddonMessage(), and arg4 being the name of the player that sent it. The combined length of "prefix" and "message" must be less than or equal to 254 bytes.
o Added UnitPlayerOrPetInParty() and UnitPlayerOrPetInRaid().

Bug Fixes

* Fixed a bug that caused some non-combat pets to be referred to as Minions instead of Pets. Mini Diablo however has escaped this fate and will continue to be referred to as a Minion.
* Fixed a bug that was causing Ice Block to trigger a 5 minute cooldown on the Gnomish Cloaking Device.
* Summon Dreadsteed no longer briefly puts you into combat.
* Chain-targeted abilities cast by creatures no longer hit stealthed or invisible players.
* Will of the Forsaken is no longer grey on the action bar while you are charmed.
* Fixed a bug where large amounts of damage could go negative.
* Non-combat pets are no longer affected by environmental damage.
* The dressing room window will remain open and functional while zoning.
* Fixed a bug allowing linked combat groups to be split when pathing fails.
* Soul Link will persist across instance boundaries.

World Environment

* Cities
o Neutral guards are now able to see through the rogue Vanish ability.
* Silithus
o Tortured Druids and Sentinels will now call only one Hive'Ashi drone on death.

Mac

* Added support for controlling iTunes from within World of Warcraft. You can bind a set of keys for play/pause, next track, back track and volume up and down.


Meh, not much change this patch for me. I'm sorta iffy right now on the cross-realm BGs. Thorium Brotherhood, with the best Horde guild just starting BWL (They downed Vael the other day), is in with about 5 other PVP realms, all of them... well, pretty damn old.

I'm 58 right now, so it'll be nice to be able to get into AB more reliably (doing the quest for all three marks of honor, and have only AB left, and haven't been able to in like a freaking month), but when I hit 60 and see those Naxx-geared toons running around... Ugh. ;_;

I am a dolphin, do you want me on your body?
dagget
Spoot


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Old Aug 22, 2006, 07:39 PM #853 of 1941
New hardware must really mean "SORRY I BROKEDED YOUR TOY!" gah. GG Blizzard. Thunderhorn = dead. *sigh* If too many people I know keep leaving the server, I may as well just quit after expansion.

I was speaking idiomatically.

Kostaki
Team Bonklers!


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Old Aug 22, 2006, 07:57 PM Local time: Aug 22, 2006, 07:57 PM #854 of 1941
I guess our new hardware must have been made by Fisher Price.

"My First Little Server Hardware Set"

Meanwhile, Himeko now has Spaulders of Valor. I logged on for a second to clean up her inventory, got invited to UBRS and ended up with them. lawl.

How ya doing, buddy?
immp
Hortus Ortus Vinco


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Old Aug 22, 2006, 08:54 PM #855 of 1941
Cross pvp is sooo weird...talking to people from other servers..I dunno why.
We talk more than we play. "So how's Earth ring treating you?" "So so...cant complain I guess...how's Laughingskull?" "ooh..its been better since leeroy left I guess...but still, hard times...hard times."

FELIPE NO

Last edited by immp; Aug 22, 2006 at 08:58 PM.
Yggdrasil
Wonderful Chocobo


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Old Aug 22, 2006, 08:59 PM Local time: Aug 22, 2006, 05:59 PM #856 of 1941
No surprise that the servers are down, but what really gets me this time is the fact that the downed servers have essentially stripped me of most of my serious characters. I guess no raiding today... at least my level 7 tauren war has a nice full bar of rest exp...

What, you don't want my bikini-clad body?

Last edited by Yggdrasil; Aug 22, 2006 at 09:01 PM.
HazelGuy
Good Chocobo


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Old Aug 22, 2006, 10:49 PM Local time: Aug 23, 2006, 01:49 PM #857 of 1941
I love the cross server battlegrounds. I was on my new hunter alt I started, went to check the 10-19 BGs and there was no less than 25 going all at once. At 9 in the morning. It took about 30 seconds to get into a WSG once I signed up for the next few hours.

Jam it back in, in the dark.
The_Griffin
Nostalgia and Crossovers


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Old Aug 23, 2006, 06:16 PM Local time: Aug 23, 2006, 04:16 PM #858 of 1941
Heh. Got Honored in AV and went on a shopping spree. Picked myself a Frostwolf Adviser's Cloak (upgrade from my old Grovekeeper's Drape), Frostwolf Advisor's Pendant (from Gemshard Heart; mp5 > Spirit for shammies) and a Frostwolf Mail Belt, from my old Myrmidon's Girdle.

I considered going for the cloth belt for extra +damage, but ultimately I decided I couldn't give up the 150 AC. Should I have gone for it?

Most amazing jew boots
Jessykins
Burnt out on dealing with mortals


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Old Aug 24, 2006, 02:40 AM Local time: Aug 24, 2006, 12:40 AM #859 of 1941
A friend of mine linked this to me today. I knew the site it was on would die so I uploaded it myself. Take it as you will, but if it's true, it looks like rogues get some fucking sweet talents in the expansion.

http://www.ravenillusion.com/Leaveit...oguetalzh8.jpg

How ya doing, buddy?
Xellos
Loyal Einherjar


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Old Aug 24, 2006, 08:04 AM #860 of 1941
Thunderfury, Blessed Blade of the Windseeker may now be equipped in either hand.

Holy crap that's awesome. I would loved to test that out. Some high max damage weapon in main hand and this thing in offhand. meh...why did they do it only now.

I am a dolphin, do you want me on your body?


Soldier: Prepare yourself, rebel scum!!

Arngrim : (These slipshod soldiers think they can call me "rebel scum"?)
HazelGuy
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Old Aug 24, 2006, 11:04 PM Local time: Aug 25, 2006, 02:04 PM #861 of 1941
Originally Posted by Xellos
Thunderfury, Blessed Blade of the Windseeker may now be equipped in either hand.

Holy crap that's awesome. I would loved to test that out. Some high max damage weapon in main hand and this thing in offhand. meh...why did they do it only now.
Xellos, you didn't happen to used to have a character on T-Horn did you? Because I knew a guy on there with the same name.

I was speaking idiomatically.
dagget
Spoot


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Old Aug 25, 2006, 12:26 AM #862 of 1941
I know who you're talking about and I always had wondered if it were him or not, but I don't think it is. :P

Lag's been bad. I have Onyxia tomorrow night and I hope I can make it instead of being lagged to death through ever-increasing latency.

What kind of toxic man-thing is happening now?

Ekon
Carob Nut


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Old Aug 25, 2006, 02:36 AM Local time: Aug 25, 2006, 12:36 AM #863 of 1941
A friend of mine linked this to me today. I knew the site it was on would die so I uploaded it myself. Take it as you will, but if it's true, it looks like rogues get some fucking sweet talents in the expansion.

http://www.ravenillusion.com/Leaveit...oguetalzh8.jpg
Seems the warlocks talents were leaked as well.

http://static.curse-gaming.com/nimag...lock_demon.jpg

I'm sure cursed-gaming will have to take it down soon.

FELIPE NO

dagget
Spoot


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Old Aug 26, 2006, 05:49 AM #864 of 1941
I'm looking for a really good DPS/Sword build for my rogue. I don't want to go daggers (even though I guess there are some really decent daggers, I'd just rather keep swords )

I've messed with the talent calculator and came up with this build:

http://www.wowhead.com/?talent=nGxboxZMxEzMV0xc

But I've heard since 1.12, there have been some pretty good stuff to be had in Subtlety.

Before I go re-spend my points, I'd like to know of any good builds that I could use, mainly to farm Tyr's Hand/solo elites with.

What, you don't want my bikini-clad body?

jlong
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Old Aug 26, 2006, 06:35 AM Local time: Aug 26, 2006, 03:35 AM #865 of 1941
For this video game, dog someone give to their account to me and password? Is have boughten this video games, for but I cant to pay it anymore. The account and password XerXerz@gmail.com dog be sent to Thanks. (Is will be trying to plays on to different server then who to ever will be sending the account.)

Jam it back in, in the dark.

Last edited by jlong; Aug 26, 2006 at 07:42 AM.
dagget
Spoot


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Old Aug 26, 2006, 07:52 AM #866 of 1941
Originally Posted by jlong
For this video game, dog someone give to their account to me and password? Is have boughten this video games, for but I cant to pay it anymore. The account and password XerXerz@gmail.com dog be sent to Thanks. (Is will be trying to plays on to different server then who to ever will be sending the account.)

rofl. wtf. You actually expect someone to give you their account and password so you can "share" the account? Go farm gold some other way. lol

can I haev 1g plz?

There's nowhere I can't reach.


Last edited by dagget; Aug 26, 2006 at 07:55 AM.
khan0plinger
OH YES LET ME DROWN IN IT


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Old Aug 26, 2006, 09:33 AM #867 of 1941
Originally Posted by dagget
I'm looking for a really good DPS/Sword build for my rogue. I don't want to go daggers (even though I guess there are some really decent daggers, I'd just rather keep swords )

I've messed with the talent calculator and came up with this build:

http://www.wowhead.com/?talent=nGxboxZMxEzMV0xc

But I've heard since 1.12, there have been some pretty good stuff to be had in Subtlety.

Before I go re-spend my points, I'd like to know of any good builds that I could use, mainly to farm Tyr's Hand/solo elites with.
I now use 18/33/0

I went with swords this time around putting points into Malice, Imp SnD, making sure I got relentless strikes and picking up the new weapon specialization skill. I can bring out some fantastic damage, but I think my gear really compliments the spec. I have 6/8 of my Bloodfang, and using the other two slots Nightslayer. Hand of Justice and Drake Fang Talisman, plus wielding a Ancient Qiraji Ripper and Offhanding Iblis. So like I said, it really depends on what gear you have.

Do you have a CTprofile? What would you be using as far as gear and weapons go? I too dislike daggers which is why I have managed to get such great stuff so far. I am the only rogue out of 7 in guild that uses swords and we only have 1 fury warrior..so the great sword drops are shared between us.

http://www.wowhead.com/?talent=jhxroxZMhEz0Vzxfo

Thats the build I use now, Imp SnD is great for increasing DPS (trust me..you need to have very high DPS on almost anything after Sartura in AQ and everything in Naxx) I noticed that with your build you skipped stuff like Blade Flurry and Adrenaline Rush, is your rogue non raiding? Imp Kick is pretty much useless in PVE content (annoying as hell in PVP though)

This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by khan0plinger; Aug 26, 2006 at 09:38 AM.
Xellos
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Old Aug 26, 2006, 11:07 AM #868 of 1941
Originally Posted by HazelGuy
Xellos, you didn't happen to used to have a character on T-Horn did you? Because I knew a guy on there with the same name.
Nah not me. The name is too common unfortunately. Was taken on every server I tried.

I'm the noble warrior Valerium.

And...lol? no rogues that use swords? are they fucking retarded? Backstab is awesome but once you get these high-end swords, swords in the way to go, along with blade flurry, adrenaline rush and sword spec. I don't see why your rogues don't get this. On my server it was quite the opposite...I don't even remember any rogues that used daggers in raids.

I am a dolphin, do you want me on your body?


Soldier: Prepare yourself, rebel scum!!

Arngrim : (These slipshod soldiers think they can call me "rebel scum"?)
khan0plinger
OH YES LET ME DROWN IN IT


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Old Aug 26, 2006, 11:19 AM #869 of 1941
Originally Posted by Xellos
Nah not me. The name is too common unfortunately. Was taken on every server I tried.

I'm the noble warrior Valerium.

And...lol? no rogues that use swords? are they fucking retarded? Backstab is awesome but once you get these high-end swords, swords in the way to go, along with blade flurry, adrenaline rush and sword spec. I don't see why your rogues don't get this. On my server it was quite the opposite...I don't even remember any rogues that used daggers in raids.
Well we had a few that used swords but they ended up not playing anymore so we lost them. We only have about 6 maybe 7 rogues...who are all either combat daggers, hemo or seal fate spec. Daggers have been a horrible drop rate for us. I think since we started raiding in early May we have only seen one Gutgore Ripper, one Dragonfang Blade and one Core Hound Tooth.

Swords on the other hand, hell we can't give them out fast enough. Three weeks in a row on Broodlord we got a Maladath to drop. Eventually a paladin took it just to play around with it since no other classes wanted it. I can't complain though, Ive picked up just about every weapon I have ever wanted. Right now sitting in my bank unused are Nightmare Blade, Maladath, Chromatically Tempered Sword, Brutality Blade and Claw of the Black Drake. Its ridiculous.

Comparing daggers vs swords, i think both can dish out good damage but I end up topping the damage meters over them. I think maybe once we pick up some of the 60+ DPS daggers that will change.

I was speaking idiomatically.
dagget
Spoot


Member 72

Level 36.40

Mar 2006


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Old Aug 26, 2006, 12:19 PM #870 of 1941
I used daggers for a while, until I realized that I never utilize the whole stealthed/ambush. So I went with swords.

Also, I don't raid on this character, so my gear is rather shitty. Best thing I have as far as weapons go is Lord Blackwood's Sword and Rend's off-hand. As far as gear goes, I have Eye of Rend, 4/8th Shadowcraft, some leather gloves that fell off of Kurinnax (sp?) and other stuff like that. Although once the expansion comes out, I might start raiding with her, since the raid caps have been lowered. So I dunno.


Paladin BC info:

Paladin

Spiritual Attunement (66): Gives the Paladin mana when healed by other friendly targets. The amount of mana gained is equal to 10% of the amount healed.

Blessing of Spell Warding (6Cool: A targeted party member is protected from all magical attacks for 10 sec, but during that time they are Silenced. Players may only have one Blessing on them per Paladin at any one time. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection, Blessing of Spell Warding, or Blessing of Protection again for 1 min.

Crusader Aura (64): Increases the mounted speed by 20% for all party members within 40 yards. Players may only have one Aura on them per Paladin at any one time.

Seal of Blood (64): All melee attacks deal additional Holy damage equal to 30% of normal weapon damage, but the Paladin loses health equal to 10% of the total damage inflicted. Unleashing this Seal's energy will judge an enemy, instantly causing 409 to 451 Holy damage at the cost of 136 to 151 health.

Avenging Wrath (70): Increases all damage caused by 30% for 20 sec. Causes Forebearance.

New Talents:

Holy

Pure of Heart, requires 20, 3 point talent
Increases the paladin's chance to resist curse/disease by 5(10/15?)%

Purifying Power, requires 25, 2 point talent
Reduces the mana cost of Consecration and Cleanse by 5(10?)%, and increases the critical strike chance of Holy Wrath and Exorcism by 10(20?)%

Blessed Life, requires 30, 5 point talent
All attacks against you have a 2(10?)% chance to cause half damage

Light's Grace, requires 35, 3 point talent
Your Holy Light has a 33(100?)% chance to cause our next Holy Light spell cast within 15 seconds take .5 seconds less casting time.

Holy Guidance, requires 35, 5 point talent
Your damage/healing is increased by 7(35)% of your Int.

Divine Illumination, requires 40, 1 point talent
Reduces mana costs of all spells by 50% for 20 seconds, 2 minute cooldown.

Protection

Improved Resistance Auras, requires 20 points, 2 point talent
Your resistance auras also reduce spell damage by additional 3(6?)%

Improved Divine Shield, requires 25, 2 point talent
Lowers the cooldown for Divine Shield by 30 (60?) seconds, and lowers the attack speed penalty by 50(100?)%.

Ardent Defender, requires 30, 5 point talent
When your health is below 20(100???)%, reduces all damage against you by 10%
Ed: I have no idea which part scales, but a perma defensive stance doesn't seem hideously out of line, and makes deep prot a whole new level of appealing.

Lasting Defense, requires 35, 3 point talent
When struck by a melee attack, you have a 4(12?)% chance to gain 50% of the damage taken in mana.

Weapon Expertise, requires 35, 5 point talent
Increases skill iwth all weapons by 2(10?)

Avenger's Shield, requires 40, 1 point talent
range 8-30 (shooting range), Requires shield, 30 sec cooldown
(Listed are from the talent, it may scale with level, there don't seem to be any ranks on the trainer)
500 mana, 270-330 damage.
Hurls a holy shield at the enemy, dealing listed damage, and then bouncing to additional close targets. Affects 3 targets total.

Retribution

Crusade, requires 20, 3 point talent
Increaes all damage to Humaniod, Undead, Demon and Elemential foes by 1(3?)%

Improved Sanctity Aura, requires 25 and Sanctity Aura, 2 point talent
The amount of healing done to targets affected by Sanctity Aura is increased by 3(6)%

Divine Purpose, requires 30, 5 point
Decrease the chance that melee and ranged attacks will critically hit you by 1(5?)%.

Empowered Judgement, requires 35, 3 point
Gives your Judgement a 33(100?)% chance to refund 50% of the mana cost of th judged spell

Fanaticism, requires 35, 5 point
Increases the critical strike chance of Seal of Command and all damaging Judgements by 2(10)%

Sanctified Crusader, requires 40, 1 point
In addition to the normal effect, your Judgement of the Crusader will increase the critical strike chance of all attacks made vs the judged target by an additional 2%


Take it for what you will. Everythings grains of salt until Blizzard confirms/denies

What kind of toxic man-thing is happening now?


Last edited by dagget; Aug 26, 2006 at 04:46 PM.
Kaelin
Sworn Protector


Member 3844

Level 12.54

Mar 2006


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Old Aug 28, 2006, 01:58 PM #871 of 1941
I haven't been following all the "leaked" news so far, but here's the expansion talent/spell listings from the official WoW site.

At the time of this posting, the priest, druid, and hunter classes weren't available for viewing yet.

http://www.worldofwarcraft.com/burni...nd-spells.html

FELIPE NO

Thank you Guest for the kickass signature!
The_Griffin
Nostalgia and Crossovers


Member 266

Level 32.27

Mar 2006


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Old Aug 28, 2006, 05:25 PM Local time: Aug 28, 2006, 03:25 PM #872 of 1941
Holy shit. Tactical Mastery moved to Tier 1 Prot?

God, that pretty much destroys DPS specs. =\

EDIT: Whoa. I'm looking at the shammy talents.... YES.

A fire totem that increases spell crit by 10%? YES. 10% of our intellect converted into mp5? YES. A chance to throw an extra lightning bolt instantly on casting (dunno if it's free or not)? YES. 6% hit from talents? YES. A totem that increases spell damage by 101? YES.

And that's just Elemental (although the last one is baseline, but still).

Then we have Enhancement: Dual Wield, with the spec giving 10% melee hit. YES. Shamanistic Rage giving us mana back based on our strength. YES. And good old Unleashed Rage. A 10% increase in attack power to members within 20 yards on a melee crit. YES.

And Resto... well, Mana Tide is still 31 fucking points, but the rest is pretty good. I like the 30% intellect converted into +damage, and Earth Shield looks nice.

When the expansion comes out, though... I am SO speccing 41 points in Elemental and picking up both +hit talents. <3

What, you don't want my bikini-clad body?

Last edited by The_Griffin; Aug 28, 2006 at 05:45 PM.
Xellos
Loyal Einherjar


Member 2068

Level 20.25

Mar 2006


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Old Aug 28, 2006, 10:46 PM #873 of 1941
Jesus the stuff i'm seeing in these talent trees. It's gonna fuck everything up. Duels will look a LOT different when that shit hits. Everyone has new moves that can slow/daze, etc I saw some pretty nasty abilies as well like a rogue ability that has a chance of not dying and 90% of dodging spells.

The balance will shift alright.

Have to admit that I'm glad I quit. I don't have to deal with this shit anymore. I can only imagine the chaos this will cause.

And once again TM is nice but hardly something you need. If your raiding you should never get out of berserker stance anyway. for pvp it matters I suppose but you'll be getting impale/deep wounds so it's a good sacrifice.

Jam it back in, in the dark.


Soldier: Prepare yourself, rebel scum!!

Arngrim : (These slipshod soldiers think they can call me "rebel scum"?)
The_Griffin
Nostalgia and Crossovers


Member 266

Level 32.27

Mar 2006


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Old Aug 29, 2006, 05:44 AM Local time: Aug 29, 2006, 03:44 AM #874 of 1941
So I join a group running LBRS tonight. About a half hour later, we FINALLY find a mage and a hunter (had me, a warrior, and a druid), and we head over. Eventually, the mage says "Hey, my GM wants to come along as well to help us out, but if he comes we can't do any quests." Meh, I figure. I'll get them done another time. He joins up, and a shadow priest (<3 shadow priests) comes along as well.

Smoothest. Run. Ever. Literally 3 deaths in the entire run. Not a single wipe. And on top of that, two pieces of the Elements dropped (the boots and the cord; boots are... meh. Very, very, meh), and like 3-4 Valor bracers dropped as well... but I didn't win a single one.

Aside from that, though, not much dropped for me. I'm stoked about getting the Elements drops, though. Now I can actually continue my Tier .5 quest. ='D

How ya doing, buddy?
HazelGuy
Good Chocobo


Member 4960

Level 14.57

Apr 2006


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Old Aug 29, 2006, 06:53 AM Local time: Aug 29, 2006, 09:53 PM #875 of 1941
Holy shit I'm glad I've been leveling my warlock. Those talents are just insane, especially in Affliction.

How ya doing, buddy?
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