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[Question] The Gamingforce Game of the Year 2016: Now with microtransations - voting edition
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OmagnusPrime
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Old Jan 7, 2017, 08:16 AM Local time: Jan 7, 2017, 01:16 PM 7 #1 of 8
The Gamingforce Game of the Year 2016: Now with microtransactions - voting edition

Oh now would you look at this, the forums have been resurrected and I've returned from the land of Maple Syrup sort of in time (OK, a touch late) to get a Game of the Year thing going.

So yes, by virtue of a returning forum it is once again time for the Gamingforce Game of the Year to make its appearance! 2016 has been a bit of mixed bag across the board for a number of reasons, but all things told it was a pretty solid year for gaming with some top notch games seeing a release, including several titles with many years of development behind them that seemed destined to never see the light of day. As ever this thread becomes the arena of combat and popular choice in which they will do battle to become our Gamingforce Game of the Year 2016. Assuming people realise the forums are back, reset their accounts and take time to come post.

So yes, the year that is 2016 is done and bring on 2017, yet another year due to be full of hype, big releases, disappointments and even more games to pile onto the backlog. For those brave souls who return to GFF to vote I salute you. As ever the question we ask and look to answer is: what does Gamingforce consider the best of gaming experiences of 2016? Once again, no gimmicks this year, as ever I'd simply ask for you to take part and encourage others to do so.

As with the previous years' voting here's how this is going to work: each person has 100 points to vote for games released in 2016 (doesn't matter where, but games have to have been commercially released in 2016) and you can allocate them to as many games as you like as long as it totals 100 in the end. The only rule is that you can't award any single game more than 40 points. So you could vote two 40s and a 20, or a 40 and six 10s, or any other combination of points as long as it adds up to 100.

To vote all you have to do is post a reply with your top games of 2016, how many points you're giving each, and a brief explanation of why you feel the game deserves your points.

Example:

GAME A - 40 points
Man I loved game A because...

GAME B - 20 points
I ended up playing so much of game B that...

GAME C - 15 points
Game C gets some points because...

GAME D - 15 points
I couldn't decide between this and C, so gave both points, but D rocks because...

GAME E - 5 points
Good, but not necessarily great, but I figure E deserves some points because...

GAME F - 5 points
Like E, F gets a few points because...

--------

Voting will close on Saturday 28th January at 18:00 GMT (that's Englandland time), at which point I'll add all the points together and work out GFF's top games of 2016, posting the results in a new thread for discussion/people to complain about. I'm allowing a little extra time again this year as the thread is going up late so you've got a chance to go try and squeeze in any contenders you wanted to try before voting.

So, go on, get voting.

Oh, and get other people to come vote too.

Disclaimer/Rules:
1. If you allocate any game more than 40 points your vote won't be counted.
2. If your points allocation totals more than 100 points your vote won't be counted (totals less than 100 are fine).
3. Votes for games not released in 2016 will be ignored.
4. Only official commercial releases in 2016 count.
4a. No 'Early Access', 'Alpha', 'Beta' or other pre-release titles will be counted.
5. No negative points. I'll point and laugh and then ignore your vote.
6. Whole integers only. Fractions and decimal places will also lead me to ignore your vote.
7. Any other such idiocy will also probably lead your vote not being counted.

And as ever, I take no responsibility for Skills fucking with stuff, which if you ignore these points he almost certainly will do somehow.


Jam it back in, in the dark.

Last edited by OmagnusPrime; Jan 7, 2017 at 09:50 AM.
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Old Jan 7, 2017, 11:31 AM Local time: Jan 7, 2017, 06:31 PM 4 #2 of 8
Awwww yea let's do this.

Copy-pasting shameless from my journal (points are on the last four games)

TOP 12 FAVOURITES OF 2016

12.



Shardlight
[Point & Click Adventure Game of the Year] [Best Wadjet Eye Game of 2016] [The Ben Chandler Award for 2D Adventure Game Sprite Excellence]

Another lovely little point & click adventure from the reigning champions of the genre, with some wonderful world building, melancholic atmosphere and multiple endings depending on your choices. Doesn't quite reach Gemini Rue or Primordia, or even Technobabylon, but well worth playing through. And the sprites are absolutely lovely.

7/10


11.



Samorost 3
[Cutest Game] [Best Music] [Best Collectibles] [Best Third Samorost] [Best Second Samorost Sequel] [Best Dog] [The "Amanita Design Game of the Year" Award For Best Amanita Developed Game] [Best Space]

Amanita gives us another gift and Samorost 3 is more Samorost, but on a level of polish far beyond even Botanicula. It's an adorable, funny, surreal little adventure and one of the most charming titles of the year.

8/10


10.



Virginia
[Best Hard Cuts Of the Year] [The "Seriously Those Hard Cuts Were Really Fucking Great" Award For Some Surprisingly Well Done And Neat Hard Cuts] [Last Game I Played of the Year Award] [Second Best Wordless Narrative] [Most Annoying Cryptic Sequences] [Most Unexpected Little Sequence That Made Me Tear Up That Wasn't Really Meant To Be Particularly Sad]

My feelings towards this game shifted from positive to negative to positive to negative to contemplative and hesitant in the span of its very brief 2 hour run time. It's an achingly beautifully crafted linear path through a set of several mysteries, filled with absolutely stunning little touches, from the use of music and dialogueless narrative, to the superb cuts that completely delighted me. Then it'll throw you into sequences that you won't understand and at times it's spellbinding while other times it's just deeply frustrating. There are sights and scenes that make no sense, whether you try to interpret them literally or symbolically, and the last stretch of the game left me feeling disappointed initially. The more I've thought of it, the more I've warmed back to it, but it is a difficult game to enjoy outright. After sleeping on it, I've come to realize I did very much enjoy the journey, even if the conclusion could have been more satisfying. In either case it's a fascinating, ambitious and in many ways rewarding experiment in first person and video game narrative. It's just that there's another game on this list that does all that so much better.

8/10


9.



Dreamfall Chapters
[Best Zoe] [Best Writing] [Best April] [Best Crow] [Second Most Unexpected Game to Make Me Cry] [Best Episodic Game] [Best Continuation of Dreamfall] [Best Consequences for Choices] [The "Man I Hope They End Up Making The Longest Journey Home" Award For Hoping For A Final Chapter To April's Story Now That Zoe's Is Done]

I sat down and played through The Longest Journey, then Dreamfall and then Dreamfall Chapters almost back to back. People should not play Chapters without playing through the first two games in the series first. Chapters is very much a continuation (and in many ways a conclusion) of past events and the destinies of old characters people like and care deeply about. It's a beautiful adventure, with slight attempts at consequences for choices, but nothing actually major. You are essentially just observing a sequence of events that are only a minor part of much bigger things. And it's really good. Basically play The Longest Journey and Dreamfall. Chapters is fantastic and absolutely worth it. Norwegians are still fantastic storytellers.

9/10


8.



Dishonored 2
[Best Stealth] [Most Emily] [Best Stephen Russell] [Second Best Delilah of the Year] [Best Supernatural Powers] [Winner of The Best Level of the Year Award: The Clockwork Mansion] [The Most Unexpected Brandon Keener Award for Unexpected Brandon Keener]

It's more Dishonored. It's got a paper-thin main story. Its characters aren't particularly engaging. Its world building and flavour text are terrific. Its stealth is really fun. It's got a few absolutely fantastic levels. It's really pretty. It's really great if you like Dishonored 1.

8/10


7.



Doom (2016)
[Best Single Player First Person Shooting] [Best First Person Platforming] [Best Use of Music in Combat] [One of the Biggest Surprises of the Year Award] [The FURY ROAD Award For Unexpected Old Franchise Revival That Actually Turned Out Really Fantastic]

I had written this game off as garbage several times since it's first E3 reveal. It looked like crap. It turned out to be really fucking good. It successfully takes the spirit of what a lot of people love about Doom and splices it with more modern technology and trappings. The focus on exploring the levels is absolutely terrific and they reward exploration and it's all completely perfectly in line with the vast levels and oh my god it's so good. Just the way simply moving around and navigating the levels and shooting feels genuinely good and satisfying is incredibly impressive to me and should be celebrated. It loses some of its steam like two levels or so before it ends, but this is one of the best first person shooter campaigns of recent years. The fury and fun are just wonderful.

8/10


6.



INSIDE
[Depressing Danish Game of the Year] [Best Animation] [The Geez That's Messed Up Award For Implied Dark Stuff] [Best Follow-up to Limbo] [Most Violence Towards Children] [Creepiest Underwater Segment]

It's a worthy successor to Limbo. And I really liked Limbo. It's bleak, it's dark, it's beautifully paced, it's got gorgeous animation and environmental design, it's a very memorable cinematic platformer that doesn't overstay its welcome.

9/10


5.



Overwatch
[Best Multiplayer] [The Most Hours Played Award For Most Hours Played] [Best FPS]

I don't like competitive multiplayer games but I put 200 hours into Overwatch so it has to be doing something really well. It's bright, colourful, fast-paced, fun, pretty and has a world and characters that are charming and memorable enough to add that extra bit to the game. Blizzard are really good at making shiny things.

9/10


4.



Hyper Light Drifter - 20 points
[Best Graphics] [Prettiest Game] [Best Music] [Best Combat] [Best Wordless Narrative] [Awesome Architecture] [Best Atmosphere]

A slightly non-linear Zelda, but with less reliance on gadgets and more focus on combat and exploration. It strikes a good balance and the atmosphere, environmental storytelling and stunning visuals are enough to keep you playing. This was my favourite game of the year for several months.. until I played the next three.

9/10


3.



Owlboy - 20 points
[Best Graphics] [Prettiest Game] [Best Music] [Longest Development Time] [Best Finale] [The Delightful Award For Being Genuinely Surprising And Wonderful And You Should Play This Game] [Made Me Cry Award For Making Me Cry] [The Unexpectedly Emotionally Involving Award For Making Me Cry And Not Expecting It] [Most Unexpected Game to Make Me Cry] [Best Hug] [Best Grass]

Nine years it took them to make it, it feels unreal that it's actually done and here and really quite wonderful. Owlboy is a beautiful little metroid-lite adventure, set in a gorgeous world of floating islands, mysterious ruins and ancient, forgotten technology. Play it. It's absolutely wonderful and charming and beautiful to look at.

9/10


2.



Firewatch - 20 points
[Best Writing] [Prettiest Game] [Best First Person] [Second Best Dialogue System] [Best Delilah of the Year] [Spookiest Moment In A Not Spooky Game] [Second Spookiest Moment In A Not Spooky Game] [Best Walkie Talkie] [Best Character Creation] [Best Drinking] [Best Voice Acting]

Holy god damnit I did not expect this game to win me over. Beautifully subdued in pretty much everything, it's a meticulously crafted, quiet, unassuming little walk through the lives of two lost adults, as much a character study as it is a mystery to uncover. It is a stunning use of interactive narrative and I can't wait to see what Campo Santo does next.

9/10


1.



Oxenfree - 40 points
[BEST GAME OF THE YEAR] [Best Writing] [Best Voice Acting] [Spookiest Game] [Best Island] [Best Radio] [Best Music] [Best Dialogue System] [Best Alex] [The "Another Unexpected Emotionally Involving Game" Award for Being Unexpectedly Emotionally Involving For What Is Essentially A Teen Horror Trope Plot, Especially The Moments Where A Confused Alex Gets To Talk To Her Dead Brother In The Past Were Incredibly Well Done And Subtle And Hit Me Right In The Feels And Yes They Made Me Cry Ok]

Well this is it. My favourite game of the year. A completely wonderful little ghost story, with a fantastic dialogue system, terrific writing, lovable characters and a surprisingly engaging narrative and emotional punch. A remarkable debut work from a highly promising developer who know what they're doing. I love this game so much and I want to see what Night School does next.

9/10

There's nowhere I can't reach.

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Old Jan 7, 2017, 06:44 PM 3 #3 of 8
Doom - 5 points: It turned out to be better than I was expecting, and I was pleased with the set pieces.

Civilization VI - 5 points: Needs more seasoning. Hopefully by the time all the inevitable expansions and mods are out it'll be flawless like Civ5 became.

The Witness - 10 points: This game. I was having a lot of fun with the puzzles and the beautiful world, but I hit a wall once colors and shapes got involved and ended up watching the rest in a playthrough. I would have loved to have been smart enough to finish the game but I just couldn't figure it out.

Stardew Valley - 10 points: I never got into Harvest Moon but I enjoyed SV quite a bit. The grind was entertaining for a while, then going to the desert added another layer to that, but it also diverted my attention from the farm too much and I couldn't find a pleasing enough balance. I haven't played since v1.1 was released, but I am glad that it got a big update; if I didn't just get a 3DS I might have the time to replay it. I'll get back to it eventually someday.

Rise of the Tomb Raider - 20 points: Hey look, a single-player game I finished! I disappointed myself by beating the game before finding all the secrets, but I loved the puzzles and platforming. Combat could've been better; I would've appreciated more hand-to-hand battling instead of all the shooting, saving the weaponry for bigger animals, but I guess I should know better than to expect less shooting in a AAA action-adventure game.

Overwatch - 25 points: I don't have quite the time investment as some on GFF but I'm quite sure I'll come back to this frequently throughout the future. I spent the first month dealing with the leaver penalty, not realizing that it wasn't a good game to drop in and out of, which spoiled my excitement quite a bit. I'll get back to spamming Junkrat 'nades and failing at Mercy soon.

Pokemon Moon - 25 points: This is my first Pokemon excursion since Ruby. So far, I have no complaints beyond the disappearance of move effectiveness notifiers when switching Pokemon in battles. I'm looking forward to focusing on fleshing out the Pokedex and trying my hand at breeding.

It's been a long time since I've played this many new games.

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Old Jan 7, 2017, 07:39 PM 5 #4 of 8
Stardew Valley: 15 points

What the entirely-too-small farm RPG genre should always aspire to be, for the first year or two. It's not too long before you find yourself with nothing to do except some pretty clunky dungeon-delving, which isn't enough to hold the game up long-term. A great time while it lasts.

Death Road To Canada: 30 points

It's basically "Oregon Trail (with zombies <played for laughs>)" which is a dangerous level of premise stacking, but it's salvaged thanks to the devs actually having a sense of humor instead of just pushing /r/dankestmemes onto your monitor. Fix your car by punching it, remove a beefy man from your path by shoving him really hard, and leave your best friend stranded in an infested junkyard because you needed room in the car for this friendly machete-wielding masked hitchhiker.

Overwatch: 20 points

Overwatch's matchmaking remains... dubious, but it allows me to play a cyborg ninja who double-jumps around the map spamming MERRY CHRISTMAS, which is probably worth the price of entry. Plus, when you do occasionally get balanced teams, it's a really solid game... although it's still Blizzard PVP, so bring your salt.

Superhot: 15 points

Do I... do I need to justify Superhot? It's kind of stupid that it took this long to see the Cool Polygon Man Shooty Game we all imagined in 1995, but it's here and it turned out we were right to imagine liking it. Superhot VR (which, admittedly, I haven't personally played) appears to justify the purchase of a VR headset sans any other software.

World of Warcraft: Legion: 20 points

Uhhh, hopefully DLC/expansions are acceptable candidates? Legion took a lot of WoW things that were tedious and made them not tedious, which is a pretty solid design decision independent of the actual new content, which is also pretty solid (although gated behind the inconvenient Mythic mechanics entirely too often). Long story short Blizzard has enabled my desire to turn all games into a fabulous dress-up party and throwing fruit at instance bosses works again and I guess that's worth $40? Yes.

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Old Jan 7, 2017, 10:35 PM 3 #5 of 8

Doom 2016 - 40 points

I'm not much of an FPS gamer but I did play a lot of Doom, Unreal Tournament and Quake 3 Arena during high school so I have a soft soft for fast, twitch shooters. Doom was a breath of fresh air from the cover based and over shoulder games and grabbing health packs adds such a different flavor than waiting for your regenerating health. Above all else, Doom's atmosphere was captivating. It took me to hell. And it's never looked better.


Oxenfree - 30 points

Beautiful looking game with great music. But what really stood out was the dialogue system. In other game, dialogue choices seem to stop time or sometimes they will add a timer, but nothing has ever felt as naturalistic as Oxenfree that I've played. I'm excited to see this mechanic incorporated in other games.


Abzu - 15 points

Abzu was created by the art director of Flower and Journey and it really shows. A breathtaking underwater exploration game. Just so damn soothing playing this game. There are some incredibly sequences in this game that just need to experienced first hand. It clocks in at around 2 hours and I highly recommend it, even if it's not your cup of tea.


Song of the Deep - 10 points

An underwater metrovania from Insomniac games. Not particularly challenging although the puzzles are rather inventive and the story is standard stuff. The game is certainly pretty to look at and has a lot of polish. Your submarine has a lot of different functions. If you are looking to scratch that metrovania itch, definitely check it out.


Pokemon GO - 5 points

I traveled to Japan this summer and it was really the perfect place to play Pokemon GO. Maybe I missed out on the western crave over the game, it just felt fantastic playing in Japan. All the hotpots were close together, everyone seemed to be playing (children, mothers, businessmen, elderly), and there was a level of cultural-game synergy that is hard to replicate outside of Japan. I stopped playing after coming back to the states but at the peak of its popularity, it is impossible to deny the sheer scope of the player base and the unique feel of seeing trainers in your everyday settings.

2016 releases I desperately want to play:
Stardew Valley, Rise of the Tomb Raider, Superhot, Owlboy, Hyper Light Drifter, Inside, Firewatch

I was speaking idiomatically.

Last edited by THIEF; Jan 7, 2017 at 10:45 PM.
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Old Jan 8, 2017, 12:44 AM Local time: Jan 7, 2017, 09:44 PM 6 #6 of 8
Through some weird combination of factors I ended up barely playing any of 2016's games, so there's not much I can give points to this time around. I'm positive that if I had played them, Kirby: Planet Robobot (my new favorite game soundtrack ever), Pokémon Sun/Moon, and Zero Time Dilemma would all be on this list.


40 Points - Oxenfree
So Oxenfree is my game of the year largely by default, because it's the best game in the tiny pool of games I played. But it's also a great point-and-clicker and a very impressive debut work by a studio, and I feel like it'd definitely hold its own in a year where I actually played 10, 20, 30 commercial releases too.

1). Beat for beat it's a teen horror flick, except it uses that to tell a ghost story that's really a senior year of school story. All the layers are done well, and I'm always 100% down for video games taking on narrative styles from other media that they don't do often and they don't do well often. (One of the reasons I loved Gone Home.)

2). It looks like that pic Q posted and it sounds like this: https://scntfc.bandcamp.com/track/beacon-beach

3). Conversations happen in realtime, and when you choose something to say you can interrupt the person who's talking and steer the conversation in a different direction. Or, you can remain silent and let whatever was last said hang awkwardly in the air. Combine this with a good script and you have the most naturalistic dialogue system there's ever been in a video game. (The secret behind the whole thing is that the script is 1,200 pages long.)

Play this game.


40 Points - Swapdoodle






20 Points - Day of the Tentacle Remastered
You can play the game with the same music, graphics, and controls as Day of the Tentacle, so as a baseline it's exactly as good as the original. But there's more streamlined interactions with objects, and MIDI muzak if you like that sort of thing, and Flash-y graphix if you like that sort of thing, and remastered voice clips from the original tape records which is neat. And DotT is just a solid as fuck game, holds up extremely well for an early '90s adventure game.

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Old Jan 8, 2017, 06:21 AM Local time: Jan 8, 2017, 12:21 PM 3 #7 of 8
Thumper - 40 Points



No words, no backstory, no bullshit. You're thrown onto a space rail at blistering speed and promptly begin to Thump for your life as the game introduces the basics with short, deeply immersive tutorial segments. Thump. Bank to survive corners. Slide through obstacles, hover above deadly traps, and more as you complete the first few levels.

Words cannot do justice to the intensity of Thumper's gameplay. The visual/audio design is fabulous and will immediately make you feel its trademark "rhythm violence". The adrenaline really builds up as the segments get longer, faster and more twisty. And oh my god, the MUSIC. It just fits perfectly within this brutally psychedelic universe.

Hardcore. With its ever-increasing speed and rhytmic complexity, Thumper gets hardcore real quick, or surely feels that way. But never the wrong kind, the punishng, the restart-your-entire-level hardcore (unless you choose the Play+ mode). As challenging as they become, the segments are never unreasonably long and you get a checkpoint at the end of each one, with as many retries as you need. Thumper is perfectly possible to enjoy on a casual level, although the Leaderboards will make you cry a little inside. Yet the subtle scoring mechanisms may well make you feel like the levels you've already beaten have a bit more potential and depth than you thought... and nudge you into inflicting some of that rhytmic violence upon yourself again.

Thump, get thumped. Play Thumper.



Furi - 20 Points



Final Boss Simulator 2016.



Deadbolt - 20 Points



As the most stylish hitman ever - the Grim Reaper himself - you are sent on a series of missions to terminate various kinds of undead beings for a mysterious employer.

Deadbolt could be described as a 2D action/stealth/puzzle game. Each stage consists of a more or less complex area to infiltrate, guarded by a number of enemies. As the difficulty increases, so do your options: a wide array of weapons becomes available as you progress, in addition to those you might find during the missions.

As one hit instantly kills you, balance and level design were always going to be critical. Fear not, Deadbolt is absolutely brilliant in both respects. The tight balance leaves little room for error, but most levels are short enough that you won't mind redoing them until you've figured out how you want to go about them. Then you'll experience the deep satisfaction of a well thought-out and precisely executed plan, clearing the stage like clockwork... or dying to a minor detail that you overlooked. The gameplay is full of clever ideas, of things you can do (enter a vent, switch off the lights, knock a door to distract your foes, etc.) to approach each mission in a number of subtleicious ways.

Thankfully, the visual and audio design is on point. The "film noir" atmosphere is simply awesome, not the least thanks to yet another memorable soundtrack from Chris Christodoulou. As for the visuals, this may well be the most stylish pixel art I've seen in a video game. Everything fits so well within the setting, from the vampires in tuxedos and elegant dresses to the blood splattering the walls.

In conclusion, the makers of the outstanding Risk of Rain have pulled another jewel out of their bag - very diffferent, but somewhat more polished and still unmistakbly theirs. Deadbolt's campaign will last you a solid 10 hours, and these alone are well worth the price tag - but then you can set about completing Hard mode, earning a five-star ranking on every mission or even create your own content with the level editor, as well as exploring the hundreds of custom levels already available on the Steam Workshop. Spread the word about this relatively obscure gem!



Dying Light: The Following (DLC) - 10 Points



If you're willing to excuse some rather uneven writing, the base game of Dying Light was excellent. Released early in 2016, The Following is also an excellent add-on, way closer in spirit to classic expansion packs than modern-day DLC.

Techland made a brave move in The Following by giving a much lesser importance to a universally lauded element of the base game: the parkour. You no longer get to climb buildings, zip line down from antenna towers or hop from roof to roof in Harran's countryside, at least not as much. But you get a nice twist in exchange: vehicular manslaughter. YUP.

The buggy is a much-welcome addition to travel the distances of the huge new area. It is also very nicely implemented. Driving is never a hassle, crafting/buying buggy parts is just as simple as repairing and refueling, plus you get to customize your ride with some pretty sweet murder devices. If parkour defined Dying Light, then the buggy does likewise with The Following - and successfully.

There is plenty to do as well in the new area, and even though the writing still has its flaws, I thought the story was somewhat more compelling than the main game's - except for the god-awful ending(s). The idea of building up trust levels as you help people and complete quests was interesting. Plus there were far fewer lazy corridor-FPS sequences.

If you liked Dying Light, this really is a nice addition. If you haven't played it yet, the base game now comes bundled with the DLC and this is frankly one of the best recent takes on the open world zombie apocalypse genre.



Deus Ex: Mankind Divided - 10 Points



Eidos Montreal's hugely anticipated sequel to Human Revolution was met with mixed reactions. I hate to say it, but a lot of the criticism had a fair basis.
1. The game is short, feels like half the scope of DX:HR.
2. The final mission is underwhelming, and the ending gives you so little closure that you effectively feel like you've only played half a game that promised so much more.
3. Story DLC was announced at release, confirming that Squenix intended to make you pay again - several times - for the other half.
4. Jensen's new augmentations look promising, but you can't use them without a rather clumsy overclocking mechanism for 75% of the campaign, and realise they are anything but critical to completing the other 25%.

Yet.

Yet I'd be dishonest if I claimed I didn't enjoy this new installment in the series. If I said the story wasn't compelling, if I claimed the atmosphere wasn't powerful, if I pretended the themes were not thought-provoking. Sure, the resonance with modern issues such as racism, segregation and terrorism feels naive or simplistic at times. Yet the picture can be strikingly convincing at others.

More importantly, I had a good helping of classic Deus Ex fun while navigating, exploring and infiltrating the multiplee layers of DX:MD's recreation of Prague. My cyberpunk itch was massively triggered by the exploration of Utulek and the subsequent infiltration sequence, which is up there among my best memories in the series. And even though I was ultimately let down by the ending, this only emphasizes how deeply I had been into the game up until that point.

I would still recommend it to DX enthusiasts, although maybe not full price, and certainly not with season pass or any DLC. There isn't even that much extra content released or announced yet, so better take MD for what it is: a very solid half game. Maybe 70% of a game. Episode 1 or something. Episode 2 might suck, be a ripoff or just never materialize, but 1 is solid.



Honourable Mentions


2016 releases yet to play or barely touched, but very eager:
ABZU
Clustertruck
Don't Starve Together
DOOM
Duskers
Firewatch
Hyper Light Drifter
Momodora: Reverie Under the Moonlight
Owlboy
Oxenfree
Samorost 3
Shadow Tactics
Shantae: Half-Genie Hero

Anterior releases deeply enjoyed in 2016:
Axiom Verge
Dying Light
Endless Legend
Geometry Dash
LYNE
Nuclear Throne
One Finger Death Punch
Rogue Legacy
Shantae and the Pirate's Curse
Super Hexagon

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Old Jan 17, 2017, 12:07 AM 1 #8 of 8
[00:06] <+Pang> just vote for Death Road based entirely on my assurance and nothing else

100 points to that game

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Gamingforce Soundtrack III - Animespot Edition (Voting thread) Bigblah Media Centre 0 May 7, 2006 04:03 AM


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