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Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
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Gold Chocobo |
Spoiler alerts a-plenty would've nice, Motsy. Not really for me, but for some.
I imagine that the Bandai half of Namco-Bandai had something to do with all this censorship. Namco, as a solitary company, might've changed the methods in which they showed such content, but they still showed it. The censorship is that much greater in Episode III though, and I don't think it's merely coincidence that Bandai's a part of the team now. This thing is sticky, and I don't like it. I don't appreciate it. Reading -- Bleach, Claymore, Chun Rhang Yhur Jhun, NOW, Zero: Beginning of the Coffin, Black God, Twelve Kingdoms (novels), History's Strongest Disciple Kenichi Watching -- Bleach Playing -- Fable II, Valkyria Chronicles, Guitar Hero: World Tour, Star Ocean: First Departure, LittleBigPlanet, MegaMan 9, Mirror's Edge |
http://youtube.com/watch?v=uMRZOSalyQE
Here's the video of that touching scene with Albedo and Momo. Enjoy. I am a dolphin, do you want me on your body? Want obscure Classical Music CDs? Search: http://www.lib.uwo.ca/ PM me the code, I'll rip it for ya [MAX 2 CDS/User] |
Maybe they just didn't feel like putting the effort to merely lower the blood count, when it's much easier to remove it entirely.
Spoiler:
I was speaking idiomatically.
Last edited by Rydia; Sep 2, 2006 at 01:13 PM.
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I'd actually say that him ripping his arm and twisiting his head off is worse than cutting them off with a knife. And they left his little joygasm in: "Mmm, ahh! This is nice! Don't you want to give it a try?"
What kind of toxic man-thing is happening now? |
I aggree. Also, I was talking about the expression he makes (where he slowly blinks his eyes, just before Jr loses it) during the.....the "climax"...of the scene. >< In the NA version, his head is cut off halfway.
Ironically, his decapitated head is shown in full in the NA version, while the Japanese version blocked most of it with a shadow. I can't believe they've pussied out now and removed all blood. It's going to take another 3-4 days at this rate to finish the download. Stupid Blackcats seeders. FELIPE NO |
Added spoiler tags to Motsy's original post and all other posts that quoted the original.
What, you don't want my bikini-clad body? |
Normally I'm a stickler for spoiler tags, but I thought this board had a statute of limitations for games over 1-2 years old.
Jam it back in, in the dark. |
Awkward question, but has anyone here tried emulating this game on a PC? I'm away from home for school and unfortunately can't bring my PS2 along, so I'm going to have to find another way to play this.
There's nowhere I can't reach. |
there's no ps2 emulation, well I'm pretty sure that it doesn't exist... or they aren't really good...
This thing is sticky, and I don't like it. I don't appreciate it. |
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I am a dolphin, do you want me on your body? |
Larry Oji, Super Moderator, Judge, "Dirge for the Follin" Project Director, VG Frequency Creator |
Actually there are PS2-emulators out there, not very good ones though.. I tried playing Kingdom Hearts yesterday with PCSX2, and it kinda worked.. cutscenes were slow, and control was sluggish, and it froze just after you beat that big dude in the beginning of the game. The emulator still has a long way to go.
Most amazing jew boots |
Just a bit of a testimonial here
I beat the game last night, around 55 hours or so logged, though I have yet to do the sidequests. Missing about 4% on Unknown in the Database, but other'n that pretty complete. Absolutely loved it. All the storyline threads get concluded, character arcs complete, and an ending that Spoiler:
Regarding the blood issues, only one scene made no sense without blood, and I agree that since it was key to the scene should have been left in. The other instances didn't bother me as much, though I'm still not certain why they were cut out considering the ammount of blood that was in Episode I. It's moot at this point, and I'm wondering what happened to the "animated blood" that's allowed to be in Teen games. Regarding the ending: Spoiler:
As a final note, I also wanted to glow about the boss battles. Extremely challenging, but not impossible if you put your mind to it. I loved how possible they could be if you figured out exactly what to do, rather than just solving the problem by grinding out levels. Can't say enough good things about how enjoyable the fights were once I finally won after many frustrating defeats What kind of toxic man-thing is happening now? |
Yeah I beat this sunday and I must say I was suprsiingly in love with this game.I mean 1 and 2 were GOOD but this one was amazing, I was playing 10 hours a day if not more because I couldn't put the game down. Definitly one of my favorites.
Most amazing jew boots |
The tied up all the loose ends, but the amount of characters that get completely ignored or just very little screen time is absurd. That's not to say the story or character development was bad, it's just a lot of characters got pretty much nothing(such as MOMO, who had one, insignificant scene). The Testaments were done well aside from White, who got like 5 minutes which is just ridiculous, but then again, I'm a fanboy so it might just be me. Most of the scenes were done well though, and I wish they had more real cutscenes, since they seemed to last about 2 minutes, excluding the finale. The only thing that really kept me going on a marathon was the battle system. It's so standard it isn't even funny, but it's fun as hell. The E.S. battles are epic since you do like 12 billion damage, and it's easy to just kill everything in one hit with traps and such. None of the bosses gave me any real trouble, which I consider a downside. The final boss was a joke. Other than that it was great. I'd probably have to jump on the bandwagon and say it's the best of the XS games, but still fell short because of several shortcomings on favorite characters. What, you don't want my bikini-clad body? |
Not sure exactly. I took my time, read through the entire database as things were updated, and had instances of extremely lengthy boss battles. Majority of the 2nd disc battles lasted around 15-30 mins each for me. Final boss was even longer... definately not a joke as per your experience, though my criteria for cakewalk = brainless fight. The fight kept you on your toes, and was doable if you know what to pull off, but going in blind makes you adapt on the fly and keeps you shifting your strategy. Unless I'm just wailing away without a challenge (like many battles in Ep II), I wouldn't consider a fight easy per se Not sure if you used a guide for anything, but I pretty much went in cold hence why I missed a few things and didn't finish all the optinal such-and-such. Oh well Jam it back in, in the dark. |
I just beat the game today at around 48 hours playtime. The database is still at 98% but I skipped a lot of sidequests. I prefer to beat the game first then go back for the optional bosses later. The database is a huge help to understanding this game's story, which in my opinion surpasses Xenogears by a long shot. However, I feel there was only one thing left unexplained after beating the game.
Spoiler:
There's nowhere I can't reach.
Last edited by Jujubee; Sep 6, 2006 at 04:02 PM.
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Spoiler:
This thing is sticky, and I don't like it. I don't appreciate it.
Last edited by Peter; Sep 6, 2006 at 05:07 PM.
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I know that I may sound shallow but when I saw Xenosaga III and compare it to FF XII or VP2: Silmeria it was rather like Xeno wouldn't evolved even a bit in graphic design.
I know that it's not the most important part in RPG but since they are releasing it on PS2 that already shown how great the graphic can be on it why do they don't boost it a little? Anyway need to finish Xeno II and then I can start Xeno III. I am a dolphin, do you want me on your body?
"We are all books containing thousands of pages and within each od them lies an IRREPARABLE truth."
- Assassin's Creed Ending XBOX 360 LiVE ID: B4 Hunter PL
Playing on X360: Assassin's Creed, HALO 3 Playing on PC: Gears of War, Call of Duty 4 |
Well, if you've been following the news about the game, you'll know that the rest of the series has been cancelled, meaning that they don't really have a large budget to work with for this game. Besides, I suggest that you should play the game and base your opinion on that, instead of the screens and movies, since there are some terrific looking sceneries in the game.
I was speaking idiomatically. |
On the contrary. For a series that has turned little profit, XS's graphics are quite impressive. The character models look a bit out of date (especially the bear-sized hands), but everything else is near-SE quality.
Well, better late than never. I finally finished downloading the game and gave it a whirl today. Impressions will be added as I venture forward. Voices: Good: Lia Seargent is back; returning voices from EP II (Jin, chaos) do a far better job this time, thanks to the lack of ackward pauses between every line. Bad: It's a listening game to see which EPI voices are back (Shion, Virgil), which ones remain from EPII (chaos, Pellegri, Mary, MOMO?), and which ones are entirely new (Canaan, Kevin, Wilhelm). I'm a stickler for consistency between stories, so this is very annoying, and stupid. The decision on which voices to keep and which ones to replace are sporadic as well. Canaan, for example, is now played by Steven Blum, who as Causabon put it, sounds like he's angry 24/7. This is especially jarring since Canaan is supposed to have supressed emotions. I preferred his Episode II VA. Also, the Testaments lack that cool filter voice they had in the previous episodes. This makes it extremely obvious who Red is, even to newbies who are playing this entry before the others. By contrast, the best voices are the ones who have stuck with the characters in all 3 episodes. Margulis, Jr, Ziggy and Gaignun (and you know who by default) have fully immersed themselves into the role. Returning VA's like Shion do a great job too, but they don't sound quite as relaxed as the ones who have remained. Battle: Good: So yeah, everything loads fast. Ultra fast. Even saving, loading, zone switching, just about everything in general is fast, fast, fast. I still can't let go how retarded the lag was in Episode II, though. That's a stench that will never wash out (even the most basic budget RPGs knew how to load battles properly). It's also good that they removed everything from EPII's battle system and stuck with the basics. The break system is a nice touch too, giving you incentive to protect party members before they get dizzy. Also, the battle music is one of the best tracks I've ever heard. It fixes the complaint I've had with RPG battle themes in general; it keeps things subtle. It was always an annoying habit to create big, overplayed music with every random battle, even if the enemy is nothing more than a rabbit or something. But the battle theme in Ep III is not too loud and not too soft. This along with the speedy battles makes fighting a smooth process instead of a chore. Bad: All the battle speech is insanely loud and echoing, to the point that it's hard to make out some lines. This was a problem in Ep I, but it was fixed in Ep II. I guess they wanted to bring back the flaws of the original battle system as well. :/ Canaan: "NOTACHALLENGE!" It wouldn't have hurt to have a minimap in dungeons, either. Mech Battles: Good: Well I'll be damned. It took 3 games to do it, but they've finally found a way to make the robots in Xenosaga both important and fun to use. It's pretty much an exact imitation of the mech battles in Xenogears, and that's a good thing. Plus they finally figured out the obvious; Space Battles=Fun. The robot love extends to cutscenes. The only thing cooler than a sword battle between two rivals is a ROBOT sword battle between two rivals. In space. And there's actual dialogue during the boss fights. Another plus. And Elly's Aerods live on. Zebulon is still the best ES (and not as pink). Bad: Nothing yet, but the one problem the previous games had was that there were barely any mech battles to begin with. It'd be nice if you could switch from character to mech at any time like in XG, but I doubt that'll happen. Story: Good: Things are starting out nice and slow so far, with Shion at least getting some good development time. I was surprised hearing before that she left Vector (and KOS-MOS), but the game did a good job at conveying her reasons and emotions upon doing so. Even though she's still a bit harsh with Miyuki, she's a lot less bitchy, mostly thanks to Sargent's reprised role. And Jr still kicks ass as usual. Bad: Talking heads. I don't like them. For one thing, it feels like the clearest proof that the game has had its budget cut. Even though they're fully voiced, and at least the characters do some sort of animation during these scenes, it's still lame. Even though they're dialogue scenes, bits like the one with Margulis and Pellegri, or conversations in the Durandel would've looked cool if given the full cutscene look. The actual cutscenes, while of course pretty, haven't quite excited me the way the cutscenes in EPI and II have. But of course things are just starting, so we'll see. Small Notes: I don't get why MOMO is still fighting with Jr and the others. You'd think after moving in with Juli, she'd settle into a quiet life. Or at least the others would protest if she wanted to continue helping. Maybe it's because only she can use Zebulon's full power, but Zebulon was never given a story to begin with (they just bypassed all that and before you knew it, MOMO had a pink shiny mech in the next scene). I don't see the urgency in the first dungeon. If it's a virtual network, how can you die? Must be a Matrix thing. Doctus bugs me, and I have no idea why. Maybe it's the "oh ho ho ho!" thing, or the fact that any new characters introduced now will take away time from the previous cast. Merkabah: A pretty big XG reference. If there's one thing I'll be looking forward to, it's if the ending will finally answer whether or not this series is a part of Xenogears' continuity. And don't you dare answer that. How ya doing, buddy? |
Actually, the full voice cast is listed in the end credits. If anyone has screen capture abilities, that would be pretty rockin'.
I didn't like the talking heads at first either, but you get used to them as the game goes on, since there's lots of dialogue. It starts to feel like a voiced-over Xenogears after a while what with the dialogue boxes and portraits. Agreed that the battle music is very effective. It gets even better as you proceed, with special boss musics for all sorts of encounters. FELIPE NO |
Very Minor Spoiler: It's just the ending credits.
Spoiler:
Very Major Spoiler: This scene almost made me cry. ,_, Spoiler:
What, you don't want my bikini-clad body? |
Played about 4-5 hours. Not gonna go into any detail because I'm *gasp* addicted. I'm honestly shocked at how well this game's turned out thus far. Bravo, Monolith.
More detailed impressions and a full review coming whenever I finish it (should be sometime soon -- just got Yakuza and Okami's on the way). Jam it back in, in the dark. |
i find the enviroment awesome, especially in the first city man looking at that city makes me happy.
There's nowhere I can't reach. |
This thing is sticky, and I don't like it. I don't appreciate it.
"We are all books containing thousands of pages and within each od them lies an IRREPARABLE truth."
- Assassin's Creed Ending XBOX 360 LiVE ID: B4 Hunter PL
Playing on X360: Assassin's Creed, HALO 3 Playing on PC: Gears of War, Call of Duty 4 |
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