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[Question] Who ya gonna call?
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Spartan


Member 2588

Level 6.89

Mar 2006


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Old Dec 30, 2008, 11:00 PM Local time: Dec 31, 2008, 01:00 AM #1 of 50
My dear god, I love the boxart that Infernal Monkey posted, exactly what it should be.

I definitely want to try this game when it hits. If only to reclaim part of my childhood in some small way.

Jam it back in, in the dark.
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Spartan


Member 2588

Level 6.89

Mar 2006


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Old Jul 3, 2009, 10:04 AM Local time: Jul 3, 2009, 12:04 PM #2 of 50
I definitely agree with the whole Bill Murray phoning it in sort of acting. Especially later in the game where the things he says just seem oddly timed.

For the rest of the game though I really enjoyed it. Though it was weird how they gave you new functions to the weapons. I expected them to go into techno explainations between stages and be like, "We've outfitted your pack with such and such thing, it blah blah blah blah" not to be going through the stage and oh, whoops, we added something new to your pack, and the model just changes out of no where.

My biggest peev about the game though wasn't even that important. It was after the ending sequence when they cut to the ghostbusters logo. Great, beautiful, but then while it was only partially into the theme, the music cut, the screen went black, and it went straight to the credits. What, was the game getting too expensive for you so you had to skimp out on transitional effects and couldn't use the full ghostbusters theme?

Other than that, the difficulty ramping unexpectantly(Damn you stone angels) and a few weird bugs/glitches the game was actually really enjoyable.

There's nowhere I can't reach.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Question] Who ya gonna call?

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