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[PC] World of Warcraft
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A4: IN THE DUNGEONS OF THE SLAVE LORDS
6C. Kobold's Kitchen


Member 773

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Old Nov 1, 2008, 03:22 PM Local time: Nov 1, 2008, 03:22 PM #1801 of 1941
Well it's to be expected don't you know. When has blizzard ever tried to fix an awful spec or class without overpowering it like crazy and then going back in and chopping it back off at knees? course then they'll realize they over nerfed and buff it just a little bit again and the cycle will continue until 5 patches down the line it's thoroughly mediocre.

Jam it back in, in the dark.
Jessykins
Burnt out on dealing with mortals


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Level 31.50

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Old Nov 1, 2008, 03:57 PM Local time: Nov 1, 2008, 01:57 PM #1802 of 1941
Just in time for the expansion, I've finally pried the grips of this game from its stranglehold on my life. I'M FREE!!! GLADIATOR VALESKA IS RETIRED.

There's nowhere I can't reach.
Matt
I gotta get my hand on those dragonballz!1


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Old Nov 5, 2008, 04:10 PM #1803 of 1941
Just in time for the expansion, I've finally pried the grips of this game from its stranglehold on my life. I'M FREE!!! GLADIATOR VALESKA IS RETIRED.


On a related but somewhat opposite kind of note, I've started to play the game again. I've been playing it for about two weeks (after 2+ years away) and I'm enjoying it all over again.
Heh.

Of course it helps that the patches that came out in the 2 years made the game so much better, and the XP has been reduced, and all of that good stuff.

I actually just transferred my Orc Hunter from Medivh over to Terokkar via some free transfer. So if anyone's Horde on Terokkar let me know, eh?

This thing is sticky, and I don't like it. I don't appreciate it.
dagget
Spoot


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Old Nov 10, 2008, 09:23 PM #1804 of 1941
lol @ wal-mart:





I didn't see the CE, but they had the regular version on the shelves at the local Wal-mart. Almost got one but eh, I'll get it Midnight on release night.

Most amazing jew boots

Guru
:wink wink:


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Old Nov 14, 2008, 12:53 PM Local time: Nov 14, 2008, 12:53 PM #1805 of 1941
Your Wal-mart is so incompetent. My Wal-mart has a giant sign in the video game section with "COMING SOON" and release dates. Even idiot employees can't miss it.

On a side note, I've considered playing WoW again, but I'm enjoying Warhammer Online a little too much for now. I do like the story progression and the leveling aspect of WoW, though...so I may have to tap into the new content at some point.

I was speaking idiomatically.
dagget
Spoot


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Old Nov 14, 2008, 03:39 PM #1806 of 1941
It's ok. Wal-Mart and some Circuit Citys were breaking street date. Both got popped by Blizzard (more in thanks to people going out buying it, then bragging on the forums about it.) So on the 12th, CC people were putting the games back on pallets and putting them in the backroom, Wal-mart's computer systems had it being a "restricted access sale".

Midnight release was fun I guess, however lot of people pissed that I walked out with all 4 CEs they got in (all pre-ordered mind you). Although waiting around for 2 damn hours was just mind-numbing. It wasn't as colorful as I heard some midnight release in Virgina was, where a fight broke out.

The game is pretty cool and Death Knight is just badass. There are already some 74s and I imagine 75s on Thunderhorn by now but I just don't see the big deal to rush to 80 is. I'm having fun actually going slow this time and taking in the areas. I started Northrend in Howling Fjord and love the area alot.

Hopefully tonight I can log in before the Queues and start running Utgarde Keep a few times. Place looks pretty impressive when I went in solo to see what it looked like.

What kind of toxic man-thing is happening now?

kenarohitotsu
I don't even know anymore...


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Old Nov 16, 2008, 10:29 PM Local time: Nov 16, 2008, 10:29 PM 2 #1807 of 1941
Herro people. Commentator cat are joining ur thread just in time to commentate on the recent release of the expansion! I guess I can do my character list and levels first, then blab.

Thelene - 70 shaman on Arygos
Haldum - 58 death knight on Area52
Bakudan - 70 hunter on Area52
Giselleraven - 55 paladin on Coilfang

My hunter was my first character ever made on my account, and my first 70 pre-xpac. I'm dps by trade, but my shammy respec'd resto for the Northrend instances(and the lulz), and I'm absolutely in love with my protadin, and plan on getting her to 80 before either of my non-Death Knight alts.

First of all. Death Knights are beyond fun. The initial quest line and event chain is absolutely genius, and the most fun thing I've ever encountered in the game. Plus, adding the runeforging skill into the math just makes me giddy. I honestly believe that, save the ability to be a healer, death knights are the most personalizable class so far. I'm absolutely in love with mine.. I came home from the midnight release and did the whole quest line save for the Light's Hope Chapel event before passing out to rest before classes.

However. I'm disappointed with some of the new talent trees. The hunter trees sort of get on my nerves a tiny bit. I see marksmanship as better dps now, personally. I don't particularly care about exotic pets, because I can set pet skills up fine for extra dps... although, I admit, in retrospect to my original beliefs about this argument, with the new pet skill system, the 5 pet skill points is pretty okay. But I've seen some absolutely mean crits come off of wyvern shot, and I haven't even taken my hunter to Northrend to play around yet.

I'll give a biiig thumbs up to the new shammy trees, though. The elementals get a nice little balanced aoe+knockback+mana restore; not overly powerful, but still insanely useful. Restos can basically sit back and depend on earth shield and riptide, until you hit boss fights, now, but they're not, I don't think, overpowered; I've healed three dungeons since my respec, and when I actually have to heal, I have some problems with OOMage. Enhancement... I am in LOOOVE with this new tree. I wouldn't be resto if I could play enhancement worth crap, but I just can't pick up the rotation.

Pallies. Are. The. Best. Tanks. (Threat-wise)
I have -never- had problems with threat on my tankadin. Ever. Especially not since avenger's shield. Plus, prot pally is ridiculous op for questage, especially in massive kill chains. We have the survivability to take harder mobs, like elites for group quests, etc, and we can, or I can with my spec and gear, aoe/shield spike/holy shield down groups of five or more for questing. If I had a good healer as a partner, I'd probably just aoe grind plaguelands til the high 50's, and play in stratholme with aoe til 60, and get a head start before OL quests.

Aaaaand.... that's my basic critique on things that have been going down since xpac, although I know my pally talk has nothing at all to do with WotLK content. All in all, two thumbs up, Blizzard. And I'm impressed that we got the expansion launched with no major server crashes! Three thumbs up. However. We can't overlook the two days previous with at least 30 hours downtime...

FELIPE NO
LS
 
Purple


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Old Nov 21, 2008, 12:25 AM Local time: Nov 21, 2008, 01:25 PM #1808 of 1941
I fucking despise blizzard right now, My account got suspended since "Someone accessed it" lol I think i was playing on a net cafe that time, Anyway they said they were gonna unlock it last night, To my surprise it is still locked.


I've tried emailing them, (not even a reply)



What, you don't want my bikini-clad body?
gaming
River Chocobo


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Old Dec 6, 2008, 03:20 PM #1809 of 1941
WOW character question

Hi

I was wondering if anybody could help me with the name of the nightelf in the image below?



Another question, who are the major people/characters in the world of warcraft? I don't play WOW, so I don't know much. But I've heard of Thrall and the Lich King.

Jam it back in, in the dark.
Thanks to Fjordor for the funny image!

Last edited by gaming; Dec 6, 2008 at 03:23 PM.
Grail
Wonderful Chocobo


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Old Dec 6, 2008, 05:50 PM Local time: Dec 6, 2008, 05:50 PM #1810 of 1941
The nightelf pictured there is Sylvannas. She was a nightelf ranger before Arthas (lich king) killed her and brought her back as a wraith/banshee. She broke free of his control and along with the other scourge that broke free from the Lich King's control started to call themselves the 'forsaken' which is the undead race you can play that is allied with the Horde.

As for Major people/characters, it really doesn't dwell on that so much...they don't really do a damn thing other than just sit there.

There's nowhere I can't reach.
LS
 
Purple


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Old Dec 7, 2008, 01:37 AM Local time: Dec 7, 2008, 02:37 PM #1811 of 1941
It is a damn shame that i have come onto this, But where is a good site to sell my WoW account, seeing as i have lost all my interest onto the game.

This thing is sticky, and I don't like it. I don't appreciate it.
gaming
River Chocobo


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Old Dec 7, 2008, 09:26 AM #1812 of 1941
The nightelf pictured there is Sylvannas. She was a nightelf ranger before Arthas (lich king) killed her and brought her back as a wraith/banshee. She broke free of his control and along with the other scourge that broke free from the Lich King's control started to call themselves the 'forsaken' which is the undead race you can play that is allied with the Horde.

As for Major people/characters, it really doesn't dwell on that so much...they don't really do a damn thing other than just sit there.
But just for the historical view of the world of warcraft, who would you consider as major characters?

I am a dolphin, do you want me on your body?
Thanks to Fjordor for the funny image!
Guru
:wink wink:


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Old Dec 9, 2008, 08:34 PM Local time: Dec 9, 2008, 08:34 PM #1813 of 1941
Hm... major characters in WoW? Sylvannas Windrunner is fairly prominent... but not really the same caliber as Arthas or Illidan.

WoWWiki - Your guide to the World of Warcraft

I was speaking idiomatically.
Xellos
Loyal Einherjar


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Old Dec 10, 2008, 05:54 PM #1814 of 1941
Finally hunters are getting a much deserved nerf, however, I said the same thing about the ret paladin nerf patch, and they are still very much OP. It did very little in fact, so I'm a bit skeptical about the nerfs they posted, still, good to see they are least recognize hunters as being OP atm.

Now if they only got off their asses and finally noticed just how GAY rogues are at the moment with that fucking Honor Among Thieves. They're getting 6/7k dps by essentially just spamming Eviscerate.

What kind of toxic man-thing is happening now?


Soldier: Prepare yourself, rebel scum!!

Arngrim : (These slipshod soldiers think they can call me "rebel scum"?)
kenarohitotsu
I don't even know anymore...


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Old Jan 21, 2009, 02:37 PM Local time: Jan 21, 2009, 02:37 PM #1815 of 1941
Heh. The elemental overhaul worked out great. My ele shammy that I spent two months gearing is now leading dps... everywhar. But at the same time, I'm not doing 5k damage and crap, so I'm still not an op mage.

FELIPE NO
sabbey
River Chocobo


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Old Jan 25, 2009, 10:58 PM Local time: Jan 25, 2009, 07:58 PM #1816 of 1941
I am new to the game since just before Christmas...

Dawnbringer Server:
Leorin ~ Lvl 46 Human Paladin ~ Alliance
SkyLancer ~ Lvl 22 Night Elf Hunter ~ Alliance

I am the GM of a guild now BTW, It's called WE R HELPERS if anyone wants to join. A lame name, but wasn't my choice!

What, you don't want my bikini-clad body?
red1234blue
Wark!


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Old Jan 27, 2009, 04:58 AM Local time: Jan 27, 2009, 10:58 AM #1817 of 1941
Ilvathar - Level 10 human paladin

Jam it back in, in the dark.
Dopefish
I am becoming a turkey.


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Old Feb 24, 2009, 08:05 PM #1818 of 1941
:noonecares: but the new test patch is out:

Quote:

General

* All Ground Mounts may now swim without dismounting the rider. Flying Mounts still may NOT, and will dismount the rider upon entering water.
* Ulduar is now available for limited testing. Please visit the Public Test Realms for more details. World of Warcraft - English (NA) Forums -> Test Realm Forum
* Players at maximum level will now be able to visit their trainer to pay a one-time fee and access the dual talent specialization feature.
* A new Gear Manager feature has been added. Players will now be able to save gear sets for easy gear switching.

PvP

* Battlegrounds
o Players will now be able to queue for battlegrounds from any location.
o Seaforium Barrels can now be looted while mounted, seen from anywhere in the zone, and found at the Central Graveyard.
o Teleporters can now be used while mounted and can now be seen from anywhere in the zone

Classes: General

* Hysteria, Tricks of the Trade, Enrage, Wrecking Crew, Death Wish, Arcane Power, Owlkin Frenzy, Beast Within, and Avenging Wrath damage bonuses no longer stack together.

Death Knights

* Blood Boil’s damage increased to make up for Pestilence no longer doing damage.
* Blood Boil now does some damage to undiseased targets and extra damage to diseased targets. Its radius has been decreased.
* Blood Plague: Now lasts 15 seconds untalented.
* Death Pact: This heal cannot be a critical.
* Frost Fever: Now lasts 15 seconds untalented.
* Pestilence does no damage and has only one rank.
* Plague Strike and Blood Plague no longer remove hots. Plague Strike’s damage increased quite a bit to compensate.
* Raise Ally now has a cooldown greater than 15 min and can no longer be used in Arenas.
* Raise Dead: Duration lowered to 60 sec. and cooldown lowered to 3 min. The cooldown on this ability now begins when the pet dies rather than when it is summoned.
* Rune of Cinderglacier now procs per minute instead of a 5% chance.
* Rune of Razorfrost now affects Frost damage done by the DK only, but stacks up to 10%.
* Strangulate no longer does damage and has been reduced to 1 rank.
* Talents
o Blood
+ Blood Aura: Replaced with Improved Blood Presence. This allows the deathknight to keep the healing from damage done bonus of Blood Presence in any presence, and increases healing received while in Blood Presence.
+ Blood-Gorged now grants armor penetration instead of expertise.
+ Bloody Strikes now increases Blood Boil damage instead of Pestilence.
+ Bloodworms now heal more.
+ Scent of Blood will now proc on a dodge, parry or taking damage, and internal cooldown lowered to 10 from 20 sec.
+ Sudden Doom now procs a free Death Coil instead of requiring you to push the button. Ranks reduced from 5 to 3.
o Frost
+ The following talents have moved in the Frost tree: Runic Power Mastery, Glacier Rot, Killing Machine, Chilblains, and Endless Winter.
+ Black Ice: Frost Damage bonus lowered to 4/8/12/16/20%
+ Blood of the North: Now also increases damage dealt by Frost Strike by 15%.
+ Chillblains: Now a 15/30/50% movement speed debuff (up from 30%).
+ Frost Aura: Replaced with Improved Frost Presence. Allows the deathknight to keep the health bonus of Frost Presence in any presence, and decreases magic damage taken while in Frost Presence.
+ Howling Blast: Swapped positions with Hungering Cold in the talent tree, and damage bonus to targets afflicted by Frost Fever reduced from 100% to 50%.
+ Icy Talons: This talent now has a new icon.
+ Runic Power Mastery down to 2 ranks.
o Unholy
+ Blood-caked Blade: Now has a 3 second cooldown on the effect.
+ Desecration: This talent now has a 100% chance to be triggered. Additional points in the talent increase the damage bonus and snare magnitude instead of increasing the chance.
+ Magic Suppression: Now has 3 ranks (down from 5) for 2/4/6% magic damage reduction.
+ Master of Ghouls: Now also reduces the cooldown on Raise Dead by 60 sec.
+ Necrosis: Can now only be triggered by main hand attacks.
+ Night of the Dead: Redesigned to grant a flat reduction on cooldown to Raise Dead and Army of the Dead instead of a reduction from using abilities.
+ Outbreak: Increases the damage of Plague Strike by 15/30/45% and Scourge Strike by 10/20/30%.
+ Scourge Strike: Damage increased.
+ Unholy Aura: Replaced with Improved Unholy Presence. Allows the Deathknight to keep the movement speed bonus of Unholy Presence in any presence, and increases rune regeneration rate while in Unholy Presence.
+ Unholy Blight and Gargoyle have swapped places in the Unholy tree. Gargoyle is the new Unholy 51 talent.

Druids

* Abolish Poison: Now ticks every 3 sec, up from every 2. Now lasts 12 sec., up from 8.
* Maim: This ability is now considered a stun, and shares a diminish category with all other stuns. It no longer has a chance to break from the target taking damage.
* Talents
o Balance
+ Owlkin Frenzy is now properly considered an Enrage effect. Now also does not trigger from spell hits, only physical ranged and melee attacks.
o Feral
+ New Talent: Primal Gore: Grants the periodic damage from your Rake, Lacerate and Rip abilities the ability to critically hit.
+ Savage Roar is now considered an Enrage effect and now increases physical damage done by 30% instead of increasing attack power.
o Restoration
+ Living Seed: This talent now accounts for total healing including overhealing.
+ Improved Mark of the Wild: Now also increases all of your total attributes by 1/2%.
+ Intensity: Now grants 17/33/50% of mana regeneration while casting.
+ New Talent: Improved Barkskin: Increases the damage reduction granted by your Barkskin spell by 5/10%, and increases your resistance to Dispel mechanics by an additional 30/60% while under the effect of Barkskin.
+ Replenish: This talent is now re-named " Revitalize " and now also works with Wild Growth.
+ Tree of Life: You can now use Nature's Grasp and Thorns while within this form.

Hunters

* Disengage: Cooldown increased by 5 sec.
* Frost Trap: If the target who triggers Frost Trap is immune to its effect, the Frost Trap area effect will no longer be triggered.
* Talents
o Beast Mastery
+ Improved Aspect of the Hawk now has a new spell effect.
+ Improved Wing Clip: This talent has been removed.
o Marksmanship
+ Piercing Shots re-designed: Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 sec.
+ Ranged Weapon Specialization: Points reduced from 5 to 3, 1/3/5%.
+ Wild Quiver: Chance increased to 4/8/12%, up from 4/7/10%. Damage increased from 50% of an auto shot, to 80%.
o Survival
+ Hunting Party: This talent has been reduced to 3-points, and now increases your total Agility by an additional 1/2/3%.
+ Lock and Load re-designed: You now have a 33/66/100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2/4/6% chance when you deal periodic damage with your Immolation Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This now has a new spell effect and sound.
+ New Talent: Trap Launcher: When activated, your next Trap will be launched instantly at the enemy target. 1 minute cooldown.
+ T.N.T. re-designed: Increases the damage done by your Explosive Shot, Explosive Trap and Immolation Trap by 2/4/6%.
+ Trap Mastery: This talent has been moved up to tier-2, up from tier-9.
+ Wyvern Sting duration increased from 12 sec to 30 sec. PvP duration reduced from 10 sec to 6 sec.
o Pets
+ Roar of Sacrifice can be used on the hunter only.
+ Stampede (rhino) only affects 1 target, but adds a 25% bleed damage debuff (that does not stack with Mangle etc.) in addition to its knockback.

Mages

* Arcane Blast stacking effect is no longer considered a Magic effect and will not be dispelled.
* Mage Armor: Now grants 50% of mana regeneration while casting.
* Talents
o Arcane
+ Arcane Meditation: Now grants 17/33/50% of mana regeneration while casting.
o Fire
+ Pyromaniac: Now grants 17/33/50% of mana regeneration while casting.
o Frost
+ Improved Water Elemental: Renamed Enduring Winter. Instead of the Water Elemental increasing mana regeneration for the Mage’s party, casting Frostbolt now has a 33/66/100% chance to provide the Replenishment buff to up to 10 people in the Mage’s party or raid.

Paladins

* Auras will now persist through death.
* Blessing of Kings is now trainable at level 20. Removed from talent trees.
* Talents
o Holy
+ Improved Concentration Aura: The resistance to silence and interrupt granted by this talent now becomes active when any Aura is used, not just Concentration Aura.
o Protection
+ Improved Devotion Aura: The additional healing granted by this talent now becomes active when any Aura is used, not just Devotion Aura.
+ New Talent Divinity:Tier 1 protection talent, increases healing done by and to you by 1/2/3/4/5%.
+ Sacred Duty (Protection) rank 1 now increases Stamina by 4%.
o Retribution
+ Benediction (Retribution) now affects Hand of Reckoning.
+ Fanaticism reduced to 3 ranks for 6/12/18% bonus and 10/20/30% threat reduction.
+ Repentance no longer resets the Paladin's melee swing timer.
+ Righteous Vengeance reduced to 3 ranks for 10/20/30%.
+ Sanctified Retribution: The bonus to damage done granted by this talent now becomes active when any Aura is used, not just Retribution Aura.

Priests

* Abolish Disease: Now cleanses a disease every 3 sec, down from 5. Duration reduced from 20 seconds, down to 12 sec.
* Devouring Plague: This spell now has a new icon.
* Divine Spirit is now trainable at level 31.
* Holy Nova: Mana cost reduced approximately 20%.
* Hymn of Hope: This spell has been removed.
* Improved Holy Concentration removed.
* Prayer of Healing: This spell now heals the target's party, rather than being limited to just your direct party.
* Shadowfiend: Health scaling increased. Now receives 30% of the master's spell power. Mana return increased to 5%, up from 4%. The Shadowfiend now returns mana when its melee attacks land, rather than when it deals damage. Movement speed normalized to player movement speed. Tooltip revised.
* Talents
o Discipline
+ Divine Aegis: Divine Aegis effects will now stack, however the amount absorbed cannot exceed 125*level (of the target). It will also now take into account total healing including overhealing.
+ Grace: Duration increased to 15 seconds, but now is only limited to one target.
+ Improved Power: Word Fortitude - Now also increases your total Stamina by 2/4%.
+ Meditation and Improved Power: Word shield have changed locations with each other.
+ Meditation: Now grants 17/33/50% of mana regeneration while casting
+ New Talent: Soul Warding: Reduces the cooldown of your Power Word: Shield ability by 4 sec., and reduces the mana cost of your Power Word: Shield by 30%.
+ Penance: Damage increased approximately 30%.This spell can now be cast on yourself.
+ Power Infusion: This effect now has a new spell effect and sound.
+ Reflective Shield:This talent has been removed.
+ Unbreakable Will:Increased from 3/6/9/12/15% to 6/12/18/24/30%.
o Holy
+ Circle of Healing: Healing increased by approximately 40%.
+ Holy Concentration re-designed: Mana regeneration is increased by 16/32/50% for 8 sec after you critically heal with Flash Heal, Greater Heal, Binding Heal or Renew.
+ New Talent: Empowered Renew: Your Renew spell gains an additional 5/10/15% of your bonus healing effects, and your Renew will instantly heal the target for 5/10/15% of the total periodic effect.
+ Serendipity re-designed: When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 6/12/20%. Stacks up to 3 times. Lasts 20 sec.
+ Test of Faith: No longer increases critical effect chance of your heals, but healing done on targets lower than 50% health is increased from 2/4/6 to 4/8/12%.
o Shadow
+ Blackout: This talent has been removed.
+ Darkness: This talent is now in tier-1, moved up from tier-6.
+ Dispersion: Now clears all snare and movement impairing effects and makes you immune to them while dispersed.
+ New Talent: Improved Devouring Plague (Shadow): Increases the periodic damage done by your Devouring Plague by 5/10/15%, and when you cast Devouring Plague you instantly deal damage equal to 5/10/15% of its total periodic effect.
+ Improved Spirit Tap: Now grants 17/33% of mana regeneration while casting.
+ Shadowform: Now reduces all damage taken by 15%, not just physical damage. Bonus damage from critical strike chance removed and replaced by the ability of those periodic damage spells to generate critical strikes.
+ Silence: Range increased to 30 yards.
+ Spirit Tap: Now grants 83% of mana regeneration while casting.
+ Vampiric Embrace duration increased to 5 minutes, up from 1 minute. PvP duration is now 60 seconds. Cooldown removed.

Rogues

* Talents
o Assassination
+ Hunger For Blood: No longer stacks. Damage bonus changed to 15% for a single application. Requires a bleed effect active on the Rogue’s target. No longer removes bleeds from the Rogue.
o Combat
+ Adrenaline Rush cooldown reduced to 3 min.
+ Killing Spree: Now also increases all damage done by the Rogue while active by 20%.
+ Savage Combat improved to 2/4% increased damage against poisoned targets.
+ Lightning Reflexes reduced to 3 ranks for 2/4/6% dodge and 4/7/10% melee haste.
o Subtlety
+ Shadow Dance now opens a new action bar when used.

Shaman

* Bloodlust/Heroism: Cooldown reduced to 5 minutes, but Sated and Exhausted now last 10 minutes.
* Poison Cleansing Totem and Disease Cleansing Totem have been merged into " Cleansing Totem. " Cleansing Totem pulses every 3 sec, down from 5.
* Talents
o Enhancement
+ Lava Lash now has a new icon.
+ New Talent: Frozen Power: Increases the damage done by your Frostbrand Weapon if it is enchanted on your main-hand weapon by 10/20%, and your Frost Shock has a 50/100% chance to root the target in Ice for 5 sec. when used on targets at or further than 15 yards from you.
+ Spirit Weapons: Now reduces all threat generated by 30%, not just physical attacks.
+ Stormstrike charges have been increased by 2, and cooldown reduced by 2 sec.
+ Improved Stormstrike re-designed: When you Stormstrike, you have a 50/100% chance to immediately grant you 20% of your base mana.
+ Toughness: No longer increases your armor. Instead, this talent now increases your total Stamina by 2/4/6/8/10%.
+ Unleashed Rage: Reduced to 3 points, down from 5. Each point now also increases your total Agility by 1/2/3%.
o Elemental
+ New Talent: Booming Echoes- Reduces the cooldown of your Flame Shock and Frost Shock spells by an additional 1/2 sec., and increases the direct damage done by your Flame Shock and Frost Shock spells by an additional 10/20%.
o Restoration
+ Ancestral Awakening: This talent now accounts for your ineffective healing, rather than effective.
+ Cleanse Spirit now has a new icon.
+ Riptide: This spell has a new icon.

Warlocks

* Curse of the Elements (Rank 5) - Increased to 13% spell damage, up from 10%.
* Curse of Recklessness has been removed.
* Curse of Weakness: Now also reduces the armor of the target by 5%.
* Enslave Demon: Spell haste penalty reduced by 10%, Melee haste penalty reduced by 10%.
* Warlocks now innately have an increased 10% spell hit chance on the Enslave Demon spell.
* Fire Shield (Imp): You can now cast this ability on raid members, rather than party members.
* Ritual of Summoning: The summoning of the initial portal is now instant cast, down from 5 seconds.
* Talents
o Affliction
+ Eradication re-designed: Eradication: When you deal damage with Corruption, you have a 2/4/6% chance to gain the Eradication effect. The Eradication effect increases the critical strike chance of your Shadow Bolt spell by 30%. Each critical strike reduces the critical strike bonus by 10%. Lasts 30 sec.
+ Haunt: Now only increases your shadow damage-over-time on the target. (No longer includes non-Shadow damage over time spells.)
+ Malediction: No longer increases the effect of Curse of the Elements.
+ Pandemic: This talent has been reduced to a 1-point talent, now grants your Corruption and Unstable Affliction the capability to critically hit.
+ Shadow Embrace: Now only increases the damage done by your shadow damage periodic spells.
+ Siphon Life: The Siphon Life spell has been removed. Siphon Life now causes your Corruption spell to instantly heal you for 40% of the damage done.
+ Suppression: Now increases spell hit for all of your spells.
o Demonology
+ Demonic Empathy has been removed.
+ Demonic Empowerment: This talent spell now has a unique spell effect and sound.
+ Demonic Sacrifice: This talent has been removed.
+ Fel Synergy has been moved to tier-1. No longer increases Intellect, Stamina and damage of your summoned demon.
+ Improved Enslave Demon talent removed.
+ Mana Feed: This talent is now a 1-point talent, down from 3-points. Now is the 21-point talent in Demonology. Now grants 100% mana return to your pet, up from 33/66/100%.
+ Master Conjuror: Increased from 15/30% up to 150/300%.
+ New Talent: Molten Skin: Reduces all damage taken by 2/4/6%.
+ New Talent: Decimation: When you Shadowbolt or Incinerate a target that is at or below 35% health, your next Soulfire cast time is reduced by 30/60% and costs no shard. Lasts 10 sec.
+ New Talent: Nemesis: Reduces the cooldown of your Demonic Empowerment, Metamorphosis, Soulstone and Fel Domination spells by 10/20/30%.
o Destruction
+ Aftermath re-designed: Increases the periodic damage done by your Immolate by 3/6%, and your Conflagrate has a 50/100% chance to daze the target for 5 sec.
+ Backlash has been moved up to tier-5, up from tier-7. Now requires Intensity (pre-req).
+ Cataclysm: Now reduces the mana cost of Destruction spells by 4/7/10%. No longer increases the chance to hit.
+ Conflagrate: Spell now works similar to Swiftmend, consuming an Immolate or Shadowflame effect on the target and dealing damage based on the strength of that effect. Reduced to a single rank.
+ Improved Immolate: Now increases the damage done by your Immolate by 10/20/30%, rather than just the direct damage.
+ Improved Shadow Bolt: Now increases the damage done by your Shadow Bolt spell by 1/2/3/4/5%, and causes your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 1/2/3/4/5%. Effect lasts 30 sec.
+ Improved Soul Leech: Now has a 50/100% chance to proc Replenishment.
+ Molten Core: This talent has been moved to Demonology (Tier 8).
+ Pyroclasm re-designed: Now increases your Shadow and Fire spell power by 2/4/6% when you critically hit with Searing Pain or Conflagrate. Lasts 10 sec. Also moved down to tier 7, down from tier-5.

Warriors

* Talents
o Arms
+ Blood Frenzy improved to 2/4% increased damage.
+ Heroic Throw missile speed increased.

Professions

* Alchemy
o Blackmouth Oil and Fire Oil no longer require a vial.
o Increased the health granted by the Flask of Stoneblood.
o The Mercurial Stone is no longer required as a tool for alchemists. It is instead a green quality bind-on-equip trinket.
* Blacksmithing
o Most of the recipes in the 1-300 skill range of blacksmithing have had their stats updated to be more useful.
o Added a new recipe for the Titansteel Spellblade.
o Titanium Plating now reduces the duration of disarm effects by 50% as well as increasing your block value.
* Cooking
o Grub now sells the Dig Rat Stew recipe to players who completed the quest.
o Prospector Khazgorm, found in Bael Modan in southern Barrens, now sells the recipe for Dig Rat Stew to the Alliance.
* Enchanting
o Added a recipe for enchanting staves with spell power.
o Several recipes in the 250-300 skill range have been rebalanced.
* Jewelcrafting
o Added a new recipe to cut black diamonds.
* Leatherworking
o Shadowskin Gloves and Dusky Boots no longer require Shadowcat Hide to create, but instead require an equal quantity of Shadow Silk. Shadowcat Hides can no longer be obtained from skinning.

Quests

* The fight event for the " Grim(oire) Business " quest at Vim'gol's Circle in the Blade's Edge Mountains now only requires one character to stand within a fire circle in order to summon Vim'gol the Vile. However, it still takes five characters, one in each of the fire circles, in order to interrupt Vim'gol the Vile's Unholy Growth cast.

Dungeons and Raids

* Eye of Eternity
o Malygos will now properly delay before breathing after a Vortex on Heroic difficulty.
* Naxxramas
o The Chains of Kel'Thuzad will no longer reset the raid's threat.
o The Portal of Shadows created by Shade of Naxxramas will only persist for a maximum of one minute.
o Players with pets who attempt to use the Obedience Crystals in Naxxramas will have their pets dismissed automatically so they may possess an Understudy.

User Interface

* New Advanced features for quest tracking are now available. Players will need to activate this option within the Interface panel.
* A new Color Blind option is available under the Interface panel.
* For additional notes on Lua and XML changes please visit the UI & Macros forum.

Items

* Glyphs
o Glyph of Blood Boil: Now only applies a snare to diseased targets.
o Glyph of Holy Light: Can no longer crit and has had its range updated.
o Glyph of Mocking Blow correctly increases damage of the ability by 25%.
o Glyph of Shocking's tooltip has been corrected.
o Glyph of Sprint no longer reduces the duration.
* Darkmoon Cards of the North will now take three seconds per card to create.
* Divine Hymn will now trigger Illustration of the Dragon Soul.
* Frozen Scepter of Necromancy now sounds like other maces.
* Heavy Junkboxes will no longer have deprecated poison materials.
* Magic Dust now has a 10 second PvP duration.
* Old Naxxramas Shoulder Enchants will now soulbind items.
* Outrider's Lammellar Legguards and Sentinel's Mail Leggings have had their costs reduced to the correct value.
* Pack of Endless Pockets can now be mailed.
* Patroller's Pack now sounds like a bag.
* PvP Trinkets will now break Shackle Undead.
* Several beverages missing from the " Beverages Consumed " statistic have been added.
* Several foods missing from the Food Eaten statistic have been added.
* Thunder Capacitor again requires four charges.
* Thunder Capacitor's cooldown functions.
* White Tickbird Hatchling is now classified as a Pet.

Bug Fixes

* Dartol's Rod of Transformation has had its tooltip corrected.
* Mace of Unending Life is correctly a 2H weapon.
* Many Northrend maces now make correct noises when sheathed and unsheathed.
* Many items with 110 attack power now correctly grant 110 ranged attack power.
* Oracle Talisman of Ablution's spell data has been clarified.
* Personal Rating Requirements for offhand Deadly Gladiator items should now display correctly.
* Several Hateful and Deadly plate helms have had their stats correctly reduced.
* Yaaarrrr! now has a detailed tooltip.
* Death Knight
o Dancing Rune Weapon: Fixed a bug making it trigger an unusual number of effects from the weapon equipped by the Death Knight. In addition, it will now only echo Death Knight spells whose primary purpose is dealing damage. Also corrected a bug making the effect last 8 seconds longer than intended.
* Shaman
o Tremor Totem: Now correctly pulses every 3 sec, up from 1 sec.
The most curious thing to me is the dual-specialization feature. It allows you to have two specializations, but you have to switch them out of battle to use the other. This will alleviate the problem of finding specifically-specced players for tougher instances and raids...neither of which I'm really concerned with, but it will add a new dynamic either way.

There's nowhere I can't reach.

The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


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Old Feb 24, 2009, 08:08 PM 3 #1819 of 1941
No One Cares


This thing is sticky, and I don't like it. I don't appreciate it.
VitaminZinc
Bad and Evil


Member 57

Level 18.74

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Old Feb 26, 2009, 03:40 AM #1820 of 1941
I keep trying to play, and can't bring myself to do it anymore. I wanna say they made the game too easy? The 10man stuff is fun, but once you've done it for a month or so, it's over.

I loved Naxx back when it was impossibly hard. Now it's a joke. I kind of wish they had made it harder to make it worthwhile. The guild I'm in is nowhere near impressive and we finished it off by the second week it was out.

I am a dolphin, do you want me on your body?
dagget
Spoot


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Level 36.40

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Old Feb 26, 2009, 06:38 AM #1821 of 1941
Current raidning in WotLK = ENTRY LEVEL. It was designed to be "easy" to garner more interest in raiding. Ulduar is supposed to be a notch up in difficulty, but I'm sure those guilds who don't sleep will have that cleared in 1-2 weeks and then have their hand stuck out wanting more while waiting for 3.2 to bring out the new raid.

How ya doing, buddy?

Jessykins
Burnt out on dealing with mortals


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Old Feb 26, 2009, 06:47 AM Local time: Feb 26, 2009, 04:47 AM #1822 of 1941
I just gotta come in here and say that Sylvanas wasn't a night elf and she never was one. She was a high elf. Her model was a night elf because Blizzard is fucking lazy and that's that.

No, I don't care how old that post was.

What kind of toxic man-thing is happening now?
sabbey
River Chocobo


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Level 26.07

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Old Feb 26, 2009, 03:57 PM Local time: Feb 26, 2009, 12:57 PM #1823 of 1941
I don't know, I have been playing two months now and am taking a slight vacation from it. too many other games to play as of the moment. That said, I am not bored yet, but the lvling takes much longer now!

Anyway, if anyone wants to meet up for a game, let me know!

FELIPE NO
kenarohitotsu
I don't even know anymore...


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Old Mar 4, 2009, 12:18 PM Local time: Mar 4, 2009, 12:18 PM #1824 of 1941
Hello i just gotta come in here and say that Sylvanas wasn't a night elf and she never was one. She was a high elf. Her model was a night elf because Blizzard is fucking lazy and that's that.

No, I don't care how old that post was.
Indeed. She was the Ranger General of the High Elves, and there's a statue of her in the ruins of old Silvermoon, by Falconwing Square. She's the only reason that Blizz opted to allow blood elves the hunter class.

There are actually a number of high elves marauding around in the game that most people take for granted. There are a few of them, in Allerian Stronghold, one of which actually says, if I recall correctly, "Don't worry, <race>, I'm a high elf, not a blood elf. I won't suck the mana out of you." You can still find a few in the old cities, I think... The high elves are still around.

What, you don't want my bikini-clad body?
dagget
Spoot


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Old Jul 2, 2009, 09:52 AM #1825 of 1941
Maelstrom:

Blizzard trademarks "Cataclysm"
A few days ago Blizzard filed a trademark for "Cataclysm" on the United States Patent and Trademark Office website. Cataclysm was registered for :

* Entertainment services, namely, providing on-line computer games; providing computer games that may be accessed via a global computer network; and providing on-line information in the field of computer gaming entertainment
* Comic books, computer game strategy guides, trading cards, coloring books, adhesive stickers, rub-on transfers, notebooks, stationery-type portfolios, posters, greeting cards, calendars, instructional leaflets in the field of computer games, computer game instruction manuals, catalogs in the field of computer games, advertisement boards of paper or cardboard, photographs, art prints
* Computer game software and related instruction manuals and guides sold together as a unit; downloadable computer game software; interactive multimedia computer game program; mousepads


Below is a small extract of the Latest Status Info on the Trademark Applications and Registrations Retrieval (TARR) Website

---------------------------------------------

LAST APPLICANT(S)/OWNER(S) OF RECORD
Blizzard Entertainment, Inc.
16215 Alton Parkway
Irvine, CA 92618
United States

GOODS AND/OR SERVICES
Class Status: Active
Computer game software and related instruction manuals and guides sold together as a unit; downloadable computer game software; interactive multimedia computer game program; mousepads

2009-06-30 - New Application Office Supplied Data Entered In Tram

2009-06-30 - New Application Entered In Tram

So ... What does it mean? Well, Wrath of the Lich King was trademarked a few weeks before the Blizzcon, we're not going to jump to conclusions here but WoWWiki will most likely give you a few things to think about on their Great Sundering article.

The Great Sundering, also known as simply the Sundering or the Cataclysm was a world event which reshaped Azeroth approximately 10,000 years ago at the end of the War of the Ancients. This event was triggered due to the Well of Eternity being destroyed.

Prior to the Sundering, there was only one continent on Azeroth, referred to as Kalimdor. In the catastrophic explosion, eighty percent of the land mass was destroyed leaving behind the major continents and scattered islands that are known today: Northrend, Kezan, the Eastern Kingdoms, and the remnant still referred to as Kalimdor.

The site of the Well of Eternity became a swirling vortex of power known as the Maelstrom.

A few days ago, one of our user also spotted a test server named "Maelstrom 3 Test" in the US server list (it only showed up for a few seconds, see This post). If the expansion is indeed The Maelstrom/Cataclysm, we can expect to see a few things here:

* Sargeras and/or Deathwing
* Azshara
* Goblins!

Rumors that the capital will be: Kezan

Goes in conjunction with the Expansion list released in 2003 when WoW was in development:




Draenor Set

Azuremyst Isle - 1 to 10
Bloodmyrk Isle - 10 to 20

Eversong Forest - 1 to 10
Quel'thalas - 10 to 20
Hellfire Peninsula - 58 to 62
Zangarmarsh - 60 to 64
Terokkar Forest - 61 to 65
The Deadlands - 63 to 67
Nagrand - 64 to 68
Blade's Edge Mountains - 66 to 70
Netherstorm - 67 to 70
Shadowmoon Valley - 69 to 70

- Northrend Set <--- Where we are now

Borean Tundra - 67 to 70
Howling Fjord - 67 to 70
Dragonblight - 69 to 72
Grizzly Hills - 70 to 73
Crystalsong Forest - 72 to 75
Zul'drak - 73 to 76
Sholazar Basin - 75 to 79
Storm Peaks - 76 to 80
Icecrown Glacier - 78 to 80

- Maelstrom Set <--- Next expansion

Gilneas - 77 to 80
Grim Batol - 78 to 81
Kul Tiras - 79 to 82
Kezan - 81 to 86
Tel Abim - 83 to 85
Zandalar - 84 to 87
Plunder Isle - 86 to 88
The Broken Isles - 87 to 90
The Maelstrom - 89 to 90

- Plane Set

Pandaria - 1 to 10
Hiji - 10 to 20

Wolfenhold - 1 to 10
Xorothian Plains - 10 to 20

The Green Lands - 88 to 91
The Dying Paradise - 91 to 94
The Emerald Nightmare - 94 to 97
The Eye of Ysera - 97 to 100

Deephome - 88 to 91
Skywall - 91 to 94
The Abyssal Maw - 94 to 97
The Firelands - 97 to 100

- Legion Set

K'aresh - 96 to 99
Argus Meadowlands - 97 to 100
Mac'Aree - 99 to 100
Maw of Oblivion - 100+
The Burning Citadel - 100+++

* I should note that its all a huge rumor mill at this point. But provided that list is, in fact, real, we'll find out at Blizzcon

Jam it back in, in the dark.

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