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Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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If Sega characters are going to be included in this... to tell the truth, I'd kinda like to see Vectorman. It might be too obscure but I always saw him as such a badass, and his games were even included in Sonic Gems Collection. A guy who solves all his problems by rapidly firing bolts from his hands and bumping it to techno afterwards is pretty cool. How it would work is, the bolts are like Fox's blaster in that they can be fired rapidly but do negligible damage. His other B moves would be stuff he normally gets from powerups, like up+B would make him release his Vectorcopter, and down+B would turn him into a drill. He can boost jump too, hell, even in his games stuff got damaged when you boost jumped into it... His super attack could be, like, that overkill beam powerup that unleashes an insanely powerful blast in all directions.
Also, how about a Jet Grind Radio/JSRF character? It doesn't matter which one because I think they all would have the exact same move set. Up+B would make them shoot themselves upwards with spray cans, and I think they'd flip upside down and deliver a spinning upwards kick while doing so. Down+B or Forward+B would make them boost forward, like the Falcon Kick. I'm not sure how they'd use their spray cans but they'd definitely be used somehow. This thing is sticky, and I don't like it. I don't appreciate it.
Last edited by PsychoJosh; Jun 1, 2006 at 03:16 AM.
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I am a dolphin, do you want me on your body? |
Ganondorf has a sword now? It's about damn time. I hated the fact that characters were clones of others with different stats. Hopefully, this proves true for ALL the clones.....
I was speaking idiomatically. |
What kind of toxic man-thing is happening now? |
FELIPE NO |
Member 317 Level 18.92 Mar 2006 |
The image of Pit we saw on the previous page had some steps in the background and as we clearly see below, there is also a set of stairs behind Ganondorf.
Hopefully this'll mean that the missions in Brawl for each character, are thought out quite well. Heck we might have our own game within a game here. What, you don't want my bikini-clad body? |
Oh man, as much as I'd like to see Vectorman in this game, it ain't going to happen. He never originally appeared on any Nintendo console (aside from being in that Sonic Gems collection or whatever the hell it's called). Also, as far as seeing any of the characters from JGR/JSRF, don't hold your breathe. Again, they didn't originally appear on any Nintendo consoles (I am aware of that crappy GBA port of Jet Grind Radio).
Nothing against your ideas, really. Hell, Vectorman was one of the games that I played the most when I had my Genesis. The music kicked ass in that game. Same goes for some of the music in JSRF. The only way I'd see any third-party characters appear in SSBB is if they made their first appearance on a Nintendo console. Or if the developer of that third-party game asks the developers of SSBB to add their character in their game, which was what Kojima did IIRC. Jam it back in, in the dark. |
It's pretty moot right now anyways, because the only non-nintendo character we know is in the game is Snake. However, this is symbolic of them opening the doors to all kinds of possible contributions from other companies; if they let in ONE non-nintendo character, surely other non-nintendo characters will follow, right? Doubtlessly tons of people are going to recommend Sonic to them, and I doubt very much they'd put a feature on their site where the public can suggest characters if they weren't going to listen to them. There's nowhere I can't reach.
Last edited by PsychoJosh; Jun 1, 2006 at 11:20 PM.
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I like the idea of Vectorman as well. The moves list could be almost infinite, what with the no limb construction.
This thing is sticky, and I don't like it. I don't appreciate it. |
It wasn't something I made up. i could have sworn someone here said that the developers asking for third party characters want characters who have appeared on Nintendo consoles. Besides, I never said that was an official rule. Where'd you get that idea from? People are saying Dante or Jak and Daxter or Ratchet would have basically a snowball's chance in hell in making an appearance in SSBB.
But like you said:
BTW, I am already aware of the fact that Solid Snake made his first appearance on the MSX and not the NES/Famicom, so no need to point that out. How ya doing, buddy? |
This pleases me:
I was speaking idiomatically. |
What kind of toxic man-thing is happening now?
Last edited by PsychoJosh; Jun 2, 2006 at 12:14 AM.
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FELIPE NO |
What, you don't want my bikini-clad body? |
How I envisioned Wario's moveset:
B: Shoulder charge Up+B: Jet hat Wario Forward+B: Super head rush Down+B: Butt stomp (if he falls far enough it becomes the super butt stomp) Also, if he jumped against a ceiling and you held the jump button down, his hat would become the bull hat and he'd stick to the ceiling. His throws are from his games, of course. I think he'd be able to carry someone in one hand like Donkey Kong does, and you hold down B to charge up the throw, like in Wariolands 3 and 4. Another one is the piledriver, and of course, his advanced version of Mario's spinning throw in which he's also able to move around and decide where to throw his opponent. Now that I think about, there's no real room for something ridiculous like him flicking boogers at people. He already has tons of regular fighting moves he can use. Jam it back in, in the dark. |
Still, with all of the minigames that Wario stars in in the Wario ware series, I'm kind of curious what will come out of it. As long as it's not too over the top, I'll be fine.
There's nowhere I can't reach.
Last edited by shadowlink56; Jun 4, 2006 at 01:59 PM.
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I think a really cool concept to introduce would be special team attacks, something akin to like those in Power Stone 2. For example, Kirby could eat Bowser and drop as some huge (perhaps also spiky) boulder on enemies below. Or Donkey Kong could pitch Samus as a Morph Ball, like a baseball at their foes.
This thing is sticky, and I don't like it. I don't appreciate it. |
I think team attacks would ruin the game. I seriously hope they don't do this.
I am a dolphin, do you want me on your body? |
Speaking of Team Specials......exactly how would they work? And with that many characters, I think there are a bit too many possibilities to work with. Especially with the fact that theres 2 on 2 , 1 on 2, or 3 on 1 possibilties. Especially on the last two (2 on 1/3 on 1) that would be overly unbalanced.
I was speaking idiomatically. |
I's really hate to quote myself, but I already talked about that.
Most amazing jew boots |
As far as team attacks go, they're an interesting concept but unlikley on so many levels. I can easily see this game having a larger character roster than Melee. You wanna think of a move for every conceivable combination of characters?
If that actually happens, and they manage to come up with enough combos, then i'm all for it, as long as it's an optional feature, like they have an option in the menue that allows you to turn them on or off. FELIPE NO |
It's a stupid idea. No.
Most amazing jew boots |
Jam it back in, in the dark. |
I think he means that as long as it isn't either insanely powerful and noobish (ie. Spin attack) or way to hard to pull of realistically, then it could work out. As far as outlandishness, I think this edition of SSB will be pretty odd. *coughwariocough* There's nowhere I can't reach. |
I was just thinking along the lines of 2 on 2 or 2 on 1. If there was a way to balance it all out and put a sort of limit on how often it could be done (like say, maybe you can do it when some meter's full), I could see it feasible. Yeah, I know, easier said than done, but it still sounds like a cool idea if done in a way that people won't just whore on them. Not that whoring on some move doesn't happen in Melee, though.
This thing is sticky, and I don't like it. I don't appreciate it. |