These patch notes are hilarious. Some of this hasn't even been implemented. Let's see if I can't clean them up a little bit.
Quote:
Issues Addressed:
* • Resolved several issues with parties getting disbanded unexpectedly.[NOPE]
* • Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.[YUP]
* • Addressed issue that prevented the “Load MP by Default” option from saving when other specific option combinations were set. [dunno lol]
* • Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige. [dunno lol]
* • Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes. [dunno lol]
* • Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes. [dunno lol]
* • Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances. [dunno lol]
* • Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.[dunno lol]
* • Contracts will now reset when the player Prestiges. [dunno lol]
* • Prevention of Valkyrie rocket exploding upon release under rare conditions. [dunno lol]
* • Prevention of Gunship and Chopper Gunner failing to give player full control under rare conditions. [NOPE]
* • Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances. [dunno lol]
* • Additional security measures to enhance detection and banning capabilities. [dunno lol]
Gameplay Tuning:
* • Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.[YUP]
* • Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.[NOPE]
* • Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types. [dunno lol]
* • Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.[dunno lol]
* • Subtle increase in sniper rifle accuracy when scoping in. [YUP]
* • Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.[NOPE]
* • Additional minor reductions in knife lunge.[NOPE]
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Red and green I've confirmed myself, orange I haven't had a chance to yet.
I guess 1/2 should be the going rate for expecting the fix to apply, I guess.
Although I'm glad we're not playing this on PS3, which is apparently a disaster of untold proportions right now.
I am a dolphin, do you want me on your body?