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This thing is sticky, and I don't like it. I don't appreciate it. |
I remember hearing something about that awhile back...The lead designer quit in the middle of 3 or something of that ilk? Any stray details you can spare, please...
How ya doing, buddy?
I'm taking over this town...
I'm screaming for vengenace... I'm shouting at the devil... I'm not dead and I'm not for sale... Ain't lookin' for nothin' but a good time... |
I started Suikoden V recently - it's great. This game is so much better than IV. It's definitely one of the top 3 in the series (II and III being my other two favorites).
I was speaking idiomatically. |
Also, he actually quit right when they were wrapping up Suikoden III. Most amazing jew boots |
Also by development team, I'm referring to programmers, artists and modelers. They lost a lot of these types during the late phase of III so the Suikogaiden was used to rebuild the Suikoden Team for IV, that's why people tend to think Suikoden IV was developed by 'the other Suikoden team.' And the team for V was built off the team of IV. They just brought in a new scenario writer (guy from Sky's of Arcadia) and the new art director. The two of them are still with the team so I imagine they will both be working on Suikoden VI. As the result of all of the shuffling, there aren't two independent Suikoden Teams anymore so as I was saying, I don't think there is a "Suikoden IV" team to work on Suikoden VI at this point. For the most part it will be the same people that made Suikoden V unless they fired/hired people again. I hope that at least makes some sense. FELIPE NO
Last edited by Cetra; Jun 12, 2006 at 10:26 PM.
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This doesn't factor in OZ, which was being developed at the same time as Suikoden IV.
What, you don't want my bikini-clad body? |
Jam it back in, in the dark. |
But you said the "remnants" of the III team were merged with the Suikogaiden team to make the IV team. Now you're saying that no one from the development of III is around, and that the current team is entirely new (made up of Suikogaiden's or whatever)? That doesn't make any sense.
There's nowhere I can't reach. |
I gave up on the last boss(suikoden V) ;/
This thing is sticky, and I don't like it. I don't appreciate it. |
Last Star |
I am a dolphin, do you want me on your body? |
Otherwise, I was able to win the battle by using physical attacks during each turn. The co-op skill involving the Prince and Lyon helped during that battle since their attacks were high. I was speaking idiomatically. |
Yoshitaka Murayama + some software development staff leaves -> Tomonori Matsugawa + other software development staff moved in to oversee finish of Suikoden III project -> Suikoden III released -> Entire Suikogaiden creative (small) and development staff (large) merged with Suikoden III creative staff (large) and development staff (small) -> Suikoden IV creative phase project starts -> Suikoden IV development phase starts + staff size increased -> Former Suikoden III creative staff leave Suikoden IV project and start OZ project (note this is normal, their work for the most part on the project was complete) Tomonori Matsugawa takes the lead of this project as well as continuing GSIV work-> New development staff established for OZ (maybe some from the Suikoden IV project, who knows)-> Suikoden IV Released -> OZ Released -> Suikoden IV staff hires new art director and scenario writer to replace loss of Suikoden III creative staff Suikoden V starts development -> Suikoden V released. I have no idea where the OZ / Suikoden III staff currently is. Are some of them working on VI? Dunno, maybe. But anyway the entire point was a large amount of people that worked on IV also worked on V including the same lead producer which is important. It shows that even though IV seemed to have been a failed experiment, he showed us with V that he has a good understanding of what people loved about Yoshitaka Murayama's Suikoden I-III. I think it also shows that the fears of Suikoden VI "being developed by the Suikoden IV team" isn't anything to worry about at this point. What kind of toxic man-thing is happening now?
Last edited by Cetra; Jun 13, 2006 at 04:56 PM.
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I had more problems with the Zweig/Georg boss earlier on (the Lyon/Hero bosses were pretty easy). That came down to one all-or-nothing blow, since I had all my weak members in that team (I didn't know I'd need 18+ characters...I had two dragons in that party). Cetra: Thanks for the info. I would indeed say the new producer was a huge fan of the earlier games. FELIPE NO
I'm taking over this town...
I'm screaming for vengenace... I'm shouting at the devil... I'm not dead and I'm not for sale... Ain't lookin' for nothin' but a good time...
Last edited by Golfdish from Hell; Jun 13, 2006 at 05:23 PM.
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Final Boss Strat
Spoiler:
What, you don't want my bikini-clad body? |
How ya doing, buddy?
Last edited by Final Fantasy Phoneteen; Jun 14, 2006 at 12:16 AM.
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Fun little scare last night with Killey...(are recruitment issues considered spoilers?)
Freed him from Agate Prison, then exited the castle to meet with him, then showed him the ruins, then he leaves. The Brady Games guide says if you do these things PRIOR to the Twilight Forest Ruins, he'll join you. So I think I did something wrong when he ran off and didn't join (even consulted with Oboro, who gleefully reports Killey has apparently disappeared from the planet...:aargh: ). One quick (and desperate) check to Yangxu's (excellent) character FAQ later and I learn he will join AT the Twilight Forest Ruins (as opposed to at your castle) if you've done everything. So I'm still running clear. Thank you Brady Games for making my heart come to a sudden stop. Other minor scare was when I almost couldn't find the window maker in the Dwarf Camp...That little blue guy is hard to see. And best part of all at this point was Lun's response to Subala being her "boyfriend". Those two sure didn't hold anything back...Makes fishing all the more fun watching them and Logg going back and forth. How ya doing, buddy?
I'm taking over this town...
I'm screaming for vengenace... I'm shouting at the devil... I'm not dead and I'm not for sale... Ain't lookin' for nothin' but a good time... |
This thing is sticky, and I don't like it. I don't appreciate it. |
I am a dolphin, do you want me on your body? |
Just finished in few mins ago after 95h of playing time. I didn't expect it shouldn't last that long but I put this one on the episodes I& II level of excellency. My dream team was Tiger formation, in the head of the arrow Georg, followed by Richard and Miakis, hero in the middle and Killey and Zerase in the back.
Now what is left to do for the VI is excellent graphics and it'll be the perfect game. I was speaking idiomatically.
Last edited by Cobra; Jun 18, 2006 at 10:56 AM.
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Yeah, the Tiger formation is my new favorite this time around. It's really versatile and S-characters don't seem to lose a thing in the second row back (despite reading otherwise) I'm trying to use characters I missed the first time or didn't use primarily, so no Goesch, Zerase, Georg or Bernadette this time around...Miakis was my favorite character, so she'll stay and so will Lyon probably (though it's rare for both to be in the party at the same time). Faylen is great with a Power Rune and she can handle magic duties well enough, Shigure is currently in the lead slot (combo-machine), Sagiri is the same deal as Faylen (minus any magic potential) and Roy is a good Mid-Ranger with Magic, plus a combo with the Prince. Plus, I have Viki and Jeanne in the entourage, armed with Lightning/Rage Runes and magic powering orbs when needed (not too useful with auto-battle), plus Zegai (I'm amazed he was a mid-ranger). I'm going to go a little ways and try Belcoot in either Shigure or Roy's spot, since I'll still need about a dozen more battle-ready characters soon. Choices, choices...THIS is why six-man parties are such a great thing. I'm actually happy with the graphics in this one...The changes I would make for Suikoden VI would be: -more voice acting...I'm not an advocate for fully-voiced games, but every VA in this game was great and most were only given a few lines. Boz, Toma Fuwalafuwalu, Bernadette, Euram, Guisu, Childerich, Roy, Faylen, even Miakis...They all needed to talk more. -Maybe go for more cut-scenes, instead of the group-speaking parts...The ones in here were great as is. Again, I'm not a fan of massive amounts of cut-scenes, but if they're going to be the same quality as the Roy one I linked to before or the ones with the Barows clan or the ones near the end...Gimme! There's probably enough here for a 100-episode anime series. -more dynamic camera shots, especially during battles. -Make the game harder. -More military battles. Seriously, these deserve an entire game of their own. -Maybe button-timed blow during duels. What kind of toxic man-thing is happening now?
I'm taking over this town...
I'm screaming for vengenace... I'm shouting at the devil... I'm not dead and I'm not for sale... Ain't lookin' for nothin' but a good time... |
Considering the organizing part : Spoiler:
I agree about a strategy game of its own, this should be a really nice addition to the rich universe of Suikoden. FELIPE NO
Last edited by Cobra; Jun 18, 2006 at 06:12 PM.
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I'm in love with Moroon w/ Crazed Orb, Nikea with Boar Rune and her critical hit skills maxed out (2500-3000 damage per shot) and Faylen/Urda w/Double Edge Orb and Power Orb (plus Jizos...will probably need to change these for the final encounter, but it cleans up random encounters nicely). I alternated Shigure with Nikea, since I already maxed out Shigure's combo and attack skills...Moroon is very similar (good power, lot's of combos) and I dig him for the music change and its' just cool having a beaver in the party. Too bad Faylen and Urda only have 1 extra skills slot.
Richard is almost...cheap. I used him as soon as I got him and he just did pretty much everything right (similar to Georg and Zerase). He's not that interesting a character, so I figured I'd just rather use Moroon instead. It's fun creating good, wacky teams that kick some ass...That's always been the best part of any Suikoden game, late in the game with so many characters to play around with (I remember using Shiro/Kinnison and Hix/Tengaar in Suikoden 2). This game seriously needed an uber-tough bonus dungeon. I almost want to use Byakuren, but I don't want to give up two slots. At this rate, I should have 18 characters prime to go for the final. And if all else fails, I have Viki, Jeane, Nelis and Norma lined up with all of my major attack-magic runes in the entourage. How ya doing, buddy?
I'm taking over this town...
I'm screaming for vengenace... I'm shouting at the devil... I'm not dead and I'm not for sale... Ain't lookin' for nothin' but a good time... |
Well, cronies, I just finished Sukoden Tactics, and I have to say, not overly impressed. The game itself was fun, but the ending was fairly lack-luster. I never enjoy perma-death, and a lot of the sidequests were just boring as hell (Trek through the Obel Ruins a hundred times to get eggs, k?) I hope V is substantially better. I'm off to that, now.
Jam it back in, in the dark. John Mayer just asked me, personally, through an assistant, to sing backup on his new CD. |
Most amazing jew boots Thank you Guest for the kickass signature! |
I loved most of the intro (ESPECIALLY the Barrows intro scene...I would love to see that one Youtubed) but the second half of the Sacred Games and the events right after that kind of dragged on before...BAM! The good stuff hits. Oh well, at least Logg and Lun were entertaining enough. I think I enjoyed them more than any of the mindless zombies I've seen in S4 thus far... Heh...(thinking out loud) Lun: "Geez pop, this game really sucks." Logg: "Hahaha, yer old man's gonna make this game a lot more excitin'...Hold on everyone!" +99 Speed Boost for the Boat from Suikoden IV. Whole S4 Cast: "Ugh...(barf)" Lun: "Nice goin', pop, you dumb-ass. You made 'em all seasick and stuff!" Logg: "S'all right...Most of 'em look constipidated anywho! Specially that hero guy..." Most amazing jew boots
I'm taking over this town...
I'm screaming for vengenace... I'm shouting at the devil... I'm not dead and I'm not for sale... Ain't lookin' for nothin' but a good time...
Last edited by Golfdish from Hell; Jul 7, 2006 at 09:56 PM.
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