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Bullshit gaming, you know how it is.
tl;dr:
Here are a few examples that I had encountered just very recently. And for the record, I played quite a few games to be pretty unfazed by just about anything. Only reason why these seemingly popped out the woodwork for me was the succession of them in a day. (Who knows, I may have been having a real bad day there. ) First, 3D Dot Heroes, first official dungeon in. Picked up a key and unlocked the door. There was several locked doors, and I happen to unlock the one room that gave me the boss door key. Which is accessible beyond several locked rooms with no available key in the sight. At least from what I can see. O.o' Second, I'm playing FFV and I just barely made it out of that 4 crystal battle by using Zeninage (Gil (FF currency) for massive damage). Then the fucking Gil Turtle that is a chance encounter while you could rank up 40k gil in 10? steps. Granted these events are separate but yet related, but why are they necessary? Third, I'm playing Shining Force III (USA poor scenario 1) and reached the second to last battle. This two parter (switches between the two) battle splits up your whole team into halves. The game forces itself to pick the ones you're not using aka crap members into a dash and hit battle while the former is to hold the fort. Lets not forget the last battle is set immediately after that. ARGH. These are all fixable sure (Reset 3D dot, grind my weak members in SFIII with the Tomb battle, quicksave cheat for the Gil Turtle), but given the amount of bullshit I saw in a day, these just happen to unravel my gaming bullshit meter. What sort of stuff had you played recently (or at least memorable) that irked you so when it really shouldn't? How ya doing, buddy? |
There's nowhere I can't reach. |
Wow. Thanks for posting OTHER game examples. I had no idea about those having the same complaints in them. I haven't finished some of those yet but man, its good to know going in those someday.
As for the leader dying and etc, I can understand that in tactics in general and etc. But rpgs with several protagonists, yeah. This thing is sticky, and I don't like it. I don't appreciate it. |
Star Ocean the Last Hope used the pointless drivel during LONG cutscenes too. Props for mentioning that.
But wow, didn't know Torchlight used the FFVIII system. ;\ Will keep this in mind then. I am a dolphin, do you want me on your body? |
Oh man really. See I wasn't even playing this but I was playing something else while SailorDaravon played this. I can SEE it out the corner of my eye. Its that atrocious. I mean, I keep LOOKING at SD like "DO YOU NEED TO DO SOME SYNTHESIZING AGAIN?"
But hey I'm getting off topic here. Some rpgs has pointless drivel and such. Even long cutscenes. But yeah combine the two, and you got a real winner! Third with such atrocious mannerisms that make you cringe. I was speaking idiomatically. |
BTW I know what you're talking about. I beaten MP on the Wii's trilogy not too long ago, fun game and all that, but that ice golem battle was the pain in the ass and I thought it wouldn't get worse than that but it did. Took me forever with Omega Pirate but then I read up somewhere that bombs do a lot of damage. Did that battle a redo over and he wasn't even tough at all. I imagine some of these bosses can be crazy if you don't have enough power/items/level/health etc. So it can be different for each player and their gameplay style. What kind of toxic man-thing is happening now? |
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