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Oh, there is plenty of whine moments. I'll just mention these two for now.
1. One of the biggest gripes I always have in RPG games in particular, is when they set the game up in such a way that if the main character dies, in any sort of way, it means instant game over, even if you have 3 other characters all of which can use a 2 second cast revive! Why do games still use this system? It is so fucking frustrating sometimes. Final Fantasy 13, Radiata Stories, Persona 4, just to name a few. Persona 4 in particular is brutal because of the amount of enemies you face that cast instant death spells. I finally just exclusively used personas that had Immunity against death because of the amount of RNG game overs I suffered. It's a total BS mechanic. Nothing worse then losing 2 hours of progress because of that shit. And it happend to many times it is unbelievable. 2. You are being way too nice about your SF3 example. That system in general is annoying. I hate it when they do that in RPGs in the final dungeon or final boss(es) they force you to use most, if not every single one of your characters, knowing damn well that you only used 3 or 4 of them, through the entire game. I mean really, who uses all 10 characters? Now in some cases it wont matter that much, in the case of RPGs where the non-active characters get full exp, it usually isnt a big deal, in that case its just a matter of buying a few weapons and you are good to go, but in most cases those guys never got any XP and you are screwed. So now you have to spent 2 hours to level up all those characters you never used...great! Suikoden 3, Final Fantasy VI, Magna Carta: Tears of Blood, Rogue Galaxy are a few that had this. Magna Carta is probably the worst one because it's the final bosses that forces you to use different characters and you get no choice whatsoever, and in my scenario I had to use 4 characters over 2 different battles that were all level 4 or below, so I had no chance and had to spent hours getting them good gear and levels to just barely beat those bosses. All I can say is thank fucking god for the save point being between them. Jam it back in, in the dark. Soldier: Prepare yourself, rebel scum!! Arngrim : (These slipshod soldiers think they can call me "rebel scum"?) |
There's nowhere I can't reach. Soldier: Prepare yourself, rebel scum!! Arngrim : (These slipshod soldiers think they can call me "rebel scum"?) |
Now that I think about it, I never did finish Alundra. I simply couldnt beat the last boss, or at least what I think was the last boss. One of these days I really should replay it, just to see if the game is as hard as I remember it to be. This thing is sticky, and I don't like it. I don't appreciate it. Soldier: Prepare yourself, rebel scum!! Arngrim : (These slipshod soldiers think they can call me "rebel scum"?) |
I am a dolphin, do you want me on your body? Soldier: Prepare yourself, rebel scum!! Arngrim : (These slipshod soldiers think they can call me "rebel scum"?) |
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