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nwzinc's art thread - ARISENED FROM TeH GRAVEZ!
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VitaminZinc
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Old Nov 23, 2006, 11:54 PM #26 of 38
Vitamin Zinc's art thread - ARISENED FROM TeH GRAVEZ!

Yeargh. New render. Worked on some stuff, sorta. I still need to color that picture I did of the NE hunter sometime...



How ya doing, buddy?

Last edited by VitaminZinc; Apr 13, 2011 at 02:38 AM.
VitaminZinc
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Old Nov 26, 2006, 08:44 PM #27 of 38


Colored Night Elf hunter. Lot of odd shadows on it, imo. But I tried.

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Magi
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Old Nov 26, 2006, 09:19 PM Local time: Nov 26, 2006, 07:19 PM #28 of 38
What's the direction of the primary light source? If you ask yourself that from the get go, where to place the shadow shouldn't be much of a guess work.

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Old Nov 29, 2006, 05:53 PM Local time: Nov 29, 2006, 10:53 PM #29 of 38
The pagoda is cool, but you should work on the lighting model and throw a skydome in there. The texturing is a little too clean; try experimenting with different Photoshop brushes to add grime and moss.

I was speaking idiomatically.
VitaminZinc
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Old Dec 20, 2006, 06:57 PM #30 of 38
I think I've decided to use the chocojournal thing for sketches, roughs, etc. and then this thread for "finished" junk.


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Old Jan 23, 2007, 10:10 PM Local time: Jan 24, 2007, 01:10 PM #31 of 38
The imaginefx magazine has some pretty good pro tips and workshops to check out if you want.

http://www.imaginefx.com/-2287754330...Workshops.html

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VitaminZinc
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Old Feb 20, 2007, 10:35 AM #32 of 38
New piece, for those that don't check my journal (and lemme tell ya, not many do. =P)

Btw, it's Mystique.



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VitaminZinc
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Old Jun 12, 2007, 11:58 PM #33 of 38
Just thought I'd give my dead thread a kick in the pants.

The last piece I've done was of Sheik, as a woman. Cause we all know Zelda doesn't grow a dong everytime she transforms. That's just silly. =X



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Old Jun 13, 2007, 12:57 AM Local time: Jun 12, 2007, 10:57 PM #34 of 38
Nice. Hm, maybe you can add a little bit of reflective light on the other side to accent some of the shapes on her body, because they are kind of lost in the dark at the moment. I am wonder the exact method that you use to shade it though, but the shadows looks pretty consistent.

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Old Jun 13, 2007, 07:59 PM #35 of 38
I agree with magi, also more shading on the face for realism.

I also must add that her boobs are gigantic.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Nov 7, 2007, 04:36 AM #36 of 38
YouTube Video

Total time for rendering is like, maybe 6 hours total. The transition between the scenes is still a bit choppy since it was done in two different scenes. My PC can't render particles, and I didn't have time to redo the particle render or any of that good stuff, so this is it.

Project itself is about using/controling particles to illustrate a haiku of our choosing. I really wasn't very hyped about it at all, so I didn't start working on the modeling seriously until about... Sunday. It was due Monday.

Also, the final composition was done for a quicktime movie since I've been having bad luck with the quality of my avi's. So when I upped this to youtube, it came out even worse than it would have if it had been an avi. Go figure.

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Old Nov 7, 2007, 05:40 AM Local time: Nov 7, 2007, 03:40 AM #37 of 38
Do you think the transition part should have been better handle using video effects rather then 3D? As in rendering two scene separately and edit it using transitional effects like cross fading.

I was speaking idiomatically.
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Old Nov 7, 2007, 09:09 AM #38 of 38
I had considered it, but hadn't found one that I thought looked natural. I went ahead and tossed in a cross dissolve just to sort of make it less jumpy for when I present this, though. Who knows--Maybe no one will notice.

What kind of toxic man-thing is happening now?
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