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[Wii] Smash Bros. Brawl
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immp
Hortus Ortus Vinco


Member 584

Level 15.79

Mar 2006


Old Jun 20, 2006, 07:27 AM #826 of 1323
How does he fire a stinger missile anyways? O_o

There's nowhere I can't reach.
Lizardcommando
WHAT?!


Member 1286

Level 18.96

Mar 2006


Old Jun 20, 2006, 03:21 PM Local time: Jun 20, 2006, 01:21 PM #827 of 1323
With the Stinger Missle Launcher he pulls out from thin air, of course! :biggrin:

This thing is sticky, and I don't like it. I don't appreciate it.
immp
Hortus Ortus Vinco


Member 584

Level 15.79

Mar 2006


Old Jun 20, 2006, 06:01 PM #828 of 1323
Thats gonna be a crazy quick pull out...they somehow have to pull off an animation that can show all that in less than 0.1 sec or so O_o

I am a dolphin, do you want me on your body?

Last edited by immp; Jun 25, 2006 at 09:55 AM.
J-Man
Taller than a tree


Member 102

Level 23.11

Mar 2006


Old Jun 20, 2006, 06:44 PM Local time: Jun 20, 2006, 04:44 PM #829 of 1323
Like Kirby's hammer or Link's hook, it will simply appear in his hand. Who say it has to be instant? Most of the speacial (b) attacks weren't instant, they required some weilding time.

I was speaking idiomatically.
scotty
I'm not your friend, buddy...


Member 649

Level 24.90

Mar 2006


Old Jun 20, 2006, 07:51 PM Local time: Jun 20, 2006, 04:51 PM #830 of 1323
The stinger missle could be like Ness' Psi Thunder where you can control it while it's in the air

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Omnislash124
Currently Playing: Phantom Brave


Member 2043

Level 29.93

Mar 2006


Old Jun 21, 2006, 09:09 AM #831 of 1323
Originally Posted by scotty
The stinger missle could be like Ness' Psi Thunder where you can control it while it's in the air
That would be the Nikita Missile, not the Stinger. But yeah, Snake carried like 7 guns in MGS, so why couldn't he pull out a random gun in less than a second? He's Freakin Solid Snake.

FELIPE NO
scotty
I'm not your friend, buddy...


Member 649

Level 24.90

Mar 2006


Old Jun 21, 2006, 09:13 AM Local time: Jun 21, 2006, 06:13 AM #832 of 1323
Originally Posted by Omnislash124
That would be the Nikita Missile, not the Stinger. But yeah, Snake carried like 7 guns in MGS, so why couldn't he pull out a random gun in less than a second? He's Freakin Solid Snake.
whoops my mistake, he should have the Nikita missle too then

How ya doing, buddy?
J-Man
Taller than a tree


Member 102

Level 23.11

Mar 2006


Old Jun 21, 2006, 10:53 AM Local time: Jun 21, 2006, 08:53 AM #833 of 1323
If Samus can have her lame ass missiles AND bombs AND the hueg cannon thing (power beam?) than Snake should be able to sport at least 3 of his own guns, just for fairness sake.

Jam it back in, in the dark.
Omnislash124
Currently Playing: Phantom Brave


Member 2043

Level 29.93

Mar 2006


Old Jun 21, 2006, 08:42 PM #834 of 1323
That would be the Stinger, the Nikita, and the Grenades. They've got to be explosives. A SOCOM or a FAMAS would not work, much less the PSG-1

There's nowhere I can't reach.
J-Man
Taller than a tree


Member 102

Level 23.11

Mar 2006


Old Jun 21, 2006, 10:45 PM Local time: Jun 21, 2006, 08:45 PM #835 of 1323
Originally Posted by Omnislash124
That would be the Stinger, the Nikita, and the Grenades. They've got to be explosives. A SOCOM or a FAMAS would not work, much less the PSG-1

Grenades or claymores?

This thing is sticky, and I don't like it. I don't appreciate it.
Omnislash124
Currently Playing: Phantom Brave


Member 2043

Level 29.93

Mar 2006


Old Jun 22, 2006, 07:58 AM #836 of 1323
I was thinking Grenades like Samus's Down+B. They explode on impact so I guess they'd be grenades. Claymores would render the proximity mines item useless. C4 could be a possibility, but it runs into the same problem as claymores. That and it would take a while to plant.

I am a dolphin, do you want me on your body?
PsychoJosh
Banned


Member 1511

Level 18.37

Mar 2006


Old Jun 24, 2006, 01:37 AM Local time: Jun 24, 2006, 12:37 AM #837 of 1323
Originally Posted by Omnislash124
Claymores would render the proximity mines item useless.
How would they render them useless? There are tons of items that give the characters the special moves of other characters. The Screw Attack, for example, and the Homerun Bat... they don't render Ness' or Samus' attacks useless. How would this be any different?

Also, him firing a Stinger missile straight down is a ridiculously stupid idea. If it's an attack that fires ONLY DOWNWARDS, why the hell is it an UP+B move?

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Last edited by PsychoJosh; Jun 24, 2006 at 01:41 AM.
shadowlink56
Wii came, We saw, Wii kicked our ASS!


Member 2235

Level 20.07

Mar 2006


Old Jun 24, 2006, 05:10 PM Local time: Jun 24, 2006, 04:10 PM #838 of 1323
A while back they had planned to release some Metroid Zero Mission gashapon toys, but everywhere I preordered them from cancelled the order and told me they never existed, and the project was never created.

Then I see this:




So naturally I'm curious. Is this a newly made Samus because of her new appearance in SSB Brawl, or was this always going to be?

Interesting . . .

What kind of toxic man-thing is happening now?
Shaolin Samurai
Top Tier


Member 2005

Level 12.72

Mar 2006


Old Jun 24, 2006, 05:36 PM #839 of 1323
Samus' appearance in Brawl is based off the GBA game Metroid: Zero Mission where she appears in the body suit near the end of the game. Thus the term "Zero Suit" Samus.

FELIPE NO
vuigun
meh moo.


Member 361

Level 26.66

Mar 2006


Old Jun 24, 2006, 06:05 PM Local time: Jun 24, 2006, 06:05 PM #840 of 1323
I just want smart AI. In SSBM, the AI (even at Level 9) was so easy. You through a Pokeball, have a charizard come out, and just stand in the middle of it and all the other characters just come at you and commit suicide.

I want AI that can be much smarter.

What, you don't want my bikini-clad body?
J-Man
Taller than a tree


Member 102

Level 23.11

Mar 2006


Old Jun 24, 2006, 08:04 PM Local time: Jun 24, 2006, 06:04 PM #841 of 1323
Originally Posted by soniclover
I just want smart AI. In SSBM, the AI (even at Level 9) was so easy. You through a Pokeball, have a charizard come out, and just stand in the middle of it and all the other characters just come at you and commit suicide.

I want AI that can be much smarter.

That is a good idea. The old bots just followed their enemies blindly. you could trap them just based on the knowledge that wherever you went, they wouldn't be far behind. I want some I with my A.

How ya doing, buddy?
Free.User
See You, Space Cowboy


Member 62

Level 32.80

Mar 2006


Old Jun 24, 2006, 08:14 PM Local time: Jun 24, 2006, 05:14 PM #842 of 1323
But hopefull this time we won't have to rely on AI as opponents (as much). Sakurai already confirmed multiplayer-online, even though it looks like it won't very complex, and will likely use the friend-codes system. I hope we'll be able to compete with random real people.

How ya doing, buddy?




Mario Kart DS: 498293-921939____
Star Fox Command: 155-576-696-451____
Metroid Prime Hunters: 4854-1233-4943____
Final Fantasy III: 506891214495____
Xfire: freuser____
Steam: Free.User
____
shadowlink56
Wii came, We saw, Wii kicked our ASS!


Member 2235

Level 20.07

Mar 2006


Old Jun 24, 2006, 10:38 PM Local time: Jun 24, 2006, 09:38 PM #843 of 1323
Originally Posted by Shaolin Samurai
Samus' appearance in Brawl is based off the GBA game Metroid: Zero Mission where she appears in the body suit near the end of the game. Thus the term "Zero Suit" Samus.
No shit. I just wondered where this figure came from "all of a sudden".

This thing is sticky, and I don't like it. I don't appreciate it.
Helloween
aguywholikestovideogames


Member 607

Level 33.17

Mar 2006


Old Jun 24, 2006, 11:07 PM Local time: Jun 24, 2006, 10:07 PM #844 of 1323
Originally Posted by Free.User
But hopefull this time we won't have to rely on AI as opponents (as much). Sakurai already confirmed multiplayer-online, even though it looks like it won't very complex, and will likely use the friend-codes system. I hope we'll be able to compete with random real people.
I'm not so keen on fighting random people over the net. When somebody is faced with winning with no direct audience to deal with, they become the bane of all existance. I really hate hearing about how i got "ass raped by muthafuckin' ace moves". I actually avoid playing online anymore because of the shit i have to put up with if i win or lose.

I am a dolphin, do you want me on your body?
Old Jun 25, 2006, 12:16 AM #845 of 1323
Who's saying we'll have to listen to people? If voice chat is even in the game then it will be an option that can be turned on and off and could even be customized to only be used with friends. Sakurai is all about options.

I was speaking idiomatically.
FatsDomino
I'm just informing you


Member 11

Level 61.64

Feb 2006


PsychoJosh
Banned


Member 1511

Level 18.37

Mar 2006


Old Jun 25, 2006, 03:01 AM Local time: Jun 25, 2006, 02:01 AM #846 of 1323
Originally Posted by shadowlink56
No shit. I just wondered where this figure came from "all of a sudden".
In case you didn't know, I posted comparison pictures of her from her GBA games a few pages ago showing her old and new selves, page 31 I believe (unfortunately, my webspace appears to be screwing up). I prefer the sultry, pretty Samus of old rather than this comic-booky, silly looking tramp.

How ya doing, buddy?

Last edited by PsychoJosh; Jun 25, 2006 at 03:04 AM.
Omnislash124
Currently Playing: Phantom Brave


Member 2043

Level 29.93

Mar 2006


Old Jun 25, 2006, 09:13 AM #847 of 1323
Originally Posted by PsychoJosh
How would they render them useless? There are tons of items that give the characters the special moves of other characters. The Screw Attack, for example, and the Homerun Bat... they don't render Ness' or Samus' attacks useless. How would this be any different?

Also, him firing a Stinger missile straight down is a ridiculously stupid idea. If it's an attack that fires ONLY DOWNWARDS, why the hell is it an UP+B move?
Isn't the Screw attack much weaker in item form and the homerun bat much stronger in item form? I mean, I guess if you had a damage difference and availability, it wouldn't render them completely useless. But a mine? It'd have to be about as strong as Link's Bomb.

The button combinations don't have to make sense. As long as it can get him vertical distance, it doesn't matter. Just like how you can make Fox's UP+B go down as an attack.

FELIPE NO
The_Griffin
Nostalgia and Crossovers


Member 266

Level 32.27

Mar 2006


Old Jun 25, 2006, 11:12 AM Local time: Jun 25, 2006, 09:12 AM #848 of 1323
Originally Posted by Omnislash124
Isn't the Screw attack much weaker in item form and the homerun bat much stronger in item form? I mean, I guess if you had a damage difference and availability, it wouldn't render them completely useless. But a mine? It'd have to be about as strong as Link's Bomb.
I.... would debate you a little bit on the strength of the Homerun Bat compared to Ness' attack. Speed + Reflective ability > guaranteed KO, in my mind. Especially when that guaranteed KO comes at the price of being practically unable to hit anybody. =\

I REALLY hope they change that mechanic. I would like it personally if they only made it a guaranteed KO if you charged a smash fully. Then it might actually become useful. =D

Quote:
The button combinations don't have to make sense. As long as it can get him vertical distance, it doesn't matter. Just like how you can make Fox's UP+B go down as an attack.
Don't forget Jigglypuff's up+B ability. That one can't even be used as a save.

What, you don't want my bikini-clad body?
Musashinden
Chocobo


Member 3026

Level 10.03

Mar 2006


Old Jun 25, 2006, 01:21 PM Local time: Jun 25, 2006, 01:21 PM #849 of 1323
Well Ness' bat is MUCH much more versatile which allows for more variety in tactical fighting and techniques. (still pissed at the GFF update not that it SHOULDNT have happened lol....joined these precious boards in 2002-03 and had more than 1000+ posts....damn. lol)

Jam it back in, in the dark.
Rayne
Chocobo


Member 480

Level 10.26

Mar 2006


Old Jun 25, 2006, 02:51 PM Local time: Jun 25, 2006, 03:51 PM #850 of 1323
Originally Posted by The_Griffin
Don't forget Jigglypuff's up+B ability. That one can't even be used as a save.
Speaking of Crappy characters.... Jigglypuff's resignation should be the next improvement in SSBB. No one uses her (If it's a her) And she's a waste of space. She could be replaced by someone far much better. Like... Toad or...Banjo and Kazooie. Anybody would be much better than Jigglypuff.
And I'm also waiting for an Underwater level. (Reason Being was because someone said that Goldfish actually does something under water. I threw away countless pokeballs trying to get Goldfish to come out.... and when it did, It didn't do anything. So maybe If we have an underwater stage ((AND A MAGIKARP!!)) Goldfish would be useful.) Plus it would be pretty cool!!

Most amazing jew boots

Last edited by Rayne; Jun 25, 2006 at 03:40 PM.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Wii] Smash Bros. Brawl

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