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Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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Well the obvious solution is you can make a sound buffer, then if you need to interrupt your sound stream then you can start reading from the buffer. But let's consider that. I just mentioned uncompressed sound runs at about 3 Mbps. A reasonable length buffer you would need when considering the need to stream in and out textures on almost constant basis would be a 60ish MB sound buffer. You are going to use 60 MB of 256MB of main memory just to buffer your sound stream? Uh no.... And of course this is all assuming you'd even be able to do something like this. You also need to account for seek times and such when reading stuff off the disc. I just really don't see it being a reasonable option to stream uncompressed sound off the disc if you are doing any type of texture streaming which most PS3 games will be doing.
This thing is sticky, and I don't like it. I don't appreciate it.
Last edited by Cetra; Oct 2, 2006 at 12:32 AM.
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I am a dolphin, do you want me on your body?
Last edited by Cetra; Oct 10, 2006 at 07:49 PM.
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I was speaking idiomatically. |
What kind of toxic man-thing is happening now?
Last edited by Cetra; Oct 13, 2006 at 02:02 PM.
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Looks like a lot of the textures in Lair are getting an overhaul, which is to be expected. Hopefully we'll see the same thing with MGS4 as development furthers.
FELIPE NO |
The funny thing is people don't realize things aren't like they used to be. In the 'old days' the launch shipment came then you had to wait around a month+ for the next big shipment. Sony is a modern global distributer and they are claiming they will be releasing another 100,000 units per week after launch. Being they haven't said otherwise (and they would have by now for investors) then people might just have to wait another few weeks at most.
What, you don't want my bikini-clad body? |
Jam it back in, in the dark. |
Sure you can, that is the entire point of a firmware update. The EE and GS are reprogrammable DSP chips meaning their instruction sets can be changed and updated. With this ability they can essentially change the way an instruction is processed or change the function of the chip. And if for some reason they can't get a method to work in hardware they can always use special case software instruction emulation. The only thing that is really going to hold back improving BC on the PS3 is the willingness of developers to work with Sony to iron out the issues. Developers are going to have to go through their code and figure out why something isn't working (costs money) or be willing to provide Sony with some source code for the Sony engineers to look through which is risky for the developer. How ya doing, buddy? |
This shouldn't be an issue since nearly all HDTVs have their own scalers to fit the image to their native resolution. Most TVs will take a 720p input and scale it to 1080i/p if the TV requires it. That thread seems like a huge mess of misunderstanding. This thing is sticky, and I don't like it. I don't appreciate it.
Last edited by Cetra; Nov 15, 2006 at 04:38 PM.
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Yeah let's hold up the release of the PS3 for six months so the engineers can work out that problem with the black box around Cloud in the ten year old FF7. I am a dolphin, do you want me on your body? |
I was speaking idiomatically.
Last edited by Cetra; Dec 11, 2006 at 06:32 PM.
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What kind of toxic man-thing is happening now? |
Nope not needed. No improvement at all: Most amazing jew boots
Last edited by Cetra; May 27, 2007 at 03:28 PM.
Reason: This member got a little too post happy.
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What, you don't want my bikini-clad body? |
I think I'm ready to pull the trigger on one of these after seeing the upscaling firsthand. I wanted to check with something though. Anyone happen to know if the newest firmware resolved the emulation issues with Ar Tonelico?
Jam it back in, in the dark. |
http://biz.gamedaily.com/industry/feature/?id=16721
There's nowhere I can't reach. |
Do I really need to define 'industrial wide price-cut' as opposed to 'industrial wide sale'? Also advertised prices apply to the entire magazine. Nowhere does it state directly under the PS3 'for limited time only' This thing is sticky, and I don't like it. I don't appreciate it. |
But yes, you are correct to keep mind that nothing official has been released by Sony yet. We'll have to wait until E3 to see if an official announcement is made. I am a dolphin, do you want me on your body? |
How ya doing, buddy? |
Also slow BR drive? Hope you realize only about 20% of the data on a DVD9 can be read at max speed and for reference roughly only 25% of the data on the Xbox 360 drive can be read faster than the PS3 blu-ray drive can transfer at. When reading the outer edge of the first layer the XBox DVD drive transfers at a lower rate than the PS3 blu-ray drive and the second layer of the DVD-9 just gets worse. The PS3 blu-ray drive transfers data roughly twice as fast as a 12x DVD drive reading from the second layer of a DVD9. Oh and the XBox 360 development standard requires the API data to be present in that first 25% which is generally most of it that space. Actual game data sits on parts of the disc that all read slower than the PS3 Blu-Ray drive does. Also that Kilzone 2 trailer is impressive. I honestly didn't think they could get it that close to the E3 trailer from last year. This game also has a long way to go in development so further improvements all around should be expected. What kind of toxic man-thing is happening now?
Last edited by Cetra; Jul 11, 2007 at 05:43 AM.
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You pretty much answered your own question. Killzone 2 is a largely unfinished game using an engine built from scratch. Many of those effects look exactly like base placeholder effects for shader code that is not complete yet. The bullet hole effect is a big example of this and that flame effect looks like it is nothing more than the base polygon structure without any of the shaders applied to it yet.
The trailer also doesn't seem to have a particle engine in it yet either. Again these types of final shader effects and particle engines are traditionally added during the first few polishing rounds. I'd be surprised if this trailer was running on anything higher than an alpha level graphics engine at this point. FELIPE NO
Last edited by Cetra; Jul 11, 2007 at 07:33 PM.
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Alright, I pretty much give up on Sony. They really are far too detached from the consumer desires right now. Consumers want a cheaper PS3, not more packed in shit for the same price.
I mean, unless they plan on just replacing the 60GB units later on and selling those for $499 and the Motorstorm bundle for $599, this doesn't make much sense...though that doesn't make much sense either since you'd basically be paying $100 for a game. How ya doing, buddy?
Last edited by Cetra; Jul 13, 2007 at 02:08 PM.
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Or it could be people just aren't looking. Fifteen jRPGs are in the works for the PS3 according to this: http://www.rpgfan.com/news/2007/1202.html. On top of that Megazone 23, Tear of Tiara, and the Sega Sakura Taisen teams new game have recently been announced. Now how many of these making it stateside is a different matter but they are being made. I think it is more of an issue of a lot of these developers are just now coming down off of PS2 development projects to start new PS3 projects. Of mentioned I know 4 or 5 of those games are 2D sprite based games. Jam it back in, in the dark.
Last edited by Cetra; Jul 18, 2007 at 02:54 PM.
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And no there have been companies like NIS, GUST and Takuyo that have purposely held on to the jRPG traditions and all of their games have been selling well. There's nowhere I can't reach. |