You repeat yourself...
The Gameshark does nothing more than to modify memory location, either manipulating game code or game data (or both, as we know that a lot of N64 catridges do run-time code transformation).
If you have read the link I gave you, you now know that the N64 has no standard way of playing back SFX and music data, that's the main reason why it's so hard to rip music.
Should be clear by now why no universal memory hack exists for disable SFX playback. You would have to figure out (by disassembling and tracing) for each game which part of the gamecode generates SFX and passes it to the DSP of the N64. Then you patch that part of the code and make a diff, resulting in your gameshark code.
That's not easier than creating a USF.
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Oh...I see the connection now. Thanks. Yeah, I did read the link you posted, but I didn't see how that answered my question until you explained it just now. (I repeated myself because I wasn't sure if your post was directed at me to begin with.
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I am a dolphin, do you want me on your body?