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HOW TO: rip music, sound effects, or movies from PS1 & PS2 games
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Syklis Green


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Feb 2007


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Old Dec 12, 2007, 08:34 PM 1 #1 of 62
I'm not trying to rip music or do anything fancy--all I'm trying to do is to listen to the audio files on a certain PS2 game (Mega Man X8). I inserted the disc into my laptop and used Cube Media Player to scan it, and it came up with a bunch of audio files. When I tried to play one, however, an entire log of error messages showed up. So I guess my question is, how do I simply play the audio files? (I also tried reading the first post in this thread but honestly couldn't make much sense of it. =P) Thanks!

Jam it back in, in the dark.
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Syklis Green


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Old Dec 16, 2007, 04:14 PM #2 of 62
If you get nothing but error messages and don't hear anything then it probably doesn't work with Cube. There might be a solution but fuck if I find it, I don't have the game. Though if I recall, someone ripped it back when it came out with PSound, you might try using that instead. Or you could, uh, download the MMX8 OST and save yourself the trouble.
Yup, already have the OST downloaded! Trouble is, Capcom (in contrast to X4 and X7) didn't bother to include the music from the FMV cutscenes--unfortunate, since the music in X8's FMVs is vastly superior to any other FMV music in the series. What I was trying to do was to dig into the game to see if by chance the music in the FMVs was at all separate from the sound effects, voice over, etc.

Would you happen to know where that PSound rip of X8 is (if he/she included the FMV music in the rip)?

There's nowhere I can't reach.
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Syklis Green


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Old Jan 8, 2008, 07:56 PM #3 of 62
Time to get a new drive.
Actually, I'm now experiencing the same problem he was. I have the disc in my drive, and Cube Media Player only tells me "Please insert disc." Yet the laptop computer I'm using is quite new--only a few months old--along with the disc drive. And I know there's nothing wrong with the drive. In fact, earlier tonight I was looking at files from this same disc. Now all of a sudden it's just not registering. Has CMP messed up the drive somehow?

Also, I tried to use CMP to open some files, but when I highlighted the disc drive (which did indeed come up the first time), everything grayed out. Now the drive doesn't come up at all.

Anyone know what's wrong with my copy of CMP??


EDIT: Since I'm having nothing but trouble with CMP (and since any online help through the service itself is out of the question since the CMP site no longer exists--or at least only exists in Japanese, which I don't speak), is there another program I can use to extract audio from PS2 discs? Thanks!

This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by Rew; Jan 8, 2008 at 08:04 PM.
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Syklis Green


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Feb 2007


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Old Jan 10, 2008, 10:55 AM #4 of 62
Post the file structure here, either take a screenshot of the disc's contents or write them down.
Also, what error messages did you get? MPEG2 flag errors? Buffer stuff?

It's a lot harder to figure out what the problem is when we have next to no information.
(You sound annoyed.)

At any rate, I resolved the particular problems of two nights ago by downloading PSS Plex. The thing worked like a dream! So I was able to demultiplex the PSS files (i.e. the movie files) into sound and video. I was able to do that on X Collection, X7, and X8. (Sadly, my hunch on X8 was confirmed: In the audio for the movies, there is no separation at all between music, voices, and SFX. )

Now I'm trying to move on to other sound file types and am running into other issues. Basically, in the Mega Man X Collection for PS2, all of the games in the collection, as well as the launcher and other things, are subdivided by folder. In the folder for each game and the launcher is a folder for sound (sometimes abbreviated "SND"), with two of the following files: "X_BGM.BIN" and "X_SE.BIN"--in other words the background music and sound effects for that game. I want to open the .BIN files for the BGM. I could go into great detail on all the problems I've run into, but before I do that, does anyone have any recommendations for how they normally open these kinds of .BIN files?

I first tried Daemon, which from what I hear is supposed to "trick" your computer into thinking the .bin file is another drive on the computer once it's mounted onto Daemon. Well, I mounted it, but nothing doing. The error message I received when I tried to open the "drive" was "Windows cannot access this disc drive." (Maybe it's because I have Vista?) Next up was PAKthis from hcs's site, but I couldn't even get the thing to install. (I double-clicked the .exe file, and something came up for a split-second then disappeared. That was it.)

Then I turned to MagicISO. But it couldn't do anything with the .bin. I tried extracting it, but all that did was to put the file in another place on my computer, but it was still an unusable .bin file. My attempts at actually opening the .bin file was met with an error message that said, "Can't find the file or file isn't CD image file!"

So either I'm using the programs wrong or I'm using the wrong programs. I'll provide more detail or even screenshots if needed, but I guess what I'm wondering is how some of you go about opening such files when you encounter them? (Note: There were no .cue files on the X Collection disc that I could see.) Thanks.

I am a dolphin, do you want me on your body?
Rew
Syklis Green


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Feb 2007


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Old Jan 10, 2008, 06:16 PM #5 of 62
(Wow, I think that's the first time I've seen those two "emoticons" used--and a very good usage they were too!)

But anyway, this is getting very interesting! PSound worked in that it finally cracked open the .BIN file for the music and let me listen to each piece. The interesting part, though, is that each track was duplicated (I'm assuming one for the right speaker, one for the left speaker) and the music quality was not what it is in the actual game--it's much slower, has a deeper pitch, and sounds like it's being played in a tin can.

Any way to fix that? (I played around with it a bit in Audacity after converting a couple tracks to WAV format, but I couldn't get far in there.)

But aren't you glad, Prime, that I'm finally learning this stuff on my own instead of pestering people to rip stuff for me all the time?

EDIT: Actually, I found out bitrate was the problem. So I adjusted the bitrate in PSound, and now it's playing at the right speed. However, it still sounds like it's playing in a tin can. So to resolve that, I opened both track duplicates up in Audacity on top of each other, set one all the way to the left, the other all the way to the right. It's sounding good so far!

I was speaking idiomatically.

Last edited by Rew; Jan 10, 2008 at 07:00 PM.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Music and Trading > Behind the Music > HOW TO: rip music, sound effects, or movies from PS1 & PS2 games

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