|
|
Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
|
|
Thread Tools |
Still pressure-sensitive. The buttons have been raised so it won't be as annoying to use now (how many guys did I kill in MGS3 when I only meant to interrogate them? ugh) Most amazing jew boots |
There's nowhere I can't reach. |
Me too. I don't see why people bitch about it. As long as there are a few new IPs here and there, I personally love seeing sequels. If the games good enough, chances are fans want to see more.
This thing is sticky, and I don't like it. I don't appreciate it. |
The PS3 isn't even out yet. Keep that in mind. Not only are new IPs risky, but on a console like the PS3 that's... a little controversial at this point, developers might not be brave enough to put out anything fresh. You'll probably see more as time goes on. It's basically a guarantee.
I am a dolphin, do you want me on your body? |
Technically there is no "Killzone 2/3." It's just Killzone, Killzone: Liberation, and Killzone PS3/Working title.
I was speaking idiomatically. |
Wait, didn't they just fix this, or at least announce a patch was on the way? I could have sworn...
What kind of toxic man-thing is happening now? |
Wait, Ninja Dog wasn't already easy enough? I agree with Infernal though, the game wasn't even that difficult. Hell, by now I can get through the game with barely even getting hit.
FELIPE NO |
There's of course exceptions to that, but my point stands. But yeah those three genres are usually the most difficult because RPGs just take a really long time to complete and usually really deep; fighters are about timing and memorizing button combinations, while focusing on an opponent; and music/rhythm games are just a wad of commands being thrown at you sometimes incredibly quickly. Oddly enough, Japs seem to devour that shit. Either way, I think that's why Ninja Gaiden was so special. Typical action adventure games are pretty simple with basic combos, but NG took a page right out of fighters and even out of RPGs in some cases. More games should strive for that. What, you don't want my bikini-clad body? |
God of War was difficult (on insane) because one bullet knocks you down to your last piece of health. The AI didn't seem any better, except they never missed. As for God Hand, you're right, it does have that old-school beat'em-up feel... which isn't a good thing anymore. You can just feel how outdated the controls are. But I actually didn't find it that difficult, just tedious and frustrating. Still enjoyed the hell out of it like the fag I am
Jam it back in, in the dark. |
I didn't find it that amazing (though still really good,) often times I felt they were a tad dumb (jumping over my cover and standing behind me.) FEAR still has better AI. As for Resistance, seemed like another case of "LOL TONS OF BAD GUYS WITH SUPER GOOD AIM" and nothing more. Same thing with CoD on veteran and the like. It's not technically harder, the enemies just respawn and never miss, while giving you less health.
There's nowhere I can't reach. |
Technically speaking. As in the AI isn't improved or more advanced. It's just a cheap way of bumping up the difficulty. This is practically solved in games like Gears of War (and so many others) that have included blind fire.
This thing is sticky, and I don't like it. I don't appreciate it. |
Exactly. On lower level difficulties I expect lower level AI: fewer enemies, hide behind crates, basic stuff. The higher the difficulty, the more enemies will communicate, flank, work together etc.
Most amazing jew boots |
Actually, I can recall a game, and that would be Ninja Gaiden. You rarely faced a large horde on enemies, but throughout the game the enemies used different, better tactics to take you down. Most amazing jew boots |