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[PS3] PlayStation 3 Discussion Thread
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Vampiro
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Old Jul 12, 2006, 07:10 PM #1 of 3592
Originally Posted by Solis

Oh, and have they said if the buttons are analog sensitive, or are they going to pull an Xbox 360 and remove that feature as well? I believe the L2 and R2 triggers have analog, but I haven't heard of the other buttons.

Still pressure-sensitive. The buttons have been raised so it won't be as annoying to use now (how many guys did I kill in MGS3 when I only meant to interrogate them? ugh)

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Vampiro
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Jul 2006


Old Jul 17, 2006, 06:42 PM #2 of 3592
Quote:
Dear god, is there a single NON-SEQUEL game for the PS3? Next to Heavenly Sword or whatever it's called? It seriously looks like an endless list of numbers except for Assassin's Creed. Or, at least, god forbid, be creative with the title or something.
It's hard to take risks when games cost millions to make. Sequels are guaranteed to sell, new IPs are not. That's why the 360 and PS3 seem to be full of Halo 3s and GTAwhatevernumber.

There's nowhere I can't reach.
Vampiro
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Old Jul 17, 2006, 07:56 PM #3 of 3592
Me too. I don't see why people bitch about it. As long as there are a few new IPs here and there, I personally love seeing sequels. If the games good enough, chances are fans want to see more.

This thing is sticky, and I don't like it. I don't appreciate it.
Vampiro
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Level 17.36

Jul 2006


Old Jul 17, 2006, 08:56 PM #4 of 3592
The PS3 isn't even out yet. Keep that in mind. Not only are new IPs risky, but on a console like the PS3 that's... a little controversial at this point, developers might not be brave enough to put out anything fresh. You'll probably see more as time goes on. It's basically a guarantee.

I am a dolphin, do you want me on your body?
Vampiro
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Member 9333

Level 17.36

Jul 2006


Old Jul 18, 2006, 04:15 PM #5 of 3592
Technically there is no "Killzone 2/3." It's just Killzone, Killzone: Liberation, and Killzone PS3/Working title.

I was speaking idiomatically.
Vampiro
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Jul 2006


Old Dec 16, 2006, 01:27 PM #6 of 3592
Wait, didn't they just fix this, or at least announce a patch was on the way? I could have sworn...

What kind of toxic man-thing is happening now?
Vampiro
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Jul 2006


Old Dec 20, 2006, 07:36 AM #7 of 3592
Wait, Ninja Dog wasn't already easy enough? I agree with Infernal though, the game wasn't even that difficult. Hell, by now I can get through the game with barely even getting hit.

FELIPE NO
Vampiro
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Old Dec 20, 2006, 10:37 AM #8 of 3592
Quote:
It's kind of like when they had an easier difficulty in DMC3: SE. It's a shame that (while I know that DMC & NG don't count) so many games are becoming easier now a days, remember the days of Super Ghosts & Goblins, Contra, Gradius, R-Type... thoes were the days where being a gamer took something. Now you just push a couple random buttons and it's "look ma' I beat the game". *argh* That's why I'm a Fighting, Music & RPG gamer mostly since they have the majority of the remaining "hard" games.
See, I don't think games in general are becoming easier, rather, more user-friendly. Before the jump to 3D (largely) games often started you at the beginning of a level, or even worse, at the beginning of the game every time you died. There was no such thing as checkpoint or saves which in itself made games incredibly frustrating. And games like Metroid for example were overly complex without the aid of a map or any real direction. Games now give you checkpoints and maps, which not surprisingly, makes them easier to get around and complete. A lot of the difficulty came from technological limitations and nothing more.

There's of course exceptions to that, but my point stands.

But yeah those three genres are usually the most difficult because RPGs just take a really long time to complete and usually really deep; fighters are about timing and memorizing button combinations, while focusing on an opponent; and music/rhythm games are just a wad of commands being thrown at you sometimes incredibly quickly. Oddly enough, Japs seem to devour that shit. Either way, I think that's why Ninja Gaiden was so special. Typical action adventure games are pretty simple with basic combos, but NG took a page right out of fighters and even out of RPGs in some cases. More games should strive for that.

What, you don't want my bikini-clad body?

Last edited by Vampiro; Dec 20, 2006 at 10:39 AM.
Vampiro
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Level 17.36

Jul 2006


Old Dec 20, 2006, 11:53 AM #9 of 3592
God of War was difficult (on insane) because one bullet knocks you down to your last piece of health. The AI didn't seem any better, except they never missed. As for God Hand, you're right, it does have that old-school beat'em-up feel... which isn't a good thing anymore. You can just feel how outdated the controls are. But I actually didn't find it that difficult, just tedious and frustrating. Still enjoyed the hell out of it like the fag I am

Jam it back in, in the dark.
Vampiro
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Old Dec 20, 2006, 07:29 PM #10 of 3592
I didn't find it that amazing (though still really good,) often times I felt they were a tad dumb (jumping over my cover and standing behind me.) FEAR still has better AI. As for Resistance, seemed like another case of "LOL TONS OF BAD GUYS WITH SUPER GOOD AIM" and nothing more. Same thing with CoD on veteran and the like. It's not technically harder, the enemies just respawn and never miss, while giving you less health.

There's nowhere I can't reach.
Vampiro
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Old Dec 21, 2006, 01:30 AM #11 of 3592
Technically speaking. As in the AI isn't improved or more advanced. It's just a cheap way of bumping up the difficulty. This is practically solved in games like Gears of War (and so many others) that have included blind fire.

This thing is sticky, and I don't like it. I don't appreciate it.
Vampiro
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Old Dec 21, 2006, 01:22 PM #12 of 3592
Exactly. On lower level difficulties I expect lower level AI: fewer enemies, hide behind crates, basic stuff. The higher the difficulty, the more enemies will communicate, flank, work together etc.

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Vampiro
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Old Dec 22, 2006, 07:46 PM #13 of 3592
Quote:
I can see where you're coming from, but it isn't like they are the first, nor will they be the last to ramp difficulty in this fashion. Hell 9/10 times this is how it's done.
I actually can't recall a time where a game hasn't simply done that. You're right that it does, in the end, have the same general affect. But it's not the same experience. On one hand you feel weaker against the same dumb enemies; while on the other you have the same abilities but you're actually being challenged by something intelligent and cunning.


Actually, I can recall a game, and that would be Ninja Gaiden. You rarely faced a large horde on enemies, but throughout the game the enemies used different, better tactics to take you down.

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