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I'd like to see a lengthy rpg where they manage to actually keep the story interesting and the difficulty balanced for more than half the game. Far too often, the first half of a game is really involving with a well thought out story then towards the end either becomes a simple chasing the bad guy around effort or gets completely nonsensical. Given how much companies spend on graphics and shit, you'd think they could hire a decent story-writed from time to time. I'd also like to see shoplifting and simple murder of shopkeepers implemented more often. I know some games do it to a better or worse extent but it's still really frustrating when playing a more "traditional" rpg and you're tooling up to save the world by killing the end boss and some stuck up shop keeper still demands full price for all the gear he has, with no recourse to just taking it off him. Also, it's slightly ridiculous that shop keepers have bottomless pockets full of gold and will happily buy any item you have in whatever quantities you have it. Also it'd be nice to see more games where the main character isn't the centre of what's going on in the world. One of the best things about FFXII was that Vaan wasn't central to world events. He influenced things but the actual story in the wider sense was about Ashe, not Vaan, which was refreshing.
Also if I was a developer, I'd realise that making a game open world and hiding things in obscure places is only entertaining for people with OCD and doesn't automatically make a game more fun. Racing games especially, I buy racing games to race cars, not to develop better navigation skills or hunt down hidden jumps and secret areas. I'd also implement leader boards that show who's the highest skilled, rather than has the most free time. Reward people using worse equipment for example. Give a person more points on the leaderboards for using a slower car or less armour or a worse gun. I'd certainly get rid of silly multiplayer achievements. Essentially, what fucks me off playing online is people boosting retarded achievements or playing in a way that jumps them up a rank, rather than helps the team win. In a team, objective based FPS game, I'd only give out points for caturing flags and defending and shit, not going off on solo killing sprees that whilst they help your personal rank, do fuck all to help your team win the match. These days, to be sure of getting in a team that stands a chance of winning an objective game, you need to bring your friends with you. Jam it back in, in the dark. |
Isn't the Warhammer game, Tides of War or something, supposed to be more like that? Less resource management, more killing shit, like the much older PS games Shadow of the Horned Rat and the other one.
Most amazing jew boots |
Also, Qwarky, some of the Ghost Recon and Rainbow games have lost you the whole clip when you reload half-way through, like in Mafia. So did Black if memory serves, I don't think it's as uncommon as you think. This thing is sticky, and I don't like it. I don't appreciate it.
Last edited by Fluffykitten McGrundlepuss; Dec 6, 2009 at 06:00 PM.
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My bad, I could have sworn that was one game where you did, must just be Ghost Recon then. I am a dolphin, do you want me on your body? |
I think you guys are also all forgetting that
Spoiler:
I was speaking idiomatically. |
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