Also if I was a developer, I'd realise that making a game open world and hiding things in obscure places is only entertaining for people with OCD and doesn't automatically make a game more fun.
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You do forget that a LOT of asian gamers, and many western gamers tend to have OCD and find that the most fun factor in RPGs. True enough I personally find it irritating and a cop out to real gameplay, but I have a few friends of mine who thoroughly enjoy the concept of "A GAME IS NOT COMPLETE UNLESS YOU GET 100% AND GET EVERYTHING IN THE GAME".
And yes that includes silly things like getting at least 1 of every single weapon, item and armor in the game.
However I myself find RPGs a cop out in general of a real game. Don't get me wrong - I really enjoy the intricate plots (even if they fall apart halfway through the game) of many RPGs. However I'd like it if they took that plot, and put it into a game other than an RPG so it'd feel like I was totally immersing myself into a game, instead of a grindfest of a visual novel with some tenuous degree of human interactivity.
Of course that's just my personal aesthetic preference and probably doesn't count for much.
Jam it back in, in the dark.