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[DS] Harvest Moon: Rune Factory
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Elixir
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Old Aug 15, 2007, 01:32 PM Local time: Aug 16, 2007, 07:32 AM #1 of 14
Harvest Moon: Rune Factory



Name: Harvest Moon Rune Factory
Console: Nintendo DS
Genre: Role Playing
Japanese release: 08/24/06 (published by Marvelous)
American release: 08/14/07 (published by Natsume)
European release: TBA (published by Rising Star)

Originally Posted by RPGamer
After ten years of wholesome, non-violent, socialist farming games, the Harvest Moon series is suddenly shaking things up and taking a slightly different approach with Rune Factory: A Fantasy Harvest Moon. In this new title, gamers can expect that the original formula of tending to crops and livestock will be adhered to, but with the addition of monsters and combat.

The story of Rune Factory begins in the town of Kardia. A young boy, the protagonist and a stranger to Kardia, awakens with amnesia in this new and unfamiliar place. He meets a girl named Mist who, when asked for food and water, offers him a hoe, a watering can, and a plot of land for him to grow his own food. Thus, the young boy begins his new life as a farmer. However, not everything is peaceful, for the caves near Kardia have been found to be infested with monsters. It is up to our amnesiac hero to journey out, make things safe, and at the same time, unknowingly discover his long lost memories.

"...what's most interesting about the addition of a battle system is that it isn't always necessary to fight monsters."

The bulk of the fighting in Rune Factory will take place in caves on the outskirts of town; each cave will have a powerful boss at the end. However, what's most interesting about the addition of a battle system is that it isn't always necessary to fight monsters. In fact, it's crucial to the game that players befriend these seemingly threatening beasts. Players can turn these creatures onto their side by petting them with an item called the "Friendly Glove." Keep in mind, that not all creatures will like this or will allow it to happen in the first place. This is why there is a need for a trusty sword, just in case things get dicey. Once befriended or captured, these monsters can be named, used to plow and defend fields, or kept as livestock. The protagonist can learn spells and skills; he can also craft hundreds of items and tools for farming as well as battle.

In addition to battles, players will have to watch their Rune Points (RP) which gauges their stamina. Whenever players make an action such as watering crops, breaking rocks, or sword swinging, the RP gauge will deplete; when that reaches zero, the player's Health Points (HP) will start to drain. To make sure that never happens, players will have to keep an ample supply of RP by growing crops. When crops grow, they also produce Rune Point Crystals. These crystals will replenish Rune Points. So, not only is there profit to be made from goods, but it's essential to keeping the hero alive by manufacturing Runes, hence the name: Rune Factory.

Also, with the introduction of battles, long-time fans of the series might be worried about a possible removal of other Harvest Moon elements. Well, worry no more, because nothing has been taken out; only new content has been added in. Interaction with the townsfolk, marriage to that special someone, and communal festivals will all continue to play a major role in the game.

Rune Factory utilizes the strengths of the DS. The stylus is used for easy access to the inventory, moving around the game field, and picking up items in the field. The game also connects via the Nintendo Wi-Fi Connection, allowing players to trade items or send screenshots and messages to one another.

Onward to some extra details, the opening theme song is titled "Rune" and was performed by J-Pop artist Lil'. The game's producer, Yoshifumi Hashimoto, was also a producer on Valhalla Knights and a scenario designer for Riviera: The Promised Land. The game's director, Masahide Miyata, was a scenario designer for both Lufia & The Fortress of Doom and Lufia II: The Rise of the Sinistrals. Diehard fans of any of those games might notice some of the influences from those games playing into Rune Factory.
Discuss?

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Chaotic
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Old Aug 15, 2007, 03:48 PM #2 of 14
So you basically enslave wild and vicious beasts to do your farming for you.

Sounds interesting.

There's nowhere I can't reach.
RacinReaver
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Old Aug 15, 2007, 04:39 PM Local time: Aug 15, 2007, 02:39 PM #3 of 14
After reading that description I feel like I'm way too excited for this game (and if it gets decent reviews I might finally have a reason to buy a DS). I've been wanting a Harvest Moon game with a little more variety ever since I bought the first one for the SNES and this sounds like it might fit the bill.

Also, lolling at enslaving monsters to do manual labor while you kick back in the sun while drinking lemonade. Also at putting the word "Factory" in a game based around farming. I can only hope the next installment will feature the industrial revolution where you have to compete against bank foreclosures, increasing mechanization, centralization of farms (will you be bought out or will you buy others out!), and government subsidies to now grow on your land. That actually sounds like a pretty neat Sim game. Anyone know if Sim Farm was anything like that?

This thing is sticky, and I don't like it. I don't appreciate it.
Forsety
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Old Aug 15, 2007, 05:20 PM #4 of 14
This game actually sounds pretty interesting. I'd always wondered if the series would take a weird turn like this. Hopefully this experiment means further tweaking to new games in the series so it doesn't grow stale. (It was getting dangerously close IMO)

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Lacerta
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Old Aug 15, 2007, 11:41 PM Local time: Aug 15, 2007, 10:41 PM #5 of 14
I only have one thing to say about this game.

About damn time I can walk on my crops.

No squish either, 9 tile seed setups go.

I was speaking idiomatically.
Elixir
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Old Aug 16, 2007, 04:55 AM Local time: Aug 16, 2007, 10:55 PM #6 of 14
I haven't played this for very long but there's some issues when using the touchscreen on your farm. If you touch something and there's a boulder blocking your path, it will just run your character into it constantly and do nothing. So you're basically forced to use dpad controls, unless you check that there's no obstacle underneath the item you're going to be picking up.

Stuff like this really should have been ironed out before the release, since it's pretty annoying.

How ya doing, buddy?
Lacerta
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Old Aug 16, 2007, 05:32 AM Local time: Aug 16, 2007, 04:32 AM #7 of 14
That's how the Stylus controls function on the farm. You always go one tile below what you select and then use your action.

The game assumes you should do actions from below. It is something they should have checked though otherwise you walk forever trying to reach the tile that could have been.

FELIPE NO
Dark Nation
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Old Sep 2, 2007, 07:20 PM Local time: Sep 2, 2007, 05:20 PM #8 of 14
Hey, just got the game last night after some recommendations from others. I'm having a pretty good time so far and I just got into the first cave. This is the first Harvest Moon game I've probably played since the SNES, and the first one I actually own, lol.

Very nice so far, even if the polygonal characters don't match their profiles hardly at all.

What, you don't want my bikini-clad body?
Bigblah
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Old Sep 3, 2007, 04:15 AM Local time: Sep 3, 2007, 05:15 PM #9 of 14
I hate how the polygonal characters don't match up with the tiles they're standing on sometimes. I've lost about 9 strawberries trying to gift them because I had my cursor on the wrong tile.

Oh, and thanks for the strawberry advice Lace, I'm rolling in cash (120k at the moment) and I'm not even at the last week of spring yet.

Jam it back in, in the dark.
Elixir
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Old Sep 3, 2007, 02:45 PM Local time: Sep 4, 2007, 08:45 AM #10 of 14
Pressing select should solve that.

There's nowhere I can't reach.
Bigblah
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Old Sep 3, 2007, 08:17 PM Local time: Sep 4, 2007, 09:17 AM #11 of 14
Yes, I mentioned I had a cursor, which means I already pressed select.


Edit: Summer now, and I have a whopping 189 tiles to water. At least I have access to the 2nd cave now, must get those watering monsters before I go insane.

This thing is sticky, and I don't like it. I don't appreciate it.
Goldark
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Old Sep 24, 2007, 07:35 PM Local time: Sep 25, 2007, 02:35 AM #12 of 14
I've played this game for quite some time, but there are some really serious issues in gameply:

1) Once you have a level 3 hammer you no longer have to worry about money, you can go mine for about 150-200k a day. No more reason to harvest crops.

2) Some ingredients are only dropped by monster in a cave only accessible in winter, also I got the pass for that cave in mid summer and I was bored so much waiting for winter to progress in the story that I almost stopped playing the game.

3) Festivals are dull and you can't partecipate in any special event, except for one, the treasure hunt, but the treasure is hidden in the same place everytime...

It's absolutely not a bad game, but it could be really better.

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mortis
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Old Sep 24, 2007, 10:56 PM #13 of 14
Not bad so far. I haven't played it a super amount and hence things such as obtaining money is still something to do in the game.

I was speaking idiomatically.
gamersara
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Old Sep 30, 2007, 11:34 AM Local time: Oct 1, 2007, 12:34 AM #14 of 14
money is piece of cake after you reach cave 3, where the good gems start to appear, using an upgraded hammer and you can get 200000G in just a few days

What kind of toxic man-thing is happening now?
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