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[Multiplatform] Burnout Paradise Demo Thread
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SpaceInsomniac
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Old Dec 19, 2007, 06:42 PM Local time: Dec 19, 2007, 05:42 PM 3 #26 of 47
If anyone is still looking for a way to shut the awful DJ up, just play a custom soundtrack. I did that last night, and he didn't say a word.

There's nowhere I can't reach.
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Old Dec 19, 2007, 07:35 PM Local time: Dec 19, 2007, 06:35 PM #27 of 47
Oh, shit.

Thanks for the heads up chief. You're a lifesaver.

This thing is sticky, and I don't like it. I don't appreciate it.
Strife
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Old Dec 21, 2007, 10:35 PM #28 of 47
Anyone have any opinions on the PS3/360 quality differences?

I've looked but I really don't see it...

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Inhert
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Old Dec 21, 2007, 10:42 PM #29 of 47
because there's no difference and really we don't care >.>

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Strife
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Old Dec 21, 2007, 10:49 PM #30 of 47
see, now that's not nice. I'm just asking for people's opinion on if they notice a difference, and I've noted yours right here. so please..... don't be a dick. :\

What kind of toxic man-thing is happening now?
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Old Dec 22, 2007, 05:58 AM Local time: Dec 22, 2007, 04:58 AM #31 of 47
Some assholes claim there's a slight performance decrease in the 360 version with some dropped frames.

Could be the case. I haven't side-by-sided them myself, personally. If anything, it's so minor that it's not worth getting in a shit about, that's for sure.

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surasshu
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Old Dec 22, 2007, 08:31 AM Local time: Dec 22, 2007, 03:31 PM #32 of 47
Maybe the PS3 performs better, but that doesn't really matter. All your friends and everybody you know has a 360 and not a PS3, so to play it online with your buddies, you'll just have to get the 360 version. (Unless I missed something and you can play this game cross-platform?)

I think this is one of the most fun demos I played in recent years. I wasn't a Burnout fan since after Burnout 3, and this has totally rekindled my love for the game. The sound design is awesome, the crashes are so physical, and it's really fun to drive around. It's almost like they took GTA and Burnout and merged all the good parts of both. I can't wait for the full game. I do hope there are some areas in the city that are a bit more crowded with traffic, that's the only thing I kinda missed.

And yeah "DJ ATOMIKA" needs to die, as does the entire Burnout Paradise soundtrack:
soundtrack:
Adam And The Ants - Stand And Deliver
Agent Blue - Snowhill
Airbourne - Too Much, Too Young, Too Fast
Alice In Chains - Would?
Army Of Me - Going Through Changes
Avril Lavigne - Girlfriend
B'z - FRICTION
Brain Failure feat. Dicky Barrett - Coming Down To Beijing
Brand New - The Archers Bows Have Broken
Bromheads Jacket - Fight Music For The Fight
Depeche Mode - Route 66 (Beatmasters Mix)
Faith No More - Epic
Guns N' Roses - Paradise City
Innerpartysystem - Heart Of Fire
Jane's Addiction - Stop!
Jimmy Eat World - Electable (Give It Up)
Junkie XL feat. Lauren Rocket - Cities In Dust
Jupiter One - Fire Away
Kerli - Creepshow
Killswitch Engage - My Curse
LCD Soundsystem - Us V. Them
Make Good Your Escape - Beautiful Ruin
Maxeen - Block Out The World
Mexicolas - Come Clean
N.E.R.D. - Rockstar (Jason Nevins Mix)
Never Heard Of It2 - Finger On The Trigger
Operator - Nothing To Lose
Permanent ME - Until You Leave
Saosin - Collapse
Seether - Fake It
Senses Fail - Calling All Cars
Showing Off To Thieves2 - Everyone Has Their Secrets
Skybombers - It Goes Off
Soundgarden - Rusty Cage
Sugarcult - Dead Living
Swervedriver - Duel
The Photo Atlas - Red Orange Yellow
The Pigeon Detectives - I'm Not Sorry
The Styles - Glitter Hits (J.J. Puig Mix)
Twisted Sister - I Wanna Rock

Good thing the 360 allows you to play your own music... Time to make some Burnout playlists in anticipation.

How ya doing, buddy?

Last edited by surasshu; Dec 22, 2007 at 08:36 AM.
Iwata
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Old Dec 22, 2007, 07:25 PM #33 of 47
I've played both demos ( own a 360 and PS3 ). The PS3 version's only advantage over the 360 version is that when you first get dropped into paradise city. The 360 version takes a few more seconds to load up everything.

What the 360 version does have on the PS3 version though is a stable online mode. I tried hosting my own online room on the PS3 version about 3 times and only one out of those three times did the connections stay stable for more then 5 minutes and it took about 5 minutes to even have a full lobby. Whereas in the 360 version, I can create a online lobby and it will be full within 5 seconds and only way connection will ever drop among the players is if i decide to boot someone or they quit.

Plus the lack of rumble control in the SIXAXIS hurts the PS3 version immensely. It just felt bland compared to the 360 version because of no controller feedback. You ram a dude or get sideswipped, I expect to feel it through my controller and the SIXAXIS not having rumble. It really made it hard for one to immerse themselves into the game.

I know that when it comes down to it, i'm going for the 360 version easily as it has far more features avaliable for it then the PS3 version which only has a slight preformance advantage, but has no rumble, achievements, decent online play,etc.

Jam it back in, in the dark.
Inhert
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Old Dec 22, 2007, 07:52 PM #34 of 47
Plus the lack of rumble control in the SIXAXIS hurts the PS3 version immensely.
Burnout is the first game to come out with the rumble support and even the demo has rumble support (it's even in the option menu of the demo). You just need to buy a dualshock 3 >.>

and I for me I never had problem starting online games or troubles keeping it online and it was always full in the first few seconds, so I don't know...

How ya doing, buddy?
Iwata
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Old Dec 22, 2007, 08:43 PM #35 of 47
Burnout is the first game to come out with the rumble support and even the demo has rumble support (it's even in the option menu of the demo). You just need to buy a dualshock 3 >.>

and I for me I never had problem starting online games or troubles keeping it online and it was always full in the first few seconds, so I don't know...
Ratchet is actually the first game to have rumble support, but still it is pointless to mention this given that no one in their right mind would waste 60-70 bucks importing a controller that has something that shouldn't have ever been taken out in the first place

This thing is sticky, and I don't like it. I don't appreciate it.
Inhert
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Old Dec 22, 2007, 09:31 PM #36 of 47
no it's not pointless because your main argument about the ps3 version being inferior is the lack of rumble when in fact there's is rumble in the game, that's why I mentioned it...

I am a dolphin, do you want me on your body?
Iwata
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Old Dec 23, 2007, 12:06 AM #37 of 47
no it's not pointless because your main argument about the ps3 version being inferior is the lack of rumble when in fact there's is rumble in the game, that's why I mentioned it...

Yes it is. Even if the game includes rumble; There is no legitmate way to experience this until Q2 2008 unless you want to pay double the price for a feature that should have never left the controller design in the first place and when Burnout: paradise drops next month, it will get docked for the lack of such things as have other MP games like in CoD4.

I was speaking idiomatically.
SpaceInsomniac
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Old Dec 23, 2007, 04:10 AM Local time: Dec 23, 2007, 03:10 AM #38 of 47
Oh, shit.

Thanks for the heads up chief. You're a lifesaver.
Except for the fact that I was wrong. It's not the custom soundtracks that you need to turn on, it's the "tips" you need to turn off. I believe you can do that in the menu.

What kind of toxic man-thing is happening now?
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Old Dec 23, 2007, 04:38 AM Local time: Dec 23, 2007, 03:38 AM #39 of 47
Either way, a way to turn it off equals fuck yes. I haven't played the demo again since the earlier post, I'll just have to play around to double check when I'm in it next.

How ya doing, buddy?
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Old Jan 4, 2008, 02:40 PM Local time: Jan 4, 2008, 01:40 PM #40 of 47
Oh, heads up bitches.

Originally Posted by CRITERION
From Jan 4th to Jan 14th 2008, the Paradise City servers will double the number of players that can join in an online session of Burnout Paradise, from 4 to 8.

With it, a total of 13 new Freeburn challenges will be available for players to attempt - 3 challenges in 5, 6 and 7 player sessions, and 4 new challenges for those playing in 8 player sessions.

Burnout Paradise offers a true open world environment built for intense speed, excitement, and exploration.

The demo is now available worldwide on the PlayStation®Network and Xbox LIVE™ Marketplace.
Sauce

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russ
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Old Jan 4, 2008, 03:07 PM Local time: Jan 4, 2008, 02:07 PM #41 of 47
Burnout Paradise session this weekend must happen.

Jam it back in, in the dark.
I didn't say I wouldn't go fishin' with the man.
All I'm sayin' is, if he comes near me, I'll put him in the wall.
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Old Jan 4, 2008, 03:20 PM Local time: Jan 4, 2008, 02:20 PM #42 of 47
Tonight, actually.

I've got me, Iwata, and Term in for certain. Omagnus if we start early enough, and I can't imagine it'd be hard to round up Mo0, Tails, Garr, or bits and pieces of the rest of the crew to fucking rock and roll.

One of the new challenges is "jump the other 7 cars", and another is "do a combined total of 35 barrel rolls" or something to that effect.

How ya doing, buddy?
Inhert
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Old Jan 4, 2008, 05:14 PM #43 of 47
I'll probably log on after 22h (est) so if you see me online, send a invite ^^

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Jan 4, 2008, 05:17 PM Local time: Jan 4, 2008, 04:17 PM #44 of 47
We're on the 360, not the PS3. Sorry Charlie.

I am a dolphin, do you want me on your body?
Inhert
The body may heal, the mind is not always so resilient.


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Old Jan 4, 2008, 05:45 PM #45 of 47
ah damn XD well if anyone is on the ps3 we could try to do the same XD

I was speaking idiomatically.
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